Explanation of Sleep vs Hold Effects??


Ace_of_Hearts

 

Posted

Hey everyone,
It has been awhile since I have run a 'new' controller.

It is my understanding that you can hold the majority of Lt and Minion class with only one application of *hold*.
Same of course goes for *sleep*.

It was my understanding that if you place two applications on a Boss class, with the second being a *hold*, then that hold will take effect due to the stacking of magnitudes.

I have noticed lately that something 'odd' is happening and am seeking clarification.
I have been running low level mind controller and I have even noticed this on my lvl 30 Dom.

I can *sleep* a boss with one application. While I think that just might be the 'extra' mag luck shot.

Kicker seems to be...
I place a sleep on a boss then immediately slap a true *hold* on him and he starts moving and attacking as if I woke him up from the sleep.

Shouldn't the boss be then placed into the secondary true *hold* because of the stacked magnitude effect?

Also.. if I *sleep*, *hold* *sleep* he will go back to the sleep animation but if I attack with a regular attack, the boss wakes up.

I have noticed that it seems I have to have him under half health approx to place the standard *sleep*,*hold* effect on him to have it stay.

So.. am I missing something?
Did something change and I missed that note (entirely possible).

Any good explanation would be greatly appreciated as I want to learn the mystery to this.

Thanks


Member of Team Awesome���
Justice Server

 

Posted

Yup, you missed something, but nothing (to my knowledge) has changed.

Sleep does not stack with holds, and never has. You dropping a hold on the boss will wake him from the sleep you applied previously because (to the best of my knowledge) all holds do damage. So you damaged him, and, as holds do not stack with sleeps, he woke up.

All forms of control stack only with themselves. Sleeps only stack with sleeps, holds with holds, immobilizes with immobilizes, confuses with confuses, fears with fears, stuns with stuns... you get the idea. So when you drop a sleep and a hold on the boss, he has two magnitudes of sleep and two of hold on him, which does not add up to four 'magnitude'. Just two of one and two of the other. It's like having two apples and two baseballs. While you may have four things of approximately the same size and shape, you don't have four fruit.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

So I should try Hold , Sleep, Hold ?


Member of Team Awesome���
Justice Server

 

Posted

Quote:
Originally Posted by Cosmic_Herald View Post
So I should try Hold , Sleep, Hold ?
You want to stick with a single class of mez; either Hold, Hold or Sleep, Sleep - mixing them up won't give you any benefit and anything that hits after a Sleep takes effect and does damage (or heals) will wake them from the sleep.


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed

 

Posted

Mesmerize has a mag 4 sleep to it so that's why it can sleep a boss in one application compared to what sleeps, or other mezz effects normally do.


 

Posted

Thanks everyone!

I am going to search the faq for what powers offer what in terms of magnitude effects!

Again, thanks!


Member of Team Awesome���
Justice Server

 

Posted

Hold -> Sleep -> Hold will let you clamp down on the boss, yes. The first application of Hold will get some magnitude started, but piss off the boss. The Sleep will make it nod off for a little bit, and then the second hold will actually take effect. It'll break the Sleep, but who cares? He'll be held by then.


 

Posted

Quote:
Originally Posted by The_Spad_EU View Post
You want to stick with a single class of mez; either Hold, Hold or Sleep, Sleep - mixing them up won't give you any benefit and anything that hits after a Sleep takes effect and does damage (or heals) will wake them from the sleep.
Quote:
Originally Posted by MechaCrash View Post
Hold -> Sleep -> Hold will let you clamp down on the boss, yes. The first application of Hold will get some magnitude started, but piss off the boss. The Sleep will make it nod off for a little bit, and then the second hold will actually take effect. It'll break the Sleep, but who cares? He'll be held by then.
Right, the sleep is thrown in not to stack mag but (because it can sleep the boss in a single use) to prevent him from hurting you while you wait for your hold to recycle.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Mesmerize has a mag 4 sleep to it so that's why it can sleep a boss in one application compared to what sleeps, or other mezz effects normally do.
Actually, it is Mag 3.5. But it will sleep a boss in one shot.

Most single target holds are Mag 3 with a 20% chance for "overpower" -- adding an extra Mag 1 to be able to hold bosses in one shot. If "overpower" does not hit, then you need two applications of Hold to hold a boss.

Not all Holds have damage. Most AoE Holds do not have damage. There are a few exceptions -- Volcanic Gasses and EM Pulse (only against Robots).

On my Mind Controllers and Dom, I use a single target attack chain of Dom-Mez-Lev. That way, even if attacking a boss, I get a hold cast (which may not hold him), then sleep him, which gives me containment for Levitate, and then have time while he is getting up to stack another Dominate to hold the Boss.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Dom-Mez-Lev
Sounds like an Israeli mafia boss.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Personally, I wouldn't even bother with the sleep.

Solo, you can sleep 1 mob while working over another. On teams, there is always enough AE to render any sleeps useless.

Caveat: With electric control, I understand you have enough recurring sleep effects to make it worthwhile - havent played one.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
Personally, I wouldn't even bother with the sleep.

Solo, you can sleep 1 mob while working over another. On teams, there is always enough AE to render any sleeps useless.
Too true but mezmerise is great when slotted for damage - stick six thunderstikes in there and you have a nice ranged def buff and a nice buff to your accuracy. Do that to dominate and levitate as well and they soon stack up not to mention gives a nice ST attack chain with a small investment in recharge


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Quote:
Originally Posted by Hercules View Post
Personally, I wouldn't even bother with the sleep.

Solo, you can sleep 1 mob while working over another. On teams, there is always enough AE to render any sleeps useless.

Caveat: With electric control, I understand you have enough recurring sleep effects to make it worthwhile - havent played one.
The Sleep powers in Mind definitely have value. Mez does good damage while sleeping a boss in one shot. It lets you set up Containment for Lift even on bosses or if Dom misses when you use the Dom-Mez-Lev attack chain.

Mass Hypnosis is a NON-AGGRO generating AoE control that sets up Containment. Yes, the sleep is ruined by AoE attacks from teammates . . . which is why the best time to use Mass Hypnosis is before teammates can mess things up. It is great to cast on a group just before using Terrify for AoE containment. It is great to put that group over there out of the action while the team deals with this group here. Mass Hyp recharges quickly and takes the cheapest Purple set available. I find it very worth while.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control