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Posts
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Joined
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I can't help but feel I'm being beat-poetry'd at.
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Cowaaaards! You gotta post or there won't BE a history. Take a hit to get the market moving, ya wussies.
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It's part of the devs' new regime of targeted, personalised nerfs.
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In beta, that was the big problem - you had to log the 20+ villain in, then log them out again before you could access. No need to actually level, mind you.
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Quote:Are you familiar with the term 'slippery slope' argument, and why they're not taken seriously?Meh. I don't think it's ethically sound to encourage the modern mindset of not doing anything that's slightly difficult, and expecting there to be someone to hold your hand and wipe you after you use the toilet.
Regardless, this is a pointless tangent. The topic at hand is the change to make it harder to maintain near-max fury... -
Quote:My character is totally unenhanced. Don't get me wrong, I can afford to send myself -KB IOs.It's the constant ambushes and sieges (I now hate the word "incoming") that are the problems. :/ Especially on characters who are low on damage and have just gotten rid of the first foe in the first wave when the next wave shows up...
Other than those, and Blast Masters (sorry, but not everyone can afford to send their alts -KB IOs), it's not so bad.
The 'constant ambushes and sieges'? Good grief. We're talking about playing BRUTES. BRUTES. What is this malarkey about low on damage?
Praetoria may challenge some people, but any one who rolls a brute and has a hard time in Praetoria who has so much as a single vet badge needs to delete that brute, because it's like failing to fall down. -
Mind/ is great, /fire is great, the two mesh quite well. The closest thing you can claim to non-synergy is that DoTs from your AoEs can make your sleep inappropriate to use.
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I just started playing a new brute today. Those who think Praetoria is hard are smoking crack, or just never learned to actually play the low level characters they've supposedly had.
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A better search engine would achieve what you've asked for, Lazarus, without necessarily requiring one-time events like purges.
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I (have to) spam Rise of the Phoenix.
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Anyone out there gotten a Leviathan Mastery blaster yet? I find myself intrigued by the possibility of say, a fire/fire/leviathan, using Blaze, Flares, and KOB as my single target, with AOE provided from /fire.
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Way I figure, does it really need to do more? It's a small power investment and it ups the duration on your holds, or your AOE hold, the confuse, and the end drain... I dunno, I figure if it's doing all that, it's merely a shame it doesn't do more, not a reason to not do it.
But yeah. Anyone want to share builds, ideally in text, for the silly boy who can't access mids at the moment? I'm really thinking about this elec/ice/ice vs elec/fire/ice. -
I have created a new arc, uploaded that arc, and am interested to hear feedback from people. Currently, it has three 5-star ratings from people I know -Quote:- and I'd like to see what a wider base have to say about it.
my mom thinks i'm cool
But to provide warning, I'd like to note that this arc was written to direct at an audience; someone who had extant reason to care about the rescue that the arc is about. So I will understand if it doesn't click for many. The main thing I want to see people's reaction to is the play experience. I have strived in this arc to make events feel sequential, and to make for a very dense play environment reminiscent of hazard zone creeping. If you play with your difficulty turned up, be warned that things might get a bit unmanageable.
The arc is heroic, ranges from 45 to 50, and is meant to be difficult. Some archetypes, particularly stalkers and team-oriented defenders, might not be able to complete it. Trying to rush this arc might frustrate you, so don't try and play it with a tight time budget.
Anyway, I hope to hear back from folk. -
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Whoah, trippy! I picked Mercytown out of a hat to review - I didn't realise it was the last requested review in the thread when I did it.
Huh! -
Arc 6017 - Mercytown
Level Range: 5-10
Low level arcs are a rough gig. The enemy groups can't be very tough, and custom factions don't have a lot of leeway to introduce interesting powers. Furthermore, everyone's kinda seen the stuff at that level range before, so it can make the task of making doing something in the level range where you lack powers and the 'deeper' enemy factions a challenge.
Mercytown is a 5-mission comic arc which revolves around a somewhat comic-heavy interpretation of an existant CoV contact, Dmitry Krylov. Without going into too much detail about the content of the plot, it's a fairly lighthearted exploration into light horror themes, and delves into the way 'normal' or 'low super' people might see and deal with the Coralax and Hellions, groups that really should be considered quite scary to 'normal' people. Normal people don't deal with Knives or Malta or even the high-level Arachnos - these street-level criminals are a much more tangible horror to them.
The arc uses a few narrative tools that I think are worth learning from, other arc writers; the contact is someone you communicate with about the plan, not someone you directly take individualised orders from. One of the missions is effectively autonomous - you chase up a clue from an earlier mission on your own, then bring your findings to the contact because of what he can tell you.
If you're a real stickler for a more serious take on the contacts, uh, let's just say you might find Dmitry's dialogue a biiiit too camp or comical. In a 'comedy horror' scenario, this arc falls to me very squarely on the 'comedy' half of things, but that's okay. It's not the ham-fisted, 'cake is a lie,' 'look, monkey cheese!' kinda comedy, and it's just exaggerating a trait of Krylov that's mostly there already.
I can't really comment about the difficulty; I was doing it on a freshly-minted scrapper, who started at level 5 and left at level 11. At the same time, I was running on 6*/-1.
Solid arc, and a good way to fill in that level range where you're not sure where to take your characters. A real die-hard linguist and typographical wonk might find just enough errors to bug you, but really, it's the kind of thing that will almost certainly be refined out in time, so just point out the text errors and move on.
Rating: ****
Tags: Solo Friendly, Comedy, Magic -
Yeah, it's the combo in the epic that has me all weak-kneed. Sleet is one of my favourite powers in the game, and coupling it with Ice Sword Circle and other reasons to be standing in melee makes me very excited.
Bonus, gremlins as the minions of a storm god... the only lure of the elec/fire is the whole 'raining fire and brimstone.' -
This thread needs more waaaah. Where am I gunna score free drinks from, if not here?
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I'm tossing up Elec/Ice/Ice, or Elec/Fire/Ice. Trying to thematic a kinda devastating norse-deity-type character.
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Quote:Yeah, I can see the orders being a bit 'what the hell.' Level 47 powers being six-slottable is a bit awkward. Primal Forces Mastery especially is looking at suffering, because the two 47-options are fighting each other for slots. Torrent pretty much shames the blast.So back to the APP/PPP discussion. I like the fact that there are some meaningful AoEs added here. The PPPs each had one, with Mako only having a cone and a skittish AoE. Now we're looking at 2 targeted AoE with fire, a cone and targeted AoE with primal forces, an aura and targeted AoE with psi, and two rains (one a hefty -res debuff) with ice. Compared to the PPPs, the APPs are easily twice as good with regard to AoE potential.
I love AoEs, so I'm ecstatic. I don't like the order of the powers is all. -
Um, except your 'stating the obvious' is 'stating things that are measurably, simply not true.'
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Conserve Power, like Hasten, is a power that you want a lot of but can't (usually) get all the time. Putting it on auto is a bit of a waste, since you'll sometimes fire it off at the 'wrong' time.
Basically, treat it like a pre-combat buff. If it's up, before you start on a big spawn, jam on it and that'll make the spawn easier. Getting such a huge end management tool so late feels a bit rude, doesn't it? -
If you play KM, all the DPS on your other characters will drop. True story.
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Quote:*wiggle hand* I might be misunderstanding what you're saying, but I don't think merits were a solution that was designed in one big way. I think they saw a way they could handle three or four problems at once (low supply of some property, low feeling of control in players who dislike the market, some task forces being farmed, maybe another I've forgotten because my head is full of OH&S legislation), and someone was opportunistic enough to catalyse them into one singular solution.I think that was applied to the merits to determine reward quantities not a cause for them. Otherwise merits for arcs and Ouroboros wouldn't have been done at all. At least that is my impression/recollection.
Merits don't feel clever enough to really be the result of some clever, top-down design. It feels more to me like putty, being pushed into the cracks, and allowing the devs to (temporarily? perhaps?) ignore other problems that are really of low priority, but don't seem to be (eden trial's exploitability was probably not really bothering people all that much, even if it needed fixing).