Mind/Fire
It's a *lot* of fun PVE.
If you want "by the numbers," have to get that from somewhere else. Mine's Mind/Fire/Soul, 49.5, and I don't think I have any END worries (for one,) two self buffs aside from Domination - also ramped up the difficulty on that dom before level 5. She's been a monster.
Mind/Fire is amazing in PvE, it can make most of the games content trivial at the higher levels. I've personally soloed the LRSF with mine.
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It's great solo and on small teams. It starts to become less amazing on large good teams, but is still quite useful.
Mind/ is great, /fire is great, the two mesh quite well. The closest thing you can claim to non-synergy is that DoTs from your AoEs can make your sleep inappropriate to use.
I've got a lowbie in Praetoria started and so far it's been a lot of fun. THe Sleeps and Confuse can really help when it comes to the larger mobs in GR. (Especially Bosses) A couple Mind Doms on a lowbie team can help you breeze through mishes with little or no deaths.
ClintarCOH - Twitter
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Mind has Mass Hypnosis. On your own, Mass Hypnosis is easily leveraged - you know what's slept, you know how it's controlled, and so your power that is more or less perma-control at level twelve is an easy mode way to pick your way through spawns.
On teams, that sleep becomes less useful.
Yes the sleep becomes less usefull on larger teams because of AoE. But Domination + Confuse and Dominate on bosses and Leuts are very handy.
Or sleep the boss and have someone pull the rest of the mob and then save the boss for last.
Mass Hypnosis can give the team a breather too when the multiple ambushes attack.
ClintarCOH - Twitter
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How is it for PvE? I've heard that this was primarily used for PvP, but is it good for PvE?