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Posts
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Joined
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I advocate Dev in blaster attacks, in no small part because Dev has fantastic set bonuses for blasters. But Decimation is really good for people who only have one ranged attack that recharges fast, and wants to be spammed. I believe both Claws and Kinetic Melee fit this bill.
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Says the market leader in nonsense.
I do not disagree that farming exists. I think I even pointed out that those who say it doesn't have an impact are wrong. But you sir, you corner the market on wrong simply because you believe that not agreeing with you = agreeing with a polarised opposite point.
Farming has an impact, sure. It doesn't have an impact such that you, noble farmer, sustain the market on your broad shoulders and we should all be grateful to you as we play in the paddling pool of bad methods that don't match up to your fantastic sacrifice that somehow also yields the best returns.
tl;dr, Oh yeah? -
Any person who denies that farming happens, or that farming has an impact on the market, or that traditional farming is more efficient a way to make money than AE farming, is incorrect.
However, each of those suppositions is of its own scale, and one should keep it in perspective. -
If nethergoat turns up, we drain the bottle.
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Some people raise being wrong to an art form.
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Quote:Just a nit to pick, burn doesn't provoke running any more.2) The AoE immob in Mace Mastery is just...yummy for some blasters. Especially Fire and /Fire ones. It makes powers like Rain of Fire, Burn, and Hotfeet more effective since enemies can't run away then. Of course it's also quite helpful for AoE damage auras in general.
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Do you regularly live around the bleeding edge of fury on your brute? If so, chances are you're going to find the tanker damage unsatisfying. No matter what the build is. But if you gauge your brute performance as so-so or average, chances are you'll be able to turn that combustion advantage into enough to be a step above a brute.
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Does this sound like a totally easy thing to implement that would massively improve the game for a large enough segment of the game to be worth the time and effort involved in creating it?
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An awesome forum handle.
Oh, wait, you have one of those. -
Castle has said in the past that the travel speeds we have are basically at, or near the caps that the servers can handle. If we let people get too much faster, servers will stop being able to keep track of them, and you'll get problems with server-based lag as error checking tries to find you.
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Depending on how long you've been out, it's also possible you're getting chewed up by Malta's attack drones with their base-75% tohit. Most people have 50% tohit, and hit the floor at 45% defence.
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When we had Oppressive Gloom on beta, it did indeed get boosted by domination. WoC probably should.
Anyone willing to hop in-game, check the detailed text on the power? That should be a prety reliable measure. -
Quote:However, if you had sunk that investment in anything else, you would have certainly had a more powerful character.As an unrepentant powergamer, I disagree. My /EA is my favorite character I've ever built in this game. I have complete control over every aspect of my gameplay (how much aggro I generate or do not generate, what mobs to target first, how to manage my endurance and health) and with a sufficient investment* have made it so that I only ever need Overload when I'm teamed and facing (a) mobs with large defense debuff capabilities or (b) substantially higher-level AVs. I walk around with over 2000 hp and am over the soft-cap to all types except psi (and toxic, which there is no defense against other than positional elements), and even my psi is in the low-mid 20% range. Most of my positionals are there, or above.
It's taken a ton of iterations to get him to this point, and I've probably logged over 2000 hours playing him, but I've not got another character that is as much fun to play. From a powergaming perspective he's also been the most enjoyable; anybody can take a stone tank and make it hard to kill; this took a little work and planning. /EA plays relatively well out of the box, but to make it really shine takes a lot of investment of time and resources. It's worth it, though. It's crazy-fun.
* = I don't want to think about how much it would cost to re-create his build from scratch. -
It's a set that's perfectly fine and valid as a choice when played by the 95%ers running on normal difficulty with just SOs.
For any variety of power-gamer it's inadequate. -
I miss Babs.
I've missed him for months though.
I guess I'll go on missing him.
(I miss Koschej, too.) -
And incidentally, attacks don't start to recharge until they're done animating. I remember the old joke being that you don't have enough until your pattern is Foot Stomp- Knockout Blow- Foot Stomp.
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On the other hand, because it has such a short recharge, you can make it the basis of a single-target melee attack chain.
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Reminds me of when our SG bins filled up and I realised nobody was taking anything from them. I grabbed a pile of good-stuff IOs that were just eating space and started listing them for four-digit numbers. They kept selling for eight-digit numbers, and that wasn't when I was posting stuff with existing bids. People walked up, looked at things and picked the number they wanted to pay when they could have paid so much less. Weirdoes.
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Yeah, I gotta gree, that's a great use of the pieces.