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Posts
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1. Can't say without reading if myself, and that'd slow down this response.
2. Is it worth it... yes. Absolutely. Not because of the impact on your control powers, but rather because the global mez protection is fantastic, and you can couple that with the endurance recovery and the other side effects of having lots and lots of recharge.
That said, many of your earth powers won't benefit from domination (Volcanic Gasses and Earthquake and Quicksand, for example). This is no big deal. Seismic Smash and Fossilize will, and that's good enough for my eye.
3. I'll poke around.
A good idea is to give us a notion of how much budget you have to work with, just how well you can finance yourself with in-game money, you know? -
Well, thank god the languishing melee archetypes are finally being given some attention. Hear hear.
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People who weren't using the market beforehand aren't really going to change the market's behaviour by not using it now.
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Quote:Kinda conceptually narrow, isn't it?I would like to see a power type solely committed to chemical warfare, such an individual would posses:
In that it's for those specific types of dominators that aren't actually interested in using their primaries to dominate? -
Basically, if you think remembering to click a power when it's up and you need it is micromanagement, then yes, conserve power is going to seem awfullly difficult to use well.
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On my main server, the name 'catgirl' got generic'd. Because it's too much like 'catwoman.'
Trust me, err on the side of caution. -
Considering how your primary works, I'd recommend speccing Mace Mastery for the S/L shield and Ioing to shore up that defence. You can leave control to the singularity and run around doing single-target spot control instead.
Just an idea. -
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I'm probably misremembering, since the character flew to level 46 - I probably did have some basic IOage (probably CIs I had lying around). Either way, the recharge bonus is very nice indeed, considering you don't have to pay a second toggle's worth of Endurance for it.
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I dunno, permahasten without a crash and without IOs is pretty slick.
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Quote:He handled his door just fine, so I'm not going to complain. Honestly, I was happy to have one fewer person interrupting the bits of the event that I was actually enjoying (murdering a spawn of Rikti).I can't make up my mind if I'd be pissed off (for our British friends, that means angry, not drunk) or not. On the one hand, if you're not going to bother playing, I don't really want you on my team since the main thing that makes boring missions like this one tolerable or even fun is interacting with other people. On the other, that is pretty freakin' hilarious.
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Simple trio; for pure range, Mind/Fire, for AOE, plant/thorn, and for melee,elec/stone.
(Bonus, if you're living in SO-land, pick up Phase Shift too. It's just an amazing oh-dear power that needs no slotting to be valuable, freeing up room for the other powers.) -
Once upon a time I'd have been against this, because I wouldn't want my characters messed with for stuff the OP wanted. But we have power customization now - and quite frankly I think his request is reasonable, if ... ill-formed? Like, okay, you have a clear idea for that one power... what about other options?
I think eviscerate'd be the trickiest one; it's a long, slow animation that has a lot of wind-up and you're going to have a hard time filling in that much time in an alternate animation with something that isn't so acrobatic. Hmmm. -
I can't remember the last time I used Oroboroous for its stated purpose; I use it to buy insps, dump material I don't need, run one specific TF, or teleport around. Quite frankly, having a Magic Version of the same thing seems to me to be totally reasonable.
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It'll do a good job of addressing the state of the poor impoverished melee archetypes, who are really hurting for diversity and options. It's a damn crime that this set hasn't been released.
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Ah, Hardcase. Such a terrible contact.
It was pretty clear the development cycle in City of Villains; you have the early content (lots of focus, lots of deliberate decisions to make it feel different from CoH), with multiple extra stuff to do; then the second stage in Cap Au where things spread a little more and you can miss contacts; the hidden contacts showing up in this range as well; and then as they got onto St Martial, it was clear the writers were suffering narrative fatigue. With a few rare sparks of neat - the slot machine and Johnny Sonata, both hidden contacts with very low thresholds - the writing staff was clearly running low. And what they did was create a lot of filler. The filler would show itself as narrative cul-de-sacs - stories that started, went, and wound up where they started rather than try and show any kind of long-term problem.
Then we got Grandvlle, where a reinvigorated team got to create tons of content and it's pretty damn good. Most villains who talk up the content were probably talking about the beginning and the end.
... Anyway, I forgot where I was going with that, but Hardcase is a dick. -
It's a sign of how long I've been watching Korean TV that I interpreted this thread as a [very polite] "good grief!"
It's big and it's slow, but it's just not for you. If you're a completist, okay, fine, that's your deal, but we have so much stuff to do in this game, you really might as well ditch stuff you don't like.
Same boat here. I pugged it with a bunch of folk on my fresh /EA brute, and we were basically all soloing a single door. Our mastermind said "I'mma AFK - if the Rikti aren't taking this seriously, neither am I." If nothing else, I'd appreciate if the timer was 'accelerated' if you killed things quickly enough - each spawn's final kill means there's only a 2-5 second downtime between them. -
Inter arma enim silent leges.
Myself, I've enjoyed the First Ward I've done so far. Narratively, it seems that it fits a lot of Praetoria's themes of bleakness and despair, and First Ward is about scraping out a little window of light in a miserable place, the idea of hope against reason; the notion that it's worthwhile striving for what we have here, these little moments of things that make life worth living.
(I really don't get claims of difficulty, though...) -
Quote:The changes were first proposed on a memo from then-dogsbody-Castle to Geko, before PVP existed.The logic behind the change was simple. Either Posi, BaBs, or Castle decided to try PVP. They promptly ate the double damage spike of AS and 1sec ET from a stalker.
As you were. -
I'm no fan of WP, so I have nothing to say on it; but I will say that new /EA is hilarious amounts of fun. I've been soft-capped in spawns since level 35, and effectively living with permahasten since level 22 (when I could handle big groups).
Play EA. Go to the warzone. Punch faces. You will not regret it. -
If the other ATs are going to be collapsed together, it can make this a valuable library location for things that might get lost in the shuffle.
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Quote:I'd like to weigh in here.The anti-knockback crowd will never, ever get how good a power shockwave is, even long-time vets.
I don't like knockback. I don't like knockback because I live in Australia, and my ping is simply put, not as good as the US users. This means that even randomly, I can get uncertainty about quickly-moving mobs, and waste AOEs or attacks. I can't be sure of when it'll happen. I can't be sure IF it'll happen.
I like having control over as much stuff as I can - and knockback can provoke a technical limitation that I cannot control.
Just saying, some of us have non-insane arguments.