New Dominator power set: Gas Bombarder


Aett_Thorn

 

Posted

I would like to see a power type solely committed to chemical warfare, such an individual would posses:

-[Blinding Gas] low damage, long range, low endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be similar to smoke grenade, but engulfing more of the upper torso. The effects would be:
-low damage over set period of time.
-blinded opponents suffer to hit debuff.

-[Respiratory Gas] low damage, mid range, low endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be initially like the smoke grenade, but would progress to an exhaling fume from hit targets. The effects would be:
-low damage over set period of time.
-damaged respiratory causes opponents to suffer draining endurance and slow endurace recovery.

-[Nerve gas] moderate damage, long range, moderate endurance cost, moderate recharge time, affects all foes in close adjacency of highlighted target. The animation would be initially like the smoke grenade but would progress to a temporary confusion swirls around target(s)' head. The effects would be:
-moderate damage over set period of time.
-all successfully hit targets will be unable to move for a specified duration of time.

-[Acidic smog] low damage, mid range, moderate endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be initially like the smoke grenade but would progress to a bubble encompassing the hit targets with a kind of rain drops running down the bubbles. The effects would be:
-low damage over set period of time.
-all successfully hit targets suffer a diminished damage reduction

-[Lethality cloud] high damage, long range, large endurance cost, slow recharge time, affects all foes in close adjacency of highlighted target. The animation would be a taller plume of the smoke grenade and would encompass a specified radius of map with a faint tint to the player's screen. The effects would be:
-high damage over set period of time.

-[Proximity plume] high damage, short range, moderate endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be appear like the smoke bomb costume change, only the smoke bomb detonates at the base of successfully hit target and progresses to {Blinding gas} animation. The effects would be:
-high damage over set period of time.

-[Therapeutic vapors] moderate healing, short range, moderate endurance cost, moderate recharge time, affects all allies in close adjacency of either self or selected ally. The animation would appear as a slow rising thin smoke from the base of all healed allies or self. The effects would be:
-slow recovering health for either self and/or allies.

-[Gas explosion] high damage, long range, heavy endurance cost, very slow recharge time, affects all foes in close adjacency of highlighted target. The animation would be like smoke grenade but would progress to a red glowing emission from successfully hit targets and finish as a grenade explosion detonating around each successfully hit target. The effects would be:
-immediate high damage.
-causes knockback.

-[Focused fumes] low damage, short range, low endurance cost, quick recharge time, affects all foes in a wide cone centered on highlighted target. The animation would appear as a mid level jet stream of bellowing gas and all successfully hit targets will have their upper torso encompassed by gas. The effects would be:
-low damage over a set period of time.
-slowed attack rates

The purpose of this power set is low damage powers that, when layered, cause massive attrition damage over wide areas. The power balancing effect is individual target attacks are less effective for this power set, must unleash all powers at once.

Though the animation of the powers have been described, the animation of the attacks have not been. There is 1 attack animation style--"chemical warfare":

"Chemical Warfare"--varied attack animation types as follows:
[Blinding gas]-->gas grenade launcher.
[Nerve gas]-->gas grenade launcher.
[Proximity plume]-->toon pulls out a large gas canister, twists open valve, bends down and rolls gas canister across the floor towards highlighted target.
[Therapeutic vapors]-->toon pulls out a large cylinder, opens gas valve and chucks the canister towards intended target to heal.
[Lethality cloud]-->toon radios an artillery gas shelling on top of selected target.
[Respiratory gas]-->gas grenade launcher.
[Gas explosion]-->toon radios a gas crate to be para dropped next to the targeted foe, from the ceiling, a metal frame open crate parachutes in with horizontal laying huge gas canisters, upon landing a high pressure gas leak vents from the huge gas canisters, gas envelops successfully hit targets and then performs the fore mentioned power animation.
[Focused fumes]-->toon pulls out a gas cylinder, twists open the valve and directs the jet stream at the intended center target of the cone attack.
[Acidic smog]-->gas grenade launcher

This power set for the Dominator archetype would best compliment the gas masks available in the "Science Costume Set". At the current moment, I do not know of a new secondary power set that I would like to have go with this "Gas Warfare" primary power set, thank you for your time.


 

Posted

Hello everyone,
Some of you might recognize this posting from the controller archetype posting forum, and indeed it is. It was brought to my intention that though this power set was intended to reduce opponents to crippled gas victims, the set's powers do not achieve a controlling effect. Thus I have re-posted my new power set idea under the dominator archetype forum. Please let me know what you think of these powers set under a new archetype.

Additional: The color tailoring of this power set needs to be more apparent, when a person wants black smoke, that is what they should get, when they want white smoke or purple beacon haze smoke, that is what they should get.

Also, the attacks were originally designed as an attack focused on a particular individual, but now I am wondering if these attacks might work better as a targeted area of effect. An example would be the "caltrops" or "ignite".

Lastly, the gas effects may be under sold, additional negative modifiers may be warranted, but in fear of an overpowering set, I tried to maintain what I think to be a rather "conservative" string of power effects, thank you for your time.


 

Posted

Quote:
Originally Posted by Kaiser Robot View Post
I would like to see a power type solely committed to chemical warfare, such an individual would posses:
Kinda conceptually narrow, isn't it?

In that it's for those specific types of dominators that aren't actually interested in using their primaries to dominate?


 

Posted

Quote:
Originally Posted by Kaiser Robot View Post
Hello everyone,
Some of you might recognize this posting from the controller archetype posting forum, and indeed it is. It was brought to my intention that though this power set was intended to reduce opponents to crippled gas victims, the set's powers do not achieve a controlling effect. Thus I have re-posted my new power set idea under the dominator archetype forum. Please let me know what you think of these powers set under a new archetype.

Additional: The color tailoring of this power set needs to be more apparent, when a person wants black smoke, that is what they should get, when they want white smoke or purple beacon haze smoke, that is what they should get.

Also, the attacks were originally designed as an attack focused on a particular individual, but now I am wondering if these attacks might work better as a targeted area of effect. An example would be the "caltrops" or "ignite".

Lastly, the gas effects may be under sold, additional negative modifiers may be warranted, but in fear of an overpowering set, I tried to maintain what I think to be a rather "conservative" string of power effects, thank you for your time.
You do realize that Dominators also have a "Control" primary, right? This set still has very little actual control to it, but it seems like it has a decent amount of damage and debuffing. Very few powers in this set (two, I think) would actually benefit from Dominator's inherent power, too.

A control set kinda needs to, you know, control.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Something like this sounds fine, with adjustments as per previous posters' comments. Probably just call it "Poison Control" though since poison is already out there.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

I think a powerset named "Chemical Warfare" could be very cool.

Given that the purposes of chemical warfare in the past have been primarily to kill opponents through debilitation, which sounds very appropriate for a dominator, I think you make possibly the strongest case for a powerset that would fit for a dominator and virtually nobody else. Since that might not be desirable, they could rename it to "chemical control" and make it more generic.

the attacks could have varying animations: possible a choice between a gun that launches canisters of gas, or a grenade that when thrown delivers the chemical agents.

It could be very interesting to see a variant gun or grenade belt customizable in the costume editor.


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