T_Immortalus

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  1. Quote:
    Originally Posted by UberGuy View Post
    As far as I know, the damage buff cap for all those ATs is +300%, or 400% total.
    That was what I was talking about.

    Combat Attributes says a starting damage buff of 0% and then caps at some number, but damage is never 0% so that can't be the "total damage cap".
    You need to at least add 100% to the combat attributes number.

    You supported my point.


    I know there is a hard damage cap that can't be exceeded, but the question is....how do enhancements figure in?


    Edit:
    And, the hard damage cap is above what the Combat Attributes say because the Combat Attributes is only displaying the "damage buff cap" not the "damage cap".
  2. Quote:
    Originally Posted by Rebel_Scum View Post
    I think my personal favorite is a bug in I14 beta where the architect somehow made it impossible to level up at a trainer. I don't know the specifics cause I only heard about it second hand, but still.

    More on topic: I'm getting this bug too.
    It reminds me of the sideways skirt bug, probably the same issue(the capes are 2 dimensional really so sideways is completely 180 rotated).
    I thought they would never let that bug happen again, but here it is on another costume piece that used to function properly.
    /"shake head in dismay"

    Edit:
    It could be a different bug, such as the color tags just being swapped, but the skirt bug makes sense.
    The only way to discount the rotated costume piece bug would be to find a cape/buttcape that is different in pattern on the inside formt he outside and determine if they are really reversed or not.


    Edit 2:
    This is not a problem with capes currently, just buttcapes.
    I do not think there are any buttcapes that are asymmetrical to be able to prove/disprove my theory.
  3. Quote:
    Originally Posted by ArcticFahx View Post
    No, it's the cap. Including enhancements, you can't boost damage more than +300% on M pets. That's where the 400% damage figure comes in, base damage isn't "0", it's 100%. You know, like how percentages work.
    Actually, that percentage boost is more "additive".

    100% normal damage + about 100% enhancement + 300% buffs = 500% cap

    This is how it works for players as well.


    Acanaville? Can you back me up or correct me?


    Edit:
    I mean that I don't think the enhancements and base power value count towards the "damage buff cap".
    It could be, but then the combat attributes are either off by 100% or 200%(damage buff there starts at 0%) or enhancements and the base damage of the powers cut into the amount of buff you can get in combat attributes.
  4. Quote:
    Originally Posted by Forbin_Project View Post
    When I need to, I sell blood plasma at a local collection center. I get some needed cash and it helps people.
    I never thought of that, but I'm not sure my area even has a program for it.
    Mostly it's a free donation thing people do around here.(We're just that helpful and nice naturally and famous across the US for it.)
  5. Quote:
    Originally Posted by Roderick View Post
    I can't think of any time where it would matter. What type of situation would make you want to actively avoid the extra stealth?
    The stealth from the IO makes a player semi-transparent. Maybe they just want to be wholly solid while moving fast or with the glow at the feet.
  6. Quote:
    Originally Posted by Rajani Isa View Post
    A while back the defense BUFFS were pretty much all changed to cover both positional and typed (either via the pairings, or simply being the so-called "ALL".
    Outside of armor sets and ancillary/patron pools, I think it was just temporary powers and pool powers, but that isn't much in the grand scheme of defense granting powers.
    This is the main reason Energy Aura has been not as well received. It doesn't have much resistance, none to some types, and practically no defense to certain types and positions and not much else to solve the issue, until the more recent changes.
  7. The only power I know of that adds to base defense is Personal Force Field, a.k.a. "nyah nyah, you can't hurt me".
  8. The wiki page explains it all: http://wiki.cohtitan.com/wiki/Stealth
    Giant Monsters, special stealth ignoring enemies, snipers, witches/Longbow Eagles and Hamidon are all you have to worry about, other than enemies with Tactics(the yellow head glow lieutenant enemies often have).

    Also, Rikti Drones, and other stealth ignoring enemies, are not as much of a threat with Invisibility as they could be. Invisibility does not suppress when you are hit, so you can run by them even if they are hitting you, so long as you don't get mezzed.
  9. Quote:
    Originally Posted by Ironblade View Post
    orly? You said the same thing in another thread. So you posted that you were done arguing, then went to a different thread and posted another wall of text argument. Okey doke.....
    I reserve the right to post whenever and wherever I want within the allowed areas.
    I don't care what you think, especially considering you are just being argumentative.
    I think I'll just report you for being argumentative next time you try to ignore the facts of the powers' text and detailed info and obvious intended usage and factual usage in the game.
  10. Quote:
    Originally Posted by Kurrent View Post
    I honestly have no idea why that delay in level shifts going back into effect even exists. Most of the time it's simply an annoyance, but with Rise it negates a significant part of what makes Rise a unique self-rez.
    I don't know either, but the same delay happens with auto powers, such as stamina and health and swift, when you detoggle walk.
    It gets longer every patch and with lag.


    Quote:
    Ironblade: Actually, I've been arguing that you're making 'factual' statements in the absence of actual knowledge.
    Fire mastery.Rise of the Phoenix:
    Quote:
    If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must be level 41 and have Fire Blast or Fire Ball before selecting this power. Recharge: Very Long
    Quote:
    Rise of the Phoenix will actually leave you invulnerable for a brief time
    Will it NOT "actually leave you invulnerable for a short time"?

    I guess that is "not a fact".
  11. Quote:
    Originally Posted by firespray View Post
    I'm not a huge fan of it either, simply because I now have to keep all those things in my e-mail and have the e-mail icon flashing red all the time. Plus I know in the past things have had a habit of disappearing from e-mail and never coming back.
    Ditto.
  12. Even I, who avoid pvp like it's a plague now, actually PVPed back before issue 12 and even enjoyed it some as I wasn't completely horrible at it(unlike now).
    I still mostly avoided it though.

    It wouldn't "come back" as far as popularity even if the developers wanted to bring it back and actually could bring it back.


    Maybe, "when pigs fly"?
  13. Honestly, only one thing matters:
    Could it be deactivated, thus saving time on it for later, after activated, the way it was claimed before?

    If it was not a "toggle" before then the only thing that has changed is that it activates immediately when you claim it(and should want to use it) rather than being thrown in the way too full temp powers list.


    Of course, I'm not a fan of my email button being permanently red due to unclaimed account and character items either. That should change.(seriously, can't claim ascension costume pieces until 50 and who burns through every character item as soon as they get it?)
  14. Quote:
    Originally Posted by Electric-Knight View Post
    I've been beaten... by 13 minutes!
    I guess your unlucky(13) "number was up"?
  15. Quote:
    Originally Posted by newchemicals View Post
    Start the game in coh safe mode.

    Go to NCsoft launcher and find properties for City of heroes. Then check the launch game in safe mode. (Not windows safe mode)

    If the game works, great! start adding on graphics settings.

    If the game fails to work. Let us know, because its something serious.
    This was my thought.

    He's running at 1920x1200(odd resolution, rather square or distorted to fit widescreen, or just higher than the monitor's native unless it's some "SuperCRT"or something) which is very high. (Edit: It's just odd to me because my widescreen monitor uses 1920x1080. It must be a 4/3 aspect ratio like an LCD TV maybe.)
    He also has his settings very high.

    I would not be surprised if CoH is overheating for him, causing CoH to freeze due to a graphics driver reset.
  16. I don't think his system is powerful enough to run the game

    It's a laptop with:
    Quote:
    Central Processor: Intel(R) Celeron(R) CPU 925 @ 2.30GHz, ~2.3GHz
    Memory: 3072MB
    Video Device Name: Mobile Intel(R) 4 Series Express Chipset Family
    ...with Windows 7.

    Whether or not he has Aero on, that's not much RAM to work with, a relatively lackluster processor and likely just as bad of a graphics chip as well.


    City of Heroes may be old but it really hogs system resources, especially because of the updates. It can and does crash even when conditions are exceptional, let alone good enough.

    This is the only place I could quickly find system requirements, but it is out of date by almost 2 years: [ur]http://wiki.cohtitan.com/wiki/The_Players%27_Guide_to_the_Cities/System_Requirements[/url]
    The game probably needs more than recommended(which is actually more of a minimum, given how CoH uses those resources) on that page.




    I'm sorry I don't have better news. It sucks to not be able to play a game you are interested in, much more than even having poor performance in that game which you would likely have if you could/can get it running.
  17. Quote:
    Originally Posted by Stupid_Fanboy View Post
    I wish I could have fixed it but I'm just going to chalk it up to a bad card and enjoy. I wish I wouldn't have wasted a year putting up with that behavior though...
    Ouch!
    That is never fun.

    I'm stuck in a similar situation with how the game interacts with my slow internet right now.
    I can't afford to get better internet(which would likely have an insanely low monthly data cap, that can be hit in a few days of playing this game probably if my own internet bandwidth bottle-necking the game is anything to go by, as the stupid providers are doing now) if it is even available in the area.

    I hate the greed of the people that make decisions in the world. (deleted my further rant)

    I just want the simple things.
  18. Quote:
    Originally Posted by SinisterDirge View Post
    Not sure, how about start with how many times the power info description has been wrong. You have a ways to go.
    Wrong is fine. It can be slightly wrong. Having the wrong damage type or the wrong recharge word(how ambiguous is "long"?) or whatever small error is not a problem.


    The powers say they "leave you invulnerable for a short time" and have "untouchable" in the detailed info and actual code of the power.

    The description is not wrong. The behavior in most situations is not wrong. The behavior in certain "pushing the limits" situations is wrong.



    Would you rather they didn't solve a crash that occurs only on a 24 person league and instead tell players "use 23 players or less because we're not fixing one situation that only happens when you are 'pushing the limits' even if that limit was something we want you to push"?

    You can't just keep adding "exceptions to the rule" or the whole "rule" will have to be thrown out sooner or later due to the "exceptions" cascading.
    "Don't solve a crash. Whatever caused it won't ever get worse or spread to other sectors of the program." "Don't fix a resurrect so that it performs as it should in this one situation where it doesn't. We won't ever add another similar situation that will make it fail the same way because we're done adding incarnate content." /sarcasm





    Oh yeah, come on. Make the obligatory "you're back even though you said you were done /snicker" comment.
    I don't care. I did this immediately after my above post because the obvious easy counter to the false(in regards to the power being argued about) quoted statement needed to be said.
    Also, I'm done when I move on to another thread, not at the post I say I'm done in.
    I also reserve the right to post again and not give a fart what others think.
  19. Quote:
    Originally Posted by Aggelakis View Post
    How many times do we have to say "they wrote it in" before you realize the truth?
    I know they did. You're right.

    I'm just saying "how do you know the armor set resurrects did not also have a delay at some point in the past?"?
    Or, how do you know that when untouchable was added to those 3 resurrects, without a delay, that it was not intended(and likely assumed to be true) that all resurrects should not have a delay?

    Maybe, just maybe, the developer that added untouchable to those powers without a delay was not the same developer that put the delay in other resurrects and thus probably didn't even know about the delay, just saw "they already have untouchable so they are good".(Edit: why did a typo in "so they" turn into a censored word?)








    There is just one fact that we need to know:

    All resurrect powers have this description....
    Quote:
    You will revive with about half of your Hit Points and Endurance. ResNameX will actually leave you invulnerable for a brief time and protected from XP Debt for XX seconds.
    The delay stops that statement from being true in certain situations.


    So, either the "certain situations" need to change or the delay in the powers needs to be removed or they need to come up with an entirely new and complicated piece of code to try and fix the issue without removing the delay and likely breaking all sorts of other things in the process.



    There is still only one conclusion:

    The delay may be intentional, and may have been intended to be removed, but the fact that it stops the resurrect power from performing as intended is obviously not intended.




    That's enough of this topic.
    You're all starting to just pick apart side-topics instead of the main topic:
    "Is the power working as intended in every situation or not?"
    Obviously not.
  20. Community manager posts end up in the "Community digest"(I think that's th ename) instead of "Dev Digest".
    That is why it was harder to find likely.
  21. Quote:
    Originally Posted by Aggelakis View Post
    I'm pretty sure deliberately coding in a delay for something to happen means it's intentional.
    See the post by "Addo" above.
    Apparently, the "untouchable" portion of resurrect powers was not even present until issue 22.

    My guess? The delay was also part of all resurrects, but they forgot to delete the delay for the ancillary/patron pools and temporary power resurrects when they did so for the power set versions.



    Untouchable was added to keep players alive while resurrecting. There would be no point to adding that unless it was intended to function that way.
    The fact that the delay prevents the intended function in specific unforeseen situations is a bug, nothing less. Therefore, the delay needs to be removed or they need to do something else far more complicated to ensure that the power performs as they obviously intended.


    I'm sick of arguing in circles here. How many different ways must I say "read the power info and see the truth of it"?
  22. Odd. Just had a new bug I think is tied to this.

    I zoned into Steel Canyon for the first time and a few seconds later noticed the "which team UI would you like? classic or new?" popup come up(though I had already chosen ages ago) and my chat bar wasn't showing tab names(just a blank tot he left of my typing when I hit enter and all blank when not typing into it) while my tabs that were leftovers/renamed default tabs all reset to their default channels inside them.


    How is that even possible that the game can reset things on my client to "factory new", especially only partially?

    Weird.
  23. Quote:
    Originally Posted by Forbin_Project View Post
    I will admit it can make me a little unsympathetic at times cuz I feel if I can find ways to make my sub most other people can too.
    With this economy? I wish that were true for me.
    I would have some more fun stuff from the store if I had the cash to spare.
  24. I was apparently wrong. It is Thursday, at least if this week is anything to go by.
    They just have downtime on Tuesday far too often. It confused me.
  25. Quote:
    Originally Posted by Gaia View Post
    In the case of RoTP I would expect the epic version to restore a lower percentage of base health and end.
    Nope. It restores the same percentage, but less health due to the archetypes that get the epic version having less base health.
    The only real intentional disadvantage is the pool version gets only 20 seconds of debt-immunity while the power set version gets 90 seconds.

    Quote:
    Originally Posted by Gaia View Post
    I would tend to agree that adding a short delay before becoming untouchable for one version sounds unlikely as this would make them different powers with different mechanics. More likely if it was removed (or had its duration reduced to 0 - that way keeps the same mechanics) In which case it could be that it was forgotten to be done for the Epic version.
    That was my supposition as well. They must have just forgotten to change the pool version as they did with the power set version.

    Quote:
    Originally Posted by Gaia View Post
    My suspicion as to what is happening is that lag is meaning that the untouchable period is over before the client displays the res animation.
    No, the situation where it fails was presented as "incarnate content with a lot of aggro and damage immediately upon rez".
    The person is getting killed in the 0.25 second delay time because all that matter is that the enemy make a to-hit check in that time and damage can be calculated after untouchable is active.
    "They can hit before you're invulnerable, but damage after you're invulnerable."