Syntax42

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  1. Quote:
    Originally Posted by Fulmens View Post
    Generalizing: Kin only has about three good powers, as well. If you don't want to use those three powers, perhaps you'd be happier with some other powerset. (My list is Speed Boost, Fulcrum Shift and Siphon Power, but you could make a case for the heal. I'm not much of a kineticist.)
    Siphon Power is equivalent to one buff from Fulcrum Shift and may be dropped after obtaining Fulcrum Shift. Transferrence should be your third useful power. Gaining 50-100% endurance on a 15-30 second recharge (depends on slotting) is just amazing. You can fill up almost anyone's endurance after nuking and almost do it on demand. Sappers become less of a threat with it. Generally, everyone doesn't even know who did it when their endurance goes from half to full in a fight.

    Applying SB to a full team takes 19 seconds (1s cast, 2s recharge for the first 6 teammates) if they are not spread out. Consider the 50% recharge it adds and how much extra damage everyone on your team could do as a result of that. Could you really do as much damage as them in that 19 seconds? If a kinetics ONLY spams speed boost on everyone in their team then does nothing, they are still contributing more to their team's killing speed than any other AT could. Adding Fulcrum Shift on top of that turns a team's pace from drawn-out fights to wiping the floor with their enemies in seconds.

    If you want to do damage, don't team up as a kinetic. Play solo or play a different power set.
  2. Willpower is a good set for beginners. You don't have to worry about endurance dropping due to toggles, it has plenty of regeneration, and it comes with some resistance and defense. It works well without high-end IO sets. However, it doesn't have as much potential as other sets given an unlimited Inf to invest in it.

    Most of the other sets don't feel as tough as they should be until you start adding defense through IO set bonuses. None of the other sets include defense, resistance, regeneration, and endurance recovery. That's why Willpower is attractive for players who don't want to invest a lot of time or Inf. It has a little bit of everything to give you the best chance to survive in most situations.

    If you want to use a different set, ask for advice on exactly what you are looking for.
  3. Syntax42

    Kinetic Archer

    Your data link did not work. Attaching the code to the build would have helped. I tried to duplicate your build on my Mids'.

    I'm showing a level 46 slot remaining to be placed.

    I don't know what your goal is in this build. If you want to solo, this won't be as optimal as it could be. If you want to team up, you have a few things that you don't need.

    Accuracy is not really needed in any power. Global accuracy bonuses should be enough to make powers hit often. Fulcrum Shift seems over-slotted. Two recharges should be enough.

    Hasten isn't really necessary when you have Siphon Speed.

    Vengeance is not very useful when you have Fulcrum Shift. One pack of enemies will cap your damage and provide a lot more damage bonus than Vengeance can. Vengeance is a 35% damage bonus, by the way. Fulcrum Shift is 50%, plus 25% for each enemy affected. Siphon Power is 25%.

    Super Speed is not very useful for a kinetics. Siphon Speed + Ninja Run + Sprint will cap your run speed without any enhancement bonuses. Inertial Reduction is a fine travel power on its own and stacks with Ninja Run for capped jumping speed for the times when Siphon Speed misses.

    Increase Density does not need resistance enhancements. It is primarily used as an anti-mez, but most ATs that need anti-mez already have it. Also, it is too time-consuming to maintain it in groups when you are also trying to maintain Speed Boost.

    Your survivability is severely lacking. Smashing and Lethal resistances are not enough. You have some defense, but not really enough to make it effective. Generally, builds focus on either resistances or defense and not both, unless they have the capability to cap both like some melees do.

    I also saw Shield Wall's 3% resist all slotted. Do you really have access to it?


    I will post a build that I cooked up for my Kinetics / Archery Defender. It has capped Smashing, Lethal, Energy, and Ranged defenses. It shouldn't be more than 500 million or so to put together as long as I don't put the purples in yet. Most purple sets can be replaced by other sets to obtain some global recharge and accuracy.

    My build also has Web Envelope to keep groups of enemies in place while you drop Rain of Arrows on them or hide around a corner. Many people like Mass Hypnosis, but I like having defense that works on bosses.


    Code:
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  4. I don't have my hero planner on this computer or I would check definitively for you. My answer is: I highly doubt you can have soft-capped defenses in any single category.

    Defense-based (non-tanker) sets have a challenge at soft-capping defense with careful IO choices. Those builds usually rely on Combat Jumping and Weave for a little extra defense. I posted a claws/regen scrapper build in another thread recently. Defense wasn't above 25%, but it didn't really have the potential to go much higher than 35% for any position.
  5. Quote:
    Originally Posted by Unconventional View Post
    Thanks all for the replies so far. Wow, 100-200 million for typical set IO buildouts? That's pricy, don't think either of us have ever had more than 20-30 mill on us at any one time. Of course, that was pre- auction house so...

    Re the quoted reply above, I'd have to wait to get home to create a Mid's layout of her current powers/slotting, but as I recall it's a fairly standard Claw/Regen from what/ the i6 timeframe, right after enhancement diversity was foisted upon us.

    I'd thought the easy way to give her a moderate bump would be to just replace all her current SOs with level 50 common IOS to go from 33% to 42% on each, although if she's already collected enough to be +3 on her SOs it's not nearly as large a gain since she'll already be at 38% on those.
    Don't be put off by the (seemingly) big numbers. The game economy has changed drastically since you last played. As I mentioned before, with little effort, you can farm a hero or villain merit in two days of real life time (due to the implementation of the alignment system, 1-2 hrs playing time) and turn it in for a recipe that sells for 50+ million, or farm two merits for a recipe that sells for 100+ million. You may also find recipes that sell for millions as you do those morality missions.

    If you don't have Going Rogue yet, do some Architect Entertainment missions (or make your own) and read the forums for tips on turning tickets into Inf.
  6. Here is a 100-500 million inf build. Farm morality missions for hero/villain merits. You can then sell certain recipes for 80+ million inf for 1-2 merits. I'll let you search the auction house to figure out which ones are best to sell.

    The build has some defense, but nothing amazing. The most expensive part of the build will be the Kinetic Combat sets.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 1: Fast Healing -- Heal-I(A), Heal-I(29)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 4: Reconstruction -- Heal-I(A), Heal-I(5), RechRdx-I(5)
    Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
    Level 8: Quick Recovery -- EndMod-I(A), EndMod-I(9)
    Level 10: Dull Pain -- RechRdx-I(A), Heal-I(11), Heal-I(40)
    Level 12: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 14: Combat Jumping -- DefBuff-I(A)
    Level 16: Integration -- Heal-I(A), Heal-I(17), EndRdx-I(17)
    Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(40)
    Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), ResDam-I(21)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Stun/Rng(25), Stpfy-Acc/EndRdx(37), Stpfy-Acc/Stun/Rchg(39), Stpfy-KB%(40)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(34)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
    Level 35: Weave -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36)
    Level 38: Stealth -- EndRdx-I(A), DefBuff-I(39), DefBuff-I(39)
    Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
    Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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  7. DM/SD only has one (real) AoE damage power with Shield Charge. Picking up Fire Ball gives you an extra power to do AoE with, while gaining more damage from Melt Armor. Mace Mastery and Mu Mastery also have AoEs which can be obtained with only 2 power selections but you wouldn't get a hold and a resist debuff.

    Physical Perfection is another option if you only have two power choices available. More recovery is never a bad thing.
  8. Quote:
    Originally Posted by mister negative View Post
    here is my final build. i am quite pleased with this one.
    You posted three builds in a row, so I will just go by the final one.

    Siphon Life could still be slotted better. Also, knowing your budget could help people give you advice on how to slot things.

    Here are two possible slotting options for Siphon Life that I like:
    Put in the three Mako's dual-bonus enhancements. Then, add Numina's Heal/End, Heal/Rech, and Heal/End/Rech. That gives you 26% acc, 78% dmg, 73% end cost, 73% heal, and 73% recharge.

    For something more expensive, try 2 Golgi, 1 Nucleous, Hecatomb Dmg/Rech, Crushing Impact Dmg/End/Rech, and Doctored Wounds Heal/Rech. That gives a bonus of 33% acc, 85% dmg, 86% end cost, 90% heal, and 79% recharge.

    For both of those, global accuracy bonus is needed to obtain a decent hit chance against anything over +2. That usually isn't a problem with most builds, though.

    The first option gives 240 hp with a 4.14s recharge in your build. Your slotting gives 225 hp with a 4.28s recharge. The biggest difference is the end cost. The 7.14 end cost is going to be a noticeable difference if you drop it down to 5.86. That's about a 20% endurance savings on a power you may have to use often. It is at a cost of 283 vs 299 damage and 148% accuracy vs 180%.

    Next time, try not to spam the forums with three builds in a row. Edit your posts if you update a build without a reply.
  9. Syntax42

    A, AR, or DP?

    Quote:
    Originally Posted by Neogumbercules View Post
    I like Ignite as much as the next guy, but I think it gets more credit than it deserves. This is especially true after the nerf it got hit with.

    It's got an incredibly small radius

    It's got an incredibly long cast time

    It takes 14 seconds to do it's job, including cast time.

    Anything not immob'd, even at the slow cap, will run out of it in a second or two tops.

    AR has good AoE potential but it constantly shoots itself in the foot, no pun intended. Long cast times, random knock back, narrow cones with differing ranges/degrees, and Ignite, which is really not that useful most of the time unless you're specifically setting up for it, which impedes on the rest of your AoE chain. It's single-target damage is a joke unless you use Ignite as a ST attack with an immob or against something that won't run.

    It's 3 biggest hitters are all DoT that take forever to pay off (7 seconds on Flamethrower, 10 seconds on Ignite, 4 seconds on Full Auto) and that doesn't include cast time. The other two are pretty low damage S/L attacks that randomly scatter mobs to the 4 winds. Other than that, it's got the mostly useless Beanbag, and a snipe. It's probably the biggest collection of powers in a set that share absolutely no synergy with one-another in the game.

    Secondaries like /Dark and /Storm and /Rad don't make AR "awesome" they make AR playable.
    The beauty of ignite is that while it is doing damage, you can do other things, like flamethrower or full auto just to ensure everything dies. The small radius is a limitation, but a web grenade from mace mastery can keep up to four enemies in it while you watch them burn.
  10. Syntax42

    Cant log in

    Quote:
    Originally Posted by Quasadu View Post
    I am leaving town on business directly from the office and I had some items up on the market I was really hoping to have sold overnight so I can get in some bids to be filled by the time I get back. But I forgot it was Thursday and I wouldn't be able to log in.

    I'm not using remote desktop to access my game from work so I can play the market. Nope. not me. I would never do that.

    >.>
    <.<
    What remote desktop program lets you *not* view the game? Most of the ones I have used only display a black area for 3d applications and games.
  11. I replaced my 8800 with a GTX 260 a while ago. Just look for the lower numbers in each series if you are looking for a budget card. Be careful of the lowest, though. You may not be getting very good performance on some of them.
  12. Quote:
    Originally Posted by mister negative View Post
    can i get a critique on this, please? i'm looking to solo avs/pylons without breaking the bank too much and all the while keeping my power choices.[FONT=Arial][SIZE=2]
    What kind of budget do you have? A half-billion inf can make a great build. If we're talking about less, I think something can be done for you. I planned a half-billion inf build for my DM/SD scrapper that I think will do well.

    I see a few things that might be lacking in the build you posted.

    First, Siphon Life is your only heal. It should be slotted to heal. You could be healing for almost twice as much per use. My favorite slotting of it gives 33% acc, 85% dmg, 86% end, 90% heal, and 79% recharge bonuses. That's with hami-o's. I imagine something close can be achieved with frankenslotting.

    You are lacking an epic pool. There are some great powers in them. Physical Perfection is one of my favorites. I also like picking up Focused Accuracy and dropping 6 Gaussian's Fire Control in it for the 2.5% defense to all positionals. Some builds use Blaze Mastery for the extra AoE damage.

    If you want to double-stack Active Defenses for the defense debuff resistance, you will need more recharge in it.
  13. Syntax42

    A, AR, or DP?

    It should be mentioned that Ignite is probably one of the most powerful attacks available to corrupters, short of Fire's nuke.. While the AoE is barely big enough to hit 3 enemies, it will still melt things away quickly. I prefer to use the AoE immobilize from mace mastery, but slows work well enough.
  14. Quote:
    Originally Posted by Santorican View Post
    All sarcasm aside that is probably about 75% true. I've read a lot of complaints about people teaming with shield scrappers.
    I teamed with a shield scrapper (and a couple other shield ATs) on a team of 8 the other day. I was on my Kinetics / Archery defender. I could not get off a meaningful Rain of Arrows. Almost every minion was dead by the time my animation was finished. I had trouble getting a good fulcrum shift to buff everyone with.

    I think a Defender, Corrupter, or some other buff-focused character is best for teaming. Scrappers are mostly great for soloing.
  15. Quote:
    Originally Posted by JuliusSeizure View Post
    It sounds odd, but I experienced the same thing when I first got the skill. By the time I was level 35 and had it fully slotted with accuracy, it almost never seemed to happen again.

    Were you by chance level 32 and had just received the skill when testing?
    It is actually on my Defender, but I figured I would ask here, given the higher forum activity. My defender is currently 42 (was 41 when testing) and the power has been slotted with 4 standard IOs since I hit level 39. As far as I know, only the damage should be different between defender and blaster. The mechanics of the power should be the same.
  16. I checked out the stickies and every SG/VG requires more RP than I want to be forced to do. Whether the roleplayers will admit it or not, most of the chat I see from them is inside of "(( ))". That just takes extra time to type and I'm lazy about typing in chat. I just want to play the game and beat stuff up.

    I've been in a VG for a few weeks, but I'm usually the only person online. I have two 50s in decent IO sets that I currently use for villain merit farming and I'm trying to level one or two more. I would like to see at least four people online during daytime hours and many more during USA peak hours. Are there any SGs or VGs out there that I might fit in with those requests?
  17. I posted this in the Technical Issues & Bugs forum but didn't get much of a response.

    The power description says it should be hitting each target three times. Instead, my combat log looks like this:

    Rain of Arrows: HIT PPD Shell! Your RainofArrows power had a 95.00% chance to hit, you rolled a 80.00.
    Rain of Arrows: You hit PPD Shell for 117.6 points of lethal damage!
    Rain of Arrows: You hit PPD Shell for 117.6 points of lethal damage!

    That's it. The enemy did not die from the damage. There was only one hit roll for the single enemy I was testing it against.


    About half the time, the combat log looks like this:

    Rain of Arrows: MISSED Raserei Ubermenschen Fire!! Your RainofArrows power had a 80.00% chance to hit, you rolled a 94.77.
    Rain of Arrows: HIT Raserei Ubermenschen Fire! Your RainofArrows power had a 95.00% chance to hit, you rolled a 73.86.
    Rain of Arrows: You hit Raserei Ubermenschen Fire for 180.59 points of lethal damage!
    Rain of Arrows: You hit Raserei Ubermenschen Fire for 180.59 points of lethal damage!

    That first miss ALWAYS misses with an 80% chance to hit. I have a 95% chance to hit against blue con minions, so I know something strange is going on here. I do not have any powers running or anything proccing that could affect my chance to hit. The enemies did not debuff me. It always says 80% with a miss when this pops into the combat log.

    I have watched my combat log for at least 20 attempts tonight and I did not get three hits with Rain of Arrows a single time.

    A powerset's best attack should not be bugged like this. I could be doing 50% more damage if it was working as it says it should in the detailed info.



    Can anyone confirm if it is doing 3 ticks of damage for you? Does anyone else have the issue with it doing only two ticks of damage?
  18. Syntax42

    A, AR, or DP?

    Quote:
    Originally Posted by Neogumbercules View Post
    Archery hits harder and faster than either of the other sets, so for performance, Archery it is. Rain of Arrows is so much better than Full Auto it's not even funny. Even if it did the same damage as Full Auto, it'd still do "more" damage because it can hit 16 targets, as opposed to Full Auto only being able to hit 10. Thankfully, not only can it hit more targets, but it does actually do more damage to each person hit.

    Stack on the ability to cast it from around corners in complete safety and Full Auto's pathetically narrow cone and AR becomes even more laughable. Oh and one more thing! Rain of Arrows can Scourge off of itself. Since it does 3 ticks of damage, the first tick will hurt the enemies, the second tick may scourge on some of them, and the third tick will most likely scourge on everything! That effectively increases RoA damage by something like 30-50%

    Dual Pistols is fun so far on my defender, but it's definitely the big spoiler and exhaust tipped equipped Honda Civic of CoH powersets. All show, no go.
    Rain of Arrows has never done more than two ticks of damage for me. I have no idea why, but I have tested it against single enemies while watching the combat log.

    To the OP: In the event that your Rain of Arrows is bugged, it will likely be doing as little damage as Full Auto. In that case, the extra AoEs in Assault Rifle (that don't cause knockbacks) definitely make up for not having Rain of Arrows.
  19. The only thing we know for sure about I19 is that stamina will become a pool power. Beyond that, Alpha slots and the Incarnate system could affect characters in ways that require re-thinking builds. The best you can do for now is guess and wait to adjust your build when exact information is released.

    Sorry I couldn't be of more help than that.
  20. Check this build out. I just got finished with it for under 500 mil inf. It has soft-capped smashing, lethal, energy, and ranged defense. It only has 32% global recharge, but 50-70% when siphoning speed is plenty. It is pretty close to being optimized for leveling.


    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!





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  21. Quote:
    Originally Posted by Santorican View Post
    Has anyone ever built a dark/shield that focused more on survivability rather than raw dps? Almost like a paladin type character. I made a build for something like it, but its slightly disappointing, I was hoping for s/l resistance in the low 40s and passive regen around 300% but I can't seem to get it that high.
    I thought the builds being posted here have plenty of survivability. Between a well-slotted siphon life, 300% regen, DDR, and soft-capped defenses, most of the posted builds should be about as survivable as a defense scrapper can get. Short of slotting to reach the HP cap, I don't see a way to make a dark/shield more survivable.

    Stacking s/l resistance seems like a futile effort. The amount you can get is very limited and won't make enough of a difference.
  22. Quote:
    Originally Posted by Werner View Post
    Isn't the DDR in Grant Cover unenhanceable?
    It is, but if I have to turn the power on to gain DDR, I want some endurance reduction slotted in it.
  23. I did a search for this bug and didn't find it reported yet.

    The power description says it should be hitting each target three times. Instead, my combat log looks like this:

    Rain of Arrows: HIT PPD Shell! Your RainofArrows power had a 95.00% chance to hit, you rolled a 80.00.
    Rain of Arrows: You hit PPD Shell for 117.6 points of lethal damage!
    Rain of Arrows: You hit PPD Shell for 117.6 points of lethal damage!

    That's it. The enemy did not die from the damage. There was only one roll for the single enemy I was testing it against.


    About half the time, the combat log looks like this:

    Rain of Arrows: MISSED Raserei Ubermenschen Fire!! Your RainofArrows power had a 80.00% chance to hit, you rolled a 94.77.
    Rain of Arrows: HIT Raserei Ubermenschen Fire! Your RainofArrows power had a 95.00% chance to hit, you rolled a 73.86.
    Rain of Arrows: You hit Raserei Ubermenschen Fire for 180.59 points of lethal damage!
    Rain of Arrows: You hit Raserei Ubermenschen Fire for 180.59 points of lethal damage!

    That first miss ALWAYS misses with an 80% chance to hit. I have a 95% chance to hit against blue con minions, so I know something strange is going on here. I do not have any powers running or anything proccing that could affect my chance to hit. The enemies did not debuff me. It always says 80% with a miss when this pops into the combat log.

    I have watched my combat log for at least 20 attempts tonight and I did not get three hits with Rain of Arrows a single time.

    A powerset's best attack should not be bugged like this. I could be doing 50% more damage if it was working as it says it should in the detailed info.
  24. Quote:
    Originally Posted by Santorican View Post
    You are sacrificing way too much in the name of getting more recharge, you've completely underslotted health, stamina, tough, and true grit, and have over slotted grant cover. I'd seriously reconsider losing a lot of recharge in order to make your character much more sturdy. If AoE damage is your aim, I'd suggest making an Electric/Shield because Dark/Shield won't even come close. Also Positron has made mention that having Hamidon enhancements increasing defense by 33% is an accepted feature, the only thing you'd have to worry about using HOs is having Active Defense's DDR flagged as unenhanceable.
    I was going by the information on this page. I just came back from a 3-year break from the game, so I haven't kept up with forums or dev posts to find out if that is still accurate.

    Grant Cover was slotted that way to boost DDR in case True Grit's becomes unenhanceable in I19.

    Stamina becoming an inherent power really stretches out available slots. I was hoping Alpha slots would work similar to regular ones, considering this is a theoretical I19 build. I haven't seen any information on how they will work. I can only guess that they will allow us to make builds like the one I just posted without the deficiencies you pointed out.

    I'm pretty sure I want DM / SD. I don't have an absolute desire to be AoE DPS. It is just nice to have some when needed. Single target DPS seems more important because minions die easily from everyone else's small AoEs or from shield charge + fireball. I won't even start this build until I19 comes out. The cost of IOing a DM/SD is far more expensive than any other build I've done. Going halfway on IOs and getting the cheap stuff doesn't seem like it will provide anywhere near the amount of DPS a fully-slotted DM/SD scrapper can do.
  25. If we're posting I19 builds, here's my theoretical build.

    I didn't save any slots for stamina. I'm hoping I can do something with the Alpha slots to improve stamina. Not enough public information has been released to conclude if they will allow current IOs to be slotted in them. If Alpha slots won't improve stamina, I'll have to sacrifice some AoE defense by pulling a slot out of one of the travel powers or figure something else out when the information is released.

    I am against using HamiO's in ways they weren't intended to be used. I don't want to have a build broken or gimped because I depended on HamiO's to enhance defense and then have them fix it. I know I am putting myself at a disadvantage by not using them for now, but the build still soft caps defense, except for the missing .09% on ranged.


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Accuracy/Damage/Endurance
    • (33) Crushing Impact - Damage/Endurance
    • (40) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Endurance/Recharge
    • (5) Luck of the Gambler - Defense
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Endurance/Recharge
    • (9) Luck of the Gambler - Defense
    Level 4: True Grit
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (25) Defense Buff IO
    Level 8: Siphon Life
    • (A) HamiO:Nucleolus Exposure
    • (11) HamiO:Golgi Exposure
    • (11) HamiO:Golgi Exposure
    • (13) Hecatomb - Damage/Recharge
    • (13) Crushing Impact - Damage/Endurance/Recharge
    • (15) Doctored Wounds - Heal/Recharge
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Dark Consumption
    • (A) Multi Strike - Accuracy/Damage
    • (19) Multi Strike - Damage/Endurance
    • (21) Multi Strike - Damage/Recharge
    • (21) Multi Strike - Accuracy/Endurance
    • (23) Multi Strike - Accuracy/Damage/Endurance
    • (23) Multi Strike - Damage/Endurance/Recharge
    Level 20: Phalanx Fighting
    • (A) Kismet - Accuracy +6%
    Level 22: Boxing
    • (A) Absolute Amazement - Stun
    • (25) Absolute Amazement - Endurance/Stun
    • (43) Absolute Amazement - Accuracy/Recharge
    • (45) Absolute Amazement - Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Stun/Recharge
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 26: Soul Drain
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Defense
    Level 30: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    • (43) Red Fortune - Endurance/Recharge
    Level 32: Midnight Grasp
    • (A) Hecatomb - Damage
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Endurance
    • (37) Hecatomb - Chance of Damage(Negative)
    Level 35: Shield Charge
    • (A) Armageddon - Damage
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage/Endurance
    Level 38: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    Level 41: Char
    • (A) Unbreakable Constraint - Hold
    • (42) Unbreakable Constraint - Hold/Recharge
    • (42) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (42) Unbreakable Constraint - Accuracy/Recharge
    • (43) Unbreakable Constraint - Endurance/Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Ninja Run



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