Kinetic Archer


Elimist

 

Posted

I rolled a kin/archer. Looking for some feedback. As far as specific preferences: Going for all the best kinetic stuff obviously. FS/Transfusion/Inertial reduction slotted as well as they can/need to be. I like venge. And for soloing, I think it's not a bad idea to use soul drain between FS, for nonstop damage bonus. Also, soul transfer is nice. I like self rez.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Brainsack: Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Transfusion

  • (A) Doctored Wounds - Heal
  • (3) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Endurance/Recharge
Level 1: Snap Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 2: Siphon Power
  • (A) Recharge Reduction IO
  • (3) Accuracy IO
Level 4: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Siphon Speed
  • (A) Slow IO
  • (9) Accuracy IO
Level 10: Blazing Arrow
  • (A) Apocalypse - Damage
  • (11) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (15) Apocalypse - Damage/Endurance
Level 12: Speed Boost
  • (A) Range IO
  • (23) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Aim
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 18: Inertial Reduction
  • (A) Jumping IO
Level 20: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 22: Increase Density
  • (A) Resist Damage IO
  • (23) Resist Damage IO
Level 24: Explosive Arrow
  • (A) Force Feedback - Chance for +Recharge
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (25) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
Level 26: Transference
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 28: Assault
  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Accuracy IO
  • (43) Recharge Reduction IO
Level 35: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Recharge
Level 38: Rain of Arrows
  • (A) Ragnarok - Damage
  • (39) Ragnarok - Damage/Recharge
  • (39) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Damage/Endurance
Level 41: Oppressive Gloom
  • (A) Absolute Amazement - Stun
  • (42) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
Level 44: Dark Embrace
  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Steadfast Protection - Resistance/+Def 3%
Level 47: Soul Transfer
  • (A) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Accuracy/Recharge
  • (50) Disorient Duration IO
Level 49: Soul Drain
  • (A) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 0: Ninja Run


 

Posted

try mass hypnosis and dominate. dark doesnt give you anything that kinetics cant already.


 

Posted

Your data link did not work. Attaching the code to the build would have helped. I tried to duplicate your build on my Mids'.

I'm showing a level 46 slot remaining to be placed.

I don't know what your goal is in this build. If you want to solo, this won't be as optimal as it could be. If you want to team up, you have a few things that you don't need.

Accuracy is not really needed in any power. Global accuracy bonuses should be enough to make powers hit often. Fulcrum Shift seems over-slotted. Two recharges should be enough.

Hasten isn't really necessary when you have Siphon Speed.

Vengeance is not very useful when you have Fulcrum Shift. One pack of enemies will cap your damage and provide a lot more damage bonus than Vengeance can. Vengeance is a 35% damage bonus, by the way. Fulcrum Shift is 50%, plus 25% for each enemy affected. Siphon Power is 25%.

Super Speed is not very useful for a kinetics. Siphon Speed + Ninja Run + Sprint will cap your run speed without any enhancement bonuses. Inertial Reduction is a fine travel power on its own and stacks with Ninja Run for capped jumping speed for the times when Siphon Speed misses.

Increase Density does not need resistance enhancements. It is primarily used as an anti-mez, but most ATs that need anti-mez already have it. Also, it is too time-consuming to maintain it in groups when you are also trying to maintain Speed Boost.

Your survivability is severely lacking. Smashing and Lethal resistances are not enough. You have some defense, but not really enough to make it effective. Generally, builds focus on either resistances or defense and not both, unless they have the capability to cap both like some melees do.

I also saw Shield Wall's 3% resist all slotted. Do you really have access to it?


I will post a build that I cooked up for my Kinetics / Archery Defender. It has capped Smashing, Lethal, Energy, and Ranged defenses. It shouldn't be more than 500 million or so to put together as long as I don't put the purples in yet. Most purple sets can be replaced by other sets to obtain some global recharge and accuracy.

My build also has Web Envelope to keep groups of enemies in place while you drop Rain of Arrows on them or hide around a corner. Many people like Mass Hypnosis, but I like having defense that works on bosses.


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

Nice build syntax, I'm going to copy it if you don't mind and give it a test run
I've been looking for an Archert/? build that I liked, and as much as I want to like /TA I cannot. I wanted somehting more team friendly, and to boost my damage without having to wait til Oil Slick arrow.

If you don't mind, i'm going to post your build in full form here so people sans Mids can look at it, or at least not have to load it to get the gist.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Aeturnal Knight: Level 50 Magic Defender - By Syntax42
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(17)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(40)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21)
Level 6: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(42), TmpRdns-Rng/Slow(43), TmpRdns-EndRdx/Rchg/Slow(43), TmpRdns-Acc/Dmg/Slow(50)
Level 8: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(40)
Level 10: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(33)
Level 12: Speed Boost -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 16: Siphon Power -- RechRdx-I(A)
Level 18: Inertial Reduction -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 20: Explosive Arrow -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(23), ExStrk-Dam%(23)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(25), Stpfy-Acc/Stun/Rchg(33), Stpfy-KB%(34), Stpfy-Stun/Rng(42)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-EndRdx/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 26: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37)
Level 28: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(29), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(46)
Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(50)
Level 35: Stunning Shot -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run