spines/regen - Possible to soft cap defense?


bAss_ackwards

 

Posted

Ok, lets try it this way. Id like to get closer to soft cap with my scrapper if possible without sacrificing playability. I do a bit of everything so he needs to be sort of all around and even maybe some farming. With that in mind Here's my current build. Can I get there or not? PP is not an issue. Thanks for the help!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

mauler: Level 48 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(40)
Level 1: Fast Healing -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5)
Level 2: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(7), Dct'dW-Heal/EndRdx:50(7), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(36)
Level 4: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(9), EndMod-I:50(9)
Level 6: Spine Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(39)
Level 8: Impale -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(13), Decim-Dmg/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(37), Decim-Acc/EndRdx/Rchg:40(37)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-Rchg:50(23), Dct'dW-Heal:50(23)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(19), GSFC-ToHit/Rchg:50(36), GSFC-Build%:50(39)
Level 14: Hurdle -- Jump(A)
Level 16: Integration -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Rchg:50(25)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quills -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(48)
Level 28: Ripper -- Oblit-Dmg/Rchg:50(A), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Instant Healing -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(33), Dct'dW-Heal/Rchg:50(33)
Level 32: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def/Rchg:50(46)
Level 41: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 44: Super Jump -- Zephyr-Travel:50(A)
Level 47: Resilience -- S'fstPrt-ResDam/Def+:30(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 36% Enhancement(Accuracy)
  • 12% Enhancement(Heal)
  • 52.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 95.4 HP (7.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 8.8%
  • 5% (0.08 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 5% RunSpeed

------------
Set Bonuses:
Touch of Death
(Lunge)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Reconstruction)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Obliteration
(Spine Burst)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Decimation
(Impale)
  • MezResist(Immobilize) 2.75%
  • 15.1 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Doctored Wounds
(Integration)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Obliteration
(Quills)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Ripper)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Instant Healing)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Positron's Blast
(Throw Spines)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Resilience)
  • 3% Defense(All)




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Posted

I don't have my hero planner on this computer or I would check definitively for you. My answer is: I highly doubt you can have soft-capped defenses in any single category.

Defense-based (non-tanker) sets have a challenge at soft-capping defense with careful IO choices. Those builds usually rely on Combat Jumping and Weave for a little extra defense. I posted a claws/regen scrapper build in another thread recently. Defense wasn't above 25%, but it didn't really have the potential to go much higher than 35% for any position.


 

Posted

Hrm. I made an Issue 19 Spines/Regen build that is at 41% S/L Defense with 41.3% Global Recharge. The attacks are slightly gimped though.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

You could probably soft cap S/L without gimping yourself; I frankly don't see soft capping more than one type/position by starting out from scratch. I did make a BS/Regen scrapper with soft capped Melee and 24% Range/AOE but as you can guess it strongly leverages Parry for the Melee defense.

Things will get easier next issue with inherent Fitness; that will save you three power picks loosening the build up a bit. It still won't be cheap though!


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

As others have stated you can but you will severly take away from other powers. You'd be much better off aiming for 35% defense and going for a metric ton of recharge.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

How does this look - i added a potential power pick and slotting for when i hit 50 - im almost to 49 now. Mids shows 30.5% melee and 130% recharge but the export does not. Im not an expert yet with Mids it must be taking an inherent or something into account yes?
thanks for the help

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

mauler: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Lunge

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (3) Touch of Death - Damage/Endurance: Level 40
  • (3) Touch of Death - Damage/Recharge: Level 40
  • (27) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (37) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (40) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Fast Healing
  • (A) Healing IO: Level 50
  • (5) Healing IO: Level 50
  • (5) Healing IO: Level 50
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal: Level 50
  • (7) Doctored Wounds - Recharge: Level 50
  • (7) Doctored Wounds - Heal/Endurance: Level 50
  • (36) Doctored Wounds - Heal/Recharge: Level 50
  • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 4: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (9) Endurance Modification IO: Level 50
  • (9) Endurance Modification IO: Level 50
Level 6: Spine Burst
  • (A) Obliteration - Damage: Level 50
  • (11) Obliteration - Accuracy/Recharge: Level 50
  • (11) Obliteration - Damage/Recharge: Level 50
  • (27) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Obliteration - Chance for Smashing Damage: Level 50
Level 8: Impale
  • (A) Decimation - Accuracy/Damage: Level 40
  • (13) Decimation - Damage/Endurance: Level 40
  • (13) Decimation - Damage/Recharge: Level 40
  • (37) Decimation - Accuracy/Damage/Recharge: Level 40
  • (37) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (15) Doctored Wounds - Endurance/Recharge: Level 50
  • (15) Doctored Wounds - Heal/Recharge: Level 50
  • (23) Doctored Wounds - Recharge: Level 50
  • (23) Doctored Wounds - Heal: Level 50
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Hurdle
  • (A) Jumping
Level 16: Integration
  • (A) Doctored Wounds - Heal: Level 50
  • (17) Doctored Wounds - Heal/Endurance: Level 50
  • (17) Doctored Wounds - Heal/Recharge: Level 50
  • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (25) Doctored Wounds - Recharge: Level 50
Level 18: Health
  • (A) Healing IO: Level 50
  • (39) Healing
  • (48) Healing
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
Level 22: Quills
  • (A) Obliteration - Damage: Level 50
  • (40) Obliteration - Accuracy/Recharge: Level 50
  • (40) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Obliteration - Chance for Smashing Damage: Level 50
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (43) Kinetic Combat - Damage/Endurance: Level 35
  • (43) Kinetic Combat - Damage/Recharge: Level 35
  • (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 26: Hasten
  • (A) Recharge Reduction
  • (46) Recharge Reduction
  • (46) Recharge Reduction
Level 28: Ripper
  • (A) Obliteration - Damage/Recharge: Level 50
  • (29) Obliteration - Damage: Level 50
  • (29) Obliteration - Accuracy/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (31) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Instant Healing
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (33) Doctored Wounds - Heal: Level 50
  • (33) Doctored Wounds - Heal/Recharge: Level 50
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (33) Positron's Blast - Damage/Endurance: Level 50
  • (34) Positron's Blast - Damage/Recharge: Level 50
  • (34) Positron's Blast - Damage/Range: Level 50
  • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 35: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (36) Reactive Armor - Resistance: Level 40
  • (45) Reactive Armor - Resistance/Recharge: Level 40
  • (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 47: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 49: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (50) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (50) Basilisk's Gaze - Recharge/Hold: Level 30
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Recharge Reduction
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 23% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 36% Enhancement(Accuracy)
  • 12% Enhancement(Heal)
  • 60% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 80.3 HP (6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 8.8%
  • 7% (0.12 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 5% RunSpeed




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|-------------------------------------------------------------------|


 

Posted

Yes you can with Shadow Meld you can get to a 15 second gap so the way to go is high recharge and rotate Shadow Meld, Mog and IH


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

pay no attention to this post