Synesence

Apprentice
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  1. I love Ninja Run, officially the coolest stance and movements I've seen. I literally have it activated at all times, since it fits my characters very well, especially Stalkers, and is definitely more interesting than the default stance. What I don't understand is that why it gets detoggled when Combat Jumping is activated. I see Super Speed has no problem with it, but I don't understand the dilemma with Ninja Run.

    I don't think it'd be hard for both of them to be toggled on at the same time, but then again, I'm not sure on the mechanics of the game and whether this would be difficult or not.

    So...Yeah...Ninja Run + Combat Jumping, PLEASE!
  2. I've been playing my StJ/Nin Stalker for sometime now, and compared to my KM/Nin Stalker, StJ's accuracy is horrendous! Matter of fact, I've tried almost every primary set for Stalkers, and I have to say that while StJ is great in damage, it is just horrible in accuracy.

    Is anyone else experiencing this?
  3. Quote:
    Originally Posted by dougnukem View Post
    Its not *that* bad on a stalker...between tinting and the overall look stalkers have, you can hardly see it. :P
    I don't know, it just looks....too different for me compared to the other sets. I just...it's...the...PLEASE ALLOW IN PVP ONLY!
  4. Ice is probably good, but I really wish they'd give us the choice to have it visible in PvP only. The god damn Ice Armor is just...

    so....

    damn....

    ugly!
  5. Quote:
    Originally Posted by Johnny_Butane View Post
    Or...how about a Druid?


    .
    Aren't Kheldians covering that department?
  6. I might as well jump in too!

    Tankers do not need extra damage, just more AoE mezz attacks to give them some room to breathe now and then. Or, an inherent that lets them survive a deathblow with 1 point of health.

    Blasters need their power sets reviewed, and get some more power to Sniper attacks.

    Defenders are fine, though I always thought of them as the best at healing and mezzing their enemies in order to prevent dying. Too bad the Controller took that spot, sort of.

    Dominators...Yeah, a big 'NO' to any buffs for Dominators. Period.

    I'm not a fan of the Fury Bar for Brutes. I always thought it should be similar to that of the Dominator's bar: Filling up to max, then slowly dwindling down. It's just ridiculous rushing into battle after battle just to keep the Fury bar up.

    Scrappers have the same crit as Stalkers, but with the i22 buffs, Stalkers are definitely taking over the ST damage department. Scrappers need an inherent that gives them more chances of doing critical damage when their health falls below 50%, or something like that.

    As for the idea about a new AT (Not sure if it's on this topic or another), but I was thinking something like a Weapon Master. Someone carrying 7 different weapons, each having it's own special characteristics, like a Warhammer doing smashing damage, a Shaolin Spade AoE attack that knocks enemies down, a bow/arrow for ranged attacks, two poison daggers for DoT, with the weapon draw animations faster, as in pulling it out and attacking, without that delay.

    Hmmm....Wonder if they'll include the Shaolin Spade for Staff Fighting...
  7. I'm surprised nobody goes with the Villain Patron Pools. Water Sprout is a life saver at times, and the holds they have mean more criticals.

    Hmm, I may have to look to another respec....

    But yeah, the question...

    What is wrong with the Villain Patron Pools?
  8. Quote:
    Originally Posted by Darth_Khasei View Post
    This kind of thing really needs to stop.
    The comparison between different ATs because everyone's aiming for the number one spot of Best AT? Yeah, it does, but it's what keeps us going!
  9. I don't think it's that bad, honestly. We're the only ones capable of some serious burst damage, and besides, our strength lies not only in our basic stats, but the weapons we have at our disposal.

    Not really surprised about being weaker than Masterminds, considering they're harder to play and have strength in numbers, but the Dominator part....Hmm....

    I gotta check this out.
  10. Quote:
    Originally Posted by BrandX View Post
    Cottage Rule is one reason/ The reason it was taken out before was because it was "Remove the PBAOE" as the rule when Stalkers were created.

    Personally I thought that was the wrong way to go since the beginning, but admittedly my thought was more along the lines of the PBAOEs having better animations than the cones, witht he better AOE being a distant second.
    I honestly hate cone attacks for Stalkers, they're just not fun at all. I always pictured Stalkers as having sets that either have ST as the majority with one PBAoE, a balance of melee and ranged STs, or a set with a majority of AoE attacks. Cone attacks are just...disgusting.

    How about getting Dragon's Tail back, removing Cobra Strike, and giving Eagles Claw from Hide the ability to guarantee a crit for the first 2 attacks? Forget the Cottage Rule on not getting PBAoE!
  11. I was always thinking of a Scrapper go toe-to-toe with an enemy and then survive a hit that would normally kill them and bring their health down to 1 and then leaves them invulnerable for a few seconds. Call it...

    Determination.
  12. Quote:
    Originally Posted by Reppu View Post
    You seem to have the wrong idea of what this stance is. Also, nice use of continuous ad hominem to deface my case. You're arguably not worth the time explaining to, but I always try to educate once before passing someone off.

    Hint: "lol you're bad at PVP and are mad at stalkers." is the example of ad hominem. You can avoid it in the near future now.

    Moving on now...

    ... Actually, you don't do anything to really counter my argument besides ad hominem and praising how 'overpowered' certain things are.

    As and aside, this chain? Doesn't work.

    BU->AS->CS->BU->B/FB!

    10 Second Inherit Cooldown on that proc. Probably the only thing really keeping Stalkers from exploding into insanity. That said, not really the point here. Kinetic Melee's potential is limited due to that. Thankfully.

    But... yeah. You're more or less just saying that it's okay Stalkers are overpowered now because they use to be weaker than Brutes and Scrappers before. That... really isn't okay. Granted Stalkers are NOT overpowered. Street Justice just has documented potential to be beyond an outlier, and flatly 'overpowered'.

    Is it possible it isn't? It is, but there's people who were against the idea, and are now beginning to accept and realize that "Okay, this thing is potentially too strong. We should probably keep an eye on it with extensive testing."

    Reiska, who was strongly against it before, also acknowledges if StJ is beating Martial Arts in direct Single Target, that is NOT a good thing. And it's already suggested Dual Blades is doing so. This is ALSO not a good thing.

    Certain sets, StJ especially, benefited far more from the AS changes than other sets. StJ was balanced around average to above average attacks, and a single massively powerful attack with many perks that other attacks don't have.

    Stalker StJ bypassed the need to use the weaker attacks almost entirely, due to how their AS gives two combo points and is one of the best attacks in the game.

    It's not even a case of "Well Kinetic Melee is better on Stalkers and Scrappers due to their unique Concentrated Strike mechanics.", it's "Stalker StJ fundamentally bypasses the balance choices of the set. This is likely NOT working as intended."

    It's a combination of all the Stalker chances fueled into the core properties of this specific set that is "Dangerous". I am not denying the other powerful contenders for Single Target Damage (DB and MA), but if StJ is too far ahead, it's a big concern and it likely does need to scale back. I am not asking for global Stalker nerfs, only that an outlier is scaled back and then the other melee sets can see improvements.

    As it stands, many people agree on one fact; Martial Arts gave up everything to be King of Single Target. It DESERVES to retain that title. You can't simply buff Martial Arts to attain this, as it's already a VERY strong set. It got Power Creeped, and you need to address that creep. MA leads in STDPS on most other ATs, and yet kept (one of the better in the game actually) it's AoE.

    On Stalkers, it tossed it out due to their odd mechanics choice back in Issue 6. A shame but a reality.

    Could you drop one of the pointless ST attacks and replace it with Dragon's Tail? Sure. Not Thunder Kick, though. Nope. That needs to stay, sorry. It has to be Crane Kick or Cobra Strike.

    Would that fix the issue? No. Martial Arts should still be competitive, right on the heels, by design. StJ can't lead that far above. Not if you want global melee set buffs... which arguably need to wait until at least the Blast Sets are dressed. They're all mediocre (Fire Blast is equal to rough average Melee Sets, if you don't know how bad it is for the Ranged ATs).

    In conclusion, it's simple; StJ benefited far too much from the changes, and went from "High End" to "Dangerous Outlier". Time will tell if it is truly in Overpowered status, but preemptive analysis concludes it is an extreme possibility and needs to be watched very, very carefully.

    Again, at the very least? It should not, in MA's current incarnation, out-perform it.

    And, it absolutely should not dominate the other sets, by any means. It got too much from the changes. Scaling it back will NOT hurt the AT. People demanding it is left alone are playing StJ (I know for a fact Reiska has a 50 StJ twinked to hell and back, but has acknowledged StJ is too strong now).

    That's that.
    Personal attack? I just asked if any Stalkers smacked you in PvP recently, seeing as how you're not happy with CU's damage. All you had to say was no, jeez.

    Okay, JUST realizing Stalkers lost Dragon's Tail, I can see your point. I always thought the sets oriented for ST damage should have at least one AoE, and those for AoE should mostly have PBAoEs and cone/ranged attacks.

    Honestly, why have MA all for ST? I don't know anyone who's happy with a set of ST target attacks and not one AoE (I hate cone attacks). Why not just bring back Dragon's Tail? Cobra Strike doesn't seem all that impressive, and I don't think anyone wanted a set focused only on ST, they just wanted to utilize our most powerful attack more frequently.

    And your 'Your chain won't work because the proc takes 10 seconds to activate', what makes you think most players actually keep focusing on using the same damn chain when they play? I just start off that and then use whatever the situation calls for. You have to realize this is a game, numbers or none, and not everyone really cares about utilizing the proper chain in order to inflict maximum DPS.

    Thanks for the new term, I'll definitely keep that in mind next time I'm on the forums, and....yeah. Dragon's Tail in, Cobra Strike out, and then reduce CU's damage a bit if it can balance out. Everyone's happy then?
  13. I've always liked MA's Crane Kick. Wished that replaced Shin Breaker for StJ, cause honestly, why break your shin when I break your face?

    Don't believe me? Ask Liu Kang.
  14. I say Stalker is the easiest to learn, not only because you get to observe the battlefield and plan your assassinations, but also because when you get into a team, you get to watch how other Archetypes play, and how your tactics can mesh and help your team to succeed. Granted, at first, you do need a handful of smackdowns to perfect your strategy, but after that, you get to decide who to fight, and when you want to do it.

    Even not a Stalker, play a Scrapper or any melee character. My girlfriend started a month ago on a Scrapper and she's loving it!

    Granted, she keeps challenging me to the Arena just cause she has a fire sword....
  15. Quote:
    Originally Posted by Reppu View Post
    Logic like this is why I want them nerfed. Sorry. Just because 'they were so bad before! (they weren't BTW) it's okay if they're overpowered now!'.

    I shall feast on your tears.
    Overpowered?! I don't really think so. Originally, the standard Stalker setup was BU-->AS-->Placate-->T9. Most Stalker combos were limited to this, and we were just....so squishy.

    Now, with the AS out of hide dealing proper damage and Assassin's Focus getting us some nice crits, we move away from that combo, giving us a whole new level of possibilities. (I'm loving the KM BU->AS->CS->BU->B/FB!)

    The ATO proc works wonders for us Stalkers, giving us the high ST damage we so rightfully deserve! Why are you upset? Have you gotten beaten by a Stalker in PvP?

    Stalkers were always my AT of choice, and I'm glad they can come out of the 'lol stalkers' crap and silence the laughter. I don't get why you're crunching numbers to prove your point just because CU kicks ***. For all we know, the devs are looking to get the other sets adjusted, so stop complaining and bask in the light of the shadows!

    Or, you can tell me the name of the Stalker that CU'ed your *** to hell and back in PvP so I can shake his/her hand!
  16. I had the idea of creating a blind Staff Fighter...
  17. Not a fan of Smoke Flash. Takes too long to come in, and doesn't stop everyone from attacking you.

    Truth be told, once you get the Stalker ATO proc, you have no need for Placate or Smoke Bomb. Just take Kuji-In Retsu and laugh as they try to hit you.

    And regarding Blinding Powder, I usually slot it for ToHit Debuffs instead of Confusion. I'd like it more when they can't hit me rather than hitting each other. I'm the only one allowed to beat em up, not them!
  18. What.....is wrong with you guys?!

    Trying to get Stalkers nerfed after they just received a boost?

    So, Crushing Uppercut does incredibly high damage from hide.

    So what?

    AS is the most powerful ST attack on any set for a Stalker. Crushing Uppercut goes well right after it when you have the proc, and you get a powerful combo.

    Again, so what?

    Stalkers have been in the shadows for so long, and now that they get some recognition for dealing some serious ST damage, all of a sudden, they get an attack that's too strong and needs to be nerfed.

    Why?! Just leave the Stalkers alone!!! *Sobs* Leave them alone!
  19. Got a Macbook and still have no idea how to use the Mids Hero Designer. Anyone kind enough to post some of their builds or even repost previous builds? Would really appreciate it.
  20. Still waiting on Staff Fighting, though I haven't tried it yet, and have no idea where to start. I've seen some screenshots of the powers and it seems heavy on the AoEs, and I am dying to roll a Staff Fighting Donatello, minus the turtle, and the green....

    Anyone got an idea on when it's coming out? Hopefully this month?
  21. Quote:
    Originally Posted by Reppu View Post
    Not so much squishy anymore, truth be told.
    Well then, even better! There always has to be an alpha ST set, though I do say StJ doesn't have the coolest sound effects, other than on AS and CU. Just let it be, man. If the other sets get fixed, who knows what might happen....

    Heck, for all I know, they'll reduce the lethal damage resistance for PvE...
  22. Whoa, first time on the forums. Nice community. :P

    I agree with Jibikao, buff up the other sets, but leave the others untouched. A Stalker is meant to deal high damage for being squishy, in my opinion. That's what they're supposed to do when created, that's what they should do easily.

    And yes, I love rolling Stalkers. They kick ***.