Syndace

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  1. Quote:
    Originally Posted by DaveMebs View Post
    cold dark
    Really? I figured a psi/rad would be pretty powerful. It's *almost* a defender but with scourge which is better IMO.
  2. I'd like to see these removed, or at least tweaked. Travel suppression makes pvp feel sluggish in a zone. At the very least heals, buffs, offensive toggles, and inspirations should not trigger TS. Offensive toggle powers with TS make them the best "-SPD debuffs" in pvp which is silly...
  3. Syndace

    PvP Servers

    Quote:
    Originally Posted by Heavenly Perverse View Post
    Basically it goes like this. You're so bad blah blah blah blah, I'm bad? No you're bad! blah blah blah. Continues on like this for several years.
    Corrected
  4. "-- Teams are limited to 3 stalkers per match."

    You know what would be a load of fun? No more than any two of the same AT on a team at once. I think that would be a blast! Maybe next time
  5. Syndace

    psi is broken

    Quote:
    Originally Posted by Silit View Post
    Psi/EM blasters are terrible. Seriously. Bad damage, slow attack chain, damage delay.
    Psi gets four instead of the usual three fast activating ST attacks. Their damage is virtually the same as other blaster primaries, and the attack chain and damage delay are advantageous.

    OH wait you were being sarcastic....


    Psi is godly in pvp. Broken? No, just way too good in pvp compared to a lot of other sets. Why do you think everyone and their mom has one
  6. Afterburner is full of win. I love this power... the others are alright. Spring attack and burnout seem pretty neat but I haven't felt overly compelled to take them.
  7. Thanks for the responses, I will check out both builds when I get home


    How do you guys like fire mastery over ice? I want fireball and rain of fire but sleet is just so good not to pass up!
  8. Quote:
    Originally Posted by MAD UMLAUTS View Post
    The whole -range thing sounds awesome but i like grav as it is since i only pvp with that powerset. And as others disregard pvp i disregard pve. Lolpve.
    Only thing i'd want is a faster animation on the single target hold really.
    The dev's do not like modifying existing powers that would mess with current builds, and instead will make additive changes that benefit the strengths of that set. This is what Synapse was talking about with the energy aura changes if I read his post correctly.

    When it comes to gravity think about what its strengths are. General hard control every set has and lots of -speed. The concept of gravity is to keep that enemy in place where it stands right? Thus -speed. This applies to both pvp and pve. So if you wanted to make the set better by adding damage mitigation while keeping its existing functionality a -range or -damage component seems logical to me. If an enemy is stuck in one place, adding one of these will also reduce incoming damage. Others have mentioned a larger radius and/or shorter animation time on propel which seems like a good idea too.

    On top of the standard hard control ice has -recharge to reduce frequency of retaliation, mind and plant have confuse to redirect incoming damage entirely, illusion has unaffectable pets for distraction, fire has added damage and more pets to knock out enemies faster, and elec has end drain to prevent enemies from attacking at all. So for gravity -speed by itself does not do much except keep enemies in place if you need to run out of range. By adding another component to reduce incoming damage you can effectively make the set better.

    Overall I agree with you about leaving it be, but I also agree with others that it needs some love. Grav is fine on it's own and makes a great single target set with a great pet. However it's strengths could be improved upon and make leveling and gameplay more on par with other sets with an added component to the -Speed. I think a moderate range or damage debuff is a great way to go and would let grav bring more to the table in both pvp and pve while not messing up any current builds. It would make your grav even better in pvp! *shrug*

    I've been leveling a grav/time and even at level 25 I can control single targets well but it I feel it is missing that extra knack and aoe other sets have.

    Man.. this is what happens when I get bored at work. Excuse my rambling
  9. I have never rolled a controller before since my start of playing this game in i5 or i6. Grav/time thematically was just too sexy to resist. I had always wanted to try gravity because it looks awesome especially after they added the ability to change power colors. Time came around and it just seemed like the perfect set for grav. Time is a good set all around for any combination, but it seems to fill in some of gravity control's weaknesses.

    So far I have one at lvl 25 and I play mostly on teams. I would never solo on a controller before 50.. it's too slow and I have plenty of doms for that. At 50 the reactive interface + spiritual alpha + the pet spamming attacks with me should make soloing quite an adventure. The single target damage is pretty decent with propel and lift. I love Distortion field and time stop for stacking holds with the primary set hold. Any control set benefits from this, but gravity just looks much cooler thematically.

    The heal helps a bit considering I do not have any AoE control yet with wormhole or a lvl 50 slotted out gravity distortion field. Gravity lacks big time in early game aoe control that is for sure. Dimension shift is awesome for pvp but pretty pointless in pve outside of an oh **** button. Temporal selection is a great ally buff and I will definitely be using that on singularity solo.


    I dunno.. overall I guess other sets might be better out of the box but I'm going to make grav/time amazing with IOs/incarnates because it just looks awesome and everything is locked to the ground with all that -speed. It just feels more controller like with everything being locked down unable to move faster than a crawl.
  10. Long time no see TAC


    I'd say you cannot go wrong with a psi or fire poison corr.
  11. Outside of healing on teams I really don't see very many controllers. Containment is very lackluster in pvp. Overpower should still work in pvp, giving the user a 20% chance to land an unresistable mez if it doesn't do this already. Futher, containment should do triple damage in pvp IMO. This would make controllers... more viable. Triple containment damage was in place in i6 was it not? lol

    Before this I would want to see the broken mez powers fixed. Paralytic poison, mind control AoE powers, etc.


    I'm just.. throwing this out there...
  12. It'd be neat if they just revamped Gravity control.. but I doubt it. If it is an all new dominator only thing my money is on Illusion control. I bet it will be different from the controller set though. I can see dom's having more hard control to be affected by domination and not as many pet/distraction tools. Dark control/assault would be too easy and they could have done that with the other round of proliferation.

    A kinetic or time control set would be neat. Time stop + damage component? Sure I'll take it. Distortion Field with a harder control affected by domination? That too!
  13. I got one to lvl 14 so far. I like the synergy thus far but I have never played controllers (just doms) so if anyone else has more input that would be awesome. What is the -SPD % cap? I'm curious if this set will have any merit on teams in pvp too..
  14. Quote:
    Originally Posted by Oedipus_Tex View Post
    FYI my ideal for pairing Gravity would now be Time Manipulation. Specifically (unless it has changed since I last looked a week ago) Gravity/Time/Primal. Take Power Boost for insane defense from Farsight, use Conserve Power to reduce end costs (long recharge on Con Power is cut down a lot by Time's huge recharge buffs), use Energy Torrent + AoE immobilize slotted with Chance for Hold and Chance for Knockdown + Time's long duration slow patch slotted with a hold proc to hide Gravity's relative control problem.

    You can run around on top of enemies with Time's Juncture on too, but by no means have to.
    Hmm this is what I was looking for thanks Tex. I'll take a look a the ice/fire dom reply you had in the other forum as well. Care to elaborate more on this combo? I just made a grav/time and got it to lvl 11. After 6 years it is my first controller and I am thinking of building it for pvpve depending on how viable all the -spd stacks up in a pvp setting with DR. In Pve it looks like you can proc a lot and have aoe lockdown in the form of holds and stuns through wormhole. Survivability shouldn't be a problem with time manip and good slotting.

    It's very thematic, functional, and a lot of fun so far so I'd like to hear some good things before I make the time commitment to take it to 50.
  15. Quote:
    Originally Posted by MAD UMLAUTS View Post
    Leave my grav alone
    You're opposed to making the set BETTER? I don't think they would ever change the actual powers but they could definitely make them better. Take energy aura's conserve power for example. They made it better by adding a heal and +regen component to it but left existing functionality alone. The same could be done to grav to give it a little more appeal IMO.


    See http://boards.cityofheroes.com/showthread.php?t=252353


    This exact thread is in the dominator forums as well. Maybe the dev's might get a hint..
  16. Quote:
    Originally Posted by Supernumiphone View Post
    Don't forget that the set is shared with Controllers. It's not a great power even for them, but I'm sure some people with Gravity Controllers would not want to give it up.

    Removing it just for Dominators would be a first. Aside from the changes necessary to accommodate inherents, all primaries shared between Dominators and Controllers are identical.
    There is a "Gravity sucks give it some love already devs!!" thread in the controller forums right now too. Maybe they should take a hint?

    Edit: link for bringing us all together...

    http://boards.cityofheroes.com/showthread.php?t=273010
  17. I completely agree with everything in this thread. I think a -Damage or -range component would make Grav a really unique and more fun set to play on top of the -SPD. -SPD is great but doesnt do much if the enemies are still shooting at you. The animation times could definitely use a little tweaking. Other than that its not a bad set, I think the visual FX are some of the coolest looking but that's just me.
  18. Reference a similar topic here: http://boards.cityofheroes.com/showthread.php?t=273277

    It's all about experience and what you want to play. Energy/energy blaster can be good. Energy blast has slower animation times but the attacks hit *slightly* harder I believe. Most people just stick to spamming quick psi blasts which is old. Be different! Just get out there and start pvping on it using your second or third builds. Learn the rules and mechanics of pvp by getting owned/owning others. Team up with people or have friendly arena duels just for fun. Also never stand still on the ground... stalkers love that.
  19. Quote:
    Originally Posted by Mc Carbonara View Post
    Just a little thing:

    How would a stalker survive/do his stuff without the 3rd layer of stealth provided by the Stealth IO, which is prio to be completly invisble. Free account doesn't have access to IO (or temporary) and stalk with only 2 layers of stealth is not invisible against a lot of toon.
    I go into Siren's every now and then with a lvl 38 KM/nin that has only SO's. I would say it doesn't do too bad without a stealth IO. I usually stay out of range of those with +perception until they are not paying attention or fighting someone else. Then I go in for the AS Even with an enemy's perception you can stay far enough out of range not to be seen. I pop invis if I need to hit stealth cap. A stealth IO will help though..
  20. PvP is all about knowing what is coming your way, and how to manage it with the powerset combination you possess. It is like with any pvp game, experience goes a long way so just start by getting out there any playing. Team up in zones, try arena with a few friends who you know wont give you **** even if its 11 to 0. It's a bit harder in this game because there are so many combinations, and some will be better than others. PvP functions different than PvE so my best advice to someone new is to just go out there and get your *** kicked. Figure out why and learn the system. Look at the numbers and effects behind each power and understand how they affect players. Mid's hero designer helps out with that quite a bit.

    A lot of people say ranged toons are best. I think certain melee combinations can be very good simply for outlasting your opponent and wearing them down if in a duel and sometimes in zone. Get used to being ganged up on and find teams. Setup a chat bind that will call out which target you are going to attack or follow up on.

    Most blasters, dominators, corruptors, and stalkers are used for damage, spikes, and debuffs. Scrappers, tanks, and masterminds are heavy disruptions/annoyance factors imo. I don't have a pvp with any one of those but when I face them I know tanks annoy the crap out of me and a good scrapper can actually crit some pretty scary damage. Controllers and defenders are good for debuffs, heals, and helping out teams. Epic AT's can be good with a lot of practice and investment. I would avoid brutes and warshades sadly... they just lack any real punch. I have seen some people make them pretty decent but they aren't very easy to make something out of.


    I'd say a willpower stalker is a good way to start out, and yes IO's and incarnates make quite a bit of difference however accolades and your alignment power do as well. Start out with SO's and figure out what you want to further advance from there. Set bonuses are nice and anything giving +hp, +damage, +accuracy, +recharge, +recovery are always generally good. I hope my nonsense helps
  21. Quote:
    Originally Posted by Myrmydon View Post
    We are adopting the WWF "heel" philosophy, so it's perfectly acceptable to call in as many giant monsters or AVs to help us as possible...
    A wild Nightstar appears!
  22. Code name mr red? Please tell me we are going to have a red name step up and play on our team because that would be pretty cool....


    Captain: Target --$target!--
    Me: Locked!
    Team member 2: Locked!
    ..
    Zwillinger: Locked!
    ..
    ..
    Captain: SPIKE!!

    *Zwillinger rolls a 100% chance toHit for 99999 damage with admin psi blast of DOOOM*
  23. Quote:
    Originally Posted by Mc Carbonara View Post
    Time Stop on corrs (the hold) have a "devs-are so-coherent" duration time :
    base 4.77sec.
    In your teeth trollers !
    Poison trollers get a phat broken 7.45 base duration hold sooooo....
  24. Looks like I got drafted. I'll get a new mic this week so I can get on a vent!