Swansu

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  1. Inc. Strike slotting to get the 10% Range bonus
    Glad Net:
    Proc, Acc/Rech, Acc/Hold
    Hecatom Proc
    Acc/Dmg HO
    lvl 50 Dmg IO
    Numbers come out to 84.67 Acc 75.13 Dmg 26.5 Rech & Hold
    You could probably come up with something more effective but this was just an idea that I had.
  2. Swansu

    Bob

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(31), RedFtn-EndRdx(33)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13)
    Level 4: True Grit -- Heal-I(A), Heal-I(15), S'fstPrt-ResDam/Def+(17)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
    Level 8: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(15), Erad-Dmg(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(25)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Hurdle -- Empty(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def(33), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(34)
    Level 26: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(36), ExStrk-Dam%(36)
    Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
    Level 49: Grant Cover -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    Feel free to tinker with this build
  3. Damn Con, did you have to do him like that?
  4. Quote:
    Originally Posted by Von_Doom View Post
    Also does KB sets not enhance the mag of lift? Mids was only showing generic Io's increasing mag?
    Think Mid's is bugged on showing an increase with Lift & Levitate
  5. +2's? I'd probably have to give it to Elec/SD/Blaze then. LR one Mob, SC The Next, Fireball Thunderstrike Clean Up the 3rd, repeat.
  6. Quote:
    Originally Posted by IcyKiri View Post
    I've always been torn on the duel phase builds given that phase is suppressed. I know you can always click out of Hibernate and toggle Phase as long as the 30 sec timer hasnt expired. However, phase + invis is usually more then enough to get out of 80% of situations.

    You can always replace Hibernate with the patron hold which is nice for grounding fliers in teams and can be two slotted with lockdowns for extra damage % and frees up slots for more proc's in attacks or passives.

    I also think its worth mentioning that the Miracle recov and Numi recov/regen procs in HPT are worth their weight in gold. I would put priority in finding a way to afford these two IO's.

    Just my 2 inf.

    -Kiri
    That was my thought as well, but then I could just use it for Phase killing & use Invis as soon as I pop outta Hiber & hope things go well. idk, this will be my first Stalker in PvP so I have a lot to learn. & Con's build has the Miracle proc in Fast Healing
  7. Quote:
    Originally Posted by Telperion View Post
    Credit for this goes to Xandez, who posted it in one of the various elec/shield threads that have seeded the forums. Worked like a charm for me:

    Open Mids' and do this:

    Options --> Advanced --> Database editor
    --> Main Database Editor
    --> Select Scrapper_Defense (left side)
    --> Select Shield_Defense (middle)
    --> Double click on Phalanx_Fighting (right side)
    --> Click on Effects tab (3rd from left)
    --> Double click 3.75% Defense (Ranged)
    --> From the Affects: dropdown menu, select [none]
    --> OK
    --> OK
    --> Save & Close
    --> Close
    Thanks!!
  8. If anything the IOs in Mid's are higher than the ones in game. Since they're all level capped, while I actually bought them at various levels.
  9. Alright, so I've had this toon for a while now & it's been softcapped. Went SJ/Fitness/Fighting/Medicine with Body Mastery. I only picked up CP from Body & left the default slot in it. & 6 slotted Aid Self. Now I redid the build & dropped medicine & picked up Blaze Mastery. I only 6 slotted Fireball & everything else in the build is exactly the same. I've checked multiple times but my Defenses are off. In game I have 46.98 Ranged, 45.69 Melee, & 45.42 AoE. But that is not the case in Mid's.
    Here's The Build



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
    Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(15), S'fstPrt-ResDam/Def+(15)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
    Level 16: Health -- Mrcl-Rcvry+(A)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
    Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
    Level 24: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
    Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(36), Stpfy-Acc/EndRdx(37), Stpfy-EndRdx/Stun(37), Stpfy-KB%(37)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx(40)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg(42), Mako-Acc/EndRdx/Rchg(42)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(48)
    Level 41: Char -- Empty(A)
    Level 44: Fire Blast -- Empty(A)
    Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), AirB'st-Dmg/Rchg(50), EndRdx-I(50)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  10. Swansu

    ranged melee

    Isn't that still a pretty big chunk?
  11. Well, dropped fitness from the build & put in a couple more recovery bonuses along with a Miracle. Got up to about Stamina level recovery without any bonuses. Been out of PvP for a good while now so I don't know if 190ish% on my attacks is enough, plus the 10% tohit from Tactics. Tell me what you think.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Barb Swipe -- T'Death-Dam%(A), Mako-Dam%(3), ImpSwft-Dam%(3), C'ngImp-Acc/Dmg(5), Mako-Acc/Dmg(5), F'dSmite-Acc/Dmg(7)
    Level 1: Hide -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def(11)
    Level 2: High Pain Tolerance -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(11), ResDam-I(13)
    Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21)
    Level 6: Assassin's Impaler -- Mako-Dam%(A), Mako-Dmg/EndRdx(21), T'Death-Dam%(23), Mako-Acc/Dmg(23), Mako-Acc/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
    Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(13), AdjTgt-Rchg(15), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27)
    Level 10: Combat Jumping -- ULeap-Stlth(A)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(31), Range-I(31)
    Level 14: Super Jump -- Jump-I(A), Jump-I(15)
    Level 16: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(34)
    Level 18: Impale -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(34), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(36), ImpSwft-Dam%(36), Thundr-Acc/Dmg(36)
    Level 20: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(39)
    Level 22: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(40)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
    Level 26: Super Speed -- QckFt-EndRdx/RunSpd(A), Run-I(40)
    Level 28: Stealth -- Ksmt-Def/EndRdx(A), GftotA-Def/EndRdx(29), Ksmt-ToHit+(31), GftotA-EndRdx/Rchg(42)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(50)
    Level 32: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit(45), AdjTgt-EndRdx/Rchg(48)
    Level 35: Invisibility -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/EndRdx(43)
    Level 38: Strength of Will -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(42), RctvArm-ResDam/Rchg(48)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(46), Thundr-Acc/Dmg(46), ExStrk-Dam%(46)
    Level 44: Fast Healing -- Mrcl-Rcvry+(A)
    Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
    Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination



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  12. Hmm, gues you're right about Shadowmeld, it capped all my exotic damages, which would get DRed down to like 31ish? But that'd probably get cut through with all the accuracy & +tohit. Reworked it to where i have +27 acc before the kismet, would that be enough? Added a proc to both Impale & Shark, couldn't get 2 without dropping my Acc down to low. Why would you want Phase & Hiber? Phase for phasekilling and Hiber for get aways? Here's the new build.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fitness
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Barb Swipe -- T'Death-Dam%(A), Mako-Dam%(3), ImpSwft-Dam%(3), C'ngImp-Acc/Dmg(5), Mako-Acc/Dmg(5), F'dSmite-Acc/Dmg(7)
    Level 1: Hide -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def(11), Ksmt-ToHit+(13)
    Level 2: High Pain Tolerance -- Heal-I(A), Heal-I(11), ResDam-I(13)
    Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21)
    Level 6: Assassin's Impaler -- Mako-Dam%(A), Mako-Dmg/Rchg(21), T'Death-Dam%(23), Mako-Acc/Dmg(23), Mako-Acc/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25)
    Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(15), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29)
    Level 10: Combat Jumping -- ULeap-Stlth(A)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(31), Range-I(31)
    Level 14: Super Jump -- Jump-I(A), Jump-I(15)
    Level 16: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(34)
    Level 18: Impale -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(34), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(36), ImpSwft-Dam%(36), Thundr-Acc/Dmg(36)
    Level 20: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(39)
    Level 22: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(40)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
    Level 26: Super Speed -- Run-I(A), Run-I(40)
    Level 28: Stealth -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(48)
    Level 30: Hurdle -- Jump-I(A)
    Level 32: Health -- Heal-I(A)
    Level 35: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), P'Shift-End%(45)
    Level 38: Invisibility -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(48)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(46), Thundr-Acc/Dmg(46), ExStrk-Dam%(46)
    Level 44: Fast Healing -- Heal-I(A)
    Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination



    Code:
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  13. Couple of things before you see the build. I don't have wads of cash, that is why there are no purple or PvP IO procs. I had the Leadership pool with SoW on one build, but saw Assault was only increasing my damage a couple points, which will get DR'ed down, so I switched to Fitness. Any opinions or improvements will be appreciated.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fitness
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Barb Swipe -- T'Death-Dam%(A), Mako-Dam%(3), ImpSwft-Dam%(3), C'ngImp-Acc/Dmg(5), Mako-Acc/Dmg(5), F'dSmite-Acc/Dmg(7)
    Level 1: Hide -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def(11), Krma-ResKB(13)
    Level 2: High Pain Tolerance -- Heal-I(A), Heal-I(11), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam(15), TtmC'tng-ResDam/Rchg(15)
    Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21)
    Level 6: Assassin's Impaler -- Mako-Dam%(A), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(25), C'ngImp-Acc/Dmg(25)
    Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(29), AdjTgt-Rchg(31)
    Level 10: Combat Jumping -- ULeap-Stlth(A), Jump-I(48)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(31), Range-I(31)
    Level 14: Super Jump -- Jump-I(A), Jump-I(48)
    Level 16: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(34)
    Level 18: Impale -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(34), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Acc/Dmg/Rchg(36)
    Level 20: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(39)
    Level 22: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(40)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 26: Super Speed -- Run-I(A), Run-I(40)
    Level 28: Stealth -- EndRdx-I(A), EndRdx-I(42)
    Level 30: Hurdle -- Jump-I(A), Jump-I(48)
    Level 32: Health -- Heal-I(A)
    Level 35: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), P'Shift-End%(45)
    Level 38: Invisibility -- Krma-ResKB(A)
    Level 41: Dark Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
    Level 44: Fast Healing -- Heal-I(A)
    Level 47: Shadow Meld -- RechRdx-I(A), RechRdx-I(50), DefBuff-I(50)
    Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination



    Code:
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  14. Swansu

    PvE Bane Build

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: Bash -- Empty(A)
    Level 1: Bane Spider Armor Upgrade -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(23)
    Level 2: Wolf Spider Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(23)
    Level 4: Combat Training: Defensive -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-EndRdx/Rchg(11), S'dpty-Def(13), S'dpty-Def/EndRdx/Rchg(13)
    Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(17)
    Level 8: Combat Jumping -- Krma-ResKB(A)
    Level 10: Tactical Training: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(19), S'dpty-EndRdx(19), S'dpty-Def/EndRdx/Rchg(21), S'dpty-Def(21)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Shatter -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), ExStrk-Dam%(29)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
    Level 22: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(34)
    Level 24: Cloaking Device -- DefBuff-I(A), DefBuff-I(36)
    Level 26: Placate -- RechRdx-I(A), RechRdx-I(37)
    Level 28: Mental Training -- Run-I(A)
    Level 30: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
    Level 32: Crowd Control -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg(36), M'Strk-Dmg/Rchg(37), M'Strk-Dmg/EndRdx(37), RechRdx-I(40)
    Level 35: Poisonous Ray -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg(40), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Dmg/Rchg(50)
    Level 38: Surveillance -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(39), ExVuln-DefDeb/Rchg/EndRdx(39), Acc-I(39), RechRdx-I(40)
    Level 41: Kick -- Empty(A)
    Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(46)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50)
    Level 49: Tactical Training: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------



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  15. Swansu

    why no psy ?

    Because it's to sexy for us.

    Real answer is because they haven't gotten to it yet.
  16. Swansu

    PvE Bane Build

    I was thinking that Mid's surpressed it anyway. Because I went ingame to where I only have an End redux in it, & it's giving me 7.5% defense when unsurpressed. Anyway, here is my updated build.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: Bash
    • (A) Empty
    Level 1: Bane Spider Armor Upgrade
    • (A) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Recharge
    • (3) Titanium Coating - Endurance/Recharge
    • (5) Titanium Coating - Resistance/Endurance/Recharge
    • (5) Titanium Coating - Resistance
    • (23) Titanium Coating - Endurance
    Level 2: Wolf Spider Armor
    • (A) Titanium Coating - Resistance/Endurance
    • (7) Titanium Coating - Resistance/Recharge
    • (7) Titanium Coating - Endurance/Recharge
    • (9) Titanium Coating - Resistance/Endurance/Recharge
    • (9) Titanium Coating - Resistance
    • (23) Titanium Coating - Endurance
    Level 4: Combat Training: Defensive
    • (A) Serendipity - Defense/Endurance
    • (11) Serendipity - Defense/Recharge
    • (11) Serendipity - Endurance/Recharge
    • (13) Serendipity - Defense
    • (13) Serendipity - Defense/Endurance/Recharge
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (15) Adjusted Targeting - To Hit Buff/Recharge
    • (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (17) Adjusted Targeting - Endurance/Recharge
    • (17) Adjusted Targeting - Recharge
    Level 8: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 10: Tactical Training: Maneuvers
    • (A) Serendipity - Defense/Endurance
    • (19) Serendipity - Defense/Recharge
    • (19) Serendipity - Endurance
    • (21) Serendipity - Defense/Endurance/Recharge
    • (21) Serendipity - Defense
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Super Jump
    • (A) Empty
    Level 16: Health
    • (A) Healing IO
    Level 18: Shatter
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Endurance
    • (27) Crushing Impact - Damage/Endurance
    • (27) Crushing Impact - Damage/Recharge
    • (29) Explosive Strike - Chance for Smashing Damage
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Accuracy/Recharge
    • (31) Performance Shifter - Accuracy/Recharge
    • (31) Performance Shifter - EndMod/Accuracy
    • (33) Performance Shifter - Chance for +End
    Level 22: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Recharge Reduction IO
    Level 24: Cloaking Device
    • (A) Defense Buff IO
    • (36) Defense Buff IO
    Level 26: Placate
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 28: Mental Training
    • (A) Run Speed IO
    Level 30: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Crowd Control
    • (A) Multi Strike - Accuracy/Damage/Endurance
    • (36) Multi Strike - Damage/Endurance/Recharge
    • (36) Cleaving Blow - Accuracy/Recharge
    • (37) Multi Strike - Damage/Recharge
    • (37) Scirocco's Dervish - Damage/Recharge
    • (40) Cleaving Blow - Damage/Endurance
    Level 35: Poisonous Ray
    • (A) Devastation - Damage/Recharge
    • (40) Devastation - Damage/Endurance
    • (42) Devastation - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Recharge
    Level 38: Surveillance
    • (A) Shield Breaker - Defense Debuff
    • (39) Shield Breaker - Accuracy/Recharge
    • (39) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (39) Shield Breaker - Accuracy/Defense Debuff
    • (40) Shield Breaker - Accuracy/Endurance/Recharge
    • (42) Shield Breaker - Chance for Lethal Damage
    Level 41: Kick
    • (A) Empty
    Level 44: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (45) Impervium Armor - Resistance/Recharge
    • (45) Impervium Armor - Resistance/Endurance/Recharge
    • (46) Titanium Coating - Resistance
    • (46) Steadfast Protection - Knockback Protection
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 47: Weave
    • (A) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance
    • (48) Red Fortune - Defense
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 49: Tactical Training: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    ------------



    Code:
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  17. Swansu

    PvE Bane Build

    Couple of statements before I post the build.
    Each position of defense is 50%+ since Banes don't get any Defense Debuff Resistance, so I can have a little breathing room when defense debuffs get thrown around.
    Wanted to keep this on the somewhat cheap end, since I don't have a bunch of funds redside. Which is why the recharge bonuses aren't that spectacular. If you can find a way to improve the recharge while not taking away to much Defense, please post it. =D



    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: Bash -- Empty(A)
    Level 1: Bane Spider Armor Upgrade -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(23)
    Level 2: Wolf Spider Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(23)
    Level 4: Combat Training: Defensive -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-EndRdx/Rchg(11), S'dpty-Def(13), S'dpty-Def/EndRdx/Rchg(13)
    Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(17)
    Level 8: Combat Jumping -- Krma-ResKB(A)
    Level 10: Tactical Training: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(19), S'dpty-EndRdx(19), S'dpty-Def/EndRdx/Rchg(21), S'dpty-Def(21)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Health -- Empty(A)
    Level 18: Shatter -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), Mako-Dam%(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(29)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
    Level 22: Pulverize -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(34), Mako-Dam%(34)
    Level 24: Cloaking Device -- DefBuff-I(A), DefBuff-I(36)
    Level 26: Placate -- RechRdx-I(A), RechRdx-I(37)
    Level 28: Mental Training -- Run-I(A)
    Level 30: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
    Level 32: Crowd Control -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(36), C'ngBlow-Acc/Rchg(36), M'Strk-Dmg/Rchg(37), Sciroc-Dmg/Rchg(37), C'ngBlow-Dmg/EndRdx(40)
    Level 35: Poisonous Ray -- Dev'n-Dmg/Rchg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
    Level 38: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(39), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(42)
    Level 41: Kick -- Empty(A)
    Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(46)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50)
    Level 49: Tactical Training: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------


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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  18. I love my Mind/Therm. Just putting that out there.
  19. I've been playing along side Rakin & I must say, his build is pretty badass. a little expensive for me taste, but pretty good none the less lol. I put used Oblit in my FSC as well for the exact reason someone stated earlier. If im going to be spamming it alot, im usually going to be on a team with a Kin or someone to help manage end. But on the Cim wall, By the time i've gathered the mob close together, Build Up & Shield Charge are back up, so that kinda helps there. I haven't gotten the Miracle yet, or the 3 LotG so the build is still end heavy, solo'd a Pylon last night & ran dry near the end.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
    Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), S'fstPrt-ResDam/Def+(48)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
    Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
    Level 12: Hurdle -- Empty(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(39)
    Level 16: Health -- Mrcl-Rcvry+(A)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(29)
    Level 22: Active Defense -- RechRdx-I(A)
    Level 24: Aid Other -- Empty(A)
    Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(37)
    Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(29), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-KB%(40)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(37), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Acc/EndRdx/Rchg(40)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
    Level 38: Weave -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/EndRdx(42), RedFtn-Def(42), RedFtn-EndRdx(43)
    Level 41: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 44: Aid Self -- Numna-Heal/Rchg(A), Dct'dW-Heal/EndRdx(45), Mrcl-Heal/Rchg(45), IntRdx-I(45), IntRdx-I(46), Mrcl-Heal/EndRdx(46)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  20. Just curious, but is the Shield Drone Pet, that grants +def, +recov, considered a temp power? I mean because it is on my character permanetly, but I can see it being iffy.
  21. This is the build I will be going with on my Fire/SD, no purps &amp; got 53% recharge. Does use 3 LotGs though &amp; 2 Oblit sets. Wouldn't call it cheap, but not exactly expensive either. Doesn't have Hasten, but grapped Tough/Weave &amp; Aid Self.
    So im pretty sure it can run the Incin&gt;GFS&gt;Cremate&gt;FS chain.
    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  22. Aww, when I can finally get ingame, it gets unpublished &gt;.&lt;