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Posts
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Joined
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And sold to Zenlon. Thanks for such a smooth transaction.
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I have an extra Rula-Shin Costume code that I have decided to sell. Asking for 2.5b. Get in touch either here or in-game @Straenge
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It's interesting though how many looked down on my playing my first WS as a non-kheldian. Basically, I played the powerset as a nightmare/dream based magical power that was given to the character by Morpheus as a gift.
Not enjoying the powerset as much as I thought, I scrapped that idea until I recently started another, this time keeping to the Lore to some degree. I decided that while I am using Kheldian energy, the character itself is not a true Kheldian, having accidentally fully consumed both Kheldian and host's lifeforce to save his own life which the final result being a Nictus-infused Dhampyr (yea, I know but I don't play him like your typical emo vamp). For myself, I don't have a problem with anyone playing what they love. It's usually the one's that play their characters as god-like immortals that I have an issue with but I suppose that's just personal preference. -
Ok, this is just getting beyond idiocy at this point so I will finalize my objections with this... Those that prefer light-hearted/casual RP will NOT CARE whether or not you agree with anything they say or do. It's apparent to anyone with a brain. If you don't like/agree with their style of character or RP, then ignore them. It's as simple as that..
If people need help when it comes to RP and character development and propiety, then they will find it elsewhere.. hell anywhere, then this thread at the moment. -
I am not going to disagree/agree with every point but I would like to state a few things..
First, names/bios mean more to me then others, I suppose. Yes, this will sound condescending but I never pretended not to be slightly pretenious but the fact is if your name sounds like the handle from the diseased mind of some random idiot, troll or an inner city English teacher, then chances are, they are probably not worth speaking to, let alone Roleplaying with. However, just because their character doesn't mention Lore/canon context does NOT mean anything. What matters is the impression of the bio itself. Of course, everyone has their own opinion on this matter but, I do think that the whole "ignore non-Lore characters" is going a bit far. Granted, I did play WoD for a time, not within COH and possibly RP'ing with a WoD character may not be the end of the world.
Typically, in RPG settings, one creates a character based on the world they are playing in through their own viewpoint, perception and idealized conception via a set of certain rules usually made by a storyteller within a certain canon and lore. However, seeing how most MMO's run as open as possible while having their own subjective canon, within COH, there are still no real "storytellers/dungeonmasters/ect." outside closed RP groups. Because of this, you have a variety of characters that are either so far off the lore that it would be veritably impossible to include them within the canon or those individuals that not only use the lore but, in some cases, abuse it by making their characters as important as possible, at least in their own eyes. Then you have everything in between but it doesn't matter because there are no real rules, only other players, their perceptions and their own characters in an open setting where almost anything goes. Like it or not, that's how it is and how it always will be.
Now this is my viewpoint and nothing more. You can disagree but, perception is as perception sees and when it comes to RP, within an MMO like City of Heroes, you are going to get all types, both facetious and serious, from slightly insane introverts whose only socialized outlet is trolling through their characters to shy yet oddly extroverted individuals who you see skirting the edges of RP but rarely speaking aloud. So it doesn't matter what anyone really says as far as right and wrong. And because of this, when you list a set of "standards" or tips in regards to RP, I think far too many here wish to play the "dungeonmaster" roll far too often instead of a fellow character.. but again, that's just my viewpoint.
I do have a tip or two though, not just for Lore/non-lore/ect. characters but for anyone. When it comes to COH and how their world is setup, my characters, while tending to be darker, are also a bit more realistic or grittier then your typical stars and spandex masked hero. Because of this and because I tend to write actual dialogue rather then just randomly conversate with characters, I have always viewed Roleplaying as an on-going book. Each character interaction a chapter. To keep my perspective, I don't make my own character or theirs the protaganist/antagonist but more of sidenoted characters. This way, it keeps a certain balance and prevents the dialogue from being "dummed" down, so to speak.
Another tip I have has nothing to do with the Lore itself but a way to view not only Paragon City but also players and their characters and how to keep perspective in a world where Angels, Demons and Things Unnamed walk next to a Descendant of King Arthur, a Dr. Who Knockoff and Super-Generic Man. There is a series of books written by Simon Green who, while his writing is a bit simplistic, actually does a fairly decent job in plot devices. The setting is called the Nightside and when I first stepped into Paragon, I couldn't help but notice certain similarities..
Quote:Excerpt from Wikipedia:
The series itself takes place in a fictional inner city area of London known as the Nightside. The Nightside experiences perpetual night ("it's always 3am"). The Nightside itself is contained within London, yet is significantly larger than London itself. The Nightside as "a place where dreams come true and nightmares come alive. Where one can buy anything, often at the price of your soul... or someone else's. Where the music never stops and the fun never ends". Numerous seemingly impossible services or goods are available such as albums from alternative time-lines (e.g. a live Mama Cass concert from 2003), a business where customers pay to be possessed for a brief period of time "just for the kick of it," and a drug called Revert which causes users to temporarily devolve into a biological ancestor (e.g. a Neanderthal).
A recurring feature in the Nightside is the appearance of "timeslips", locations where the Nightside collides with another part of space and/or time, and sometimes with a completely separate, alternate timeline as well. A number of characters identified within the series are "refugees" displaced by timeslips. The appearance of timeslips is generally, though not always, unpredictable and unplanned.
I am sure you can see certain similar qualities which is why I mentioned it. For myself at least, I see Paragon City as a Nightside of sorts which gives valid explanations for the variety of characters that interact seemlessly and I think if more players viewed it in this way, rather than restricting their viewpoints to the point of ostracizing themselves, I feel more players would enjoy Roleplaying outside their groups. -
Quote:Just FYI, there are no other pets that have a separate spawning power other then Thugs and Demons. Burnout does, in fact, work with Hell on Earth and using it on two Demons will allow them to both spawn multiple Hellfire spawns. However, I still didn't bother even taking Burnout on my Demon/Traps as it just wasn't worth losing my defense. But, thematically or just as a party trick, it is rather funny seeing 30 little hellfires running around.
Almost all other non-MM Pets were flagged to not duplicate but instead to replace a long time ago. Gang War never was presumably because they forgot to or they thought no one would ever have enough Recharge to even attempt it.
To be honest, true or not, I can forsee the devs possibly changing Gangwar so it would re-spawn. It may not be game-breaking but I think it is was overlooked initially. I hope it isn't as I think it works well in various situations. Even with vast amounts of global recharge and hasten, nobody could spawn even close to 3 and as long as it stays that way, I think it will stay as is. -
This should be fun and I guess I am going to have to put down the 5 greatest live acts that I will probably never see live in my lifetime, unfortunately. But hearing their live albums is the next best thing.
1. Tom Waits - Rain Dogs (Live)
2. Nick Cave and the Bad Seeds - The Mercy Seat (Live 2001)
3. And One - Technoman (Live)
4. Leonard Cohen - I'm Your Man (Live)
5. Peter Murphy - Cuts you up (Live) -
While I don't think things have degraded that much in the community, I do believe, at least in areas like Atlas, it has to a point. Where as before, one could and still can meet new and interesting people under Atlas and most of them be at least moderately fun, mature and overall good people, there is still an element now that is just far too Trollish. Of course it's been there all along but I feel it's grown quite a bit more in the past few months/year. I don't forsee it being bad enough to move to Exalted which, at this point, it seems most are just using it to move their lvl 50's they don't play much anymore to retire.
Aside from that, nothing has changed much. Softcap or otherwise. Some of the new powersets are quite fun and the new beginners sewer trial make's it much easier to find a team and level early if you so choose. However, if you are interested in Lore/Content/Story, I do recommend trying a few of the new beginning story arcs from the new beginning contacts. They are quite fun.
Welcome back, by the way -
Unfortunately, I have to agree with others here stating the intent, while good, may be misconstrued. I believe that, on the forums at least from what I have seen, you are basically "preaching to the choir" at this point in regards to style and the "how to.." point.
However, if it's going to continue as far as given ideas on background proliferations/creations, then I think everyone can benefit to a point..
Quote:The fact that I see this more often now is what has pretty much stopped me from actively seeking RP outside random encounters. Even just 2 years ago, you would see various parts of this both in peoples background and in their RP but it seems to be even worse now. Just a few nights ago, I overheard a conversation along the lines of some random robot casually explaining how they had just finished eating Pluto and I died a little inside.I try not to let other players bother me, but it's usually when they kludge propriety stuff into the game, "Don't break THE MASQUERADE, man--we can't let the KINE know that we SPARKLE! Quick, send the DEATHDEALERS!" Or, closer to home and my original comment, kludge City stuff together. That's somehow even more painful to witness. "After the Rikti DEVASTATED THE GALAXY, I came to earth with the KHELDIANS, except I'm not a KHELDIAN, my squid form is my CHERUBIM form and my lobster form is my SERAPHIM form. Also, Miss Liberty is my girlfriend and they named STEEL CANYON after me. Don't laugh, I could DESTROY THE PLANET in a heartbeat, I've done it before!"
Really, as far as the "Cat-girl"/anthropomorphic character is concerned, I think it depends on each individual. I do understand the focus on wishing to help those individuals and I have seen some at least fairly decent anthropomorphic animal aliens but the ones that play like incessant idiots will continue to do so no matter what is written here or what anyone else's opinion is. -
Quote:I am considering starting something along these lines in Virtue. Mostly, it was going to be a meeting of the masterminds hero-side to help new MM's with tactics, binds, ect. There are still many new MM's who don't even know how to set advanced pet controls, let alone understand BG Mode and simple binds and macros. I did see a bit of interest from random players but wasn't sure if I would be the best one to go about it since, even though I do have several MM's, I only have one that is even close to 50.Any of this running on Virtue? I have a level 30 bots/traps that would love seeing some of this
Still, if I can drum up enough interest, we could do a meetup and then a random TF every week or so. Maybe even turning the TF into a tactics exercise by just letting on MM solo a group while the rest watch to see the various options in control.
I was even considering making an MM 101 and MM Advanced Training arc in AE but, again, not sure if there is enough interest. -
Quote:Have you thought about macro'ing instead of using binds, and then binding to the macros themselves? That might fix the Mac Numpad issue.Man I feel odd.
I use the numkey pad binds. But on a Mac machine they get a bit screwy in the sense the numpad messses up and regardless of what I try all the pets move and all attack. I found a way to fix it but to me be honest I either use all attack the center of a group or I use provoke.
Either way I had had no issues. Robot Traps, Pain Demon, Dark Thug. The only mastermind I run differently is my single pet mastermind DS Traps which I run always aggressive because putting 1 pet in bodyguard mode is instant death for it.
Unless someone proves otherwise this stuff is all preference.
I can understand how your single pet DS would have survival issue in BG mode. But as far as multi-pet/various binds, your right, it just really depends on preference and what you are built to accommodate.
And Granite, try this, just change the key and the name of the bruiser.
/bind Numpad3 "petcom_name Bruiser Goto Aggressive" -
This was greatly beneficial to me when I was just looking into the whole mastermind concept but I also like to add that I think it really depends on the type of pet you have. For instance, I wouldn't and don't have the same controls for my Bots/ as I do my Demons/ including the various BG combinations just simply due to the way they play.
I believe every MM should either spend time really getting to know the main controls but also learn how to adapt quickly to changing circumstances.. The way I play on a team, for instance, is not necessarily how others would but it also depends on what you want out of your men whether they be cannon fodder or flankers while you take the brunt of attacks.
Personally, I prefer some attacks on an MM which most seem to be against. However, I find it much easier for me to pull aggro while slipping half my pets into BG mode, a couple staying in aggressive while another stays in BG mode and attacks my targets. When I first started my initial binds, I had every single pet on it's own bind with several variations in groups. However, I found myself typically following this course..
2 Tier 1 - Bodyguard attack
1 Tier 1 - Aggressive follow
1 tier 2- Bodyguard attack
1 Tier 2 Aggressive attack
1 Tier 3 Aggressive attack
3 Tier 1 - Bodyguard follow
2 Tier 2 - Bodyguard Attack
1 Tier 3 - Aggressive Attack
Switching back and forth between those two or all attack aggressive, all BG mode follow and all BG mode attack and Follow Passives are the only 6 binds I need now for almost all of my MM's. I use the GoTo only if I want to pull a group with one of my Tier 1's or GoTo Aggressive Attack for my Tier 3 but those are rarely used only in selective circumstances and probably will just take them off.
But, most importantly, I am still learning and adapting to various circumstances/mob types and I think that's the most important thing any MM can learn or teach himself. Yes, you can bind every single pet you have but the fact is, situations change and you have to adapt to it quickly.
I have often thought about getting groups of new MM's together and run AE training missions and show how to bind, how to handle various groups, especially those with alot of AOE and other tidbits for new or old MM's.. Almost like an MM Seminar, if you like. I do, ever so often, new MM training and how to use various controls and binds to maximize their pets efficiency, but many just don't care enough to bother. However, I do think there are those that do and would like to know not just what or how I do but many of us. Maybe some of the more experienced MM's could start something along those lines. Could even do an all MM TF as a training exercise instead of just buzzing through the missions, stopping to explain how/why you do individual settings. -
Well for starters, I made a firework show using macros for the Toy King and his bots. As far as I know, you can't use /binds for pet emotes after a certain nerf.. You can /bind macros buttons though so, like me, you can make a seperate macro tray.
now, for my macros, I used their names which I grouped together accordingly.. Tier 1 all have S's in their names, Tier 2 all have "Lord" and Tier 3 has its own name so you can just work with that. So for instance,
/macro FW1 "petsayname S <em fireworkbloom>"
/macro FW2 "Petsayname Lord <em fireworkrocket>"
/macro FW3 "petsayname Prince <em fireworksparkle>"
and then you can do something like
/macro MF1 "petsayall <em firworkbloom>"
/macro MF2 "petsayall <em fireworkrocket>"
ect.
Now, you can mix them as well
/macro FWF "petsayname S <em fireworkbloom>$$petsayname Lord <em fireworksparkle>$$petsayname Prince <em fireworkrocket>"
Hope that helps a bit..
Now, for your issue Snilloc, you can do a similar macro for your demons.. I have the same issue as you so I made a specific macro for it that is definitely needed for EVERY demon MM. I was trying to find just the right emote that will keep them shut up but also make them look natural when I discovered this handy one.
/macro Silence "petsayall <em ledgesit>"
/macro Silence2 "petsayall <em ledgesit>$$local Silence!"
The first one will just silence them if you don't want to say anything to them and the second is like telling them to be quiet locally. It's interesting the way ledgesit behaves for them and not sure if it works on any other MM pet. They basically stand still and sway just like normal but no growling or yelling or anything until they are moved or move.
Incidentally, for your information, demons are the only MM pets that you can NOT use the firework emotes with.. a shame really.. -
Well, I for one can't wait for this particular contest. In the meantime, it does remind me of a little song I know...
http://www.youtube.com/watch?v=3tTHn2tHhcI -
How about a show named something like "Underground Icon" with music by cult iconic singers like Tom Waits, Nick Cave, Shane MacGowan, Leonard Cohen, ect. Basically, something that will introduce great non-mainstream and "underground" singers to a new audience.
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How about a High Fidelity tribute Top 5 Songs etc. Every week, you could do a different top 5 songs.
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I just rolled one as well because I have been on an MM kick lately. I have had this character around for awhile that had Thugs/Thermal but just wasn't as much fun for me as my /traps MM's. I decided to re-roll him into a Thugs/Time and rather enjoying it. Like you, I do take at least one personal attack, usually the cone attack but other then that, I don't really have any builds as of yet. I haven't decided on defense strategy for him quite yet.
I do know this may be the only /Time character that I have where I will take every power available.. between that and Thugs, Hasten/Speed/Burnout, there really isn't much room for power or epic pools at first glance which is why I can see people skipping the attack powers. -
I appreciate the help but I think I will go with this build. Its pretty much identical with yours with a few minor differences. To be honest, I am starting to miss the heal, especially with oppressive gloom but it's not as bad as I thought and probably will be better once I am not running mainly SO's.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Mrcl-Heal/Rchg(A), Numna-Heal(13), Numna-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(50)
Level 6: Kick -- Acc-I(A)
Level 8: Enchant Demon -- EndRdx-I(A)
Level 10: Crack Whip -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(13)
Level 12: Summon Demons -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg(15), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(17), Numna-Heal/EndRdx(19), Numna-Heal(19)
Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(21), ShldBrk-Acc/Rchg(23), ShldBrk-DefDeb/EndRdx/Rchg(23), ShldBrk-Acc/EndRdx/Rchg(25), ShldBrk-%Dam(25)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(21), GftotA-Def(27), GftotA-Def/EndRdx(27)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 20: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(33), Zinger-Dam%(33)
Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(36)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Dmg(39)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- Aegis-Psi/Status(A)
Level 38: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 41: Oppressive Gloom -- Amaze-Acc/Stun/Rchg(A), Amaze-EndRdx/Stun(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 47: Hell on Earth -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(48), EdctM'r-PetDef(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 50: Musculature Radial Paragon
Level 50: Barrier Partial Core Invocation
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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I agree. Great information there. I think you should also maybe go over the pros and cons of various pool options depending on style of play. I do rather like your information on tactics but you may want to mention they might vary slightly, depending on your Primary Pet types. I also like your explanations on pet commands and the macros. You might want to put some examples up of /binds or /macros but I think most of the people that would read it already have a base knowledge of them. Great work, Dechs.
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Quote:Ok, this confused me a little.. Positional beats Typed but I would rather have Typed? Just making sure I understood that right. Melee/Range/AOE seems to be fine on your build, I see how you were going for those numbers more but with my additions, it lowered the S/L def and melee only slightly.
Positional Defense beats out Typed Defense so if your capped in Ranged, AOE and Melee its a moot point what your numbers are in energy or S / L.
You would rather be capped for Typed because Typed Defense is like one stop shopping. It protects you regardless of the incoming damage that is coming in against you.
I suppose the biggest issue I have is Medicine vs. Hasten and Endurance issues. If we could have 5 pool powers instead of capped at 4, it would be fine but as it is, I was on the fence about provoke, let alone dropping medicine. Just feels wrong not having my own heal for them. Is that an issue for you besides endurance?
At the moment, he is at 41 and do have some of the slots filled (full set of shield breaker, an LOTG Recharge, ect.) and I can handle 2/3 but haven't really pushed him alot lately. I have been usually dropping seekers, poison gas and trip mine if I can while keeping them all on bg mode. As much as others hate it, I rather like Crack Whip and would really hate to get rid of it, even only partially slotted, I do find that it is needed.
My only other issue, again, is endurance. I have never run a toon with that many toggles without some endurance conserving or endurance pulling power. Now granted, MM's don't generally need to be constantly using attacks but I have gotten a bit used to it. I wouldn't mind adding a bit more somewhere.
I really appreciate the help btw.. im new to provoke so I will try it out along with Soul. Maybe with this build, it will work better.
(edit: so I was able to squeeze out a bit more and rather liking the overall numbers with this build. only .2% away from melee soft cap and my end isn't suffering as much with a better balance between recov/regen for me. The only thing I am unsure about is, again, lack of a self or pet heal outside the Tier 2's)
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (11) Enfeebled Operation - Accuracy/Immobilize
- (A) Ragnarok - Chance for Knockdown
- (A) Doctored Wounds - Heal/Recharge
- (13) Miracle - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (A) Edict of the Master - Defense Bonus
- (15) Sovereign Right - Resistance Bonus
- (17) Impervium Armor - Resistance
- (17) Impervium Armor - Resistance/Endurance
- (19) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (A) Shield Breaker - Defense Debuff
- (21) Shield Breaker - Accuracy/Defense Debuff
- (23) Shield Breaker - Accuracy/Recharge
- (23) Shield Breaker - Defense Debuff/Endurance/Recharge
- (25) Shield Breaker - Accuracy/Endurance/Recharge
- (25) Shield Breaker - Chance for Lethal Damage
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Perfect Zinger - Taunt
- (31) Perfect Zinger - Taunt/Recharge
- (31) Perfect Zinger - Taunt/Recharge/Range
- (31) Perfect Zinger - Accuracy/Recharge
- (33) Perfect Zinger - Taunt/Range
- (33) Perfect Zinger - Chance for Psi Damage
- (A) Lockdown - Accuracy/Hold
- (33) Lockdown - Accuracy/Recharge
- (34) Lockdown - Recharge/Hold
- (34) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold
- (36) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Endurance
- (39) Blood Mandate - Accuracy/Damage/Endurance
- (39) Blood Mandate - Accuracy
- (39) Blood Mandate - Damage
- (A) Stupefy - Accuracy/Recharge
- (40) Stupefy - Endurance/Stun
- (40) Stupefy - Accuracy/Endurance
- (40) Stupefy - Stun/Range
- (42) Stupefy - Accuracy/Stun/Recharge
- (42) Stupefy - Chance of Knockback
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Resist Damage IO
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (45) Absolute Amazement - Endurance/Stun
- (A) Steadfast Protection - Resistance/+Def 3%
- (46) Aegis - Resistance/Endurance
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (46) Endurance Modification IO
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 5% Defense
- 14.88% Defense(Smashing)
- 14.88% Defense(Lethal)
- 14.25% Defense(Fire)
- 14.25% Defense(Cold)
- 11.44% Defense(Energy)
- 11.44% Defense(Negative)
- 3% Defense(Psionic)
- 18.31% Defense(Melee)
- 19.88% Defense(Ranged)
- 19.88% Defense(AoE)
- 3% Enhancement(Immobilize)
- 20% Enhancement(Accuracy)
- 48.75% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 3% Enhancement(Stun)
- 10% FlySpeed
- 48.19 HP (6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 7.2%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 10.5%
- MezResist(Terrorized) 7.75%
- 19.5% (0.33 End/sec) Recovery
- 64% (2.14 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 20% Resistance(Fire)
- 20% Resistance(Cold)
- 20% Resistance(Energy)
- 21.88% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 10% RunSpeed
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Sorry for the delay reply, I have been kind of fighting with myself on some changes.. To be honest, I hadn't realized how expensive that Gladiator 3%Def was exactly. Now I can/could get it eventually but it would take me awhile. I do have around 1bill inf but thats taken me awhile to get that much together.
I see how/why you did the build the way you did but a few things kind of bugged me. First, I would prefer Mu mastery on this or even Scorpion if needed but you went with Soul. Wouldn't Mu's shield be better since you also get the Energy resist which is much much more common in game then either negative or toxic? I am not big fan of Oppressive Gloom. I know some love it but I had it on my first 50 and MM's don't have much HP anyway. I may try it again though.
Now, since I don't need a travel power since I do fine without it on all of my toons anyway and the recharge is pretty high, wouldn't I benefit more taking out Speed and putting in Medicine? That way, for thost times I do need (especially if I have Oppressive Gloom) I have both a self heal and something to heal demons? Not only that but Hasten would greatly increase using up stamina since, it looks like you sacrified recovery for more regen. Looks like I would have to pop alot of blues.
Now, since I cant afford the Glad at the moment, and go with most of your build with a bit of a touch up, I have this.. I could drop some range for more S/L possibly but wanted to show this.. I lose S/L softcap but get back some toys that I have gotten used to using.. I know they say *don't take attacks* but I have to have at least one.. I feel naked without it.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(19), BldM'dt-Dmg(25)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(11)
Level 6: Boxing -- Acc-I(A)
Level 8: Crack Whip -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(27)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx/Rchg(45)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 24: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 26: Enchant Demon -- EndRdx-I(A)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Summon Demons -- EdctM'r-PetDef(A), SvgnRt-PetResDam(37), ResDam-I(39), ResDam-I(39), Heal-I(39), Heal-I(40)
Level 32: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Abyssal Empowerment -- EndRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A)
Level 44: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(45)
Level 47: Hell on Earth -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(50), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
Level 49: Aid Other -- Mrcl-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;668;1336;HEX;| |78DA6593DB4F135110C6777B010B45B642E55A691104A12C10353E9A284A4C58430| |2FA4A36B0C026655B7B49C41BA0FE010A1A63BC3E787DF1C9C457FF1113F5CD0BE0| |0BDEB50EFB7DD8C6DDB4FD75BF333367CE9C19E3CC50F8F9F0D22145D58EA4CC5C6| |EC23073792B3B673B5341C39CB127FD8A3C95F24D945626C60A737369471FB2E497| |2FB633132DB3385C989ED6C7B366261739EECC5A59CBC9EB5B7F6A46D3E9947ECC9| |E99CD8B57ADFB366299535636376B6722EEBB613A76A69032F376DA81BD614DD993| |B663B51ECDD8937A7932E9428A69CF374AA29DF2BDA5297C8A41E5836030A06CFF4| |87E0277AC926B60E33A381F28F3BDAABA9A6F99BC060656C81B60C575F0ACF8AAF0| |55D4833E573B279A1F9ADF6FD07E1CDC362CEC0A285563A02A950ED23FD88C7CEE6| |8B800D1D4CA97D09A5F80E7257688B98654D92526B17C60D84F06C0BE2059014624| |68B59B6CD1571D453ECDF5605C03FD6253031BB5A64175FD9271F082EC5D4BFFDA2| |8F2D7EA490DAC13FF086C829187A847D72370EF63F209F914EC79065E94F8753C5B| |DD06B4FA2FE45770E737F23BD8F8030CC8BE51E61DE599FAB7CE286B0D8CDBE070C| |F34990193A7C1FE2C99036FCB5D34F17E9A12B88305C9B385F15A16509BD6457209| |DC7589BC4C5E01EF4ABC187D63EF15B7661D1B88BB27F91F3BC02EF2BEF8B6D1B78| |D3D1C67AFC7D9EB09F67A82BD9E608F2F4ACEEDF46DFF89B3EDFE45FE26FF801D45| |72B38B850F34CCD8660D3A598357B2D48D7A2BDD0750E7CF6145E965DFF69E605D0| |DF09EC4D03913FA3B9F5B8BC1D7E41BF22D1893FB1AE07E039C97D6D28CCA471E65| |C4A38C96CFA2AB18259B6248FB3795C5D52AB154CB2DD73CCA7A4951D5539CDE933| |C6969CDA7DE64972F837D2BE08027BF1E8F32E851F67B947D1EE52F7FCDF8B9| |-------------------------------------------------------------------|
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Quote:With the german shephard noncombat pet, and rumors of a wolf transformation travel power, I think it's time to get hopeful for an animal summoning set.
At best we get awesomesauce on a stick.
At worst our dreams are horribly crushed.
I think if we do get another MM set, it would be this, mostly.
1. They are releasing animal non-combat pets
2. They released an animal tranformation travel power
3. Staff fighting would be the only real weapon that perfectly coincides with an Animal MM for Druids, Indians, Tribesman, ect. -
It's also possible that there is an animal pet MM primary in the works. Imagine you as a player being a coyote and running in the streets with 6 other animals. Concept wise could be wide open for druids, shape-shifting indians, ect.
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Well, since I didn't get a response before, I thought I would post an updated build. The same questions apply though, if anyone can answer as far as adding a heal and resist, possibly hamis, in the Tier 2 demons. I also decided to drop hasten and pick up provoke. This may change but going to give it a go anyway. I pushed my def a bit up a bit further and the numbers look pretty good overall. My only worry is if I didn't spread things out a bit too much just for set enhancements and if I am not pushing for more damage or End recovery. I haven't decided on an Alpha yet since I haven't really looked at the newer ones available but would probably go the Agility route.
Any other advice is appreciated. I am doing pretty much the same build for bots with a minor tweak here and there.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
The Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow(A), Posi-Dam%(7), ImpSwft-Dam%(50)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(45)
Level 8: Enchant Demon -- EndRdx-I(A)
Level 10: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(21)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(17), BldM'dt-Acc/Dmg/EndRdx(17), BldM'dt-Acc(19), BldM'dt-Dmg(33)
Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(31), ShldBrk-DefDeb/EndRdx/Rchg(33), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(37)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 18: Assault -- EndRdx-I(A)
Level 20: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(23)
Level 22: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Hold(34), BasGaze-Acc/Rchg(36)
Level 24: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(34)
Level 26: Summon Demon Prince -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(27), BldM'dt-Acc/Dmg/EndRdx(27), S'bndAl-Dmg/EndRdx(29), S'bndAl-Build%(29), EdctM'r-PetDef(31)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(37), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39)
Level 30: Hell on Earth -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Trip Mine -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), GA-3defTpProc(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 44: Provoke -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rchg(45), Mocking-Taunt(46)
Level 47: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
Level 49: Detonator -- RechRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(19), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(36)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Well, like you and unlike many MM's, I also take one or two of the primary attacks. I find that sometimes, it is very much needed, especially if you don't have provoke. As for Field Mastery, I was looking at this as well and thought of a couple things. First, you are working with /Traps which is a very busy set, unlike say /Dark. With traps, your always thinking of the best placement and with personal attacks, your also doing that as well. So now we have an Epic that, while I have experience with the Defender version, doesn't seem to synergize well with /Traps due to it's KB. So let's say you have bots/traps. Bots does kb, your personal attacks do kb and any attacks you take in Field Mastery also does Kb, even slightly more. Taking all that into account, you have to consider how well does this would work with a secondary that is very positional.
Not only that, but if you team often, MM's get flack enough without the KB factor but adding to that, you may find it difficult. But overall, I think the best thing you can do is try out one or two of them on an alternate build or, there is yet another option. Go buy and make the Plasmatic Taser temporary power. It's virtually the same as Energy Torrent and you can see how well it would work without having to change your present build at all. If you are wanting more of an ST, then you can always go with Power blast as a last resort attack for an AV or EB.