Questions Concerning DS/Traps


plainguy

 

Posted

So, I have spent 2 days picking through various posts and bits here and there to finally complete my build but I have a few questions. At the moment, he is only at 21 and so far, I am rather enjoying the ride. I am rather used to /Traps and know what I like and not like but Demon Summoning is new to me.

Firstly, I realize they do jump into melee quite often and wondering if it wouldn't be beneficial to slot an extra heal in Summon Demons or if I should add any build-up procs? I have heard various back and forth and typically, I stay away from them myself in pet slots. I also normally don't add a heal in the secondary, though I did slot one in my Bots and wondered if I should just slot the same here or if the Tier 2 pets worth slotting heal at all or build up at all.

Secondly, as you can see, I did try to range defense with damage but something I am curious about, does Mids take into account the automatic Resistance buff you get from pets like the Ember Shield and Ember Shield Owner? I don't see it as a toggle on it and wondered if they included it in the Totals.

Thirdly, I have been running using Corruption but kind of want to switch it out for Crack Whip. I know the range is pretty much halved but it's a cone and more damaging and both have the same amount of -res. Since my defense and resistance is set up pretty decently, I don't think it would effect me that much but not sure in late game. Think I would benefit from it instead of Corruption?

Finally, while I am not using purples at the moment, I may in the future and still arguing with myself on a few slotting areas (caltrops, tactics, ect.) and wondered if you see anything that could be switched out for a bit more optimization. The only real concern I have is my stamina due to the toggles.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

The Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow(A), Posi-Dam%(7), ImpSwft-Dam%(50)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(45)
Level 8: Enchant Demon -- EndRdx-I(A)
Level 10: Corruption -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(33)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(17), BldM'dt-Acc/Dmg/EndRdx(17), BldM'dt-Acc(19), BldM'dt-Dmg(33)
Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(31), ShldBrk-DefDeb/EndRdx/Rchg(33), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(37)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(23)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
Level 24: Poison Trap -- Lock-Rchg/Hold(A), Lock-Acc/Hold(34), Lock-%Hold(34), Lock-Acc/Rchg(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 26: Summon Demon Prince -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(27), BldM'dt-Acc/Dmg/EndRdx(27), BldM'dt-Dmg/EndRdx(29), S'bndAl-Build%(29), EdctM'r-PetDef(31)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Hell on Earth -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-+Res(Pets)(43), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-Dmg/EndRdx(50)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 38: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), Rec'dRet-Pcptn(45), Rec'dRet-ToHit(46)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), GA-3defTpProc(46), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(50)
Level 44: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45)
Level 47: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Well, since I didn't get a response before, I thought I would post an updated build. The same questions apply though, if anyone can answer as far as adding a heal and resist, possibly hamis, in the Tier 2 demons. I also decided to drop hasten and pick up provoke. This may change but going to give it a go anyway. I pushed my def a bit up a bit further and the numbers look pretty good overall. My only worry is if I didn't spread things out a bit too much just for set enhancements and if I am not pushing for more damage or End recovery. I haven't decided on an Alpha yet since I haven't really looked at the newer ones available but would probably go the Agility route.

Any other advice is appreciated. I am doing pretty much the same build for bots with a minor tweak here and there.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

The Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow(A), Posi-Dam%(7), ImpSwft-Dam%(50)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(45)
Level 8: Enchant Demon -- EndRdx-I(A)
Level 10: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(21)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(17), BldM'dt-Acc/Dmg/EndRdx(17), BldM'dt-Acc(19), BldM'dt-Dmg(33)
Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(31), ShldBrk-DefDeb/EndRdx/Rchg(33), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-%Dam(37)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 18: Assault -- EndRdx-I(A)
Level 20: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(23)
Level 22: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Hold(34), BasGaze-Acc/Rchg(36)
Level 24: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(34)
Level 26: Summon Demon Prince -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(27), BldM'dt-Acc/Dmg/EndRdx(27), S'bndAl-Dmg/EndRdx(29), S'bndAl-Build%(29), EdctM'r-PetDef(31)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(37), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39)
Level 30: Hell on Earth -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Trip Mine -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), GA-3defTpProc(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 44: Provoke -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rchg(45), Mocking-Taunt(46)
Level 47: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
Level 49: Detonator -- RechRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(19), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(36)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Can't look at your MIDS atm..

So just going to make general comments Robot Traps in a nutshell has 2 builds with a few variances, but at the end of the day they pretty much accomplish the same things. One build is getting defense capped with the pets bubble and another is getting capped without the pet bubble.

In your instance you have not pet bubble of course so your limited to getting defense capped without the pets. I know you can get defense capped without the pets because that is what I did with my Robot Traps. The issue is I needed ( might have not needed but didn't try to be honest ) the set bonuses from the pets to obtain defense cap.

Here is a link to some resistance / Heal numbers the pets give you. The rest of the wording is related to a Demon Thermal build.

Personally if you could frankenslot the Tier 2 pets for some resistance and still be able to get defense cap without the set bonuses from that power then your ahead of the curve since your getting the max out of your pets resistance bonus and your defense capped.

http://boards.cityofheroes.com/showp...93&postcount=5


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I reworked a quick build off my build. I noticed you are slotting the PvP IO so I am assuming you can afford the 2 Billion for it, which of course makes it much easier for the build.

I think you could work hell on earth to have 2 more slots and still be capped.

If you could get 2 more slots from somewhere in the build and place blood mandate full set in hell on earth you could frankenslot the Tier 3 pet with all the procs and soulbound IOs. I leave that up to you to do though.

Either way now your defense capped and some of your resistances are in the 50s and 60s. Not bad at all along with Bodyguard mode and the AOE heal.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (19) Blood Mandate - Accuracy/Damage/Endurance
  • (19) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
Level 1: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (5) Enfeebled Operation - Immobilize/Range
  • (5) Enfeebled Operation - Accuracy/Immobilize
  • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Caltrops
  • (A) Ragnarok - Chance for Knockdown
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
  • (9) Miracle - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - Heal
Level 6: Boxing
  • (A) Accuracy IO
Level 8: Hasten
  • (A) Recharge Reduction IO
Level 10: Acid Mortar
  • (A) Shield Breaker - Defense Debuff
  • (11) Shield Breaker - Accuracy/Defense Debuff
  • (13) Shield Breaker - Accuracy/Recharge
  • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
  • (46) Shield Breaker - Chance for Lethal Damage
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 22: Weave
  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 24: Provoke
  • (A) Perfect Zinger - Taunt
  • (43) Perfect Zinger - Taunt/Recharge
  • (43) Perfect Zinger - Taunt/Recharge/Range
  • (45) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Taunt/Range
  • (48) Perfect Zinger - Chance for Psi Damage
Level 26: Enchant Demon
  • (A) Endurance Reduction IO
Level 28: Seeker Drones
  • (A) Stupefy - Accuracy/Recharge
  • (29) Stupefy - Endurance/Stun
  • (29) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
  • (31) Stupefy - Accuracy/Stun/Recharge
  • (31) Stupefy - Chance of Knockback
Level 30: Summon Demons
  • (A) Edict of the Master - Defense Bonus
  • (37) Sovereign Right - Resistance Bonus
  • (39) Resist Damage IO
  • (39) Resist Damage IO
  • (39) Healing IO
  • (40) Healing IO
Level 32: Summon Demon Prince
  • (A) Blood Mandate - Accuracy
  • (33) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Damage
Level 35: Trip Mine
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 41: Dark Embrace
  • (A) Aegis - Psionic/Status Resistance
Level 44: Oppressive Gloom
  • (A) Rope A Dope - Accuracy/Recharge
  • (45) Rope A Dope - Accuracy/Stun
Level 47: Hell on Earth
  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (50) Call to Arms - Accuracy/Recharge
  • (50) Call to Arms - Accuracy/Damage/Recharge
  • (50) Call to Arms - Endurance/Damage/Recharge
Level 49: Super Speed
  • (A) Celerity - +Stealth
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Sorry for the delay reply, I have been kind of fighting with myself on some changes.. To be honest, I hadn't realized how expensive that Gladiator 3%Def was exactly. Now I can/could get it eventually but it would take me awhile. I do have around 1bill inf but thats taken me awhile to get that much together.

I see how/why you did the build the way you did but a few things kind of bugged me. First, I would prefer Mu mastery on this or even Scorpion if needed but you went with Soul. Wouldn't Mu's shield be better since you also get the Energy resist which is much much more common in game then either negative or toxic? I am not big fan of Oppressive Gloom. I know some love it but I had it on my first 50 and MM's don't have much HP anyway. I may try it again though.

Now, since I don't need a travel power since I do fine without it on all of my toons anyway and the recharge is pretty high, wouldn't I benefit more taking out Speed and putting in Medicine? That way, for thost times I do need (especially if I have Oppressive Gloom) I have both a self heal and something to heal demons? Not only that but Hasten would greatly increase using up stamina since, it looks like you sacrified recovery for more regen. Looks like I would have to pop alot of blues.

Now, since I cant afford the Glad at the moment, and go with most of your build with a bit of a touch up, I have this.. I could drop some range for more S/L possibly but wanted to show this.. I lose S/L softcap but get back some toys that I have gotten used to using.. I know they say *don't take attacks* but I have to have at least one.. I feel naked without it.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(19), BldM'dt-Dmg(25)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(11)
Level 6: Boxing -- Acc-I(A)
Level 8: Crack Whip -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(27)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx/Rchg(45)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 24: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 26: Enchant Demon -- EndRdx-I(A)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Summon Demons -- EdctM'r-PetDef(A), SvgnRt-PetResDam(37), ResDam-I(39), ResDam-I(39), Heal-I(39), Heal-I(40)
Level 32: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Abyssal Empowerment -- EndRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A)
Level 44: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(45)
Level 47: Hell on Earth -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(50), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
Level 49: Aid Other -- Mrcl-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)



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Posted

Regarding your defense questions.

Positional Defense beats out Typed Defense so if your capped in Ranged, AOE and Melee its a moot point what your numbers are in energy or S / L.

You would rather be capped for Typed because Typed Defense is like one stop shopping. It protects you regardless of the incoming damage that is coming in against you.

As I mentioned previously, I think you can be defense capped and still double slot for resistance and heal on your Tier 2 pet for optimal resistance and heal numbers.

The whole scam behind a Traps mastermind is creating enough aggro to have the bad guys look at you while your pets kick their butts.

Oppressive Gloom is just great at stunning all the regular mobs. Getting the hit point damage is not an issue because it is divided among your pets and your regeneration will more then cover these issues. With all your pets out and running into a group of mobs with O.G. running your getting 1 point of damage per tick. As a comparison I have a semi petless mastermind DS Traps as well with only 1 pet and I have Oppressive Gloom running on him with zero issues. Which is defense capped and can handle 4/8 setting ( with incarnate assistance ), 2x8 without incarnates.

So you need to decide if you want to be a tankermind or some different personal build. Either choice is okay, but if your not defense capped and use provoke it can spell instant death for you. I tried my Robot FF Mastermind leveling up before I was capped and it was harsh sometimes when I forgot to eat some purples before using the power.

Again for all the powers in this game when your looking to min and max with any AT you are really relegated to particular powers and must haves.

Personally I think you need Hasten. Traps is very recharge friendly and having out double triage and Acid Mortar is very helpful and actually noticeable.

When I look at the build in mids I can comment a bit more.

If your looking for concept builds then disregard anything I'm saying. I'm looking to max out your toon to handle 4x8. If your just looking to roll on a 0/1 setting or 1/1 then you don't need anything or IOs, SOs are fine. I ran my DS Traps in SOs during incarnate trials with no issues because there are enough incarnate people to cover up my short comings.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Positional Defense beats out Typed Defense so if your capped in Ranged, AOE and Melee its a moot point what your numbers are in energy or S / L.

You would rather be capped for Typed because Typed Defense is like one stop shopping. It protects you regardless of the incoming damage that is coming in against you.
Ok, this confused me a little.. Positional beats Typed but I would rather have Typed? Just making sure I understood that right. Melee/Range/AOE seems to be fine on your build, I see how you were going for those numbers more but with my additions, it lowered the S/L def and melee only slightly.

I suppose the biggest issue I have is Medicine vs. Hasten and Endurance issues. If we could have 5 pool powers instead of capped at 4, it would be fine but as it is, I was on the fence about provoke, let alone dropping medicine. Just feels wrong not having my own heal for them. Is that an issue for you besides endurance?

At the moment, he is at 41 and do have some of the slots filled (full set of shield breaker, an LOTG Recharge, ect.) and I can handle 2/3 but haven't really pushed him alot lately. I have been usually dropping seekers, poison gas and trip mine if I can while keeping them all on bg mode. As much as others hate it, I rather like Crack Whip and would really hate to get rid of it, even only partially slotted, I do find that it is needed.

My only other issue, again, is endurance. I have never run a toon with that many toggles without some endurance conserving or endurance pulling power. Now granted, MM's don't generally need to be constantly using attacks but I have gotten a bit used to it. I wouldn't mind adding a bit more somewhere.

I really appreciate the help btw.. im new to provoke so I will try it out along with Soul. Maybe with this build, it will work better.

(edit: so I was able to squeeze out a bit more and rather liking the overall numbers with this build. only .2% away from melee soft cap and my end isn't suffering as much with a better balance between recov/regen for me. The only thing I am unsure about is, again, lack of a self or pet heal outside the Tier 2's)

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Summon Demonlings
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy
  • (7) Blood Mandate - Damage
Level 1: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (9) Enfeebled Operation - Immobilize/Range
  • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (11) Enfeebled Operation - Accuracy/Immobilize
Level 2: Caltrops
  • (A) Ragnarok - Chance for Knockdown
Level 4: Triage Beacon
  • (A) Doctored Wounds - Heal/Recharge
  • (13) Miracle - Heal/Recharge
  • (13) Numina's Convalescence - Heal/Endurance/Recharge
  • (15) Numina's Convalescence - Heal/Recharge
Level 6: Kick
  • (A) Accuracy IO
Level 8: Enchant Demon
  • (A) Endurance Reduction IO
Level 10: Crack Whip
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
Level 12: Summon Demons
  • (A) Edict of the Master - Defense Bonus
  • (15) Sovereign Right - Resistance Bonus
  • (17) Impervium Armor - Resistance
  • (17) Impervium Armor - Resistance/Endurance
  • (19) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - Heal
Level 14: Acid Mortar
  • (A) Shield Breaker - Defense Debuff
  • (21) Shield Breaker - Accuracy/Defense Debuff
  • (23) Shield Breaker - Accuracy/Recharge
  • (23) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (25) Shield Breaker - Accuracy/Endurance/Recharge
  • (25) Shield Breaker - Chance for Lethal Damage
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
Level 18: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 20: Provoke
  • (A) Perfect Zinger - Taunt
  • (31) Perfect Zinger - Taunt/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (31) Perfect Zinger - Accuracy/Recharge
  • (33) Perfect Zinger - Taunt/Range
  • (33) Perfect Zinger - Chance for Psi Damage
Level 22: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (33) Lockdown - Accuracy/Recharge
  • (34) Lockdown - Recharge/Hold
  • (34) Lockdown - Endurance/Recharge/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (36) Lockdown - Chance for +2 Mag Hold
Level 24: Hasten
  • (A) Recharge Reduction IO
Level 26: Summon Demon Prince
  • (A) Blood Mandate - Accuracy/Damage
  • (37) Blood Mandate - Damage/Endurance
  • (37) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (39) Blood Mandate - Accuracy
  • (39) Blood Mandate - Damage
Level 28: Seeker Drones
  • (A) Stupefy - Accuracy/Recharge
  • (40) Stupefy - Endurance/Stun
  • (40) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Stun/Recharge
  • (42) Stupefy - Chance of Knockback
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Dark Embrace
  • (A) Resist Damage IO
Level 38: Trip Mine
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 41: Oppressive Gloom
  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (45) Absolute Amazement - Endurance/Stun
Level 44: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Aegis - Resistance/Endurance
Level 47: Hell on Earth
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Accuracy/Recharge
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (46) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 5% Defense
  • 14.88% Defense(Smashing)
  • 14.88% Defense(Lethal)
  • 14.25% Defense(Fire)
  • 14.25% Defense(Cold)
  • 11.44% Defense(Energy)
  • 11.44% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.31% Defense(Melee)
  • 19.88% Defense(Ranged)
  • 19.88% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 20% Enhancement(Accuracy)
  • 48.75% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 3% Enhancement(Stun)
  • 10% FlySpeed
  • 48.19 HP (6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 7.2%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 10.5%
  • MezResist(Terrorized) 7.75%
  • 19.5% (0.33 End/sec) Recovery
  • 64% (2.14 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 20% Resistance(Energy)
  • 21.88% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 10% RunSpeed




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Posted

First off, sorry about the confusion with Typed and Positional. I meant to say Positional is what you want.


Here is a build I drummed up. It might not be the best, to be honest I'm a bit under the weather and its shortening my attention span so I not on point atm.

Now you have 2 choices with this build. You could go as its posted and then pick up Agility incarnate to boost up your melee defense your short on.

-OR-

Six slot your Tier 2 with Sovereign Right and move the Sovereign Right Proc from Hell on Earth over to another slot in oppressive Gloom for more endurance then pick up Musculature Alpha.

As much as I like the extra resistance numbers and heals I would probably go with the 2nd choice because of Musculature for the extra dps.

1st build

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(19), BldM'dt-Dmg(25)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 2: Caltrops -- Posi-Dmg/Rchg(A), Posi-Dam%(9)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal(27)
Level 6: Boxing -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 24: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 26: Enchant Demon -- EndRdx-I(A)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Summon Demons -- ResDam-I(A), Heal-I(37), BldM'dt-Acc/Dmg(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(40)
Level 32: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Abyssal Empowerment -- EndRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A)
Level 44: Hell on Earth -- ExRmnt-+Res(Pets)(A), SvgnRt-PetResDam(45), C'Arms-+Def(Pets)(50), EdctM'r-PetDef(50)
Level 47: Oppressive Gloom -- Rope-Acc/Rchg(A)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)



Code:
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2nd build

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(19), BldM'dt-Dmg(25)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 2: Caltrops -- Posi-Dmg/Rchg(A), Posi-Dam%(9)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal(27)
Level 6: Boxing -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 24: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 26: Enchant Demon -- EndRdx-I(A)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Summon Demons -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(37), SvgnRt-Acc/EndRdx(39), SvgnRt-Acc/Dmg/EndRdx(39), SvgnRt-Acc(39), SvgnRt-PetResDam(40)
Level 32: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Abyssal Empowerment -- EndRdx-I(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A)
Level 44: Hell on Earth -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(45), EdctM'r-PetDef(50)
Level 47: Oppressive Gloom -- Rope-Acc/Stun(A), Rope-Acc/Rchg(50)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I appreciate the help but I think I will go with this build. Its pretty much identical with yours with a few minor differences. To be honest, I am starting to miss the heal, especially with oppressive gloom but it's not as bad as I thought and probably will be better once I am not running mainly SO's.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Digital Demonologist: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Mrcl-Heal/Rchg(A), Numna-Heal(13), Numna-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(50)
Level 6: Kick -- Acc-I(A)
Level 8: Enchant Demon -- EndRdx-I(A)
Level 10: Crack Whip -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(13)
Level 12: Summon Demons -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg(15), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(17), Numna-Heal/EndRdx(19), Numna-Heal(19)
Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(21), ShldBrk-Acc/Rchg(23), ShldBrk-DefDeb/EndRdx/Rchg(23), ShldBrk-Acc/EndRdx/Rchg(25), ShldBrk-%Dam(25)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(21), GftotA-Def(27), GftotA-Def/EndRdx(27)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 20: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(33), Zinger-Dam%(33)
Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(36)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Dmg(39)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- Aegis-Psi/Status(A)
Level 38: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 41: Oppressive Gloom -- Amaze-Acc/Stun/Rchg(A), Amaze-EndRdx/Stun(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 47: Hell on Earth -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(48), EdctM'r-PetDef(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 50: Musculature Radial Paragon
Level 50: Barrier Partial Core Invocation
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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