StormSurvivor

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  1. Seems like a nice issue! But one thing that niggles at my head is:
    Quote:
    Dark Astoria is also now accessible from both Peregrine Island and Grandville.
    Assuming Peregrine Island isn't an additional entrance, why can't we use the hazard gate anymore? I mean, I'm sure in-game it's covered by a spooky rocky spike thing, but design-wise. Isn't their point to restrict access to dangeous places? We can even get into Eden through one if we pull in our tummy.
  2. Quote:
    Originally Posted by Freitag View Post
    Character Creation / Tailor
    • The ear option in the Standard head category has been updated to offer both skin and colored versions.
    Thank you! I'd been unable to edit a character's costume for a while now because of that bug.

    Looking forward to seeing Fire and Ice around, too. Those phoenix wings look saweet.
  3. StormSurvivor

    Tonights Quiz

    T'was a shame I didn't make it, but I liked reading through the questions here anyway.

    I got two!
  4. Glad to see this update going forward from beta,

    disappointed that bugs are emerging out of their little dens,

    shaking my head at AE changes not being in the patch notes,

    and bases turning on their owners? I may have a new favourite bug. Really, it's hilarious!
  5. StormSurvivor

    Item of Power

    On that note, I would definitely go to the trouble and prestige of building a secure vault room if I could place a decorative item of power in it.

    Even if I had to complete the CoP to unlock it. And even if it had no function outside of looking cool. I would love to have one.
  6. Quote:
    Originally Posted by Impish Kat View Post
    • It only works with floor and ceiling items, not wall items. You will still need to use the cubicle/stacking trick to bring wall items off the wall. However, angling them will be slightly easier, since the cubicle itself can be rotated incrementally.
    Quote:
    Originally Posted by Impish Kat View Post
    • However, angling them will be slightly easier, since the cubicle itself can be rotated incrementally.
    Quote:
    Originally Posted by Impish Kat View Post
    rotated incrementally.
    I read the patch notes, but I didn't know that this was what was meant! I can't wait to jump into my Live base with stuff like this!
  7. Quote:
    Originally Posted by Avatea View Post
    Thank you all for providing information about this issue, we have now been able to reproduce it and are preparing a fix to address the problem. You don't need to try and reinstall drivers at this point
    Very happy to hear this. I had this start happening on a laptop when the patch dropped, and then a desktop yesterday, although with the desktop a restart did fix it. Glad to hear whatever it is is on its way out.
  8. Quote:
    Originally Posted by Venture View Post
    Anyone find the "easter egg EB" mentioned in the dev article?
    On the run I just did we had an EB called Experiment 9 in the basement. Looked like Adamastor. It was my first run through the trial though, so I thought he was normal and don't know what we did to spawn him.

    We went through slowly, we took our time, we looked around the map. We woke zombies up around the edges of rooms as well, but I would have thought plenty of teams did that.
  9. Honestly? I forget to pay attention to the timer. On the couple times he caught me in his Obliteration Beam, it was because he froze time.

    That said, I understand and accept this, so haven't joined any MoKeyes runs until I get a little more practice in; I'm worried I'll jeopardise them.
  10. Quote:
    Originally Posted by Jasra View Post
    • Character Creator now has widescreen support!!
    So it does!
  11. Quote:
    Originally Posted by Doc_Scorpion View Post
    Enough of the team-up teleporter already.
    Enough of the team-up teleporter? Heavens no.

    Enough of things being accessible exclusively through the team-up teleporter? Oh my, yes.
  12. We've a box in our sitting room that allows us to watch events as if we were actually there!
  13. I wonder if halloween has anything to do with this.
  14. Quote:
    Originally Posted by Zombie Man View Post
    A Dev has said that's a known issue for them and is in the pipeline for being fixed.
    Well someone feels silly. Good to hear!
  15. Sorry if this has been posted recently, but nothing came up in my quick runaround before posting.

    With the new character creator, the green 'jellypeople' that show you what body type you have selected have been replaced with newer, shiner, chrome-looking models.

    Dual Pistols previously used the jellypeople in the animations for Bullet Rain, Piercing Rounds, and Hail of Bullets for effect. Now it uses the much more solid-looking chrome people, making dual pistols attacks that use the echo look even more unusual.
  16. Well I'm very shy, and like to keep myself to myself (shut up, Damz), so I'd likely actually be a bit more selfish with powers I had. I'd likely keep them secret only to use them in day-to-day life for my own benefit. When nobody's looking.

    I wouldn't be brave enough to use them to prevent crime anywhere, and I lack the greed to get into anything villainous. Just a little party trick I can use to occupy myself when alone. Of course, that depends on the nature of the power, really. Being able to fly indoors only would get old after a while.
  17. Quote:
    We have detected missing or corrupt game files, please run the "Repair" option in NCsoft Launcher to fix this. The game will now exit.
    I've been getting this as well. Around six repairs so far. Will continue to do so a bit, but I'm kinda losing patience.
  18. StormSurvivor

    Base Bugs in I21

    Quote:
    Originally Posted by Kyriani View Post
    Currently in my base the SG symbol on all decorative items that use the SG symbol have changed to the biohazard symbol. No amount of changing SG symbols seems to change the items placed or in the builder. Color changes still work but changing the symbol does not.
    I heard that the base logos were bugged, and I got excited at the prospect of one or two of them being invisible again. Then biohazard. Dang.
  19. Quote:
    Originally Posted by Oldeb View Post
    The best for now is MTS's Coin-B-Gone. Not a perfect solution, but it seems Paragon Studios is happy with the coins.
    If they're not going to let us turn them off in the options, I can totally settle for a texture override. Thank you very much for the link.


    Quote:
    Originally Posted by Sharpshooter_III View Post
    Lol CoH finally puts voice acting in and you wanna turn it off, that's so cute!
    Please don't patronise me.

    I know how to move forwards and jump, target things and attack. Pop help was giving the same kind of basic advice, and I could turn that off before it was out of beta. I would like to do the same with this.
  20. I do love i21, and I'm very excited to play it, but:

    Quote:
    Originally Posted by Freitag View Post
    Contact Icons
    • Contacts from whom players are eligible to receive a mission will now have an icon over their head.
    • Icon Key:
      • New Mission - A yellow rotating disc (with an arrow pointing down)
      • On A Mission - A gray stationary disc (with an arrow pointing down)
      • Ready for Turn In - A glinting green disc (with an arrow pointing down).
    Is there still no option to turn this off? I thought that it was a very common request in beta and we would have had a statement about it at this point. While we're on the topic of unwanted options, if it isn't too much trouble, I'd also like to be able to disable this as well:

    Quote:
    Originally Posted by Freitag View Post
    • Voiceover has been added to the Tutorial
    Other than that, bring on the issue!
  21. I'll be saving a couple names, like my namesake and such, out of selfishness, and then likely never play them.

    Sorry you guys, but you're gonna have to carry on putting up with me on Union.
  22. Quote:
    Originally Posted by Zwillinger View Post
    We do sincerely apologize that we were not able to launch Issue 21 with this feature and will continue to endeavor to implement it in the future.
    Disappointing, yet understandable. I hope that this is something that is actively worked on, rather than something that's going to be swept to the back while Paragon Studios hopes that people like me just accept it as working.
  23. As it was getting towards the end of the show, I was fully expecting Rory to somehow be in two times at once, and for one to stay with older Amy. Along with a post-Tardis scene of that pair, happy and even older in their little hideaway.

    The ending we got instead was sad. But I liked it.
  24. I was just about to post this on our server's chat channel, and Freitag strolled in with his big, red, attention-seeking text and shouted it at the whole server. Shame.

    I'm wicked excited for the launch. I've been putting characters off for long enough. I can't help but worry about the mac store issues, though. I hope they're cleaned up as soon as possible.

    Looking forward to it.