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Posts
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Joined
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Ironblade - thanks for the feedback!
1. Doh - thanks for the catch on the Numina unique!
2. Yup, overlooked that. Not sure I could afford it and the Numina, anyway, though!
3. Actually, I have a bunch of pairs as well, but its is sure hard to see in the short export format. When I add up the values manually, I get:
100% - Base Regen
188% - Set Bonuses
80% - Health
39% - Physical Perfection
20% - Numina Unique
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427%
so, I'm not sure where Mids comes up with the 450%, either! In any case, the bottom line performance is 4X base.
Here's the build with the Numina unique moved in long form:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
SteelMountain - TF Build: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (A) Pounding Slugfest - Accuracy/Damage
- (7) Pounding Slugfest - Damage/Endurance
- (15) Rope A Dope - Accuracy/Recharge
- (17) Rope A Dope - Accuracy/Endurance
- (27) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (A) Pounding Slugfest - Accuracy/Damage
- (5) Pounding Slugfest - Damage/Endurance
- (17) Rope A Dope - Accuracy/Recharge
- (34) Rope A Dope - Accuracy/Endurance
- (48) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
- (A) Resist Damage IO
- (11) Resist Damage IO
- (40) Resist Damage IO
- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Annoyance - Taunt
- (13) Annoyance - Taunt/Recharge
- (13) Annoyance - Taunt/Recharge/Range
- (A) Resist Damage IO
- (43) Resist Damage IO
- (43) Resist Damage IO
- (A) Freebird - Endurance
- (15) Freebird - FlySpeed
- (A) Run Speed IO
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (19) Serendipity - Defense
- (29) Serendipity - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Endurance/Recharge
- (21) Healing IO
- (33) Triage - Heal/Endurance
- (34) Triage - Heal/Recharge
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (25) Efficacy Adaptor - EndMod/Accuracy
- (A) Pounding Slugfest - Accuracy/Damage
- (25) Pounding Slugfest - Damage/Endurance
- (34) Rope A Dope - Accuracy/Recharge
- (36) Rope A Dope - Accuracy/Endurance
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (29) Serendipity - Defense
- (33) Serendipity - Defense/Endurance
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (31) Serendipity - Defense
- (31) Serendipity - Defense/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Resist Damage IO
- (42) Resist Damage IO
- (42) Resist Damage IO
- (A) Pounding Slugfest - Accuracy/Damage
- (39) Pounding Slugfest - Damage/Endurance
- (39) Rope A Dope - Accuracy/Recharge
- (39) Rope A Dope - Accuracy/Endurance
- (46) Damage Increase IO
- (A) Rectified Reticle - To Hit Buff
- (42) Rectified Reticle - To Hit Buff/Recharge
- (45) Rectified Reticle - Increased Perception
- (A) Devastation - Accuracy/Damage
- (50) Devastation - Damage/Recharge
- (50) Accuracy IO
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (50) Healing IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 6.88% Defense(Smashing)
- 6.88% Defense(Lethal)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 3.13% Defense(Psionic)
- 3.44% Defense(Melee)
- 1.88% Defense(Ranged)
- 3.13% Defense(AoE)
- 6% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 91.4 HP (4.88%) HitPoints
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.9%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 188% (14.7 HP/sec) Regeneration
- 3.13% Resistance(Negative)
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Quote:This is an interesting concept that I also have fooled around with a bit. I tried to max out the regen, and think I got all of the regen bonuses except for one 12% that I couldn't fit in, due to lack of another ranged attack or heal to hold the needed IOs. According to the Totals display in Mids, I ended up with 450% Regen.I went a different route with my inv/EM. He's got all powers from the primary, only 5 from the secondary and has Tough (but not Weave) and Aid Self.
I don't need to list his IO set-up because it's pretty basic and can be summed up in one word: regen. He's got most powers semi-frankenslotted with 2 pieces from one set, 2 from another, etc. Regen is the first set bonus so you can get lots of it and you can get it cheap. Not counting the cost of the Numina and Miracle uniques (because I had them lying around), the build cost under 30 million infl. He's got the 12% bonus five times, the 10% bonus five times, the 8% bonus five times, etc. He has 300% regen and I've tanked Lord Recluse with him. He has NOTHING to boost defense - not Combat Jumping, not even the Steadfast unique.
I might respec to get him Physical Perfection since that didn't exist when I finished his build. I can drop the Medicine pool since I stopped needing it after IO'ing him. I never used it again EXCEPT when tanking Lord Recluse with the red tower up.
So, to answer your question: maxing resistance and the defense you already get works fine for me, backed up with serious regen. I always saw invuln as primarily a resistance build so I took that and ran with it. He laughs at those clowns in Cimerora with their defense debuffs.
Here is the build - do you see any regen opportunities that I missed?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
SteelMountain - TF Build: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Barrage -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), Rope-Acc/Rchg(15), Rope-Acc/EndRdx(17), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(46)
Level 2: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 4: Bone Smasher -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5), Rope-Acc/Rchg(17), Rope-Acc/EndRdx(34), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48)
Level 6: Resist Physical Damage -- ResDam-I(A), ResDam-I(40), ResDam-I(40)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 10: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg(13), Annoy-Taunt/Rchg/Rng(13)
Level 12: Resist Elements -- ResDam-I(A), ResDam-I(43), ResDam-I(43)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(15)
Level 16: Swift -- Run-I(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), S'dpty-Def(19), S'dpty-Def/EndRdx(29)
Level 20: Health -- Numna-Heal(A), Numna-EndRdx/Rchg(21), Heal-I(21), Tr'ge-Heal/EndRdx(33), Tr'ge-Heal/Rchg(34)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(25)
Level 24: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(25), Rope-Acc/Rchg(34), Rope-Acc/EndRdx(36)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), S'dpty-Def(29), S'dpty-Def/EndRdx(33)
Level 28: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), S'dpty-Def(31), S'dpty-Def/EndRdx(31)
Level 32: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(46)
Level 35: Resist Energies -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 38: Total Focus -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(39), Rope-Acc/Rchg(39), Rope-Acc/EndRdx(39), Dmg-I(46)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(45)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(50), Acc-I(50)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Heal-I(50)
Level 49: Unstoppable -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Thanks! With a 10,000% cap, I guess there is no danger of getting wasted resistance! I will probably go ahead and get the Winter's Gift slow resistance for my EA tank - I hate being slowed, so I'll pile up as much slow resist as I can!
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I have an Electric Armor tank that is about to take Lightning Reflexes, which according to Mids provides a 40% resistance to slow debuffs. With the Winter Event coming up, I am thinking about whether to get the Winter's Gift slow resistance as well, and am wondering what the cap is for slow resistance. Anybody know? Thanks.
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Quote:That must have been it - it makes sense. I did look in the General channel for any notices, but I guess the notice could have been issued just before I got to SC. I didn't notice that the sky looked any different, but I didn't look closely - just noticed that it wasn't the orange color that I see during other events.Note that there is another event, called "supernatural activity" in the alert channel. All mobs are cleared for these events as I said earlier, and you can only fight things at the banners. Even then, you have to wait a few minutes after the event starts for mobs to appear. You could have had a sync error, but I'm more inclined to believe it was a banner event.
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The sky wasn't the dark orange color, so I'm pretty sure there wasn't a zombie invasion going on. Also, I ran around so much of SC looking for mobs, I surely would have stumbled on some zombies, if there were any there.
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I was on my lowbie tank in Steel Canyon Thursday, around 7:00 ET, and there were no mobs anywhere on the street. It looked like we heroes had finally cleaned up the city! (I tried zoning out and back in, but still no mobs.)
After about 10-15 minutes of running around looking for mobs, and submitting a bug report, they suddenly reappeared.
Ah well, the game wouldn't be much fun without mobs to bash!
Anyone else see this? -
Quote:The side-switching aspect doesn't appeal to me, either, but the new graphics sure are nice! I just wish I'll be able to come up with a rig that can use them. (probably not anytime soon!Maybe I mispoke saying "side switching"; I didn't mean to imply that mechanic alone.
As a whole, "Going Rogue", from what I've read/heard up to now, doesn't appeal to me. It hasn't hit me as an "oh, that sounds new and fun and different-enough" expansion like CoV did. *shrug*
I get more enjoyment reading your posts and imagining your eyes getting all glazed over and Doe-like with excitement from new things like this and other Issue updates.)
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For KB protection with little cash, you can also do AE missions, and then do Bronze rolls with your tickets. Once, when cashing in my tickets, I got both the Steadfast Protection KB Prot recipe and the Karma KB Prot recipe in one session! (YMMV)
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Doh! Somehow I got turned around on this. Oh well, I'll keep on for a few more weeks and see how teaming works out. Thanks to all for setting me straight on this.
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California... I thought that Victory was supposed to be a West Coast server??? Most of my tunes are on Freedom, but I thought I'd give a West Coast server a try to hopefully make finding a team easier.
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I am seeing the same issue on my 41 Fire tank.
My difficulty settings are:
-- Capable of fighting enemies at your current security level.
-- Combat equivalent of 3 standard heroes.
-- Does prefer fighting bosses when alone.
-- Does not prefer to fight Arch-Villains.
I am currently doing a Crey arc, and I get a Paragon Protector in most of the spawns. This gets really old, waiting around after beating them down and dealing with everyone else for the PP's MOG or Elude to wear off so I can finish them off. Makes for VERY long missions! I tried turning off bosses, but the PP's still spawned, just as Lt's. -
Quote:I was levelling up my lowbie tank at Ms. Liberty Saturday morning when you showed up and let loose with the K2 crack. I lol'd and thought, "Wow! That was random!"I'll have a go at this. I have great banter binds for this character, but thus far I've been at a loss to write a sufficiently awesome biography.
Name: Baroness Munchhausen. Female
Powersets: Electrical Melee / Shield Defense (scrapper)
Origin: Mutation
Appearance: typical Heraclea character, fairly tall and robust, long black hair. Wears an English monocle. Three costumes so far:
- black minidress with fishnets and high heeled boots
- black buckled leather
- tan jacket over black tank top, camo slacks and duster hat.
Shield logo is the "Bird" heraldic eagle.
Some of her sample binds:
"You cannot win, $target. I once defeated the entire Red Chinese army with a packet of Alka-Seltzer."
"Remind this $target about how I held off a thousand ninjas in Macao with a nail file."
"Don't try to climb K2 like I did, $target. I broke a heel."
"In the Peruvian Andes, we used to use $targets as bait in the tarrasque traps."
"I taught Ms. Liberty everything she knows, $target. About fighting, anyways. That trick with the jello shots was her own idea." -
I've been playing since Oct 2004, but I have yet to find my way to the Shard. (OK, I admit I haven't tried really hard!) I see from this thread that some TF's take you there, but is there any other way to get there? Thanks.
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Great arc! Very fun. I sure did miss my high-end attacks, though!
Pictured: Sister Flame and HotSteel -
My fire/fire tank is about to hit 30, and I am trying to decide if it is worth it to take Weave when I level up next. I have no other defense at present, and don't really have plans to try to get any through IO sets, so would I even notice the 7.5% that I could get from 3-slotted Weave?
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OS: Win XP SP3
Browser: IE8
My login info is not persisting. I login, the board welcomes me, then promptly forgets. When I tried to make this reply (after logging in), I got a not-logged-in message and had the opportunity to once again enter the login info. That time it worked. -
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I would dearly like to see a "delete all email as spam" button. That would be more useful than removing emails and forcing spammers to find a more direct route to annoy and interrupt gaming.
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This. -
I don't have an Archer yet, so I can't comment on the effectiveness of the set for heros, but I found out the hard way this weekend that, in the hands of Red Caps, the archery set can be quite devastating. I was defeated this weekend by Red Caps more times (about 8 in total) than the total of all other defeats so far, up to level 33.
I like to think I am a smart blaster, and am careful to work the angles to minimize the number of mobs aggro'ed at once, but the high rate of fire, large mob size, and killer accuracy, combined with the toughness of the Red Caps, meant that I was getting volleyed to death regularly. -
This is the first indication that I have seen that the -Vis suppression occurs for PVP only. If this is true, then this is much more acceptable to me. On Test, this did not seem to be the case, but maybe that was a bug? In any case, I think 10 seconds is too long - if SS/SJ suppression is here to stay (and as I have indicated in my PM to Statesman that I think that SS/SJ suppression induced by toggles is a really bad thing - but that is for a different thread), then make the -Vis suppression the same length - 4 seconds. That way the stealth returns at the same time exit speed comes up so you can make a Stealthy retreat in bad situations.
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I saw in your sig that you ding'ed 50 - congratulations!
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Ariel - Thanks for all your effort in putting this together. I had just decided to crank up my slider, as my Hard-Boiled missions seem now excessively easy. Now I know what to set to!