Fire Aura's Weaknesses
Immob Protection:
Outside of Burn I think best way is still Combat Jumping (Immob Mag -10,7).
KB Protection:
For Fly'ers I'd say keep Hover on an extra mouse button or ALT/CTRL key. Your toon will just do a spin in the air (but can't do anything else like attacking).
Invention set KB Protection:
Karma and Steadfast might be *cheapest* but still won't go for 2M or less (I might be wrong, recipe prices have nose-dived since issue 16 for a lot goodies).
Mag 4 KB protection is not much in the long run though, it's enough for the usual brawls though.
2x Mag 4 is better (Mag 8 KB prot).
Some AVs/GMs, FakeNemesis' staff attack (for bosses your level and higher) and Rikti pylon will still beat that (need 11-12 pts KB protection here).
You can have 2 builds for a single toon btw, in case you don't know, see a trainer and there you can ask to Change/Rename your build.
Both need individual enhancements and a respec will only change 1 build.
Both builds will have the same XP (you don't need to earn extra XP for your 2nd build).
This can be handy if you like to try out powers or like an easy level up build without burning respecs. For example you could just get CJ and Acrobatics on 1 build and later decide where to go after you leveled up a bit (and have more Inf).
Hello, I have not played very much since the arrival of IOs. I have just recently created a Fire Aura Tanker and I wish to know the best way to plug the holes of lack of Knockback resistance and Immobilization resistance outside of Burn.
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Immobilization protection can still be had in Combat Jumping, which also adds a paltry amount of defense.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Thanks for the information so far.
So there is no IO alternative or another alternative to Combat Jumping in my case ?
Immob Protection:
Outside of Burn I think best way is still Combat Jumping (Immob Mag -10,7). KB Protection: For Fly'ers I'd say keep Hover on an extra mouse button or ALT/CTRL key. Your toon will just do a spin in the air (but can't do anything else like attacking). Invention set KB Protection: Karma and Steadfast might be *cheapest* but still won't go for 2M or less (I might be wrong, recipe prices have nose-dived since issue 16 for a lot goodies). Mag 4 KB protection is not much in the long run though, it's enough for the usual brawls though. 2x Mag 4 is better (Mag 8 KB prot). Some AVs/GMs, FakeNemesis' staff attack (for bosses your level and higher) and Rikti pylon will still beat that (need 11-12 pts KB protection here). You can have 2 builds for a single toon btw, in case you don't know, see a trainer and there you can ask to Change/Rename your build. Both need individual enhancements and a respec will only change 1 build. Both builds will have the same XP (you don't need to earn extra XP for your 2nd build). This can be handy if you like to try out powers or like an easy level up build without burning respecs. For example you could just get CJ and Acrobatics on 1 build and later decide where to go after you leveled up a bit (and have more Inf). |
So there is no IO alternative or another alternative to Combat Jumping in my case ?
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If your Secondary can "nail" critters, Burn can add a significant amount of damage.
And it's great to melt static (mission) objects, Rikti portals/drones, Malta gun bots or AVs.
Erm, okay no Burn, no CJ .. guess you could teleport your way out of Immob haha, well it's half joking, you know, since I don't know your travel powers.
I guess you're thinking of IO set bonuses for Immob Protection
Last time I checked *all* IO sets I couldn't find anything that grants Immob protection, just resistance (which cuts down the total duration of being mezzed).
For example:
Reactive Armor (2): MezResist(Immobilization) 1,1%
This means a 10,0 seconds Immob would be over after 9,89 seconds instead.
Pretty much useless if you ask me.
Even 5 sets of Reactive Armor wouldn't help enough here.
So it is simply the more KB IOs I have the greater my KB protection will be ?
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For example 2x "Steadfast Protection Knockback Protection IO" can be used in 1 build, but 2 different powers.
Or 1x "Steadfast Protection Knockback Protection IO" in e.g. Tough, 1x "Karma Knockback Protection IO" in CJ/Hover and 1x "Blessing of the Zephir Knockback Protection IO" in Super Jump.
Thanks for the information so far.
So there is no IO alternative or another alternative to Combat Jumping in my case ? |
Your options are:
1. Combat Jumping - Offers a little defense as well, and if you want go with Tough/Weave, this can do a decent amount of mitigation when stacked with your resists.
2. Burn - Does damage and makes foes run away. Depending on your secondary, you can always use knockdown to keep them in the fire.
@Rylas
Kill 'em all. Let XP sort 'em out.
For KB protection with little cash, you can also do AE missions, and then do Bronze rolls with your tickets. Once, when cashing in my tickets, I got both the Steadfast Protection KB Prot recipe and the Karma KB Prot recipe in one session! (YMMV)
Two birds with one stone: Combat Jumping slotted with a Karma -KB
KB Protection:
For Fly'ers I'd say keep Hover on an extra mouse button or ALT/CTRL key. Your toon will just do a spin in the air (but can't do anything else like attacking). |
Well, I guess there could be a point if you're concerned about the lateral distance traveled. But I think most people are interested in the duration during which you are helpless and Hover does NOTHING to reduce that.
Paragon City Search And Rescue
The Mentor Project
The Steadfast Protection Knockback Protection IO can be bought for 75 merits. 2 Citadel TFs buy you the recipe, no matter what the market is doing.
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MUAHAHAHAHAHA
Paragon City Search And Rescue
The Mentor Project
He's level 10. So, first, he should do the Positron TF for 66 merits.
MUAHAHAHAHAHA |
And if (hint, hint) he runs Positron with a full team of 8, he may leave the TF within striking range of Citadel. Rollister just isn't as much fun without a full team of 8.
If not, a Sister Psyche will get him there.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
But there's no point to this. Once upon a time, you suffered less penalty (i.e. could act sooner) but that was fixed. The duration during which you can not act is exactly the same whether you are hovering or not.
Well, I guess there could be a point if you're concerned about the lateral distance traveled. But I think most people are interested in the duration during which you are helpless and Hover does NOTHING to reduce that. |
Mobs would stay put/taunted, no need to run back, collect mobs again etc.
I was just trying to pull more ideas
Hello, I have not played very much since the arrival of IOs. I have just recently created a Fire Aura Tanker and I wish to know the best way to plug the holes of lack of Knockback resistance and Immobilization resistance outside of Burn.
I have been told that since the advent of IOs , investing in the Leaping power pool is no longer required as long as I have sufficient influence to obtain certain IOs. As of now, I am level 10 and I currently have about 2 million influence at my desposal.
How can I obtain Knockback and Immobilize protection outside of the Leaping Pool ?
How much will it cost ?
How effective would this protection be ?
Thank you for your help.