Weave for Fire/Fire ?


Coldmed

 

Posted

My fire/fire tank is about to hit 30, and I am trying to decide if it is worth it to take Weave when I level up next. I have no other defense at present, and don't really have plans to try to get any through IO sets, so would I even notice the 7.5% that I could get from 3-slotted Weave?


 

Posted

I'd reconcider going with Defense on a fire/fire tank my has 44.5% defense and he is as fun if not funner to play then both my granite tank and granite brute

personally I don't think Fire/fire tanks need any +recharge IOs other the ones built into IO sets so no hasten, or Luck of the gambler 7.5s. I've had my fire tank with no hasten and with hasten.


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Posted

the "big" reason people take weave ..at least for me and others using i.o's is the fact that we dont have any defense type powers in the entire set being all resistance based

now..i can tell you if you planned on trying to soft cap your fire tank which some do. yes you'll want it along with combat jump is a nice 10/12 defense off the top already

the main reason i take it is.is does help with the rares i tend to buy
i.e.

lotg + recharge

shield wall 3% resist pvp unqiue

karma kb i.o

kismet 6% acc

none of these you can have on a fire tank unless you take weave.

also gift of the anicents has some recov bonus's that help in my recov which im tottally addicted to bonus wise

so beyond the 7% defense to get .it has many other features including immob protection


 

Posted

If you want a more resilient tank, Weave is a worthwhile pick. It was noticeable before IOs to pick up Combat Jumping and Weave, so it'll help. Defense let's some of the debuffs you run into miss, as well as damage.

Going for defense above that from IO sets is also worthwhile. A lot more worthwhile than just having Combat Jumping and Weave, I'd say. Your call after that.


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Posted

I've been wondering if taking Weave or building for defense on a set that has no defense debuff resistance is as worthwhile as it may seem. Sure, you can get decent defense, but if all it takes is one hit from a sword swipe or mini-gun to wipe out a good chunk of your protection - well...

Granted, a Fire/Fire tank won't be getting any mitigation from its secondary (stuns, knockdown, etc.), so any bit of defense will help.


 

Posted

Some encounters, like Cimerorans and Praetorian Robots, will have a lot of defense debuff. But that doesn't mean everything in game will get you like that, either, and any defense is something they have to hit through first. It's why some people go for high Smash/Lethal, I'm sure... the Cims have to hit you first to debuff you, after all.

At any rate, it's a bit more survivability against a lot of def debuffs (running the Cim wall solo, I have gotten lucky and had most of a first volley miss, which helps), and a lot more against anything that doesn't have those debuffs. It's worth getting, and I notice it when Weave is on or off. If anything, it's really worth it on these resist only sets, as it layers your mitigation, upping your survivability. Sure, a Fire/Fire with defense to everything at 22% or even Smash/Lethal at 45% won't be as good as an Invuln at the def cap, but it still adds a lot for a Fire/Fire. And I'm sure most Invulns wish they had a heal up every 20 seconds that you could reliably fire mid-fight. I know I miss it on mine.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

ill always take weave on my fire tank....my brother dropped it once...next dat he respec'd back into it.


 

Posted

Fire tank was always a very cookie cutter build as its very squishy without tough, weave and combat jumping but now with IOs you can pick and choose if you need it. Personally, I still have it on my fire / fire tank that I originally made in I-1, just now instead of all hamis he's IO'd out the wazoo.


 

Posted

Adding small amounts of defense to resistance based sets is almost always more worthwhile to adding small amounts of resistance to defense based sets.

If you add 5% across the board resistance, basically one of every twenty attacks that should have hit will miss. This is worthwhile in many situations. If you add 5% resistance, you take 95 damage instead of 100. This is seldom worth the endurance cost.

I'd only probably only bother running it in team situations, but that's where 1 in 20 missing will do you the most good.



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Posted

Quote:
Originally Posted by SteelMountain View Post
My fire/fire tank is about to hit 30, and I am trying to decide if it is worth it to take Weave when I level up next. I have no other defense at present, and don't really have plans to try to get any through IO sets, so would I even notice the 7.5% that I could get from 3-slotted Weave?
Usually people take weave because they also take tough. A lot of fire fire tanks prefer to go that route but I honestly prefer Acrobatics. I took acrobatics back in oct. of 2005 and still have not seen a need for tough. The thing is is a fire fire tank takes some strategy to play so it's all about opinion. Yes you will see the difference with weave, you won't get knocked down nearly as much as you do now, but you will see more of a difference with acrobatics but if you feel you need tough grab weave as well.


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Posted

I was playing around with a new build on my lvl 50 fire/fire tank the other day on the test server. I'd originally leveled him without tough/weave and wanted to see how much of a difference having one or both active. (Basically trying to decide what I wanted to do with him on live: go with just tough, or go tough/weave.)

He's got some IO bonus' but he's certainly not IO'd to the hilt. Most of those were done before I ran across Mids or spent time reading the forums. Running just tough he managed much better then without, but adding in weave made an even bigger difference; as was expected. Now I just need to figure out how to fit them into a build I'm happy with.

Adding in weave will make a difference as had been mentioned. Do you need it? No. Does it help? Yes. YMMV


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Posted

Quote:
Originally Posted by Desitre View Post
Usually people take weave because they also take tough. A lot of fire fire tanks prefer to go that route but I honestly prefer Acrobatics. I took acrobatics back in oct. of 2005 and still have not seen a need for tough. The thing is is a fire fire tank takes some strategy to play so it's all about opinion. Yes you will see the difference with weave, you won't get knocked down nearly as much as you do now, but you will see more of a difference with acrobatics but if you feel you need tough grab weave as well.
i dont get why taking acro makes it ok not to take tough or weave?

not to mention your can grab a knockback i.o and lose a toggle and save on a heavy endurance power like acrobactics.not to mention it doesnt give enough kb protection from alot of things in this game..sure your standard minions and such youll have no isssue with. but i tend to tank more in higher lvls where fakes,monsters and hami raids...all which acro is too low to help you.

with just fire sheild your also only at like tops 47% s/l protection . with another 23% from tough you would be even better..not by alittle but ALOT.

i take it as you either dont play it much or your just on s.o's ..not only have i had tough and weave since dec of 04 on my fire tank but its been handy for almost 5 years now where i wouldnt get rid of either....however dropping acro was great to not only free up a power choice but drop a toggle .

id say you should look into kb i.o's..theres plenty around and they arent exspensive


 

Posted

I suppose he might be grabbing acrobatics for a little bit of -hold as well as the -kb from acrobatics. But I agree, tough helps, but tough and weave makes a huge difference in survivability compared to acrobatics.


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Quote:
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Posted

Quote:
Originally Posted by Coldmed View Post
i dont get why taking acro makes it ok not to take tough or weave?

not to mention your can grab a knockback i.o and lose a toggle and save on a heavy endurance power like acrobactics.not to mention it doesnt give enough kb protection from alot of things in this game..sure your standard minions and such youll have no isssue with. but i tend to tank more in higher lvls where fakes,monsters and hami raids...all which acro is too low to help you.

with just fire sheild your also only at like tops 47% s/l protection . with another 23% from tough you would be even better..not by alittle but ALOT.

i take it as you either dont play it much or your just on s.o's ..not only have i had tough and weave since dec of 04 on my fire tank but its been handy for almost 5 years now where i wouldnt get rid of either....however dropping acro was great to not only free up a power choice but drop a toggle .

id say you should look into kb i.o's..theres plenty around and they arent exspensive
No I play him a lot, and just recently I did a hami raid with him. I usually don't have much trouble with him. I have been told to do that but the problem I have is everyone in this game has the same powers now and I feel fine with acro. I totally see why you suggest to do this and my other build is built this way but the build with acro is much more enjoyable for me. I also have combat jumping so they both add up its just my defense isn't as good as someone with tough.


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Posted

acro doesnt give any defense so your basically only defense will come from c.j. for about 2/3 %


and if you were at hami and tanked the mitos youll understand that aggro will be a issue with just acro..


 

Posted

Quote:
Originally Posted by Coldmed View Post
acro doesnt give any defense so your basically only defense will come from c.j. for about 2/3 %


and if you were at hami and tanked the mitos youll understand that aggro will be a issue with just acro..
yes but if u only have tough and weave your going to get thrown around like a rag doll


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Posted

so you rather get hit alot harder standing up then down cause you dont want tough and weave...gotcha


 

Posted

Quote:
Originally Posted by Coldmed View Post
so you rather get hit a lot harder standing up then down cause you don't want tough and weave...gotcha
No, even if you get tough and weave they still hurt you pretty bad when your getting thrown all over the place and not everyone can afford the IOs that provide kb protection AT LVL 30 . Also if your still leveling like this guy is, you already have enough defense for the missions he's currently doing, what I suggest is keeping tough and if you get weave( you don't need it that bad until you're doing much higher level things) but also get combat jumping or acro if you can. Then when you're 50 save up the cash for the io's and you can drop acro. but for the time being you probably should get it if you haven't in the future levels. Anyways if your travel power is super jump it's not that far out of your way to get.

To answer the question adressed by the thread, yes you'll notice weave a lot and you should get it, just remember that you need KB protection too.

I'm not telling him to go and respec everything for acro, if it's available to him he should get it until he hits 50 and has money for IO's. Then he can respec and get rid of it.If Acro is an available option for him. I am just giving him my opinion about what he should do just like the rest of you are expressing your opinions about what he should do. I'm not saying your guy's opinions are wrong but I'm just taking in consideration that he is only lvl 30 and may not have the money for IO's.


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