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With the Ragnarok set in Spinning Strike, Crushing Uppercut is your best bet. With that much recharge, you'll be able to have it up reliably every second combo.
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Mids' says recharge is 240 secs, maybe its different in Widow Training. It looks like it takes the recharge from Red Fortune too:
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Blood Widow Ricki: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13), GSFC-Build%(31)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 14: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), SDoArach-Rchg/DmgFear%(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Slash -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(19), SDoArach-Acc/Dmg/Rchg(19), SDoArach-Dmg/EndRdx/Rchg(21), SDoArach-Acc/Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 20: Mask Presence -- LkGmblr-Rchg+(A)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Mind Link -- RedFtn-Def(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(27)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(50)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-ToHitDeb/EndRdx(50)
Level 35: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43), IntRdx-I(43)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 50: Agility Core Paragon
Level 50: Reactive Total Radial Conversion
Level 50: Arachnos Partial Core Improved Ally
Level 50: Void Partial Radial Judgement
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(39)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Because nothing says 'take that, Jack' like keeping his signature character as the focal point of the game for four years after he left.
That said, switching badges is a no-no. Find a way to keep the badges and keep States and Psyche in anything pre-40, and call it a day. -
My current NW build is at home, I'll toss it up when I get back. As she's my redside main, I can tell you a lot about them!
Quote:Mind Link actually doesn't get any recharge benefits from its own IOs. It does, however, take in all global recharge bonuses, and you'll have plenty of room to fit those in. I five-slotted Ricki's Mind Link with Red Fortunes for defense first and endurance second, and with all her other IOs and Mental Training she's running something like 165% to global recharge.A big key for the Widow is positional defense. If you take and slot all of your defense powers and add in Combat Jumping and the Steadfast 3% defense IO, you ought to be pretty much at the soft-cap for defense in all positions while Mind Link is up. Get Hasten, and slot Mind Link with several Defense/Recharge set IOs, and you will get a lot of up time on Mind Link. At that point, you ought to be very survivable. If you want, you can pick up Smoke Grenade (I did) to add a little unresistable tohit debuff to help sweeten the pot.
Quote:As for the damage side of things, I liked every claw attack except Dart Burst. I ended up settling on Slash, Swipe, Lunge, Evicerate, Spin, and Poison Dart. That list has more to do with what powers I like using than any attempt at optimization, but I get along just fine. I ended up choosing Build Up instead of Follow Up simply because I got tired of having to spam Follow Up all the time.
Quote:As far as IOs go, since you get gobs and gobs of defense just from your powers, I think your first focus should be on recharge enough to get Mind Link permanent, and then lots of endurance help, both recovery and +max end. I think my Widow has TT:Maneuvers and Assault and also Leadership Maneuvers and Assault. Combined with my other armor toggles and CJ, it adds up to a substantial end drain. My IO slotting allows me to run all that comfortably, though I will still bottom out in long fights. -
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Quote:You too, huh?This... is glorious. I'm definitely going to dig through my list of toons and see who might fit in. It seems like a great place for some nice, relaxed RP. ^_^
Score! I'll keep a lookout, my global is @SpyralPegacyon and I should be on as Opposite Reaction. -
Quote:Because end redux for Inv and DA is a debuff.using anything other than perfection of the body is a debuff, and it winds up being a waste of a power, that realy does nothing more than keep you from being debuffed.
Because extra recharge for ElA, FA, and Soul is a debuff.
I'll refer any rebuttals to Mr. Jones on my left. -
Shut up and take my tokens!
Wait, no, I don't have enough tokens banked yet. Give me a few months, then shut up and take my tokens! Three Times Faster will pierce the heavens with his, uh, dual katanas! -
Having visited the D more often, I have to say its really not that bad. YMMV, but there are quality players in there. The Hyperion Force has had a good record of recruiting new members through D RP as of late.
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Quote:Single target does seem to be less crunchy than Street Justice, but sewers were clearing at an incredible rate. At times my poor Elec stalker couldn't keep up. I also got a Staff/WP brute to 14, and I'm seeing a lot of potential in her. I'll see how things go once I get into the 30s.I eagerly await this report... I hope that it remains highly objective.
In other news, I'm not wearing any pants.
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I'm already juggling two SG/VGs and real life, but I'm really really tempted to send someone here. It sounds like a friendly community and the work you've done on your little town is top notch!
But would it have room for a hyperactive meter maid with a riot shield? -
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Five pages and I'm the first?
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Quote:An excellent choice.Yeah, I'll roll an alt on Virtue... tomorrow, when I can actually think of a solid character concept. I think I'll fit in just fine.
Did you settle on a Nin/Nin last night? I'm curious since I put my own new Elec/EA stalker through the Death From Below paces last night, we might've crossed paths.
EDIT: Not sure if anyone else mentioned, but Energy Aura got an upgrade too. -
Quote:Oddly enough, I have a mind/psi redside whose concept is that of a former augur, and with all her controls she really is safe to chug along with. Hmm, I might have to give some other dominator concepts a thought too.I have a Mind/Psi Dom in Praetoria, who is currently running repeatable missions to get up to level 30 in time for I23. She has been ridiculously easy to solo pretty much from level 1. The variety of controls means that there's always something available to neutralize mobs. I won't say she's blindingly fast, but she's been extraordinarily safe.
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Quote:You and me both, on both counts. My DP/Kin needs faster animations!Unlike other posters, I will be buying it next Tuesday! YAY!
Now go improve Dual Pistols for me!
You would think there would be more 'yay staff fighting', but, well, yeah. The signal-to-implied-facepalm ratio around here has only been getting worse as of late, and I'll just leave it at that. -
Eh, I still want to solo through a full Prae storyline, then First Ward, and then eventually Night Ward to get the full experience. I'm just hung up a concept / powerset combo that'll be less painful than pulling teeth.
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Shields. Set a couple recharge SOs on Active Defense, set it on auto, and go to town. You don't need a ton of recharge for a good attack chain and SD only needs it for Shield Charge, so Hasten isn't mandatory and you can build for positional defense. I have one in the mid-30s, with her attacks slotted she truly hits like a truck.
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I'll go with distracted by post #601. Reppu just single-handedly salvaged the thread.
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Quote:I'll second those two and add three more, and I'll limit myself to just one Weird Al song:So for April I want to know what your Top 5 novelty songs are. Think of stuff you might here on Dr. Demento.
Kip Addota - Wet Dream
Lemon Demon - Ultimate Showdown
Weird Al Yankovic - White & Nerdy
The Time Lords - Doctorin' The TARDIS
Guyz Nite - Die Hard -
I didn't really grok the game at first until I rolled a defender. On that note, I'd vote for a rad/rad too or maybe a rad/rad corr: Just enough buff, debuff, heal, control, and damage to get you a taste of everything but melee. And you'll truly see how much exciting and fun teams can be.
... Damn, now I want to dust off my rad/rad again.