Widow Advice Please


Angelxman81

 

Posted

I've just got my Widow to 50.

It's been a very long arduous task... but finally. In fact, so long has it been that she still has pool fitness. I guestimate she's been around three years in the making. If I remember correctly I first created her when VEATs went live

So the long and the short of it is that now she's 50 I want to think about incarnating her... but I'm pretty clueless about Widows.

So, what works, what doesn't and what should I look out for or aim at?

T.I.A.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Can you post your build? We can see what you are lacking and go from there.


 

Posted

it's essentially an unplanned SO build.

What I'm after more than a build is maybe the plusses and minuses of the AT and what to aim for with particular builds etc. Also any powers that are "must haves" (Mind Link) and anything to avoid.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
it's essentially an unplanned SO build.

What I'm after more than a build is maybe the plusses and minuses of the AT and what to aim for with particular builds etc. Also any powers that are "must haves" (Mind Link) and anything to avoid.
I'll give it a shot. Give me a budget and requirements, ie no hover, some melee attacks, whatever.


 

Posted

ok thanks.

What do you suggest, Blood, Fortunata or the other one?

I think CJ & Fly to get around, and no fighting pool. I haven't ever played a stalker but it could be fun to have a stalkerblapper

Budget wise: No purples or PVP IOs - maybe a couple of hundred mil tops but potentially a full set of ATOs



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

I don't have access to Mid's right now, so I'll skip the build advice, mostly. You also asked for general tips, so I'll provide some.

First off, I am surprised to hear you describe your trip to 50 as arduous, since my Widow was both my fastest and most enjoyable ride I have ever had to 50. She rapidly became my favorite toon to play, so let me tell you what I did.

A big key for the Widow is positional defense. If you take and slot all of your defense powers and add in Combat Jumping and the Steadfast 3% defense IO, you ought to be pretty much at the soft-cap for defense in all positions while Mind Link is up. Get Hasten, and slot Mind Link with several Defense/Recharge set IOs, and you will get a lot of up time on Mind Link. At that point, you ought to be very survivable. If you want, you can pick up Smoke Grenade (I did) to add a little unresistable tohit debuff to help sweeten the pot.

As for the damage side of things, I liked every claw attack except Dart Burst. I ended up settling on Slash, Swipe, Lunge, Evicerate, Spin, and Poison Dart. That list has more to do with what powers I like using than any attempt at optimization, but I get along just fine. I ended up choosing Build Up instead of Follow Up simply because I got tired of having to spam Follow Up all the time.

As far as IOs go, since you get gobs and gobs of defense just from your powers, I think your first focus should be on recharge enough to get Mind Link permanent, and then lots of endurance help, both recovery and +max end. I think my Widow has TT:Maneuvers and Assault and also Leadership Maneuvers and Assault. Combined with my other armor toggles and CJ, it adds up to a substantial end drain. My IO slotting allows me to run all that comfortably, though I will still bottom out in long fights.

Anyway, let me try to summarize briefly. Take all the powers in your secondary that provide defense and you should become nearly unhittable. All your claw attacks do pretty good damage, so try them out and go with the ones you like.

I love my Widow because she has a ridiculous amount of defense (I regularly run around with about 67% defense to melee and 60% defense to ranged and AoE) and I give a good portion of that to my whole team. I also do plenty of damage for my tastes, so I ended up with a great support that can handle herself and also kill quickly. I love it!

I hope you find something that works for you so that you can have as much fun with yours as I have with mine.


Bye, everybody!

*Champion*

 

Posted

Widows are awesome.
I feel bad because I lost interest in mine because of her concept.
Its like, I dont know what to do with her lol
But they are killing machines.
And if you got time to work for Fortunatas/Night widow dual builds, she is like 2 totally different characters. So awesome.
Maybe if they got claws customization and more costume updates for the SoA costumes...(Hairstyles has never been updated, same for eye details )


 

Posted

My personal suggestion is a hover fortuna.

You get a good single target attack chain, with a bit of AoE, all of your powers using a rare damage type and a few AoE's. Good team buffs and by hovering you only have to dash in for mindlink and your nuke, so ranged defence is important. the other stuff is less so.

So how does that sound, hover fort build?


 

Posted

There we go. One build. Complete with incarnate.

This is a souped up version of the build I run on my fort and she is designed for hovering back and mind murdering things I don't like. I can also dip in and out for mindlink and stuff.

I've left 4 slots, incase you want to do anything with them. If not, I would suggest sticking procs in blast, subdue and then boosting making the ATO a 5 slot.

For incarnate, Cardiac gives you more snipe ability, better res from mindlink (for MoMs), and reduces all your end cost so you can blast away forever. For interface, I go with reactive for damage or cognitive for theme.

Any questions, ask away.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Combat Training: Defensive -- DefBuff-I:50(A), Krma-ResKB:30(7)
Level 2: Subdue -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(11)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(15)
Level 6: Hover -- LkGmblr-Rchg+:50(A)
Level 8: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def:50(17)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:30(17)
Level 12: Dominate -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(19), BasGaze-Rchg/Hold:30(21), Dmg-I:50(21), Dmg-I:50(23)
Level 14: Psionic Tornado -- SDoArach-Acc/Dmg:50(A), SDoArach-Dmg/Rchg:50(23), SDoArach-Dmg/EndRdx/Rchg:50(25), SDoArach-Acc/Dmg/EndRdx/Rchg:50(25), SDoArach-Rchg/DmgFear%:50(27)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A)
Level 18: Assault -- EndRdx-I:50(A)
Level 20: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31)
Level 22: Foresight -- DefBuff-I:50(A), DefBuff-I:50(31)
Level 24: Mask Presence -- LkGmblr-Rchg+:50(A)
Level 26: Mind Link -- RedFtn-Def/Rchg:50(A), LkGmblr-Def/Rchg:50(33), GftotA-Def/Rchg:40(33)
Level 28: Confuse -- C'phny-EndRdx/Conf:30(A), C'phny-Acc/EndRdx:30(33), C'phny-Conf/Rng:30(34), C'phny-Acc/Conf/Rchg:30(34), C'phny-Acc/Rchg:30(34), C'phny-Dam%:30(36)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 32: Psychic Wail -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(36), M'Strk-Dmg/Rchg:50(37), M'Strk-Acc/EndRdx:50(37), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(39)
Level 35: Tactical Training: Vengeance -- LkGmblr-Rchg+:50(A)
Level 38: Aura of Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(39), Mlais-Acc/EndRdx:50(39), Mlais-Conf/Rng:50(40), Mlais-Acc/Conf/Rchg:50(40), Mlais-Dam%:50(40)
Level 41: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(48), DarkWD-ToHitDeb:50(48), DarkWD-Rchg/EndRdx:50(48)
Level 49: Total Domination -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(50), BasGaze-Acc/EndRdx/Rchg/Hold:30(50), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Arachnos Radial Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(13)
------------
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 7.38% Defense(Melee)
  • 5.19% Defense(Smashing)
  • 5.19% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 12.06% Defense(Energy)
  • 12.06% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.63% Defense(Ranged)
  • 9.88% Defense(AoE)
  • 6.75% Max End
  • 4% Enhancement(Confused)
  • 24% Enhancement(Accuracy)
  • 98.75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 128.5 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.85%
  • 15% (0.26 End/sec) Recovery
  • 20% (1.07 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed




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Posted

Quote:
Originally Posted by Nick_Riviera View Post
I don't have access to Mid's right now, so I'll skip the build advice, mostly. You also asked for general tips, so I'll provide some.

First off, I am surprised to hear you describe your trip to 50 as arduous, since my Widow was both my fastest and most enjoyable ride I have ever had to 50. She rapidly became my favorite toon to play, so let me tell you what I did.

A big key for the Widow is positional defense. If you take and slot all of your defense powers and add in Combat Jumping and the Steadfast 3% defense IO, you ought to be pretty much at the soft-cap for defense in all positions while Mind Link is up. Get Hasten, and slot Mind Link with several Defense/Recharge set IOs, and you will get a lot of up time on Mind Link. At that point, you ought to be very survivable. If you want, you can pick up Smoke Grenade (I did) to add a little unresistable tohit debuff to help sweeten the pot.

As for the damage side of things, I liked every claw attack except Dart Burst. I ended up settling on Slash, Swipe, Lunge, Evicerate, Spin, and Poison Dart. That list has more to do with what powers I like using than any attempt at optimization, but I get along just fine. I ended up choosing Build Up instead of Follow Up simply because I got tired of having to spam Follow Up all the time.

As far as IOs go, since you get gobs and gobs of defense just from your powers, I think your first focus should be on recharge enough to get Mind Link permanent, and then lots of endurance help, both recovery and +max end. I think my Widow has TT:Maneuvers and Assault and also Leadership Maneuvers and Assault. Combined with my other armor toggles and CJ, it adds up to a substantial end drain. My IO slotting allows me to run all that comfortably, though I will still bottom out in long fights.

Anyway, let me try to summarize briefly. Take all the powers in your secondary that provide defense and you should become nearly unhittable. All your claw attacks do pretty good damage, so try them out and go with the ones you like.

I love my Widow because she has a ridiculous amount of defense (I regularly run around with about 67% defense to melee and 60% defense to ranged and AoE) and I give a good portion of that to my whole team. I also do plenty of damage for my tastes, so I ended up with a great support that can handle herself and also kill quickly. I love it!

I hope you find something that works for you so that you can have as much fun with yours as I have with mine.
Quote:
Originally Posted by Angelxman81 View Post
Widows are awesome.
I feel bad because I lost interest in mine because of her concept.
Its like, I dont know what to do with her lol
But they are killing machines.
And if you got time to work for Fortunatas/Night widow dual builds, she is like 2 totally different characters. So awesome.
Maybe if they got claws customization and more costume updates for the SoA costumes...(Hairstyles has never been updated, same for eye details )
Quote:
Originally Posted by Trilby View Post
My personal suggestion is a hover fortuna.

You get a good single target attack chain, with a bit of AoE, all of your powers using a rare damage type and a few AoE's. Good team buffs and by hovering you only have to dash in for mindlink and your nuke, so ranged defence is important. the other stuff is less so.

So how does that sound, hover fort build?
Some interesting points chaps thanks. This is more the kind of thing I'm interested in learning - I've been experimenting in Mids myself but I've yet to get my head around the differences between Night Widow, Fortunata and Blood Widows...

It seems Widows can easily get to the Defence cap in most areas, but very little resist. That's my initial impression... is that a fair assesment?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Great agaisnt psi, but their other resists don't kick in until low health, and even then it isn't more than 10%


 

Posted

My current NW build is at home, I'll toss it up when I get back. As she's my redside main, I can tell you a lot about them!

Quote:
Originally Posted by Nick_Riviera View Post
A big key for the Widow is positional defense. If you take and slot all of your defense powers and add in Combat Jumping and the Steadfast 3% defense IO, you ought to be pretty much at the soft-cap for defense in all positions while Mind Link is up. Get Hasten, and slot Mind Link with several Defense/Recharge set IOs, and you will get a lot of up time on Mind Link. At that point, you ought to be very survivable. If you want, you can pick up Smoke Grenade (I did) to add a little unresistable tohit debuff to help sweeten the pot.
Mind Link actually doesn't get any recharge benefits from its own IOs. It does, however, take in all global recharge bonuses, and you'll have plenty of room to fit those in. I five-slotted Ricki's Mind Link with Red Fortunes for defense first and endurance second, and with all her other IOs and Mental Training she's running something like 165% to global recharge.

Quote:
As for the damage side of things, I liked every claw attack except Dart Burst. I ended up settling on Slash, Swipe, Lunge, Evicerate, Spin, and Poison Dart. That list has more to do with what powers I like using than any attempt at optimization, but I get along just fine. I ended up choosing Build Up instead of Follow Up simply because I got tired of having to spam Follow Up all the time.
My current chain from out of Mask Presence is Slash -> Follow Up -> Lunge -> Strike -> Swipe. I'd love to take out Swipe, but everything animates so fast. And I'll advocate Follow-Up over Build Up, since that'll net you at least a constant 10% to hit and 30% to damage on top of your Tactical Training.

Quote:
As far as IOs go, since you get gobs and gobs of defense just from your powers, I think your first focus should be on recharge enough to get Mind Link permanent, and then lots of endurance help, both recovery and +max end. I think my Widow has TT:Maneuvers and Assault and also Leadership Maneuvers and Assault. Combined with my other armor toggles and CJ, it adds up to a substantial end drain. My IO slotting allows me to run all that comfortably, though I will still bottom out in long fights.
Yeah, I'll also add that your defense will entirely be on defense. I'm switching Ricki from Cardiac to Agility, that will net her even more over the softcap on defense, but her DDR is a weak 25% and she pegs at 1400 HP once I get her accolades in order. Night Widows hit hard while keeping their team multiplier, but they pay for that by being effectively glass cannon... shard... things. Still hellaciously fun though. And again, teams will love you and your bonuses. Just remember to keep close to the squishies when you fire off Mind Link!


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Quote:
Originally Posted by SpyralPegacyon View Post
Mind Link actually doesn't get any recharge benefits from its own IOs. It does, however, take in all global recharge bonuses, [...] she's running something like 165% to global recharge.
this is not totally accurate.

it's true that Mind Link cannot accept recharge enhancements directly, such as SOs or Common IOs. and it's true that Membranes can no longer enhance recharge in Mind Link since the Hami-O changes. and it is also true that Alpha slots such as Spiritual and Agility will not increase the recharge of Mind Link. (the reason is tied to the fact that ML can't take recharge enhancements directly)

but -- the Defense and ToHit set IO pieces that ML can accept DO enhance its recharge, such as LoTG: Def/Rech, or Adj.Targeting: Recharge.

for example--consider my Fort who has perma-ML:
similar to your build, i have 163.75% global recharge--this includes Hasten's 70%. Mind Link has a base recharge of 300 seconds, and a duration of 90 seconds.

Arcanaville's formula to calculate recharge:
New Recharge = Original Recharge / (1+Recharge Buffs)

using only the global recharge of my Fort, Mind Link is not even close to perma--
new recharge = 300 / (1.6375 +1)
113.7 seconds = 300/2.6375

to achieve a recharge of 90 seconds or less, it takes a total of 233% recharge:
90 =300 /(X+1)
90*(X+1)=300
X+1 = 300/90
X+1 =3.33
X=2.33

in the absence of more global recharge, the only way this can happen is for Mind Link to generate at least another 69% recharge internally. and since the 3.67 second cast time is so long, to really perma it you really need even more recharge than that. it works out to something like 247%... which means my Mind Link actually has to generate more than 83% recharge on its own.

that recharge is coming from the Def/Rech and ToHit/Rech set pieces. (edit: my build is actually slotted at more like 100% to compensate for the fact that hasten has about 2 seconds of downtime)


 

Posted

Mids' says recharge is 240 secs, maybe its different in Widow Training. It looks like it takes the recharge from Red Fortune too:

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Blood Widow Ricki: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13), GSFC-Build%(31)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 14: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), SDoArach-Rchg/DmgFear%(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Slash -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(19), SDoArach-Acc/Dmg/Rchg(19), SDoArach-Dmg/EndRdx/Rchg(21), SDoArach-Acc/Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 20: Mask Presence -- LkGmblr-Rchg+(A)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Mind Link -- RedFtn-Def(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(27)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(50)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-ToHitDeb/EndRdx(50)
Level 35: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43), IntRdx-I(43)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 50: Agility Core Paragon
Level 50: Reactive Total Radial Conversion
Level 50: Arachnos Partial Core Improved Ally
Level 50: Void Partial Radial Judgement
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(39)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Quote:
Originally Posted by SpyralPegacyon View Post
Mids' says recharge is 240 secs, maybe its different in Widow Training. It looks like it takes the recharge from Red Fortune too:
Red Fortune --
yes. my previous example was not meant to be exclusive. Mind Link accepts all IO sets in the category of Defense and ToHit Buff. Red Fortune, Karma, LoTG, Kismet, GoTA, Serendipity; Encouraged Accuracy, Rectified Reticle, Adj. Targeting, and Gaussian's. any pieces from any of these sets that include /Recharge somewhere can affect Mind Link.

240 seconds --
there are indeed different versions of the power; and on a Fortunata it's 300. but that information does makes it pretty confusing. so if you're playing along at home, I went for absolute confirmation of everything on Live to save others the time & trouble...

On Live:
1) if you just type [Mind Link] in chat to check the details, it shows 4 minutes (240 seconds). this is the "Widow Teamwork," not "Fortunata Teamwork," but in my specific case, that 240 number is a very suspicious one ...

2) because on a 240 second timer, at my 163.75% global recharge, ML could be perma based on that alone (see formula in prev post).

3) so, i checked my own Mind Link: Detailed Info, directly right clicking on the power in my tray -- Recharge was listed at 2 mins, 33 seconds (153 seconds). NOTE: the fact that this is less than 240 seconds is confirmation already that the slotting is working -- Detailed Info does not calculate your Global Recharge bonuses.

but i continued, and tested the math, and the physical enhancements anyway--

4) plugging 153 seconds into the recharge formula does not match match up to a 240 second timer with numbers i've got. but a 300 second timer, with about 100% recharge slotted, would be about 150 seconds...

5) i used enhancement unslotters to pull all the IOs out of my Mind Link, and then checked the Detailed Info again -- recharge now listed at 5 minutes (300 seconds).

6) i put the IOs back in Mind Link: recharge now back to 2 mins, 33 seconds.

SUMMARY:
THINGS THAT BOOST RECHARGE IN MIND LINK--
mind link will benefit from recharge if it comes from Set IOs in the Defense and ToHit Buff categories. it will also benefit from global recharge bonuses.

THINGS THAT DO NOT AFFECT RECHARGE IN MIND LINK--
it cannot have common IO recharge slotted directly into it. it cannot benefit from alpha slot recharge bonuses. and it no longer benefits from the recharge component in a Membrane --but this was merely a unique and unfortunate consequence of how the hami-o exploits were fixed. it is not because mind link cannot benefit from recharge slotting in general.


 

Posted

Hey Chaps

Thanks for all your input so far - really appreciated and I've learned a lot. I've put your thoughts and builds together and come up with this:

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Melancholy Widow II: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine

Villain Profile:
Level 1: Swipe

  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Chance of Damage(Lethal)
Level 4: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
Level 6: Dart Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (9) Positron's Blast - Accuracy/Damage/Endurance
Level 8: Follow Up
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Crushing Impact - Damage/Endurance/Recharge
Level 10: Indomitable Will
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Lunge
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Kinetic Combat - Knockdown Bonus
Level 14: Spin
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (15) Scirocco's Dervish - Damage/Endurance
  • (15) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Accuracy/Recharge
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 18: Slash
  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (19) Superior Dominion of Arachnos - Damage/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (21) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
Level 20: Mask Presence
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Foresight
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Mind Link
  • (A) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (25) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense/Recharge
Level 26: Mental Training
  • (A) Flight Speed IO
Level 28: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Hover
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (39) HamiO:Microfilament Exposure
  • (43) HamiO:Microfilament Exposure
Level 32: Smoke Grenade
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 35: Eviscerate
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 38: Aid Other
  • (A) Regenerative Tissue - +Regeneration
Level 41: Aid Self
  • (A) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge
  • (42) Doctored Wounds - Heal/Endurance
  • (42) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
Level 44: Poison Dart
  • (A) Decimation - Accuracy/Damage
  • (45) Decimation - Damage/Endurance
  • (45) Decimation - Damage/Recharge
  • (45) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Chance of Build Up
Level 47: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod
  • (39) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 1: Conditioning
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Reactive Total Radial Conversion
Level 50: Arachnos Partial Core Improved Ally
Level 50: Void Partial Radial Judgement
------------
------------
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 4.88% Defense(Melee)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 58% Enhancement(Accuracy)
  • 86.25% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 144.6 HP (13.5%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Held) 6.6%
  • MezResist(Immobilized) 16.5%
  • MezResist(Terrorized) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 50% (2.68 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 2.52% Resistance(Toxic)
  • 2.52% Resistance(Psionic)
  • 15% SpeedRunning

------------
Set Bonuses:
Mako's Bite
(Swipe)
  • MezResist(Immobilized) 3.3%
  • 16.06 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Combat Training: Defensive)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Strike)
  • MezResist(Immobilized) 3.3%
  • 16.06 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Tactical Training: Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Dart Burst)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Crushing Impact
(Follow Up)
  • MezResist(Immobilized) 2.2%
  • 12.05 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Indomitable Will)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Lunge)
  • MezResist(Immobilized) 2.75%
  • 16.06 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% SpeedRunning, 5% SpeedFlying, 5% SpeedJumping, 5% JumpHeight
Scirocco's Dervish
(Spin)
  • 10% (0.54 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Superior Dominion of Arachnos
(Slash)
  • 15% Enhancement(Accuracy)
  • 32.13 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Toxic,Psionic)
Luck of the Gambler
(Mask Presence)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Foresight)
  • 10% (0.54 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Mind Link)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Luck of the Gambler
(Hover)
  • 10% (0.54 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Smoke Grenade)
  • 16.06 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Eviscerate)
  • 10% (0.54 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Doctored Wounds
(Aid Self)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Decimation
(Poison Dart)
  • MezResist(Immobilized) 2.75%
  • 12.05 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning




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Now you may have noticed it's officially a hover widow and seems to be able to offer a very nice sneak attack with a nice ability to blap too.

Mind Link seems to be reasonably quick to recharge seems to be under 75 secs with a 90 sec duration so I figure that's perma enough - if I'm reading that part right.

I've yet to complete the build - but even with mostly SOs so far this seems a lot better than what I'd got previously!

Incidentally I am probably heading the Agility Radial route for Alpha Slot

I'd welcome comments



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Pop two Adjusted targeting IOs with /recharge in mind link.
It will take that recharge and it will be easier to perma.
Its awesome defense for you, but also your team too.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Pop two Adjusted targeting IOs with /recharge in mind link.
It will take that recharge and it will be easier to perma.
Its awesome defense for you, but also your team too.

I did think of going the that route... I can have fun with that mindlink actually... it can work as a useful mule whilst boosting the recharge.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Agility can be good.
I had cardiac because they are endurance hogs but that was before Ageless and Agility...