StJ/SD - Scrapper's Strike
You could also put it in Crushing Uppercut, seeing as it's your best ST attack.
I took your build and mucked around with it a bit. Softcapped to all positions and a couple other things.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
War Justice: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(21), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(31)
Level 2: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(37)
Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 8: Rib Cracker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: True Grit -- Numna-Regen/Rcvry+(A)
Level 16: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(39), FrcFbk-Rechg%(50)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(39), Achilles-ResDeb%(42)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Crushing Uppercut -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg(33), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42)
Level 44: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: One with the Shield -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Just a quick FYI; according to the wiki, it doesn't matter where you slot the Increased Critical IO. It's a Global Bonus, not a Proc, so isn't governed by the Procs Per Minute formula (again, according to the wiki, but that also seems logical).
For me personally, if the set has an inherent TAoE instead of PBAoE, it'll go in there (ala Spinning Strike). The reason for this is it's either Posi's or...
Well...
Um...
Nothing really lol. At least for me who in no way shape or form is able or willing to invest in purples.
With the Ragnarok set in Spinning Strike, Crushing Uppercut is your best bet. With that much recharge, you'll be able to have it up reliably every second combo.
You could also put it in Crushing Uppercut, seeing as it's your best ST attack.
I took your build and mucked around with it a bit. Softcapped to all positions and a couple other things. Level 10: Active Defense -- HO:Membr(A) |-------------------------------------------------------------------|[/code] |
I thought this went away with the HamiO changes in I22. I also thought I checked this when I returned a few weeks ago, and the 'real numbers' reported by the power showed no increase. IN my respec, I took them out pending further testing... but it would be great to know that they still buff defense/recharge in both SD's AD and a widow's mindlink.
Doesn't buff ddr in active defense or recharge in mind link anymore.
You could also put it in Crushing Uppercut, seeing as it's your best ST attack.
I took your build and mucked around with it a bit. Softcapped to all positions and a couple other things. Hero Plan by Mids' Hero Designer 1.954 http://www.cohplanner.com/ Click this DataLink to open the build! War Justice: Level 50 Natural Scrapper Primary Power Set: Street Justice Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Medicine Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(40) Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(21), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(31) Level 2: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40) Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(37) Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46) Level 8: Rib Cracker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40) Level 10: Active Defense -- HO:Membr(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 14: True Grit -- Numna-Regen/Rcvry+(A) Level 16: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(29) Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(39), FrcFbk-Rechg%(50) Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A) Level 22: Against All Odds -- EndRdx-I(A) Level 24: Kick -- Acc-I(A) Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(39), Achilles-ResDeb%(42) Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(50) Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31) Level 32: Crushing Uppercut -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg(33), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34) Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37) Level 38: Stimulant -- EndRdx-I(A) Level 41: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42) Level 44: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50) Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48) Level 49: One with the Shield -- GA-3defTpProc(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface ------------ Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Sprint -- ULeap-Stlth(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrcl-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run |
Anyway to softcap this without using Dark Blast? Doesn't fit my toon theme. Looking for something natural, like conserve power or focussed accuracy. Thanks in advance.
|
There is a Hecatomb set, but of course you can replace that without losing any defense.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx(17)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(11)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21), Numna-Regen/Rcvry+(21)
Level 6: Combat Readiness -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Rib Cracker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(29)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(33)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(31), ResDam-I(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Grant Cover -- LkGmblr-Rchg+(A), DefBuff-I(39)
Level 30: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Rchg(46), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-%Dam(50)
Level 32: Crushing Uppercut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(45)
Level 38: Stimulant -- RechRdx-I(A)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), EndMod-I(45), EndMod-I(45)
Level 47: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), IntRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(23)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 14.75% Defense(Smashing)
- 14.75% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 12.88% Defense(Energy)
- 12.88% Defense(Negative)
- 9.13% Defense(Psionic)
- 16% Defense(Melee)
- 15.06% Defense(Ranged)
- 12.25% Defense(AoE)
- 1.8% Max End
- 42% Enhancement(Accuracy)
- 11% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 241 HP (17.99%) HitPoints
- MezResist(Held) 12.1%
- MezResist(Immobilized) 8.8%
- 9% (0.15 End/sec) Recovery
- 62% (3.46 HP/sec) Regeneration
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% Resistance(Toxic)
- 2% XPDebtProtection
- 36% GlobalChanceMod PlayerCrit
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"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend
I didn't put in my incarnate stuff, but it's worth mentioning that I took Cardiac to ease the endurance issues. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Toxa has a natural StJ/SD concept too? The Legion's turning into a hive mind.
Here's my build. I left Aid Self on the floor because the tricorder is interruptable, annoying, and doesn't really fit the concept. I'm planning to pack green skittles and a Rebirth instead.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Opposite Reaction: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(50)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), Aegis-ResDam(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11)
Level 2: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(15)
Level 4: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-%Dam(23)
Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(33)
Level 12: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 14: True Grit -- Numna-Heal(A), Numna-Regen/Rcvry+(17), Aegis-ResDam(34), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(36), Numna-Heal/EndRdx(36)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 24: Boxing -- Empty(A)
Level 26: Shin Breaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40), Achilles-ResDeb%(40)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42)
Level 32: Crushing Uppercut -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(43), SScrappersS-Acc/Dmg/Rchg(43), SScrappersS-Dmg/EndRdx/Rchg(43), SScrappersS-Acc/Dmg/EndRdx/Rchg(45), SScrappersS-Rchg/+Crit(45)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: One with the Shield -- ResDam-I(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(19)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Rebirth Core Epiphany
Level 50: Longbow Core Superior Ally
Level 50: Degenerative Core Flawless Interface
Level 50: Pyronic Core Final Judgement
------------
I would have taken Agility instead. It boosts End Mod powers, so it would have increased your recovery, along with defense and recharge. Agility is pretty much tailor made for defense based sets.
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I wouldn't be opposed to trying Agility, but I don't see how the +Endmod (affecting only Stamina and Phys.Perfection) competes with End reduction on every non-auto power I have.
"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend
Toxa has a natural StJ/SD concept too? The Legion's turning into a hive mind.
Here's my build. I left Aid Self on the floor because the tricorder is interruptable, annoying, and doesn't really fit the concept. I'm planning to pack green skittles and a Rebirth instead. |
I have Rebirth now, and I'm really considering dropping Aid Self. It is a total PITA to use -most- of the time, but helpful enough that I haven't quite worked up the nerve to let it go. Yet.
"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend
My Catherine America (also natural) now has Hybrid:Melee Core (WAI?) to go along with OWTS (I have CP for the crash) and Rebirth.
By just timing alone, I think I can make her undefeatable under most scenarios.
Repeat Offenders
Minor necro, but I tinkered around and came up with a better build. She's now softcapped without Manuevers, and Spinning Strike should be up every combo without Hasten. Put AD on auto and watch her go!
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Opposite Reaction: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(27)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam(19), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21)
Level 2: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 14: True Grit -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(15), Numna-Regen/Rcvry+(15), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40), FrcFbk-Rechg%(48)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 24: Boxing -- Empty(A)
Level 26: Shin Breaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Achilles-ResDeb%(42)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 32: Crushing Uppercut -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(43), SScrappersS-Acc/Dmg/Rchg(43), SScrappersS-Dmg/EndRdx/Rchg(43), SScrappersS-Acc/Dmg/EndRdx/Rchg(45), SScrappersS-Rchg/+Crit(45)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: One with the Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Where is the best place to slot Superior Scrapper's Strike in a StJ/SD build?
I've been away for a bit and this is a new set to me. I thought I saw to slot it in a high recharge power, so was looking at Shield Charge or Spinning Strike...
Thoughts?
This is my current planned build (only 32 right now):
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
War Justice: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResDam/EndRdx(50)
Level 2: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(37)
Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 8: Rib Cracker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: True Grit -- Numna-Regen/Rcvry+(A)
Level 16: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(39), FrcFbk-Rechg%(50)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(42)
Level 28: Tough -- GA-3defTpProc(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42)
Level 44: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: One with the Shield -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
@ThrillKiller