Spectral_Ent

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  1. It might be issue 21.

    It could happen.
  2. Spectral_Ent

    Server downtime

    So the servers are actually down, it's not just me? That's good to know, at least.
  3. Presumeably, though, Nova would be just as good, so long as it was a form with mass?
  4. For people who use the "Can be killed if totally disintergrated before the porter takes effect" explanation, there is the small issue of one of the latest trials explicitly disintegrating you and stealing your mass.

    But then, you ARE a Incarnate in that trial...
  5. In Pocket D, teleports are currently banned by a wide area anti-TP field. This is frustrating if TP is your travel power and you're using the zone as a shortcut. Could the global ban be removed with the option of:

    1) Banning just TP friend (and variants).

    2) Restricting the "No TP" zone to just the tiki lounge and, if necessary, the hero and villian exit/entry zones (although a much better effect would be done by simply having non-aligned people unable to enter the actual zones, and able to access the lift back down to Pocket D proper, thereby ensuring the only way to go is back to their city).

    3) Making Pocket D's floor untargettable (red reticule) and making TP friend ground-target only. I've never seen anyone use TP-Friend's aerial capacity for anything other than dropping other players in high level mobs or off buildings. Teleporters can just fly through the air and stop at a wall. This also has the side effect of stopping griefers from dropping rain of fire or sleet on roleplayers that are there.

    Thanks for reading. Options are given in order of preference.
  6. Quote:
    Originally Posted by UberGuy View Post
    No, it's really not. In addition to any buffs, the critters have 14% higher base toHit attribute than standard mobs in the rest of the game.
    I did not know this. Just to be clear, this is excluding the fact they're all +4 and that most of them are bosses, correct?
  7. Quote:
    Originally Posted by Johnny_Butane View Post
    That's the whole joke...



    .
    Ah, my mistake. I never figured that Marauder would be the kind to need a placebo to get angry, I guess, just assumed that was his default battle state.
  8. I'm still laughing that Marauder's super serum is kept in an enriche bottle.
  9. Anyone know what the numbers are like on the interface procs? I'm assuming with all the high level boss mobs that it'll be pretty high, but I just wanted to check. It's not on the wiki yet.
  10. The drop rate for insps is big enough that you can just use them with impunity, knowing you'll get enough for the next spawn from this one's defeat. That and the fact that you can combo them together for a more appropriate insp means I'm never hesitant to use them when I need them.

    The OP, however, has a different problem and that's fair enough. I'd reccomend working out when you NEED the insps and putting them in a safe place, possibly and email (for double insps) until then.
  11. It's entirely the stacked drones people are talking about. 9CUs increase tohit over time, but that's their shtick.
  12. Quote:
    Originally Posted by Agonus View Post
    The IC main problem that I encountered trying to work with groups outside ours was when it came to the whole back-and-forth aspect. Most hero PCs were ungodly reluctant to let a villain PC get any sort of "win" type accomplishment, (especially at the heroes expense) which was intended to help establish the villain as a threat. In my opinion, a villain who never succeeds at anything, no matter how minor it is, isn't worth it.
    I agree wholeheartedly with this statement: Villians have to be able to do something to establish threat. Even if it's just throw a guy through a window when they come in or something. If a villian is seen as unable to act on his threats, then he's just a showoff and a joke. Unfortunately, given the immutability of the game world, this will always require player buy-in, and trying to get every RPer in Union to agree that Destructimus is a threat will be hard, so he's naturally forced to small scale shenannigans, at which point he's a family mook with lasers (or whatever). It is a tricky issue.

    It might also be a symptom of a wider Union problem that we all share a universe ICly but there's very little communication of what missions people have done IC or what's local canon. Of course, if we had unified local canon we wouldn't have these fun threads, so YYMV
  13. Quote:
    Originally Posted by Dante View Post
    Would you say that it is possible to create an evil antagonist and keep them as a constant character rather than a throwaway NPC once that plot has ended?
    I can't give definite proof, but if Batman can still fight the Joker, I don't see why we can't have recurring villians too.

    Plus, how many times have we beaten down Flambeaux? She's still around. I guess I mean I fully expect antagonists to have dramatic escapes or to be busted out of prison, so yeah, I'd say go for it.
  14. I think one of the points of the thread has been slightly lost in the morality discussion, and this might just be me projecting, but it seems like Dante isn't just interested in moral evil, he also means comic book evil; in other words, antagonists and instigators. These people probably don't fit in the narrow band of "Knows wrong and chooses it", they also include things that don't know wrong (An alien has taken the Mayor hostage!) and things that can't choose wrong (Oh no, Luna has been possessed by the Hisulth Demon! We need to stop her before it's too late!). Their important characteristic is convinction or ambition, even if that's artificially enforced, they go out and do something that heroes can then make right again.

    IMO, it's these kinds of villians that CoH RP sorely lacks, and tends to feel quite "Talky" because of their abscence. Sure, Rikti are invading and Recluse is always trying to take over the world with the Grandville array, but player made threats basically don't exist, which leads to heroes spending 99% of their IC time in bars rather than saving the world.

    Of course, I started the IC Missions channel, so you know where I stand on Club:Mission ratios
  15. FFM, my point wasn't about vampires being boring or uninspiring characters, or even the converse.

    I was asking whether or not you feel that, as vampires who kill people are only doing it because they need blood to live and thus aren't "evil" (I believe the quote was "not evil, it's dinner"), a vampire who deliberately avoids preying on a human is innately a good person. Or, if we're discussing a species where vampires can avoid preying on humans, but do so anyway (possibly out of ease or the "tastes better" excuse), are all vampires who do prey on humans evil, since it's not necessary?
  16. Out of curiosity, what would you think of an Angel style vampire who goes out of his way to feed off animals and other nonsapient creatures? Better? Worse?
  17. Is spines still a viable scrapper primary, especially in the wake of fire and elec being ported over? Spines always had the claim to fame of being AoE king, but fire and elec both have pretty awesome AoE and can also do pretty good single target. Does spines still hold up? If it does, do any of the new sets go well with it?
  18. The trouble is, if you do go with a real-time approach instead of the "level is time" one CoH uses, then new players get overwhelmed on entering the game. Imagine if you'd just spawned in Atlas and the World Wide Red plot was taking place and huge titans were everywhere.

    It might be interesting if things are handled with the Rikti level amtch system, but even if a Sapper was even level it's too much for new players. The same thing is true for the Praetorians, since the lore states everyone who isn't an incarnate gets debuffed. It'd be slaughter in Atlas (well, Galaxy at least... Atlas's legs attract 50s like moths).

    Still, the letter is lazy and heavy-handed storytelling, I think that everyone agrees on.
  19. How many of you folks are EU-side? If so, there's a thread in the Euro lounge for this problem.
  20. Spectral_Ent

    Fox Tails?

    Ah-hah, righty ho. I hadn't realised that, only saw the sets.
  21. Spectral_Ent

    Fox Tails?

    I've seen a few players walking around with what look to be fox tails, thicker, bushy tails, although still with animation. Thing is, I can't find them. Is this an unlock somewhere or a pack option, or am I just going crazy?
  22. As I've just realised I have no idea how my channel is doing, I'd like to ask: Can other people invite new players who're interested into the channel and maybe uncomfortable with / commands into the channel? If not, would anyone like me to start handing out mod perks for the purposes of spreading the IC mission love?
  23. If I'm here on the day it'll be the only thing on my schedule.
  24. First up, sadly this is EU, but please, do feel free to push it in America too, if you want to make one!

    To answer Ammy's point;

    The idea is it's more focused. GGOOC and Union RPers both tend to be big, OOC hubs for player socialising, although there are certainly people who request missions there, it's easy for them to get lost between people generally having a laugh. And that's fine, RP folk are some of the nicest folk around, and I'd be a much sadder person if there were no Militia, or Pocket D, or GG folks to have a natter with. The idea of IC Missions is that natter is kept to a minimum, so people can arrange to RP without worrying about scouring the chatlog if they leave for five minutes.

    Unless this idea really takes off and things get that busy. In which case I'm screwed.

    And finally, yes, this is an OOC channel for organising IC missions. I'll put it in the MOTD tomorrow. (Although, that said, it might be interesting to provide "Hooks" for your mission, making it slightly IC... Something like "You're walking past a row of streets in Kings Row, when suddenly bullets fly out of a window! (("Stop the Council Plot", level 8, anyone interested?))" could be interesting.)