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Posts
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Joined
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Quote:I actually didn't know what that means. I have Barrier as my Destiny Incarnate power.
Increasing Beam Visibility
- Rebirth powers were changed to anything but green.
Quote:- Melee were asked not to melee the terminals during Anti Matter's regeneration, but instead use Judgements. (This prevented melee folk from being caught in the corners and allowed them to see the beam more effectively).
Avoiding the Beam
- Powers with long animations or rooting effects were not used or limited around the time the beam struck.
- Captain Drej called out a 10 second warning before the next strike via macro.
- Anti Matter was moved to each set of terminals before he reached the health thresholds (80%, 50%, 20%). This limited the duration of time frozen, reducing the chance of getting hit.
Quote:Room for Improvement
- People are still getting caught in the beam, mostly due to a visibility issue. I had a couple report they could not see the beam effects on the ground prior to firing. Perhaps we could designate a few 'safe people' to put on follow before the beam strikes.
- On our third run we would have had it except for poor timing. Time was frozen and the beam struck. Not much you can do. On future runs we may have to call for a cease fire if the timing between the time freeze and beam is close.
I think that is it for now. Please post if you have any other ideas and continue to reflect on our work done today. I will be posting a sign up for next week soon and will probably bump the time to 3pm Eastern since that seems to work for more people.
Thank you very, very much for coming. Everyone did an exceptional job.
Seeing how quick we were with the reactors, I would like to think it would be plausible to get Anti-anti matter next time also.
Thanks again for running this. Hopefully we'll succeed next week. -
Great job today guys, see you all again next week. I hope you all stay when issue 21 comes out. Champion really has a great set of players!
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Sign me up. I'll have to set an alarm, sign me up. @Sovereignsavior Scrapperific.
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Grats, wish I could have joined in.
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It took me awhile to get mt MoLambda badges by building PuGs... I imagine it will be equally as difficult with MoKeyes... can this all be done in in one run?
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If I'm online I'm either usually forming a league or joining one. Good channels to tap into are: Champion BMT, Hammer Nation, Arena Chat, Broadcast in respective zones. But most importantly try using the search function and ask around also. Look for me if i'm online
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Thank you to all the leaguers tonight that helped out with Antiacid and Well-stocked!
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Failed attempt today after a player used a grenade. Will attempt another go again this afternoon, see you there!
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Thanks for all that showed up tonight for our runs! We managed to get Lambda Looter, but there are two more to go! I will be gathering again around 3:10 am EST tomorrow, just like I did tonight. If you're interested please drop by. I will be broadcasting on several global servers including BMT. See you there!
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I think Jack is really cute and should consider filming of a different type of genre film featuring players of my "team" when he becomes of age.
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SovereignSavior, BS/Regen Scrapper. When I first started the game, I thought about what type of character I wanted and I wanted something that had survivability and still be able to contribute to the team in a support role. Soon after I started building Sov mainly forgoing a lot of my damage potential to have support related powers from the Teleport/Medicine/Leadership pool. It wasn't till recently now that I'm more solo-oriented that I've changed a little bit of Sov to take advantage of the archtype's strengths... ^_^;;
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Welcome back Dinah, maybe you'll get all incarnated-up now?
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According to the GM that spoke with me, it has to be done in 3 runs (it's stupid I know)
a)Taking all grenades and no acids at all and beating Marauder without the grenades.
b)Taking all acids and no grenades at all and beating Marauder without the acids.
b)Taking both grenades and acids and using neither to beat Marauder. -
Tried to do a master run but I guess we didn't have enough damage T_T
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Hope to get an opportunity to do a Master run sometime
!!
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Would love to join in on one of these Master Runs
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Quote:Don't think it's straight port, especially since Lore pets have a much more limited powerset pool. I was saddened to learn my Diviner didn't have drain psyche.Just for future reference, if you right click on one of the Incarnate powers on the tree, it'll bring up the Real Numbers window for the associated power.
It would be interesting to know what the deal with that is, though... perhaps it was just a straight port from the NPC versions, and an oversight on the Dev's part? -
After analyzing the exit points for the BAF Trial, I'm thinking of testing the Escapee phase using 3 bubblers with Force bubble. I'm thinking if a Bubbler can park themselves with Force Bubble at the Exit points to prevent enemies from escaping. This would be inclusive of all the Control/Mezz placed at spawn points to deal with minions, and allow damage dealers to strictly focus on Commando Lieuts. Anyone want to test this with me?
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Bye Dinah, maybe you can still have access to the forums and check up on us?
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Disorder | Rating
Paranoid: Low
Schizoid: Low
Schizotypal: Moderate
Antisocial: Low
Borderline: Low
Histrionic: Very High
Narcissistic: High
Avoidant: Low
Dependent: Moderate
Obsessive-Compulsive: Low
Sounds about right... -
I've been on Champion for 7 years and I feel that it has been a very balanced comunity out of all the MMos I've tried or seen. Something can be regularly found to do. I tend to be one of those players that have toons built not necessarily for performance, but that's not to say I can't contribute effectively in other ways. I hope you find what you seek here with us!