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Posts
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Joined
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Nothing says WIN like hitting the nuke to drop a tough AV.
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Rain of Fire actually does good damage, but you have to figure out how to keep the mobs in the area of effect for the majority of the duration, which is very difficult solo, unless you have Hot Feet. But it's very skippable anyway, because Hot Feet is very skippable.
With the dual build system, you don't have to skip anything, and you can take something on build two that you don't want on build one, and discover the difference it has on playstyle, and chose which one you like the best.
My own recommendations:
Fire/
Take flares and blast, but only slot one of them beyond a couple of slots.
Take and slot breath and ball.
2 slot aim for recharge.
skip rain.
take and fully slot blaze.
skip blazing bolt
Take and fully slot Inferno for damage and recharge.
/Fire
Don't slot ring.
Take combustion late, don't slot it much.
Take and slot heavily Fire Sword Circle
Fire Sword is good with 4 slots.
Slot build up for recharge.
Skip blazing aura
Take consume at 30. Slot for 2 acc 3 recharge.
Skip Burn, Skip Hot Feet.
Speed, Fitness, Medicine, Jumping or Stealth.
Your mainstay will be aim/build up, breath, ball, FSC, blaze on the remainder, Ring if you need to make space, flares and blast when needed.
An alternate build would include Rain, slotted ring to use with Burn (slotted), Hot Feet. This is very endurance heavy, and doesn't wipe the spawn nearly as fast, but it does provide a bit of mitigation with the scatter. Unfortunatley, the scatter will put a hurting on the efficiency of breath's cone. The ring burn combo is a very nice damage dealer, and burn can be dropped as a pursuit blocker. -
Farming is running content over and over and over and over and over and over again. yawn. Just thinking about it makes me want to roll an alt.
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Turn it back on. I didn't get to give you enough good rep.
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Some people are glass half full. Some people are glass half empty. And some people are my glass might break, I want a sippy cup.
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I'm trying to create a signature image of this :
My problem is that I can't resize it so that it is acceptable to the forum, or if I can it loses all resolution and is unviewable.
Also, I'd like the picture to be fairly small, but recognizable, and I'm not really sure what size to make it.
Any advice? -
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Depends on what you consider to be subpar. I generally take SS on toons, but that's usually because I'm taking hasten. RFriend isn't much use to me as I solo a lot, and TPFoe has been nerfed out of utility, so as a pool it's subpar, but Teleport itself is great. I've had it on many toons, and have still have it on a few heroes simply because it's fast, it doesn't suppress, and it's just cool.
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Recently found in Founders Fall on the remains of a crispy sniper: fragments of a note saying "item 32456-complete"
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I still the best solution is to eliminate rewards for running repetitive content.
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Quote:Shakes head.
The market is a place where you are meant to be taken advantage of. If the developers didn't want it to work that way they could fix it by adding 3 numbers and a couple of links.
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The Devs pretty obviously want the market to be a spot where some players get screwed and others get to laugh at it.
Edit Lol saw the obvious to solution (to anyone that has ever used a real market) was already posted.
How can you be taken advantage of in the market? You post an item for sale at a certain price, and it sells.
You post a bid for a certain price and it fills.
Either way you get what you wanted, unless of course some nasty player actually offers more than you put your sale price in for, then you have to take MORE influence than you wanted. what a rip. -
Quote:I can't believe you just called people on a game forum who disagree with you Nazis. What a POS.I don't pay to be here. I pay to play a game. I come here to partake in discussions about the game and the like. I didn't say all posters here are like you. Think of it as Germany in the 1920's. You're the rising Nazi party while the rest of us are trying to get by in a country of turmoil.
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"As such, blasters operate best when they are very reliant on teammates."
If the blaster in question is experianced enough to have the situational awareness to realize not only what the blaster himself is doing, but what everyone else is doing AND experianced enough to realize that any particular teammate is more of a threat to the blasters survival than an aide, then I agree. The AoE blaster trumps the ST blaster. But until the blaster player in question has learned about the tactical considerations of good and bad teams and good and bad players, then I suggest a more relaxed single target approach. A bad AoE blaster is worse than a mediocre ST blaster. -
Fury Flechette is spot on with his post.
It's generally accepted on the forums that it's pretty hard to gimp yourself when building a toon, but the fire secondary is the exception. It's actually pretty easy to gimp yourself with /fire.
"All in all, what's skippable could be only for you to know unless your interested in making something that's no different from most any other Fire/Fire out there."
The reason you see many similiar Fire/Fire build are because the /fire secondary has some very poor choices. An 8ft radius damage aura. A droppable aoe pet that won't deliver much damage unless you first immoblize the target because it causes run fear. A high endurance medium damage pbaoe that causes run fear/scatter. A high endcost, medium radius pbaoe that has a 3 second root and takes 8 seconds to deliver its damage.
I have an alternate build that uses rain of fire, slotted up burn(combined with either char or ring of fire), and hot feet, and it does reasonably well.
My primary build doesn't have those powers, and it does astonishingly well.
Don't take combustion early, take it late when you just don't have anything else to take. It's a waste of endurance most of the time, unless you're up against high conning mobs and the dot will actually apply.
The medicine pool will help you a great deal, as you can slot aid self with 2 interrupt reductions and fire it off between dot ticks. -
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And yet another person who doesn't understand the buyer seller relationship in determining price in a double blind consignment sale. The price of a purchased item in the consignment shop in Cox is not determined in any way shape form or fashion by the seller. The buyer places a price he or she is willing to pay. If no buyers place bids for 10k on a Luck Charm, the price will fall. If 1000 people place buy bids at 10k, the price will rise to the point where it quits selling, be it 10.5k or 30k. The buyer determines the sale price. See the last 5 history? That's the price that the buyers placed on the item, not the price set by the seller. Want to buy salvage cheaper? Place lower bids and wait. The rules of this particular consignment system sell the item to the HIGHEST buyer from the LOWEST seller. Got it? No? If I place a sale price of 1 inf for my LotG and you place a sale price of 10 million, and a buyer comes along and places an offer of 1000000000 influence, guess who sells? The person with the lowest sale price, thus rewarding the person with the lowest sale price. This is a buyer driven market. Not a flipper driven market. Flippers don't take advantage of selling price. They take advantage of high bid offers. Period. Dont even think about trying to say yeah but.. because there is no arguement to that statement. The market has rules. Those rules can't be changed by the players, they can't even be abused by players. They can be leveraged, but there isn't anything wrong with that, because both supply and influence are unlimited.
edit: To be clear, I don't use the market except to buy salvage for the small bit of crafting I do, sell salvage I get from running missions, and to sell the 1 purple drop I've gotten. On new toons I buy lots of salvage and recipes to sell to vendors, but that's about it. I'm neither for or against any market activity, it just irks me to see people complaining about a system that they don't understand. -
Could not care less. Except if I'm trying to pst you and I miss the .
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Some things to watch when using TK:
1) Blue bar. This power is a major end hog.
2) Mobs you missed on the initial firiring. If you miss one or two because they are outside the cone, they will attack as normal. If any of these attacks can cause toggle drops, you will die fast, as you have the aggro of the mobs in the TK wave.
3) Dropping mobs as the effect pushes them towards the wall/corner. Once they fall out of the effect, they don't fall back in. See #2.
4) Bosses. Bosses will be carried by the wave, but not held unless they are already under another holds mag, or if another hold hits them while they are in TK. -
Quote:Bexactly. I was playing a mind controller the other day, and the tank kept wanting to corner herd the spawns, which was fine, except that he kept dropping half the spawns on the way to the corner, which scattered them all over the place. So I started applying mass hyp before the tank got there, and the rest of the team slaughtered the spawns. The final straw for that tank was when I TK'd about 10 mobs he missed into a corner. Then he started to rant bigtime. So I quit after the mission was over. I got a tell about 10 minutes later from someone that was on that team asking me to join up, as the team had disintegrated.If you pump out happy green numbers? "thx 4 heals"
If you peel the team off the floor with a spatula? "thx 4 rez"
But god help you if your job is to actively prevent damage, or if you make everyone else kill things faster, or if you personally stop a team wipe with creative application of powers. At best you won't get any thanks - TA's EMP Arrow is an awesome "hey guys you might want to rethink that last strategic move" power, but nobody ever realizes you've used it - and at worst they'll come down with an incurable case of Stupid and scream at you for the cardinal sin of doing your job by defending their poor tender faces before they kick you.
Teams that don't know when the defender just saved them by using a power they're either not used to, not expecting, have never seen before, or have never seen used properly deserve to be educated. The ones that refuse said education deserve the frequent hospital visits and the lingering taste of Pine-Sol in their mouths. Simple as that. -
Quote:I assume you mean Thunderclap and not Lightning Storm.
Thunderclap is questionable on any build that does not have another stun power -- since it is only mag 2, which only stuns Minions. However, it recharges fairly quickly for an AoE control power that sets up Containment.
Yes, the animation seems to take a long time, but it is visually very impressive -- it seems like it should do more than just a Mag 2 stun. But I have found it is very effective on my Earth/Storm and Grav/Storm, either to extend the stun or to stack it. As long as I can take a hit or two during the animation, it is quite effective when combined with an AoE Immobilize. Also, I use the Steamy Mist + Super Speed combo for full PvE invisibility, so the animation time affects me less. The foes notice me at the beginning of the animation, but that usually means that I get hit only one or two times if at all.
I did mean thunderclap. I agree that it is a potent useful power, I just never liked having it on my earth storm. Now on other toons... -
Fire/Fire 50, main
NRG/NRG blapper 35
AR/Ele 30
Psi/Ment 22 (in stasis)
and about 20 more that I've deleted due to lack of interest -
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Electricity Mastery
Hero Profile:
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Level 1: Transfusion Acc(A), Heal(3), Heal(15), Heal(21)
Level 1: Charged Bolts Acc(A), Dmg(19), Dmg(19), Dmg(23)
Level 2: Siphon Power Acc(A), RechRdx(3), RechRdx(5)
Level 4: Lightning Bolt Acc(A), Dmg(5), Dmg(9), Dmg(15), RechRdx(40)
Level 6: Siphon Speed Acc(A), Acc(7), RechRdx(7), RechRdx(21), RechRdx(43)
Level 8: Ball Lightning Acc(A), Dmg(9), Dmg(11), Dmg(11)
Level 10: Short Circuit Acc(A), EndMod(13), EndMod(13), EndMod(17), RechRdx(17), RechRdx(23)
Level 12: Speed Boost EndRdx(A)
Level 14: Swift Flight(A)
Level 16: Hurdle Jump(A)
Level 18: Inertial Reduction RechRdx(A)
Level 20: Stamina EndMod(A)
Level 22: Assault EndRdx(A)
Level 24: Hasten RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Transference Acc(A), RechRdx(27), RechRdx(27), RechRdx(31), EndMod(34), EndMod(37)
Level 28: Tesla Cage Acc(A), Hold(29), Hold(29), Hold(31), RechRdx(46)
Level 30: Tactics EndRdx(A), ToHit(31), ToHit(34)
Level 32: Fulcrum Shift Acc(A), Acc(33), RechRdx(33), RechRdx(33), RechRdx(34)
Level 35: Voltaic Sentinel Acc(A), Dmg(36), Dmg(36), Dmg(36), EndMod(37), EndMod(37)
Level 38: Thunderous Blast Dmg(A), Dmg(39), Dmg(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Thunder Strike Acc(A), Dmg(42), Dmg(42), Dmg(42), RechRdx(43), RechRdx(43)
Level 44: Shocking Bolt Acc(A), Hold(45), Hold(45), Hold(45), RechRdx(46), RechRdx(46)
Level 47: Power Sink RechRdx(A), RechRdx(48), RechRdx(48), EndMod(48), EndMod(50), EndMod(50)
Level 49: Hover Flight(A), Flight(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
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Set Bonus Totals:
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Set Bonuses: -
I've never taken a travel power with a Kin, they have 2 in the primary. I use transfusion as part of my "attack chain" when solo. I'd suggest dropping the medicine pool and taking the leadership pool. Sapping is a viable playstyle solo, especially with hasten and siphon giving short circuit a fast recharge, and the electric app gives you access to power sink.
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I never liked tstorm. The animation takes soooooo loooooong.