Tickets for common salvage bits


FlyingCodeMonkey

 

Posted

So, it looks like in the aftermath of Architect, you dev folks are perfectly content to let the salvage flippers inflate the prices of certain common bits by 100x to 1000x, more easily than ever since common bits cannot be obtained from AE.

Fine. Then let me spend my tickets to buy common bits, just like rare bits and uncommon bits. Rares and uncommons actually drop at a rate more or less appropriate for the quantities in which I need them (i.e., not as much). Commons, not even close.

You couldn't seem to care less about the ridiculous ever-increasing price inflation on much of anything else since Merits and AE, so why not one small indulgence in return. I have significant resources (far more than the average player, far less than the devoted merit farmer), and even I'm pretty disgusted with the current state of things.

-FCM


Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.

 

Posted

Quote:
Originally Posted by FlyingCodeMonkey View Post
So, it looks like in the aftermath of Architect, you dev folks are perfectly content to let the salvage flippers inflate the prices of certain common bits by 100x to 1000x, more easily than ever since common bits cannot be obtained from AE.

Fine. Then let me spend my tickets to buy common bits, just like rare bits and uncommon bits. Rares and uncommons actually drop at a rate more or less appropriate for the quantities in which I need them (i.e., not as much). Commons, not even close.

You couldn't seem to care less about the ridiculous ever-increasing price inflation on much of anything else since Merits and AE, so why not one small indulgence in return. I have significant resources (far more than the average player, far less than the devoted merit farmer), and even I'm pretty disgusted with the current state of things.

-FCM
Common salvage rolls cost 8 tickets each. Flippers are not the cause of prices skyrocketing in this manner.


 

Posted

Quote:
Originally Posted by FlyingCodeMonkey View Post
So, it looks like in the aftermath of Architect, you dev folks are perfectly content to let the salvage flippers inflate the prices of certain common bits by 100x to 1000x, more easily than ever since common bits cannot be obtained from AE.
They can't?

*checks AE* "Random common salvage." And cheap, too.

As for the prices, yes, some are high, but have been for... well, I suppose we can say "years" quite literally, at least blueside (Luck Charm, anyone?) but, again - "random common salvage." Did a quick run through a mission, just churned salvage and got eight of them. Put them on the market for 5 each. It's not (just) the flippers who inflate it, after all. Someone had a standing bid for 35 to 60k.

Plus - hey, great reason to run a lowbie. Keep them at effective Perez level and just run back and forth defeating Hellions. *shrug*

The market's not the only source of salvage. I use it as a dumping ground 90% of the time.

The only thing I'd like to see are alternate recipes that don't use the currently in demand stuff, or more use of less-used salvage.

Edit for last comment and clarification on price.


 

Posted

And yet another person who doesn't understand the buyer seller relationship in determining price in a double blind consignment sale. The price of a purchased item in the consignment shop in Cox is not determined in any way shape form or fashion by the seller. The buyer places a price he or she is willing to pay. If no buyers place bids for 10k on a Luck Charm, the price will fall. If 1000 people place buy bids at 10k, the price will rise to the point where it quits selling, be it 10.5k or 30k. The buyer determines the sale price. See the last 5 history? That's the price that the buyers placed on the item, not the price set by the seller. Want to buy salvage cheaper? Place lower bids and wait. The rules of this particular consignment system sell the item to the HIGHEST buyer from the LOWEST seller. Got it? No? If I place a sale price of 1 inf for my LotG and you place a sale price of 10 million, and a buyer comes along and places an offer of 1000000000 influence, guess who sells? The person with the lowest sale price, thus rewarding the person with the lowest sale price. This is a buyer driven market. Not a flipper driven market. Flippers don't take advantage of selling price. They take advantage of high bid offers. Period. Dont even think about trying to say yeah but.. because there is no arguement to that statement. The market has rules. Those rules can't be changed by the players, they can't even be abused by players. They can be leveraged, but there isn't anything wrong with that, because both supply and influence are unlimited.

edit: To be clear, I don't use the market except to buy salvage for the small bit of crafting I do, sell salvage I get from running missions, and to sell the 1 purple drop I've gotten. On new toons I buy lots of salvage and recipes to sell to vendors, but that's about it. I'm neither for or against any market activity, it just irks me to see people complaining about a system that they don't understand.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson