Slaunyeh

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  1. Been here since 2004! No reason to quit. I expect I'll be around forever, unless something really crazy happens.

    I'm not terrible crazy about some of the latest developments, but they'd have to mess up the lore a lot more before it drives me off.
  2. Quote:
    Originally Posted by Draeth Darkstar View Post
    There are probably millions heroes in Paragon with the ability to directly manifest electricity from nothing when you consider all of the folks running around with Electric Armor, Assault, Blast, Control, Manipulation, Melee, Mastery, Mu Mastery, and et cetera. Why, Electric Blast, Electric Control, and Storm Summoning can even create other independent entities which continually spew forth raw electricity!

    Dr. Aeon is way ahead of you. This is essentially how the PTS works.

    Well, close enough.
  3. Quote:
    Originally Posted by Errant View Post
    Nah, was more just trying to emphasize that I couldn't pigeon-hole them into the same mindless playstyle I'd been doing with a Scrapper. Couldn't Toggle Up, Press "F", ???, Receive Bacon.
    I think this pretty much sums it up for me. Scrappers/brutes are all 'toggles up, charge in, hit random buttons 'till stuff is dead'. If you like that playstyle, then you'll probably like scrappers better than stalkers.

    I don't like that. I find stalkers more interesting to play.
  4. Quote:
    Originally Posted by Errant View Post
    I am confused... what was the point of this---\/?
    Don't mind him, Test_Rat is just bitter. He means well.
  5. Quote:
    Originally Posted by NJMorford View Post
    Difficulty: I've mainly set it at +1 level, 2 heroes equivalent, no elite bosses, no arch villains. Any lower on the level and it just doesn't have any challenge. Any lower on the heroes equivalent and it just seems empty. Elite bosses, no hope. As it stands, I typically Confuse about half of a group, then use an AoE sleep/disorient on them before laying into them one at a time, accepting that I'll lose XP due to mobs doing half of my damage. Any that wake up get Confused or slept again. This tactic seems to work with groups of up to 6-8 minions at +1 level, including the occasional lieutenant.
    That's a very high difficulty for a low-level controller. It's doable, but controllers (being an old-school archetype) isn't the best for soloing. Especially not before level 32.

    Quote:
    Originally Posted by NJMorford View Post
    On bosses I've tended to take the safest option, given that they won't fight back against a mind controlled mob. I confuse as many mobs as I can keep under until they've killed each other and brought the boss down a significant chunk. If I try any other method, my first attack gets me aggro from every mob, including the boss, and the boss wanders over and murders me in short order whether or not I've put the rest of the mobs to sleep. My only chance of survival at that point seems to require me to put the boss to sleep, and that's reliant on my sleep or confuse attack actually landing on a red-conning mob.
    I think maybe this is an issue of tactics. I don't know what your slotting looks like, but a controller should be able to easily perma-hold a single boss. Your hold, if slotted with hold-duration enhancements, should last much longer than the recharge. Two applications will hold a boss. This should not be impossible to achieve. Again, with accuracy slotting you shouldn't be missing that much (hint: if you enable the combat attribute monitor, there's an option for "Last Hit Chance" that will tell you the exact hit chance for your last attack. You want this number to be as close to 95% as possible.)

    If you haven't slotted your hold to work at its best, you don't really have any business at that kind of difficulty, IMHO.

    Quote:
    Originally Posted by NJMorford View Post
    Serious question: I know I've chosen a support class, but does the design of this game mean that he's never supposed to be able to solo an instanced mission unless I reduce the difficulty to trivial levels? I didn't research my build, I just chose whatever looked useful, so I guess it's possible that I've lucked into a combination that's generally considered to be unable to solo stuff.
    Welcome to how MMOs played in 2004.
    The Controller AT is an old-school AT, and while it has received some upgrades to make it more solo friendly (read: containment), it is still the most team-focused AT in the game (you don't want to know what it was like before).

    Quote:
    Originally Posted by NJMorford View Post
    XP debt, hospitals, corpse running: when WoW launched, a lot of zones had too few graveyards, and I think at least one had no Alliance yard in it. Blizzard realised that this meant a lot of time running a long way to resurrect, and added more so that players could get back into the fun part of the game more quickly. Yes, it's appropriate to have penalties for dying, and given that you don't have gear to break in CoH, I guess that XP debt is probably the only way to do it. Paying a nominal fee to repair your broken gear feels a lot friendlier to me than a penalty that hinders your levelling for however long. Now that you mention it, I do remember debt being worse in the beta - I think I had several cases where a bad string of deaths put me in hock for more than a full level. It may be better now, but that doesn't mean it doesn't still feel like a slap in the face. Perhaps you could opt to pay it off at the hospital with influence? That's not a huge leap in a game where it can cost you 6.80 GBP just to respec, and it's more in keeping with the game universe.
    Personally, I think there should be some consequences to death. To play "above your level" as it were. While WoW may have added extra graveyards, WoW also never had an inspiration system that let everyone resurrect themselves right there on the spot (just imagine that we're all playing shamans).

    I can't remember when I was last forced to go to hospital, so here's a hint: If you find yourself dying a lot, or just about to start a tough fight you're not sure you can handle? Start the fight as far from the enemy group as possible. Pull them back a little bit more. Then, IF they do manage to defeat you, you can use an Awaken inspiration and be back in the fight right away.

    And if you die a lot, keep a bunch of Awakens on you at all time.

    Quote:
    Originally Posted by NJMorford View Post
    LFG: I hadn't actually realise that I was so limited as a premium player instead of a VIP, but still: I have never seen an average wait time for either the sewers or the haunted house of anything other than 4 minutes when I first open the tool, regardless of whether it was peak time or not. I don't watch the thing the whole time it's open, but if it's not showing a representative number when I first open it, I don't think it's worth showing it at all.
    I think the 'average wait time' is a complete fabrication. I can spend hours in the queue, and it will still happily tell me 4 minutes. So that's true. It's a new system though, I guess it's not quite working right yet.


    Quote:
    Originally Posted by NJMorford View Post
    Someone please tell me: at level 50, are the fights still like this? Does it still not matter if you don't have a tank or healer? My controller's alt spec is more healy right now, but it sounds like it's irrelevant.
    That's a loaded question.

    In short: You have hundreds of fantasy MMOs that swear by the "holy trinity" to choose from. Thankfully, this isn't one of them.

    If you do task/strike-forces, you will find that support roles will be more efficient. Still, it shouldn't matter if you're on a team of eight scrappers, eight defenders, or some sort of "super balanced" team setup. The combat in CoH is supposed to be fast, action-packed, flashy and fun. If you don't like that, hitting 50 isn't going to do anything for you.

    Also, this game isn't really about hitting 50. If you don't like how your character plays at 30 or 40, you are probably not going to like how it plays at 50.
  6. I agree that the DFB is a pretty good trial. It would be nice if there was a few more of them though, for some variety. And personally I'd also prefer if they capped at some point around level 20.

    Quote:
    Originally Posted by AmazingMOO View Post
    Also, it HURTS to see the LFG technology WASTED on just one mission, 1-49. Not only do the new players like the LFG queue, but Dr. Kane's House of Horrors shows that it's viable, at least on moderately populated servers. We need to hook the LFG queue up to the Signature Story Arcs, Cavern of Transcendence trial, and Positron's taskforces as soon as possible.
    The problem with the LFG tool is that, yeah there's only the DFB in it. But more seriously, you can't actually do anything while in the queue. They really need to fix it so you can continue to play while you wait.

    Lastly, people simply aren't using it. If everyone queues up with a full 8-man group, then no one in the queue will be picked up. If you queue, odds are pretty good that you will end up with the bare minimum of a four-man group (and even then, the wait can be so long than when it finally does pop, half of those players are asleep and don't click ok in time )

    I like the LFG tool. I hope they improve it and do more with it. Adding Positron's task forces would be weird, but they should add all the strike forces
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    THAT'S why I play a stalker.
    Pretty much sums it up for me, as well.
  8. Quote:
    Originally Posted by GuyPerfect View Post
    This is a valid point, and it had occurred to me as well. What I reasoned is that all Stalkers are required to have Hide anyway, which effectively makes it Inherent to begin with, except it consumes one of nine power selections from the secondary sets. The way I see it, it'd be no different if Scrappers had to pick Critical Hit from their secondaries and their Inherent power just tells a random joke when you click on it.
    A better comparison, I think, would be if Domination was the tier 1 power in every Assault secondary. You can't not have it, and there's little reason to slot it much (though I actually usually do!). An inherent Hide toggle could work, I think.
  9. Honestly? "Because it's fun". And no, that's not a cop-out answer. It's the only answer that matters. I don't like playing scrappers or brutes, I love playing Stalkers.

    If you don't see a "point" in playing stalkers, that's fine. Then there are two other ATs that cater to your tastes better. There's no crime in that, different ATs appeal to different people.

    Personally, I wouldn't hate to see stalkers "brought up" (honestly, though, I have no idea what that means) to a level where it's more viable, but I'm really afraid that any changes would just turn it into a vaguely different Scrapper and I really don't want to see that.

    I really enjoyed Dominators before the dominator changes. After? Not so much. I'm afraid the same thing would happen to stalkers. The last bout of stalker changes were cool, and more changes that keep the spirit of the stalker alive are fine. But I don't know if I trust that would happen.

    Right now, stalkers are fine. They could be better than fine, but they don't need to be. Not at any cost.

    My only issue with stalkers is First Ward. Grr. I want to take whoever designed First Ward, strap them into a chair and force them to play through all of First Ward on a stalker. And then make them do it again!
  10. Quote:
    Originally Posted by jackal913 View Post
    Anyone knows if this works with the Mind Control version of lift?
    Should work just fine.
  11. Slaunyeh

    Coca Cola....

    Quote:
    Originally Posted by Sevenpenny View Post
    I feel that this falls under the CULTURE part of this forum.....

    Coke is changing the color of their cans and bottles to white and placing a mother polar bear and her cub on the can and bottle as well. They are doing this as a way to draw attention to the plight of the polar bears.
    White huh? I guess that means one has to take extra care not to pick up a six-pack of diet coke by mistake.
  12. Quote:
    Originally Posted by Megajoule View Post
    Or in the midst of the oldest, poshest district of the whole city (lookin' at you, Founders Falls).
    At least in Founders you're not being mugged by low-life like the Outcasts. In Founders you have actual fire demons from hell standing around in the side of the street. That's class.
  13. Slaunyeh

    Rib Cracker

    Quote:
    Originally Posted by Kioshi View Post
    The main problem for me is that like other primaries (Energy Melee) if you skip the tier 1 or 2 attack (like I usually do on Stalkers) you'll have to wait till level 26 to have a decent ST attack chain, on most other sets it's level 18.
    Yeah, StJ seems to work the best on stalkers if you don't mind respec'ing a couple of times before 30. Since I have more respec's than sense, it's working out pretty good for me so far.

    As for Rib Cracker... I kinda miss it. I like the animation on Rib Cracker better than Shin Breaker. But other than that it doesn't seem like a crippling loss.
  14. Sounds like fun! I'd be there, but I'm pretty sure I'll have forgotten all about this long before December rolls around.
  15. Quote:
    Originally Posted by NuclearToast View Post
    YES YES YES. I've tried several times just to join things on my own, and the window says how many minutes I can expect to wait, but I have NEVER gotten into a LFG-window-event without already being on a team/league. The thing is STUPID.
    That's because people gather full teams before queueing for the trial. That way, no one in the queue will ever be picked up unless there happens to be enough for a full league in there.

    I hate that about the DfB trial. IMHO, it's really bad form to queue with a full team. Think of the poor LFG'ers!
  16. Quote:
    Originally Posted by Arilou View Post
    Actually Maelstrom's henchmen show up quite a few times. Riptide in the Sutter TF, and the rest of the gang in the Power Loyalist storyline in Praetoria. (where there's quite a bit of interaction with them)
    Hey! Riptide and gang are my henchmen. I don't remember Maelstrom fighting me for them!
  17. Quote:
    Originally Posted by PsychicKitty View Post
    Ninjas use staves....Ninjas use all weapons that exist.
    This is true, and also the best reason why stalkers won't get the staff set. Remember how we've been countering Synapse's theme explanation for not giving titan weapons with "stalkers are not ninja!"?

    Weeeell. This means (by our own admission!) that staffs are not thematic stalker weapons!

  18. Quote:
    Originally Posted by Golden Girl View Post
    Our raids start at 8 or 12.
    8 is a normal team, here. A normal task-force sized "raid" would be fine. Glad we agree!
  19. Quote:
    Originally Posted by BrandX View Post
    Heh...is it the points that make you say no, now? Because the server transfere and rename token was $10 before Freedom, so the price on them hasnt changed.
    It's a combination of things: It's the points (800 points just sounds like a lot. Especially when you only have 300 to your name). It's the market interface... it's kinda slow, and I have to slog through all that every time I want to grab a rename token on a whim, compared to before. Since I'm bound to never have enough points, I always have to go through that extra step of first buying the extra points, then wait for the market to figure out that I have enough points, then buy the thing I actually wanted.

    Well, I shouldn't complain. It been keeping me from grabbing stuff on a whim. That's good for me (maybe not so good for Paragon )
  20. Quote:
    Originally Posted by Snowzone View Post
    I always thought it was common sense to do something like this. I've found that you need to slot Lift for knockback otherwise the long animation will mean you may not be able to use a melee attack before they plummet back down to earth.
    If you've set your melee attack to auto, it will fire in time to hit the Lift'ed target even without knockback enhancements.

    I've used this trick on my grav/psi Dom since day 1.

    I'm surprised it wouldn't work due to redraw in thorns though. The to-hit should be calculated when the power is triggered, not when executed, shouldn't it?
  21. I actually didn't hate Graves' arc. Or rather, I did hate it, but I kinda liked the end of it, and the overall implication of the creature and how it operates. All that was kinda cool.
  22. Quote:
    Originally Posted by Test_Rat View Post
    The old guard who know how to maximize stalker DPS.
    Ouch! Well, fine. Now I hope we don't get that staff set. Nyah!

    *sulks in a corner*

    Actually, that'd suck. While I don't care about Titan Weapons beyond the principle of 'stalkers can't get new toys any more??' I do care about staff fighting. *sniff*

    Maybe we should try asking for blaster sets instead. I want devices melee! What's more sneaky than hitting a guy over the head with a time bomb? (actually, that'd be an awesome assassin strike - sneak up, slip a time bomb in a guy's pocket, then run away). Or maybe Devices Armor. It's pretty obvious what power to drop for Hide (Taser, obviously) and I want to wear a jacket made of gun drones. That's sneaky!

    Blasts are easy to convert to stalker sets, too. Replace the snipe with AS (don't even have to mess with the animation!) and reduce all ranged attacks to 7' range. Done!
  23. Quote:
    Originally Posted by Kioshi View Post
    (which isn't realistic since we don't AS that much past 25-30)
    Who're 'we'?
  24. This better make its way to stalkers. Or else.

    Along with the well-kept secret of Giant Armor, the defensive set that equips you with humorously oversized armour pieces, most notably the oversized half-pot helmet that keeps slipping into your eyes (the +def easily outweighs the -acc).