Hover, Lift, and Melee


Baltoro

 

Posted

I've been rolling up various Dom combos lately and found a particularly fun trick that might interest folks who want to get a little more out of Gravity. Using Hover, Lift and a Melee Attack, you can bring some unique joy to Grav that not many other sets can do. Couldn't find anyone who had posted about it before, so I figured I'd start up a new thread. Mind has Levitate and could definitely do the same trick, but Mind is already horribly powerful (also thematically, I think it works better for Grav).

Instructions:
Step 1: Hover over mob of baddies so you're out of melee range
Step 2: Lift one of them up to you.
Step 3: Smack it with a Melee attack of your choice.

Benefits:
You avoid melee combat which isn't Grav's strength.
You can use a powerful melee attack that you might skip with a ranged build.
Maximum enjoyment as you fling enemies up to whack them in the face. (think of whack-a-mole)
Grav can Immobilize and you will still be able to Lift them into the air.

Cons:
Lift won't work on foes that you have Held as your holds have -KU.
Lift doesn't always lift straight up.

I've been using it with Plasma Ball, my lvl 22 Grav/Elec, and I find it works great for lowbie survival. Elec seems to be a good pairing as it has a hefty damage output and animates quickly. Elec also has the added bonus that it has a great, wide-cone attack in Static Discharge which will work as a nice AoE while you float above the mob. Not sure how well this will work with Singy, though. I could also see Grav/Thorns working out very nicely.(Thorntrops and Fling Thorns would be killer while you're above a group)

Anywho, I encourage you to try this out if you have been discouraged by Gravity's faults as it is just downright fun.


 

Posted

Quote:
Originally Posted by Death_Volt View Post
I've been rolling up various Dom combos lately and found a particularly fun trick that might interest folks who want to get a little more out of Gravity. Using Hover, Lift and a Melee Attack, you can bring some unique joy to Grav that not many other sets can do. Couldn't find anyone who had posted about it before, so I figured I'd start up a new thread. Mind has Levitate and could definitely do the same trick, but Mind is already horribly powerful (also thematically, I think it works better for Grav).

Instructions:
Step 1: Hover over mob of baddies so you're out of melee range
Step 2: Lift one of them up to you.
Step 3: Smack it with a Melee attack of your choice.

Benefits:
You avoid melee combat which isn't Grav's strength.
You can use a powerful melee attack that you might skip with a ranged build.
Maximum enjoyment as you fling enemies up to whack them in the face. (think of whack-a-mole)
Grav can Immobilize and you will still be able to Lift them into the air.

Cons:
Lift won't work on foes that you have Held as your holds have -KU.
Lift doesn't always lift straight up.

I've been using it with Plasma Ball, my lvl 22 Grav/Elec, and I find it works great for lowbie survival. Elec seems to be a good pairing as it has a hefty damage output and animates quickly. Elec also has the added bonus that it has a great, wide-cone attack in Static Discharge which will work as a nice AoE while you float above the mob. Not sure how well this will work with Singy, though. I could also see Grav/Thorns working out very nicely.(Thorntrops and Fling Thorns would be killer while you're above a group)

Anywho, I encourage you to try this out if you have been discouraged by Gravity's faults as it is just downright fun.
That is cool.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I agree. That is very cool!


 

Posted

This does sound kind of cool, you know. I was looking for something a little bit different like this for a bit of fun. Might try it when I get home.

Maybe slot Lift with 3 Thunderstrikes (Acc/Dam, Dam/Rech, Acc/Dam/Rech) and the 3 Explosive Strikes if you want to use seriously? Just Hover above the Tanker and pull up the occasional enemy and swat them back down. Electricity Assault would probably be best. I'm tempted by Power Push from Energy though!


 

Posted

I always thought it was common sense to do something like this. I've found that you need to slot Lift for knockback otherwise the long animation will mean you may not be able to use a melee attack before they plummet back down to earth.


 

Posted

I can concur on the Knockback slotting, gives you as much wiggle room as possible.

On a side note, I tried out Grav/Thorns and unfortunately the redraw time fouls it up.


 

Posted

Quote:
Originally Posted by Snowzone View Post
I always thought it was common sense to do something like this. I've found that you need to slot Lift for knockback otherwise the long animation will mean you may not be able to use a melee attack before they plummet back down to earth.
If you've set your melee attack to auto, it will fire in time to hit the Lift'ed target even without knockback enhancements.

I've used this trick on my grav/psi Dom since day 1.

I'm surprised it wouldn't work due to redraw in thorns though. The to-hit should be calculated when the power is triggered, not when executed, shouldn't it?


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Perhaps I should've done more testong with thorns, I only took that toon to lvl 8. The redraw made it feel clunky compared with grav/elec. Hehe, I'm beginning to think I was the only one who hadn't tried this before...


 

Posted

Anyone knows if this works with the Mind Control version of lift?


 

Posted

Quote:
Originally Posted by jackal913 View Post
Anyone knows if this works with the Mind Control version of lift?
Should work just fine.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Heh, have been doing this for a long time with both grav and mind doms. There may be more powerful melee attacks to use, but I get a perverse sense of amusement using air superiority as the melee attack. To me, nothing says "Skroo yoo!" quite like flipping a target within reach, and promptly slamming them back into the ground.

A more complex version of the same trick is using wormhole (on outdoor maps) to port the target directly above you and blasting them on the way down.


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