SkylineGTR

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  1. Y'all think could get away with skipping Resilience for Health? Can't decide on the extra s/l resis and disorient protection or more regen.

    EDIT: After making some quick calculations, Resilience boasts a survivability time based on average incoming damage of 9.62% over the build with Health, and the difference in regeneration is proportional to the difference in total time due to resistance, therefore the build with resistance is 9.62% more mitigation efficient.
  2. Okay, so I just finished IOing him with the most recent posted build and it has exceeded my expectations on survivability. I was able to solo 4x8 Council Empire with ease. However, although I do not have any Accolades, his endurance is a problem. Especially with the way FSC is slotted. The other issue is movement. Not having Hurdle or Swift really sucks. So I'm gonna kill two birds with one stone. Removing Maneuvers and getting Swift or Hurdle. Still trying to decide, lol. I placed another slot into QR giving me 190% recovery from 183% and I added a 5 slot to Reconstruction for a Doctored Wounds set. This is to make up for the loss of an LoTG:7.5. So all in all, I lose 10% regen and 3% melee defense for better end and movement.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Anti-Universe: Level 50 Mutation Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Fast Healing -- Mrcl-Rcvry+(A)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(46)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(39), P'Shift-End%(40)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
    Level 12: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40), Heal-I(46)
    Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 20: Swift -- Run-I(A)
    Level 22: Kick -- FrcFbk-Rechg%(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), S'fstPrt-ResDam/Def+(39)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 28: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
    Level 30: Instant Healing -- RechRdx-I(A), RechRdx-I(45)
    Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 35: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(43)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Char -- HO:Endo(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Critical Hit



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  3. Quote:
    Originally Posted by Santorican View Post
    Passive regeneration above 600% or hit point bonuses are not as beneficial in terms of over all survivability as much as positional defense or recharge.
    Got it to 549% and this is without Health. Compared with your above posted build, it's:

    DP Off: 41.3 hp/s vs 43.3 hp/s

    DP On: 55.2 hp/s vs 60.5 hp/s

    Thanks for the advice Santorican! Was able to get about 50% more regen that I would have missed had I not posted my build for critique.

    Click this DataLink to open the build!
  4. I've played a Spines/Regen Scrapper for years and while he does have about 700% Regen compared to my FM's 500%, IH rarely gets used. With that said, I'll try ditching the Melt Armor set bonuses and add a Rech IO to it. I also decided to switch it with Weave. Added a slot to DP and put in a Doctored Wounds set for 5% more recharge. Lastly, I upped the regen rate by 33%.

    Click this DataLink to open the build!
  5. I would also say /Energy for a ranged blaster.
  6. Made this one for you. I had to drop BM from it, though. It's soft capped to all 3 positions, has 2145hp after accolades, 52.5% recharge, 300% regen, 19.5% damage bonus and 52% accuracy bonus. Your endurance will be fine, too with 3.41/s recovery and 0.9/s drain. One note: in order to be soft capped, you must keep Combat Jumping on. So just turn it from SJ to CJ when fighting. Also, this build is kind of expensive. Hope this helps!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Megashield 2: Level 50 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(50)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(11), LkGmblr-Rchg+(13)
    Level 4: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(13), Mrcl-Heal(15), Numna-Heal/EndRdx(15), Numna-Heal(17), Numna-Regen/Rcvry+(29)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(19)
    Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(27)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Swift -- Run-I(A)
    Level 20: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(25), Mrcl-Rcvry+(29), RgnTis-Regen+(33)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 28: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(45)
    Level 30: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(42)
    Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(48)
    Level 38: Boxing -- Acc-I(A)
    Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(48)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46), LkGmblr-Rchg+(48)
    Level 47: One with the Shield -- ResDam-I(A)
    Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 12.1% Defense(Fire)
    • 12.1% Defense(Cold)
    • 11.1% Defense(Energy)
    • 11.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 19.3% Defense(Ranged)
    • 16.4% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 52.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 266.1 HP (19.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 9.35%
    • MezResist(Immobilize) 11.6%
    • MezResist(Stun) 4.4%
    • 11.5% (0.19 End/sec) Recovery
    • 42% (2.35 HP/sec) Regeneration
    • 15% RunSpeed



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  7. Quote:
    Originally Posted by macskull View Post
    30-40 hours to PL a character I bring into a zone and decide I don't like after one or two nights is worth it, yo.
    ^ This right here. It was great being able to test out new 50 toons after 7-8 hours.
  8. SkylineGTR

    Freedumb??

    I just moved from Infinity to Freedom with a group of friends. So far, it's been a lot of fun there. Always someone in RV to fight! Not to mention a lot of PvE action. In the 2 weeks I've been here, I can't count how many people I've talked to who all said they migrated to Freedom as well.
  9. I have a Fire/Regen that I'd like to dust off and IO. This is his PvE build. I spent a good while trying to decide how to approach the build. I would either go for a primary focus on Recharge or Defense. Maybe I've been spoiled by Shield, but I love the idea of a Regen Scrap having another layer of mitigation. So here's my attempt at it and please let me know what you guys think. Thanks!

    Some highlights of this build: 500% Regen, 45% Recharge, Capped HP, 188% Recovery, 42% Melee Defense

    Now, I know MoG and IH(and possibly QR) are a bit under-slotted. I'm assuming the extra defense will allow me to rely on them less. I do have the option of taking the slots off Melt Armor(Set Mule) and placing one on each power, though.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Anti-Universe: Level 50 Mutation Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal(43), Numna-Regen/Rcvry+(50)
    Level 2: Reconstruction -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Numna-Heal/Rchg(11)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-End%(40)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
    Level 12: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal(40)
    Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 20: Dull Pain -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(39), Numna-Heal/Rchg(39)
    Level 22: Kick -- FrcFbk-Rechg%(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), S'fstPrt-ResDam/Def+(39)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 28: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
    Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 35: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(46)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Melt Armor -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(46), ExVuln-DefDeb/Rchg/EndRdx(50)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Instant Healing -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Critical Hit



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  10. SkylineGTR

    Finally...

    Quote:
    Originally Posted by Supermax View Post
    I remember when the anti spike code was around, you could have some friends join the other side and simply target you (without attacking), which made you basically invincible to anybody that would actually try to kill you.

    That's what made most people completely lol at the idea. Ahhh, good times.

    I was on a break during that, but wow.. can't believe that was how it worked, lol. They really need to revert PvP back to Pre-i13 and start over with trying to make it better. They can't be so stupid to not notice the decline in PvPers. Which leads me to suspect they may have wanted this. That or they really have no common sense.
  11. That guy was an idiot if he couldn't kill you outside of Granite.
  12. SkylineGTR

    scrapper options

    I wouldn't complain if they gave FA a 'Power Surge' like T9.

    EDIT: Power Surge not Overload
  13. Quote:
    Originally Posted by Not_Epsilon View Post
    Proc slotting Spirit Shark Jaws is plain devastating. I absolutely love it, got it slotted 2 D/R hamis, 1 A/D hami, Glad net proc, GWE proc and unbreak proc. Que it up while Spirit Shark is animating and if ur in range the two attacks hit at the same time.

    Mite wanna look at your Retsu Slotting, its a pretty important power to a /nin and u have it slotted kinda iffy.

    AS - 3 A/D hamis, Heca proc, Mako proc, PvPo proc.

    You don't need phase and hib, drop phase or go soul, the temp powers make up for it easily and you don't need to spend power choices on phase.

    Blinding powder 5 slot with CP is very nice; Confuse goes off quite a bit and it can help with that mad scrapper that hates u for killing his blaster friend.

    If you drop phase, u can get acro for ur KB problems. Still need about 15-20 more pts.

    Throw your stealth proc in sprint and lrn2togglmanage.

    SJ is a lil over slotted hmm? There is a Travel/End hami you can use.
    Sweet, thanks for the advice. Gonna change some of that stuff around right now. And I should put some Def into Retsu?
  14. Okay, here is my updated build. Only has 16 KB protection, but I could take a slot off Retsu for 20 KB instead. Has 23% damage bonus, 52.5% rech, capped HP after Accolades and 43% acc.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    EM-Nin: Level 50 Mutation Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(33), Ksmt-ToHit+(50)
    Level 2: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39), LkGmblr-Def(50)
    Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 6: Assassin's Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9), Hectmb-Dam%(13), HO:Nucle(13)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), SprngFt-EndRdx/Jump(15), ULeap-Stlth(17)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(21), GSFC-Build%(21), Rec'dRet-Pcptn(43)
    Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
    Level 24: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(46)
    Level 26: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31), GS-%Dam(33), HO:Nucle(34)
    Level 28: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36), Dct'dW-Rchg(36), S'fstPrt-ResDam/Def+(40)
    Level 30: Placate -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33), QckFt-EndRdx/RunSpd(36)
    Level 35: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(48)
    Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
    Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Lock-Acc/Hold(46), Lock-Rchg/Hold(46)
    Level 47: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 23% DamageBuff(Smashing)
    • 23% DamageBuff(Lethal)
    • 23% DamageBuff(Fire)
    • 23% DamageBuff(Cold)
    • 23% DamageBuff(Energy)
    • 23% DamageBuff(Negative)
    • 23% DamageBuff(Toxic)
    • 23% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 43% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 52.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 167.2 HP (13.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Immobilize) 11%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 2.5% (0.04 End/sec) Recovery
    • 54% (2.71 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed



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  15. Is there a way to get Mids to factor in DR when PvP is turned on? Like for Defense and Rech, ect.
  16. I've got an EM/Nin Stalk that I want to start IOing, but I'm not really sure what my main focus should be. With DR, should I even bother with Defense? Here's my planned build. Let me know what I need to do to get it ready. I can afford just about anything outside of some certain PvP IOs. Thanks

    EDIT: Crap forgot about KB protection. I'll add that in somewhere.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    EM-Nin: Level 50 Mutation Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(33), Ksmt-ToHit+(50)
    Level 2: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
    Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(37)
    Level 6: Assassin's Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(13), T'Death-Dam%(13), HO:Nucle(36)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(17)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), ULeap-Jump(15), ULeap-Stlth(15)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-Build%(21), Rec'dRet-Pcptn(43)
    Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
    Level 24: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(46)
    Level 26: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dam%(34)
    Level 28: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36), Dct'dW-Rchg(36), S'fstPrt-ResDam/Def+(37)
    Level 30: Placate -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Super Speed -- Zephyr-Travel/EndRdx(A), QckFt-EndRdx/RunSpd(33)
    Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
    Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Hold%(45), Lock-Acc/Hold(46), Lock-Acc/Rchg(46)
    Level 47: Blinding Powder -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf%(48), CoPers-Conf/EndRdx(50)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Assassination



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  17. Quote:
    Originally Posted by Silit View Post
    Originally Posted by El Nino
    This one time some guy tried to kill me but nowai i got regin.
    That made me laugh, lol.
  18. SkylineGTR

    spine/regin help

    I can't agree more. Web Nade Web Nade Web Naaaaade!
  19. I'd go with Fire or Psy. Sonic is pretty sweet, but Shout can get you murdered pretty quickly.
  20. Pick up a Stealth IO. Celerity, Unbounded Leap, Freebird or Time & Space Maipulation. You want Hide, Stealth and a Stealth IO to be capped in PvP.
  21. Would Sonic/TA be alright? Sonic should fill in some of the mitigation gaps of TA.
  22. Quote:
    Originally Posted by macskull View Post
    Holy ****, learn to multi-quote or at least put your thoughts in one coherent post instead of splitting up every paragraph into a new post.
    +1
  23. SkylineGTR

    New Dom..

    I was looking at a Dom for RV and thought Grav/Fire might be fun. I dunno if it has enough control, though. Also looked at Thorn for Aim and Impale.
  24. Guess I can always pop into SC for a few Web Nades.