spine/regin help


black_barrier

 

Posted

I have a spine/regin on Freedom, and its the only 20+ I have on that server. I want to pvp, but I dont want to grind/pay to xfer my fire/em. So, Im looking for some help on a decent PvP build.

k go


 

Posted

Here's what I'm using on live right now. Could probably use a bit more +acc but it works alright for me.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Barb Swipe -- HO:Nucle(A), HO:Nucle(3), Mako-Dam%(3)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Mrcl-Rcvry+(7)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13), P'Shift-End%(13)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-ToHit(17), AdjTgt-ToHit/EndRdx(17)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21), TotHntr-Dam%(23)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(27)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 16: Super Speed -- Run-I(A), EndRdx-I(36)
Level 18: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/EndRdx/Rchg(36)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 22: Kick -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(48), ExStrk-Dam%(50)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 26: Super Jump -- Jump-I(A), EndRdx-I(43)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(34)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40), ImpSwft-Dam%(40)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- RedFtn-EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
Level 41: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Shuriken -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Apoc-Dam%(48)
Level 47: Phase Shift -- RechRdx-I(A)
Level 49: Targeting Drone -- Rec'dRet-Pcptn(A), EndRdx-I(50), AdjTgt-ToHit/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 1.25% Defense(Melee)
  • 1.56% Defense(AoE)
  • 6.3% Max End
  • 12% Enhancement(Heal)
  • 83.8% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 5% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 6.6%
  • 20% Perception
  • 9% (0.15 End/sec) Recovery
  • 24% (1.34 HP/sec) Regeneration
  • 9.13% Resistance(Fire)
  • 9.13% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 5% RunSpeed




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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

thanks mac

about the attack chain though....would I actually use kick? srs question


 

Posted

Consider blaze mastery. Fire blast and procc'd char are nasty.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Quote:
Originally Posted by The_Gnome View Post
thanks mac

about the attack chain though....would I actually use kick? srs question
If you get into melee range, you'd essentially pick between Kick and Barb Swipe. Yes, Kick does good damage in PvP. Yes, it's stupid.

Quote:
Originally Posted by Necromatic View Post
Consider blaze mastery. Fire blast and procc'd char are nasty.
I went Weapon Mastery mostly for Web Grenade (niiiiiiiice against toons without Super Speed and nice for pissing everyone else off as well) and Targeting Drone (extra perception, tohit, and acc is always nice). I've seen a few Tankers and Scrappers switch to Pyre and Blaze in Freedom RV but they're the ones I worry about least - Stone Mastery is superior for Tankers and Body and Weapon Mastery have more utility for Scrappers.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I can't agree more. Web Nade Web Nade Web Naaaaade!


 

Posted

taking fire mastery with blaze is one of the most stupid choices a scrapper can make in this game.



focused acc > anything in fire mastery.
webnades are icing on the cake.



on the plus side, fire mastery scrappers make my stormie less bad in zone.


 

Posted

Quote:
I've seen a few Tankers and Scrappers switch to Pyre and Blaze in Freedom RV but they're the ones I worry about least - Stone Mastery is superior for Tankers and Body and Weapon Mastery have more utility for Scrappers.
There was a couple blaze mastery spine scrappers in Freedom a few nights ago. They were hitting me pretty hard. Web doesn't bother me because of SS. However, procced out char was doing good damage and the fire kept me out of hide.

I guess I was more surprised that the fire type attack came from a non-blaster. Usually, I will try to locate the blaster for placate while keeping my hand over the recon button. I was going down fast, maybe they were critting, I don't know.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Gnome and Barrier posting in the same thread on their real accounts. Its the end of days. Nothing can protect us.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

The Virtuous Vanguard is ready to shield you with the impenetrable armor of justice!


 

Posted

Quote:
Originally Posted by black_barrier View Post
taking fire mastery with blaze is one of the most stupid choices a scrapper can make in this game.



focused acc > anything in fire mastery.
webnades are icing on the cake.



on the plus side, fire mastery scrappers make my stormie less bad in zone.
Yea, that fire **** is hitting pretty hard. Im pretty sure its doing blaster type dmg, with the procs. But FA is pretty nice.


 

Posted

I recently got attacked by a fire/fire scrapper I think...and he had fire mastery. With firey embrace and BU, blast and char actually hit for quite a lot, and blast recharges really fast, so a scrapper can essentially spam it just like a blaster.

But yes, weapons is still better.


 

Posted

Quote:
Originally Posted by macskull View Post
..Here's what I'm using on live right now. Could probably use a bit more +acc but it works alright for me...
first, i want to ask how often does that hold proc in nade actually result in a hold effect? wouldnt all the constant immob from impale just supress it out? i cant see how it would help a spines scrapper much at all especially with redraw.
second, i'd like to say i hate how easy melees have it not having to build for knockback protection. i seriously had to check the threads date before i remembered that last patch that changed that.


 

Posted

I'll often open with Web Grenade or Shuriken because my opponent generally won't be in range of my stronger attacks at first. The hold proc will just trigger 25% of the time, and I generally don't worry about mezzing my target. When I'm fighting against someone with toggle debuffs like a Rad or Dark, then I'll be a bit more careful about when I mez (and if it's arena I'll usually carry Stun Grenades).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Speaking of stronger attacks....do I have any strong attacks? Im almost fully IOd (minues uniques) and the damage is.....lacking


 

Posted

Quote:
Originally Posted by The_Gnome View Post
thanks mac

about the attack chain though....would I actually use kick? srs question
Heh.. I got a crit on a kick and did 700damage to a stalker o_O


 

Posted

Quote:
Originally Posted by The_Gnome View Post
Speaking of stronger attacks....do I have any strong attacks? Im almost fully IOd (minues uniques) and the damage is.....lacking
Procs and resistance debuffs from teammates. Sorry, that's how it is now.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."