Fire/Regen Defense Critique


NeonPower

 

Posted

I have a Fire/Regen that I'd like to dust off and IO. This is his PvE build. I spent a good while trying to decide how to approach the build. I would either go for a primary focus on Recharge or Defense. Maybe I've been spoiled by Shield, but I love the idea of a Regen Scrap having another layer of mitigation. So here's my attempt at it and please let me know what you guys think. Thanks!

Some highlights of this build: 500% Regen, 45% Recharge, Capped HP, 188% Recovery, 42% Melee Defense

Now, I know MoG and IH(and possibly QR) are a bit under-slotted. I'm assuming the extra defense will allow me to rely on them less. I do have the option of taking the slots off Melt Armor(Set Mule) and placing one on each power, though.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Anti-Universe: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal(43), Numna-Regen/Rcvry+(50)
Level 2: Reconstruction -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Numna-Heal/Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-End%(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 12: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal(40)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Dull Pain -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(39), Numna-Heal/Rchg(39)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), S'fstPrt-ResDam/Def+(39)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 28: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(46)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Melt Armor -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(46), ExVuln-DefDeb/Rchg/EndRdx(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Instant Healing -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit



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Posted

Other then IH being horribly under slotted and should be taken sooner, much sooner. I'd definitely aim for lower defense, get more recharge.

Here is my recent PvE build for my Fire/Regeneration.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(23)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(48)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(31)
Level 4: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(7), P'Shift-End%(7)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(23), GSFC-Build%(46)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(29)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
Level 20: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(39)
Level 22: Swift -- Run-I(A)
Level 24: Health -- RgnTis-Regen+(A)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), RechRdx-I(43)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), RechRdx-I(46)
Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(46)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I would like to point something out i noticed. I have a /WP scrapper built on Mids that has higher regen than your /regen scrapper and thats with only 1 enemy in range.

So is it me or is that a little off?? because WP has pretty decent S/L res and good defense, which adds to mitigation.

Am i missing something here??

Now i don't know much about the regen set specifically but i think that your survivability would be greatly increased if you put more slots in Fast healing and health, because as they're auto powers they are your most sustainable form of regen so IMHO you should make the most of them.

Also with the Numina, the total effect is increased the more health enhancement you have in the set. so to make the most of it it would be better to slot it out more with variouse +healing IO's.

Hope this help =)

Ps: Instant healing, Didn't see that power, but with a recharge of 191 seconds and a duration of 90 secs then it's only on half the time. i thought i'd missed something =P


 

Posted

Quote:
Am i missing something here??
If I had to wager a guess...

Recon, DP, IH and MoG.



Edit : Aagh ! What's that new smiley ? Ugly ! Ugly !!!


 

Posted

Quote:
Originally Posted by NeonPower View Post
I would like to point something out i noticed. I have a /WP scrapper built on Mids that has higher regen than your /regen scrapper and thats with only 1 enemy in range.

So is it me or is that a little off?? because WP has pretty decent S/L res and good defense, plus my regen caps at 1207% with 10 enemies in range which seriously beats regen

Am i missing something here??

Now i don't know much about the regen set specifically but i think that your survivability would be greatly increased if you put more slots in Fast healing and health, because as their auto powers they are your most sustainable form of regen so IMHO you should make the most of them

Hope this help =)

Ps: Instant healing, Didn't see that power, but with a regen of 191 seconds and a duration of 90 secs then it's only on half the time. i thought there was something missing =P
Yes you are missing something


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I've played a Spines/Regen Scrapper for years and while he does have about 700% Regen compared to my FM's 500%, IH rarely gets used. With that said, I'll try ditching the Melt Armor set bonuses and add a Rech IO to it. I also decided to switch it with Weave. Added a slot to DP and put in a Doctored Wounds set for 5% more recharge. Lastly, I upped the regen rate by 33%.

Click this DataLink to open the build!


 

Posted

Passive regeneration above 600% or hit point bonuses are not as beneficial in terms of over all survivability as much as positional defense or recharge.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Passive regeneration above 600% or hit point bonuses are not as beneficial in terms of over all survivability as much as positional defense or recharge.
Got it to 549% and this is without Health. Compared with your above posted build, it's:

DP Off: 41.3 hp/s vs 43.3 hp/s

DP On: 55.2 hp/s vs 60.5 hp/s

Thanks for the advice Santorican! Was able to get about 50% more regen that I would have missed had I not posted my build for critique.

Click this DataLink to open the build!


 

Posted

Okay, so I just finished IOing him with the most recent posted build and it has exceeded my expectations on survivability. I was able to solo 4x8 Council Empire with ease. However, although I do not have any Accolades, his endurance is a problem. Especially with the way FSC is slotted. The other issue is movement. Not having Hurdle or Swift really sucks. So I'm gonna kill two birds with one stone. Removing Maneuvers and getting Swift or Hurdle. Still trying to decide, lol. I placed another slot into QR giving me 190% recovery from 183% and I added a 5 slot to Reconstruction for a Doctored Wounds set. This is to make up for the loss of an LoTG:7.5. So all in all, I lose 10% regen and 3% melee defense for better end and movement.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Anti-Universe: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(46)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(39), P'Shift-End%(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
Level 12: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40), Heal-I(46)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Swift -- Run-I(A)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), S'fstPrt-ResDam/Def+(39)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 28: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 30: Instant Healing -- RechRdx-I(A), RechRdx-I(45)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(43)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Char -- HO:Endo(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit



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Posted

Y'all think could get away with skipping Resilience for Health? Can't decide on the extra s/l resis and disorient protection or more regen.

EDIT: After making some quick calculations, Resilience boasts a survivability time based on average incoming damage of 9.62% over the build with Health, and the difference in regeneration is proportional to the difference in total time due to resistance, therefore the build with resistance is 9.62% more mitigation efficient.