EM/Nin Build Help
Is there a way to get Mids to factor in DR when PvP is turned on? Like for Defense and Rech, ect.
Okay, here is my updated build. Only has 16 KB protection, but I could take a slot off Retsu for 20 KB instead. Has 23% damage bonus, 52.5% rech, capped HP after Accolades and 43% acc.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
EM-Nin: Level 50 Mutation Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(33), Ksmt-ToHit+(50)
Level 2: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39), LkGmblr-Def(50)
Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 6: Assassin's Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9), Hectmb-Dam%(13), HO:Nucle(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), SprngFt-EndRdx/Jump(15), ULeap-Stlth(17)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(21), GSFC-Build%(21), Rec'dRet-Pcptn(43)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(46)
Level 26: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31), GS-%Dam(33), HO:Nucle(34)
Level 28: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36), Dct'dW-Rchg(36), S'fstPrt-ResDam/Def+(40)
Level 30: Placate -- RechRdx-I(A), RechRdx-I(31)
Level 32: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33), QckFt-EndRdx/RunSpd(36)
Level 35: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(39)
Level 41: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Lock-Acc/Hold(46), Lock-Rchg/Hold(46)
Level 47: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Assassination
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Set Bonus Totals:
- 23% DamageBuff(Smashing)
- 23% DamageBuff(Lethal)
- 23% DamageBuff(Fire)
- 23% DamageBuff(Cold)
- 23% DamageBuff(Energy)
- 23% DamageBuff(Negative)
- 23% DamageBuff(Toxic)
- 23% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 43% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 52.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 167.2 HP (13.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 2.5% (0.04 End/sec) Recovery
- 54% (2.71 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
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Proc slotting Spirit Shark Jaws is plain devastating. I absolutely love it, got it slotted 2 D/R hamis, 1 A/D hami, Glad net proc, GWE proc and unbreak proc. Que it up while Spirit Shark is animating and if ur in range the two attacks hit at the same time.
Mite wanna look at your Retsu Slotting, its a pretty important power to a /nin and u have it slotted kinda iffy.
AS - 3 A/D hamis, Heca proc, Mako proc, PvPo proc.
You don't need phase and hib, drop phase or go soul, the temp powers make up for it easily and you don't need to spend power choices on phase.
Blinding powder 5 slot with CP is very nice; Confuse goes off quite a bit and it can help with that mad scrapper that hates u for killing his blaster friend.
If you drop phase, u can get acro for ur KB problems. Still need about 15-20 more pts.
Throw your stealth proc in sprint and lrn2togglmanage.
SJ is a lil over slotted hmm? There is a Travel/End hami you can use.
Proc slotting Spirit Shark Jaws is plain devastating. I absolutely love it, got it slotted 2 D/R hamis, 1 A/D hami, Glad net proc, GWE proc and unbreak proc. Que it up while Spirit Shark is animating and if ur in range the two attacks hit at the same time.
Mite wanna look at your Retsu Slotting, its a pretty important power to a /nin and u have it slotted kinda iffy. AS - 3 A/D hamis, Heca proc, Mako proc, PvPo proc. You don't need phase and hib, drop phase or go soul, the temp powers make up for it easily and you don't need to spend power choices on phase. Blinding powder 5 slot with CP is very nice; Confuse goes off quite a bit and it can help with that mad scrapper that hates u for killing his blaster friend. If you drop phase, u can get acro for ur KB problems. Still need about 15-20 more pts. Throw your stealth proc in sprint and lrn2togglmanage. SJ is a lil over slotted hmm? There is a Travel/End hami you can use. |
Recharge is most important, but you will notice if you try to frankenslot some defence in there.
-Another useful hint, Retsu can take BotZ AND Karma KB prots if need be. I have mine slotted 3 LotG's DR-ER-DER 1 DR Red Fortune and the two KB prots.
I've got an EM/Nin Stalk that I want to start IOing, but I'm not really sure what my main focus should be. With DR, should I even bother with Defense? Here's my planned build. Let me know what I need to do to get it ready. I can afford just about anything outside of some certain PvP IOs. Thanks
EDIT: Crap forgot about KB protection. I'll add that in somewhere.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
EM-Nin: Level 50 Mutation Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(33), Ksmt-ToHit+(50)
Level 2: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(37)
Level 6: Assassin's Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(13), T'Death-Dam%(13), HO:Nucle(36)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), ULeap-Jump(15), ULeap-Stlth(15)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-Build%(21), Rec'dRet-Pcptn(43)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(46)
Level 26: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dam%(34)
Level 28: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36), Dct'dW-Rchg(36), S'fstPrt-ResDam/Def+(37)
Level 30: Placate -- RechRdx-I(A), RechRdx-I(31)
Level 32: Super Speed -- Zephyr-Travel/EndRdx(A), QckFt-EndRdx/RunSpd(33)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39)
Level 41: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Hold%(45), Lock-Acc/Hold(46), Lock-Acc/Rchg(46)
Level 47: Blinding Powder -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf%(48), CoPers-Conf/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Assassination