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Posts
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Joined
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Don't forget Dollar Bill: gunned down at point blank range during a bank robbery when his cape got stuck on the revolving door
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She's a very, very unlikeable character once you do find her and start paying attention to the things she says
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IIRC Ice Armor has 100% slow resistance right off the bat. It negates slows completely
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According to some article I read, the South Park episode "It's a Jersey Thing" (you know, the one where Bin Laden gets shot by an american spec-ops) aired on sunday (yes, that same day) in Australia
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It has been a long time since I last cared about these things, but I do seem to remember -res debuffs work off your current resistances, not the buffed/unbuffed values
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Don't be silly Nihili, I'm sure you've accomplished more tangible and less bitter feats than the one you listed, Mr. I-soloed-9-AVs-at-the-same-time-with-a-lol-scrapper-using-no-temps-and-no-insps
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Achievement: Soloed Lusca and most other AV/GMs ingame with my Defender and my Controller
Disachievement: I haven't updated those screenshots since I upgraded my computer -
Quote:I've never viewd MM henchmen as disposable (guess I'm not villanous enough), since it's very impractical to summon, buff, resummon, rebuff, etc (even worse when you had to upgrade each henchman individually).I've always seen it as that the job of Aggro Management in Villains was split across Masterminds (absorb the alpha with henchmen) and Brutes (maintain the aggro afterwards) with the Domi providing Crowd Control.
I also view Aggro-Management and Crowd Control as two different things; Aggro-Management being a subcategory of Crowd Control which focuses on drawing the aggro to yourself so you can a.- do more damage (as a Brute) and b.- prevent your squishy allies from being squished -
Quote:And very impractical, seeing as how you'd be out of endurance halfway through said AoE chain (not to mention HT is on a loooong timer)It is without any doubt whatsoever - Fire/Dark corruptor.
You can run at level 10 - 0 x 8.
Get these powers:
1. Tarpatch
2. Rain of fire
3. Howling twilight
4. Fireball
5. Fire Blast
6. Darkest night
7. your heal Twilight grasp
This isn't the order you can get them it just is the powers you need.
To play - Run forward put darkest night on a group and turn a corner, drop tarpatch and wait until they are on it - use Howling twilight to stun them and slow them - drop rain of fire - fireball and clean up with blast.
Slot rain of fire, your heal, howling twilight and tarpatch until you are 12 with recharge only.
You will burn - pun intended through the enemies like nothing you have ever seen. You will be 22 getting SO before you know it. -
Quote:Like I said before, ALL villain ATs can be considered damage first, so their role in a team is defined by that which they can do that others can't.I have always been under the impression that MMs were meant to be more Crowd Control (-> Aggro-Management) rather than Support.
edit: I mean I seem to remember reading that in the past related to design intent.
And Stalker has to be damage, right?
And I tend to think of Brutes as damage first, also.
edit: these two are my thoughts.
Why I don't think that MMs were intended as Aggro-Management? because they don't have any aggro-managing tools (ie. Taunt) in their main powersets -
Yes, there are certain specific exceptions such as the one FW mentioned, and also for Cold Shields (which are set to ignore buffs supposedly because they also buff resistance to cold)
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Fire Cages immobilizes enemies while also preventing them from being knocked down or knocked back. Putting a knockback proc IO in that power is very counter intuitive; it's like slotting an attack with a proc that heals the enemy.
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SS/Fire Brute is the absolute best, but if you wanna be different and still very effective you could go Fire/Shield Scrapper, Elec/Fire Tanker or even Fire/Dark Brute (all of which are also far more survivable)
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It affects all the attributes it lists in the detailed info, both for buff and debuff values.
A powerboosted "clickie" power will see the effects of PB for its entire duration, while a powerboosted toggle will only see the effects of PB for the duration of PB (usually 15 seconds) -
Quote:It has come to my attention, after reading other poster's insights, that Control and Aggro-Management would fit better grouped together in the Crowd Control category (instead of listing Control under Support)Hero ATs are pretty much cut clear into the classic D&D archetypes
Tanker: Aggro Management
Scrapper: Damage Dealer
Blaster: Damage Dealer
Defender: Support (buff/debuff/heal)
Controller: Support (crowd control)
Note that while Tankers, Defenders and Controllers can deal damage, their role in a team isn't that of "Damage Dealers" because they don't (typically) excel at it and there are better things they can do that define their role in a team (such as aggro management, buff/debuff and control, respectively).
Now, for villain archetypes it's a bit more complicated since they all can be considered profficient damage dealers, so each archetype's role in a team is defined by that which they can do that other's can't
Brute: Aggro Management
Corruptor: Support (buff/debuff)
Mastermind: Support (buff/debuff)
Dominator: Support (crowd control)
Stalker: ???
Which would leave us with
Tanker: Crowd Control (-> Aggro-Management)
Controller: Crowd Control
Scrapper: Damage Dealer
Blaster: Damage Dealer
Defender: Support
Brute: Crowd Control (-> Aggro-Management)
Dominator: Crowd Control
Corruptor: Support
Mastermind: Support
Stalker: ??? -
Quote:I don't know how much sense it would make for a villain to be running around with PPD petsOnly reason I really botherd to hit T4 on my Main was... well hes a Praetor from Praetoria, whos a Loyalist agest what Cole is trying to do. So this toon is probley 1 of only a handful of Toons in the game that the Lore pets make sense on.
I dont understand why we can't "swap" the icon palt and just keep the stats of the pets the same.
Clockwork.... Choose Praetorian or Normal Clockwork (Like Clockwork king stuff)
IDF.... Choose IDF or PPD (from Primal Earth. K-Suits etc hello!!)
Warworks.... Choose Warworks or Vanguard Robots
Seers.... Choose Seers or PPD seers (forget thier names)
Thats a pretty simple selection and would make EVERYONE a lot happier. -
Hero ATs are pretty much cut clear into the classic D&D archetypes
Tanker: Aggro Management
Scrapper: Damage Dealer
Blaster: Damage Dealer
Defender: Support (buff/debuff/heal)
Controller: Support (crowd control)
Note that while Tankers, Defenders and Controllers can deal damage, their role in a team isn't that of "Damage Dealers" because they don't (typically) excel at it and there are better things they can do that define their role in a team (such as aggro management, buff/debuff and control, respectively).
Now, for villain archetypes it's a bit more complicated since they all can be considered profficient damage dealers, so each archetype's role in a team is defined by that which they can do that other's can't
Brute: Aggro Management
Corruptor: Support (buff/debuff)
Mastermind: Support (buff/debuff)
Dominator: Support (crowd control)
Stalker: ??? -
Also, the correct nomenclature is "typed" (for smashing/energy/fire, etc) and "positional" (melee/ranged/aoe) defense