Silver Gale

Legend
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  1. Quote:
    Originally Posted by Max_zero View Post
    I wonder how many would accept the volatility in exchange for lower average prices? Paying an awfully high price for some rather nebulous stability.
    "You may get the thing you want for 100k inf in a few days, or maybe you'll get it for 5000 inf in a week, or maybe you'll wait and wait and not get it at all for any price."

    "You'll certainly get the thing you want for 90k right now. If you're willing to wait, you'll most likely get it for 25k in a day or two."

    You're saying you'd prefer the first situation because the "average" price is lower? And it's not entirely clear how the second situation is better?
  2. Quote:
    Originally Posted by Max_zero View Post
    More flippers does not drive the buy price down. You know why? Because you don't control what other people list that.
    Okay, so flippers putting up bids for very low prices does *not* drive prices down because flippers can't control what people are willing to list at.

    But flippers putting up items at a very high price *does* drive prices up, because flippers can control how much people are willing to spend on things.

    Glad we got that cleared up.
  3. Quote:
    Originally Posted by Scooby_Dont View Post
    Pretendy fun time games, dammit!
    Geez, relax. Why do you get so bent out of shape over words on the Interwebs?
  4. Silver Gale

    Scrappers

    Quote:
    Originally Posted by Noxilicious View Post
    You know, if Accuracy got nerfed as often as people think it did, it would probably be impossible to hit anything by now.

    edit: I know you're joking, I'm just making an observation here.
    UNLESS... every time someone makes a post asking "did they nerf Accuracy in the last patch?"... the Devs quickly revert the change... then act all innocent... then try to do it again next time...
  5. Silver Gale

    vandal badge?

    Quote:
    Originally Posted by Eric Nelson View Post
    Except for the important fact that with some badges, you can accrue credit toward the badge, but cannot receive the actual badge until you are a "pure" hero or villain (for instance, Day Job badges).
    Those are not badges that "only a pure alignment can get", rather those are badges that "only someone on the correct side can get". For the purposes of those badges, Rogues still count as Villains and Vigilantes still count as Heroes.

    In practical terms you will always get the badge after turning from a "halfway" alignment to a "pure" alignment (getting credit as a Rogue and then turning Hero, or getting credit as a Vigilante and then turning Villain), but that's because 1) you can only gain credit on the other side's badges as a "halfway" alignment (Heroes can't log out in Villain Day Job locations, only Vigilantes can do that) and 2) changing fully to the other side always puts you at a "pure" alignment first (Vigilante -> Villain, Rogue -> Hero).

    But that has no bearing on Rogues going after Villain badges or Vigilantes going after Hero badges.
  6. Silver Gale

    New Player Lost

    At level 20 on Hero side, you should be hanging out in Talos Island and Independence Port. Once you've hit level 30 you'll be moving onto Brickstown and Founders' Falls.

    You should have been introduced to your first Primal Earth contact in Talos. An agent who claims you've already been doing evil in Primal Earth. Run his arc and the one afterwards, they're pretty fun.

    Make sure you find the "Detective" contact (in the Contacts window, Detective tab) and talk to them to receive the Police Scanner (it looks like a radio, in your Contacts window at the very top of Active tab.)

    Use your Police Scanner while outdoors in Talos to get a choice of three missions. The Scanner missions are not particularly interesting (very Mad Libs style: (villain group) has stolen the (item)! (villain group) has kidnapped (a citizen)! (boss name) of (villain group) is on the loose!), but after running five of them you can run a Safeguard mission where you stop a bank robbery. After that the Detective will introduce you to a contact. This is the main way of gaining new contacts whenever you can't find anything to do.

    Also check out the Task Forces: Positron in Steel Canyon, Synapse in Skyway City, Sister Psyche in Independence Port, and Citadel in Talos Island each offer one. You can run them at any level (you will be temporarily scaled down in level if you're higher than the maximum level, but you'll still earn XP normally), but you need a team to start them. Either watch out for "TF starting" messages in Broadcast, or start your own! They are fairly old content (aside from Positron, who got a revamp recently) but they come with a cool fight against a big tough guy at the end.

    Don't worry too much about rushing to the end. There *will* be an endgame system in the next Issue, but a lot of people are skipping on it in favor of levelling alts through the existing content. Play at your own pace, read through the stories, try to learn as much as you can about the various archetypes and powersets.
  7. Quote:
    Originally Posted by SilverAgeFan View Post
    As has been pointed out upthread, WW's reasoning doesn't jibe with what is coming in issue 19 in the first mission of the incarnate arc. Weather effects ARE there and do a great deal to create an impressive and exciting ambiance.

    Dynamic zone weather it may not be, but it does demonstrate how effective purely aesthetic environmental effects can be. And to echo even more posters thus far, we've already had significant resources spent on purely aesthetic environmental effects including UM's reflections and water effects as well as the introduction of physX particles to the game allowing us to blow mail, leaves, trash and debris about. NONE of these major features have any bearing on how your character performs. But they are indeed cool to look at.
    Hm... I feel a flash of clairvoyance coming on...

    Noble Savage will read this post and pass it on to WW. The Devs will put "mission maps with atmospheric weather = great idea, do that more" on their whiteboard. The next big TF/raid they design (probably slated for I23 or so, given how far ahead they work) will specifically have one mission in a snowy area with snow falling and another in, I dunno, the shadow of a volcano with clouds of ash obscuring vision.

    Then during some interview or fanmeet, someone will tease that "you know how you asked for more weather effects? well, we heard you. I can't say more right now". Everyone will be super-excited and soon rumors will start that I22 is bringing changing weather effects to zones.

    There will be many threads in the forums, with maybe one redname jumping in to clarify "that statement was not made in relation to anything in I22". But people will still be hopeful. Dynamic weather in I23! Finally, after all these years! But it will have been worth the wait, without a doubt!

    And the slowly the details of I23 will emerge. And dynamic weather in city zones is not one of them. And eventually it turns out they just meant that some of the missions in the big centerpiece of I23 have atmospheric weather.

    And everyone will be really disappointed, from those who will just say "I expected more, somehow" to those who will rage that "the Devs LIED yet again just to string us along and pump more money from us and I'm not giving them another cent!".

    ...okay, vision over. It may not come to pass. Let's hope it doesn't.
  8. Quote:
    Originally Posted by Carnifax_NA View Post
    My biggest objection to this is the AE. It's pretty obvious that the AE is always going to throw up some form of exploit, and past ones have generated massive amounts of Inf.
    This is a good point!

    If past player behaviour is any indication, if the easiest way to get an IO is spend 100 Reward Merits and the easiest way to get those merits is sinking 200 million inf, there will be a perception that they "are forced to" farm 200 million inf to get the IO. Even if it still drops normally and is available on the market for 15 million.
  9. I'm not entirely sure how that's applicable. I'm not proposing a hard price cap on the market or an increase in drops.
  10. This isn't exactly polished enough to be a suggestion yet, so I'm putting it in this forum instead of Suggestions. I'd just like some comments.

    CoH does not have enough reliable Inf sinks. There are some NPC vendors, but the number of things a single character needs from them is quite small compared to the time spent playing. Even if you slot with SOs that you replenish every 5 levels, eventually you reach level 50 and don't need to spend any more Inf ever, but there are plenty of reasons to keep playing. Slotting with IOs is quickest if you buy from the market, where only 10% of Inf is sunk, and there is no way to produce recipes and salvage without also producing Inf.

    You can get all the IOs you want bypassing the market entirely if you gather Reward/Alignment Merits. You can turn 50 Reward Merits into 1 Alignment Merit at the cost of 20 million Inf once a day. If you're level 50, you're quite likely to make more than 20 million in the course of gathering 50 Reward Merits, so this doesn't really sink as much Inf either.

    If there was a way to trade Inf directly for Reward Merits, that would provide a consistent Inf sink, and indirectly a de facto price cap on any recipe in the game.

    Supposing a Reward Merit costs 2 million Inf, and you are limited to getting 50 of them per day (a counter increments from 1 to 50 every time you buy one, and resets to 0 20 hours after your first purchase).

    You can get one Alignment Merit a day by sinking a total of 120 million Inf, and not making any more in the process.

    The "value" of a purple recipe becomes no greater than 1.2 billion. PvP recipes become no more expensive than 4.2 billion. It doesn't devalue them to the point where there is no point in trading them.

    Additionally, this solves the problem of "many alts holding less merits than one roll" problem - if you have 15 Merits left over on an alt you're not planning to play for a while, you can send over 10 million Inf from your main, buy an additional 5 Merits and make a random roll.

    The only potential problem I can see is Salvage prices jumping up, since there's still no way to generate Salvage without also generating Inf.

    Thoughts?
  11. Silver Gale

    COH cyber monday

    Great, the two that I don't have are not part of the sale... (Mutant and Party) ah well.
  12. Quote:
    Originally Posted by Arcanaville View Post
    no
    *sniff sniff* He... he would've wanted it this way. *sniff*
  13. Quote:
    Originally Posted by Golden Girl View Post
    Well, they're pretty primitive too
    The Circe of Thorns are the last remainder of a once-great civilization, struggling to retain their cultural identity in the face of a world that has irrevocably changed. The correct world is "post-apocalyptic".

    (Also, given that you approach the game from a "what would I do in this situation?" angle, it worries me slightly that you'd just dismiss an entire culture as "primitive" like that.)
  14. Things that bug me: "Souvenirs" were pretty clearly supposed to be actual items that your character picked up during an arc. The name of the souvenir is the name of the item. The description starts with "This item reminds you of a story, a story you like to call.... Title Of The Arc."

    Most souvenirs for new storyarcs follow this convention, but the ones introduced for the Hollows/Striga/Croatoa storyarcs are just the title of the arc and a description. What, did I stuff "Flux the Outcast" into my Vault of Heroic Deeds between "An etched Clockwork piece" and "The PsychoChronoMetron"? Does he just sit there all day and tell me about the time we had an adventure together whenever I ask? How am I holding a "Piercing the Veil" next to my "Freakalympics gold medal"? THIS MAKES NO SENSE ARGH.
  15. Don't forget the new Hazard Zone badges and accolades.
  16. Silver Gale

    Fabricator Badge

    Find a common IO in high demand, but for which the salvage is relatively cheap and plentiful. Buy stacks of salvage, craft from memorized, sell in batches of 10 for just over cost. Free money and crafting progress for just minutes of time investment a day.

    How to find the "just over cost" price point? Pull up a calculator, (salvage cost + crafting cost)*1.1111 and round up to the nearest thousand or so. You may need to spend a few days observing the price fluctuations of common IOs and salvage, but once you've identified your target IO, it doesn't need any more thought.
  17. I've only met one of my CoH friends so far, but it went pretty well. We're married now.
  18. Quote:
    Originally Posted by ricktu View Post
    I don't think I have ever seen so much effort to rationalise a morally ambiguous act. By their own admission marketers end up stinking rich. Which means people are paying more than they need to without you. That 600 million per day doesn' come out of thin air it comes from the virtual pockets of other players.

    Okay so you add a little stability to the price ranges. This stability obviously comes at a great cost to the rest of us or else how could you make so much money doing it?

    You guys have fun playing the market and this is a game so go for it. But for crying out loud stop trying to sell us on the fact you're the good guys. The cold hard facts are for every hundred million you make out of the markets is a hundred million the rest of us had to pay more than we really had to.
    I already made this argument much better upthread. But thanks for your support.
  19. Quote:
    Originally Posted by Liz Bathory View Post
    But to do this people need a reason to do it... And a badge will help get people together for it. No badge... = sometimes hard to get enough together.
    The satisfaction of achieving something that was never meant to be achievable is not enough?
  20. I'm currently working on titles and achievements in Guild Wars in order to get cool stuff in Guild Wars 2. It would be cool if I also got some badges in CoH for it. Cross-game promotion yay!
  21. You have stuff. I do not have stuff (or at least not as much stuff as you). I deserve stuff. Therefore you are wrong because you have stuff and I don't. You will continue to be wrong unless you give me the stuff I deserve.
  22. Silver Gale

    Praise elsewhere

    I think a big cause of inflation is that there is no way to generate salvage and recipes without also generating inf. A way of generating recipes or salvage while *sinking* inf (something as simple as "200 inf gets you random piece of salvage, Arcane or Tech, any tier, any rarity") would go a ways towards alleviating that.
  23. Someone told me that they heard from an NCSoft employee that you're guaranteed to get a Closed Beta invite if you send in a picture of yourself wearing a bra. It's just what I heard.
  24. Absolutely not. If it were a Psi power, it would be called "Psi Healing" or "Psi Support". You can make up stuff that's not in the game, but don't expect me to acknowledge it. #contraryjusttobecontrary
  25. Silver Gale

    Master of...

    Quote:
    Originally Posted by Foxy_Phoenix View Post
    Why are the others not attainable? They aren't hard. My badger is a blaster and I have all the the Master of... badges.
    Obviously you know a Stone Tank and six /Rad Corrs willing to give you the pity spot on their team.