Silas

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  1. It's possible to have 3 out. My current build has 2 out permanently and a 3rd out briefly.
  2. Silas

    Dual Pistols

    +1 to SC, LR and RoA are not overpowered. Game is balanced around SOs. SC and LR only look overpowered when you've got them in heavily IOd builds so they're up again in under 30 seconds.

    SD has weak defense numbers, compensated for by the +dmg toggle and SC. Only when you softcap it with IOs so the lower def numbers aren't an issue does it appear overpowered.

    Elec Melee has crappy ST damage and crappy AoE outside of LR. LR only looks overpowered again, on an IOd build so its up every 26 seconds.

    RoA has a long, rooting animation. Granted, it can be cast from outside LoS but it's not overpowered.
  3. I'd never make a /DP Defender >.> Defender damage is low enough as is.
  4. Silas

    Dear Champion II

    I can record something for (what's left of) War Council if you want, Bud.
  5. Silas

    S/L vs. Ranged

    Mind Probe, Brawl, Boxing/Kick. Slotting Brawl is lol but its only 3 slots and its definitely worth it for easy softcap s/l, leaving you plenty of slots for other stuff.
  6. SR: Relatively easy to softcap, positional defense based, has a +rech/+runspeed passive. Very high def debuff resistance, scaling resists as you lose hp. Very solid and stylish set but lacking a little in flavour compared to some of the other sets. Fairly stylish aesthetics.


    EA: A little on the weak side, better now since it got buffed but still a little lacklustre. Typed defense, which can be trickier to softcap. Has a PBAoE +end power that also heals you a little. Has a stealth power for being ninjaresque. Makes you look like a Singularity

    WP: Not as strictly a defense set as the others, but worthy of note nonetheless. It's worth noting for defense sets because while its more based on layered protection (+hp, +res, +regen, +def) it still has reasonable defense and can be very easily built for defense with great results. The defense in the set is typed, mostly to exotic damage but with Weave, CJ and bonuses you can softcap your smashing/lethal fairly easily.

    Edit: Also Invuln maybe? Pretty easy to get significant typed defenses, the taunt aura Invincibility gives you +def for every foe in range. Similar to WP in the sense of its more a layered protection set, but with higher resists and +hp than WP, but no regen buff.
    Hope that helps

    Edit: removed SD, forgot about that. Durrr
  7. Quote:
    Originally Posted by SteelDominator View Post
    LOL!! I think you just showed your age woman!
    Heh, I know that song and I'm not exactly ancient >.>

    It was in Jarhead :3
  8. joke getting critical failure, error, please reboot

    Edit: and survey done.
  9. Quote:
    Originally Posted by DarkGob View Post
    Make one of them Shift-LClick and one of them Ctrl+LClick maybe?
    This is what I do. I originally wanted to have them on LShift-RClick and LShift-LClick but it didn't work.
  10. Silas

    Fire/Elec

    I can't comment in depth on the build, but taking a quick look at it it looks pretty solid for the most part.

    One thing, I would swap the Armageddons from Lightning Field into FSC. You'll get a lot more use out of the higher damage, the proc and the high recharge values from the Geddons in FSC. I'd put 5 Oblits and an end rdx in Lightning Field.

    I'm not sure what powers you'd be willing to drop for them, but if you can fit in Fire Blast and Fire Ball you'd be golden. Fireball is a fantastic AoE and combined with FSC = awesome AoE damage. If you could put Ragnaroks in it it'd also give you a little mitigation. Fire Blast is just an all-round strong ST Blast and the prereq for Fireball.

    As for your questions, yeah, it's a solid build. Very high AoE and ST damage. Only thing is its fairly squishy, but you might have solved that with the defense bonuses (I can't see what kind of numbers you've got).

    For PvP, ehm....I can't comment with too much authority on that. What I do know is that melee is generally not great and that /regen is the go-to scrapper secondary for pvping. Your build might be workable, but I'd be concerned about KB. When you're not on the ground (which will be almost always in pvp) you've only got 12 pts of -KB that I can see.

    Most pvp builds I see aim for at least 35+ points, optimally 41 so you can get hit by Power Thrust or a similar high mag KB power and not get knocked on your ****. So....since Grounded and 8-12 points is more than enough for PvE it might not be worth building for more if you're only pvping very casually.

    Hope that helps
  11. Quote:
    Originally Posted by Mystic_Cross View Post
    I can agree with some of your points, but I think we're also looking at the power from two different angles. You seem to be looking at it solely on its own merits as a standalone power, while I'm looking at it from an entire build standpoint that has other forms of mitigation like +defense (weave, combat jumping, scorpion shield, set bonuses etc) and +Resistance (tough, other patron shields etc.).

    Aside from our viewpoint differences, Soothing Aura is also a decent boost to Nullify Pain... as you said NP only heals for 240HP... SA will heal at least another 180HP during the time NP activates and recharges, making for just over 400HP heal in that short time. In any case, I've obviously had a better experience with the power than you have, which is no surprise in a game where personal results can vary so greatly. Lets just say that we agree to disagree on this power and leave it at that...
    You're right about us viewing it from different viewpoints, just not exactly

    I am viewing it in the context of the set/full build, with all the details that entails.

    If I had nothing else I wanted, the free power slot and the slots for it, I'd probably take Soothing Aura for the always-on animation free healing stacked ontop of my almost-capped s/l resistances.

    But as it stands, the numbers just don't justify it for me. Since you have to take Nullify anyway, I'd rather spend the endurance/animation time using Nullify when I need it, rather than running SA when my experience shows it'll be wasted almost all the time.

    I want to like SA, I really do >.> It looks cool as hell and would be a decent set mule. I just can't really justify it when for me, Nullify serves the same purpose and does so in a way that works better for my playstyle.

    So yeah, agree to disagree
  12. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well I guess if you've got the cash and no other PBAoEs it does make a certain amount of sense, the recharge bonus is higher than anything else you could put there but yeah it does seem a bit excessive .
    Considering he'd get comparable recharge for much, much less with Sting of the Manticores in Moonbeam as well as a more useful power, yeah

    Power Mastery >>>> All for Empaths
  13. Will do when I get home.

    I would recommend you not get your hopes up for any suggestions other than MOAR CORRZ though :3
  14. Armageddons in Soul Drain, really?
  15. Silas

    Best AoE power

    One thing to note about Spin vs FSC is that FSC has a bigger radius. So while Spin has uber numbers, its harder to hit as many things with those uber numbers than with FSC.
  16. This weekend is the weekend where Silas farms ludicrous sums of cash and puts generic IOs up for hilariously inflated prices when he remembers.

    Edit: although the idea of someone purpling out a DP has me facepalming and cackling as I list a bunch of mine for sale in equal measure >.>
  17. If there are buffers within the mission it shouldn't really matter too much, all you need is enough insps to free the first few buffers to get you going.

    So, that being the case, don't make a Tanker. No point in having higher survivability if you don't need it. Go with the Spines/Fire.

    Villside option would be a SS/FA brute.
  18. Silas

    Power House Duo

    Fire/Rad Corr x2 or Fire/Dark Corr and a DM/Fire Brute.
  19. Quote:
    Originally Posted by Mystic_Cross View Post
    I agree that Painbringer is a fantastic buff, albeit only for other people. For an 80% solo build, as the OP stated his will be... I'd call the fact you can't use it on yourself "optional". You CAN use it on NPC allies and patron pool pets though, which is very valuable even solo, but not absolutely necessary. Of the 3 powers I listed as optional in this specific case, Painbringer is the most recommended for obvious reasons.

    having soothing aura is akin to having +regen at a set HP healing amount independant of your max HP. It gives you more "regen" than a numina and regenerative tissue proc combined, and it affects your teammates too... what about that is "poop" exactly? In the particular case of DP and the topic of this thread, having soothing aura active doesn't cause redraw on your pistols, nullify pain does, and you can't choose to not take that power. The OP said he'll be playing 80% solo, and Painbringer with all it's glorious goodness, can't be used on yourself, while not having SA will effectively decrease your dps during battle with dual pistols if you need to use NP, as well as your ability to recover more than 1 ally's HP. YOMV but in my experience SA is far more useful solo.
    I dunno, for that 20% I'd still say Painbringer is a fantastic enough buff to make it definitely needed. For a primarily solo build I'd just skip the rez and Share Pain.

    I say Soothing Aura is poop because it's easier than writing out the whole song and dance.

    Since I do also love a good performance, here it is:

    Soothing Aura, fully enhanced, heals for about 80 hp per tick. It ticks every 4 seconds. A Corruptor with no +hp of any kind has 1070 hp at 50. Animation free healing is nice, but its such a paltry amount and ticks so slowly it's really not worth it.

    If you get hit for 80 damage it'll heal it right back up again in the next 4 seconds, but 80 damage is nothing. If you get hit for 2-3 ticks worth of Soothing Aura heals, say 150-300, you're much better off using Nullify Pain. Instant, 240ish hp.

    The situation in which Soothing Aura would be great is if you were constantly taking 80 points of damage or less every 4 seconds. In which case, awesome. It'll keep you alive for not much endurance, animation time free and looks pretty to boot so girls will want to touch you.

    But that's not a realistic scenario. The touching by girls and the 80 dmg or less every 4s. Yes, you can also heal allies with SA. But again, 80 points every 4 seconds. It's even worse when you compare the numbers to other ATs who have more hp.

    The way I see it, if an ally needs only a small amount of healing to top them off (so Soothe isn't warranted) either they've taken so little damage that their natural regen can handle it (100 pts or less) or enough that I'd need to stand right next to them and stay right on them for 8-12 seconds to heal them back up with Soothing Aura. It's simply much more efficient to use Nullify Pain.

    If you or an ally has taken enough damage that leaving it to natural regen would be unwise, it takes Nullify Pain 2 seconds to do the job Soothing Aura takes 12-16 seconds for. Plus Nullify Pain is on your schedule. You hit it when you want its healing. Soothing Aura would be much more useful as a regen buff, like the MM version. Even better as a click +regen buff.

    Soothing Aura is good for:
    • set bonuses
    • looking pretty
    • Masterminds
    • a static team stacked with pain corrs where everyone has it
  20. Tangler, I'll Painbringer you and you Painbringer me, we'll be Painbringers together. We can ride our huge regen/rec/damage buffs into the sunset :3
  21. Quote:
    Originally Posted by PrincessDarkstar View Post
    While the answer is probably still yes it is worth noting that Gaidin is using Fireball from the scrapper epic pools to boost his AoE damage and that isn't available to brutes. So a brute would likely not farm as well as a scrapper unless there is an equivalent in their epic pools (And I don't know).

    The survivability side of things would still be good enough though.
    Brutes can get Dark Obliteration from the GW PPP and Ball Lightning from the Mu PPP. Neither are quite as hard-hitting as Fireball but are comparable.
  22. Swap Painbringer and Soothing Aura. Painbringer is a fantastic buff, Soothing Aura is shiny but poop.
  23. Quote:
    Originally Posted by black_barrier View Post
    break frees do nothing in i13+ pvp.
    Untrue, they take up space better used for other insp :3
  24. Quote:
    Originally Posted by Horusaurus View Post
    Indeed, he makes some of his own molds and salvages parts off other toys to create some nifty figures....along with a hefty price tag for a custom made figure.
    No kidding, does he have a website or something showcasing his stuff?