Taking ALL Fire Damage--Which toon to use?
If there are buffers within the mission it shouldn't really matter too much, all you need is enough insps to free the first few buffers to get you going.
So, that being the case, don't make a Tanker. No point in having higher survivability if you don't need it. Go with the Spines/Fire.
Villside option would be a SS/FA brute.
Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans
The Melee Teaming Guide for Melee Mans
Quote:
If the mobs resist fire, then Spines/Fire hands down. Actually, why not roll a elec/shield scrapper. You will be a cap anyway with all the buffs, so it doesnt matter what your defence is.
Hi,
I'm going to be running an AE farm at +4 x8 which the enemies all have ONLY fire attacks. I was thinking of finishing leveling my Fire/Fire tanker (at level 30 now) or making a Spines/Fire scrapper. My question is, who would be better for farming (speed-wise) for this? I'm not worried about survival because of the extra buffers already in the mission (force fielders and sonics). |
Hi,
I'm going to be running an AE farm at +4 x8 which the enemies all have ONLY fire attacks. I was thinking of finishing leveling my Fire/Fire tanker (at level 30 now) or making a Spines/Fire scrapper. My question is, who would be better for farming (speed-wise) for this? I'm not worried about survival because of the extra buffers already in the mission (force fielders and sonics).
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)