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Quote:Although it is important to note that you're basically never going to get to 100 Fury. I've only ever seen my Fury spike up to 95 for a split second in extreme circumstances.I forget the %, but you don't need it full. At 65% I think you're doing the same or more damage as a scrapper after crits. at 100% you're doing a fair bit more.
80ish is generally what you'll hover at mid-combat. -
If you've got people who "heatedly" declare they're never doing something again after a failed attempt, people who won't try without the 'perfect' team and builds and people who harass you for *gasp* dying in a computer game...
You need to find new people to hang around and team with, let alone run a Masters TF.
I've seen people on my home server, (Champion), who are tools and fall into the above category. The guys who think having the MSTF badge somehow makes them the crème de la crème of players, the guys who insist on Emps/Granites/whatever.
Solution: Don't team with them. Team with people who are chilled out. Like Leandro said, just set the Mo parameters when you start if people are up for it. If you fail them, you fail them. No big deal. Maybe next time. Don't make it into this huge stressful palaver where everyone has to bring their A-game or you let down the team and rawr rawr rawr.
I don't think of these badges as a token of supreme skill or coordination or whatever, just a shiny token for when you did a TF without anyone dying or using any temps.
Edit: Leandro wins. Gym analogy is good analogy. -
Quote:I would love it to be sooner but given what /FA was like in the first 6 issues, I think the devs would be cautious about buffing it.It definitely looks awesome.
Maybe in a future pass it will get a buff, but who knows when that will be? A year from now? Two?
I personally think that's nonsense because of ED, the GDN and Burns numbers have been toned down since, but whatcha gonna do.
Honestly, I'd be happy with the fear component in Burn being taken out. Any math gurus know how that'd make Burn compare to Shield Charge? I'm thinking it wouldn't be that bad, given Burn can only hit 5 targets and has a much smaller radius. -
You can't compare them to each other as damage-dealing sets because of shared elemental damage.
You can compare them as new sets, in which case DS wins because DP is bad. -
Quote:Emphasis mineyou realize the reason they nerfed fire tanks so badly in the first 6 issues was because they were the best p.lersfarmers in the game right?
They used to be the best because a) Burn was stupid good and b) you could herd entire maps so having mediocre damage didn't matter since you were dealing it to 100+ mobs at a time.
Neither of those is true anymore. -
*shrug*
I do think that /SD is arguably the most effective Scrapper secondary. I also think that doesn't make the other secondaries pointless, far from it in fact.
Even if /SD was the best secondary, (I don't believe it's possible for a secondary to be objectively "best" but w/e, for the sake of argument), it still doesn't invalidate the other secondaries.
Dark can reach similar levels of mitigation, has better esoteric protection/resists and has a stupidly large heal on top of it.
SR is easier to softcap, has much better DDR and a recharge buff.
Invuln has better resists, a better HP buff and can get comparably high defenses.
Regen has QR, MoG which is fantastic and benefits a lot more from player skill than SD. It is also similarly punitive for not paying attention/lack of skill.
WP has better regen, can have comparable defense and QR.
Elec has better endurance management tools, better resists and a recharge buff.
Fire...well, I think Fire Armor needs some help to be honest. SD offers both better offense and protection than it. -
Quote:True and fair enough, you did meet the OPs criteria. My point was just that Blaze is easily the best power in /Fire so if the OP wanted to use one of your builds, they should probably to reshuffle some stuff to fit it in.Well I've not actually got a Dom, I just thought I would take up the challenge of creating a build following the OP's list. An AoE permadom/permahaste, SL capped fire/fire, without crazy priced purps. I think my last build did exactly that
Edit: for reference, in the second build I'd drop Veng for it. Slot it by taking the 6th slot with the proc out of Imps and the Celerity Stealth out of SS and into Sprint.
I think it's a question of worth-it-or-not. While you did meet the OPs (frankly a little silly) criteria and props to you for doing so, I don't think it's worth it to meet them at the cost of losing Fire Blast and Blaze. I think it would be better to either lower the goals for the build or shell out some more.
However, until the OP posts a datachunk or build for us to work with I'm writing this one off.
Help me make a build with x, y and z. Here is my attempt... = good
Help me make a build with x, y and z. Get to it. = bad -
Quote:This? This is magnificent.It's clear to me that you, the real person behind the keyboard, are a metahuman being. You possess the cranial density of a collapsed star. I imagine you eating food by dropping it into an event horizon. In my mind's eye, I can see a burrito warping into an accretion disk like some culinary halo, finally giving off a burst of x-rays above your head as it achieves relativistic speeds just before vanishing into the infinite abyss that is your inner being.
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Issue 18: New PvP Additions!
Added a Morale NPCs who will tell your character various morale-boosting things when clicked.
Issue 19: PvP Bug Fixes and Changes!
Corrected a spelling mistake in some of the Morale NPCs dialogue.
The shakefist emote now properly grants full damage and status immunity during its animation. -
That was re: Scene_EUs builds. He posted builds, so they can be commented on. See how that works?
Post your datachunk. If you want help with a build show us what you've got first so we know where to start. -
Let's see the data chunk.
Edit: Fire/Fire Doms without Blaze make me so sad. It's pretty much the reason to go /Fire. -
Quote:Can't look at the build atm but will take a look when I get home.Well so far I managed myself...
50.1 % Def S/L
82.5 % Recharge
152.5 % Recharge with Hasten
So to be honest Talen i would doubt your ability to beat that anyway....
If you have an issue with my sig perhaps you care to be more specific.
I'm not sure how you would have gotten those numbers without "crazy priced purples". In my view, that leaves just AAs, Unbreaks, Sleeps and Confuse, (neither of which a Fire/Fire can use). Everything else is well into the hundreds of mil apiece, give or take depending on how patient you are.
Which purples do you consider to be crazy priced purples? I see Apocs and Armageddons in some of these long exports, those are some of the most expensive purples out there
If stuff like Apocs and Geddons are fair game, softcapped def with permadom-without-Hasten levels of recharge is very possible.
It can be tricky to softcap and get high recharge with a Fire/Fire Dom on the cheap though, since that's usually achieved with LotGs and purples.
My Fire/Fire Dom has 128% global rech and softcapped s/l. IIRC, he's got 5 purple sets (Unbreaks, Grav Anchs, Apocs, Hecas, AAs) and 3 LotGs. Not a lot of "AoEness" though, I built him more for control/ST DPS. Only AoE damage power he has is lolCombustion. -
Standard for building /FA is generally +recharge, +recovery and +hp (more or less in that order of importance).
For Elec/FA, I'd say it depends on your budget. You definitely want a fair amount of recharge for your AoE and /FA stuff, but Elec doesn't offer the same mitigation that say, SS does, so building for some defense might be good.
What do you want to use the character for? If it was purely a farm character you'd probably be best going full recharge, (Hasten, 60+ global recharge from IOs). For a general teaming/TF character the defenses would be a lot more valuable because /FA is pretty squishy. -
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Quote:Fantastic news Arcanaville, cheersUpdate: any power that plays the "place trap" animation (and there's a bunch) plays two animations in a row, both of which are apparently rooted animations. They take a combined 88 frames to play, or 2.933 seconds. That's equivalent to an ArcanaTime of 3.168 seconds: close to the measured 3.25 seconds.
I'm still working on two separate questions: why I didn't detect this issue before (a technical problem of my own) and whether the cast time or the animation time is in error. I'll let you know when I find out: my suspicion is that the cast time is technically in error, but the animation times are too long as configured and should probably be trimmed a little (which probably would not be difficult in this case). It might be a while before this is addressed, though, because the devs are currently in the mad dash to get I17 released, and will transition immediately (if not already) into the mad dash to take GR gold. But I'll try to stay on it periodically until the devs have a chance to give it a good look over.
It'd be Christmas come early if both this and Arctic Fog got fixed in a patch soon -
t Fiery, Ah yeah, it was more a comment on my own playstyle since I used to be terrible about hoarding inspirations. I'd keep a row of big greens, 2 rows of big blues and 2 rows of big purples.
You know, in case I needed them. But I'd never use them so they'd either never get used, (since, you know, the whole point of IOing out Banefire was so that I wouldn't need insp to run), or I'd die with a full tray of insp and feel foolish. I was always keeping them for that emergency big enough to warrant them, but it never came and all the while I was wasting hundreds and hundreds of potential insp drops.
I'm still lazy about insp, it's too easy to just let the tray fill up and forget about them. But whenever I am good about using them, it's awesome. Especially on something that kills as fast as a SS/FA.
t Kioshi, Yeah, SS is definitely a bit of a kooky powerset.
My brute was originally a SS/Elec (waaay before the Energize change) but got deleted and rerolled in the low 20s. Horrible endurance problems, couldn't see myself slogging through till the 30s.
/FA was a set I was familiar with and knew I could work with. SS and FA just complement each other so well. Plus an armour set without a damage aura makes me so sad :P they work wonders in the low levels for end management and damage. -
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Yeah, I'd say 60ish% should be fine. I hear you about SS/WP, man. It may be crazy-effective but it bores me to tears.
Some people love that about sets like WP, that you can just toggle up and go, but it's not for me. I like to be more involved.
I'd say the build will do just fine. Get yourself Liberate, smash some Nemesis. Rinse, repeat.
Edit: Noooo don't be conservative with inspirationsWhat I do is keep 3 rows of Emergency Eats. One row of big greens, one row of big blues and a row of big purples. Pop one if I absolutely need to, they drop off bosses all the time. The other two rows, I eat (and combine if I need something specific) as I go.
Om nom nom, moar insp eaten = win. The better you are about eating your insp the smoother things go. If you're solo you'll get insp falling from the sky on higher spawn sizes. -
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Quote:All-Corr TFs/SFs are the best.say if an MoITF Storm is to be done. I would Rather see a little more Corr action. I spent about 200mil on my defender saturday making his defuffs stronger, but taking away some of the damage. (all stuff I wanted to do .. just paid buy it now prices to have it done.)
Not hyperbole either, quite literally the best TFs I've been on. In terms of enjoyment, how much face was pwned and the hilarious ease with which it was pwned. -
Quote:Marketeering-wise, this is certainly very true. However, for myself as a player, two things have made me change my mind and start storing about half my wealth as Stuff.There has actually been at least one whole thread discussing that topic. I think its an untrue statement.
Liquid cash sitting around doing nothing is an investment in ability to do something at a later time without the need to convert some other storage instrument into cash. No better example of this is available than the 2B I mentioned spending on an IO. I had no intention of such an expenditure, but then the BotZ change rounded the corner. I had one character I really didn't want the full impact of that change for, and a PvP +3% defense was my best cushion in terms of build impact. 2B+ on hand let me obtain one, though it took a while, because that's actually a pretty lowball bid on that IO.
Also, so long as it is not your only method of wealth storage, cash inf is also a means of hedging against slew in the market value of other storage instruments - when particular IOs devalue, for example, the buying power of "cash" inf usually increases.
Despite regular claims by from a few regulars that cash is always a declining value, we're now in the second clear case I know of where this is untrue. Both times I am thinking of, it took more and more cash inf to buy stuff on the market, which meant you could sell stuff for more and more inf. Then, something changed - in both cases I am thinking of it was the hammer coming down on the more egregious goings on in the AE. Market prices rapidly retreated. Both times, I have been sitting on huge piles of cash earned during the price "bubble" created by the influx of cash into the game's economy. Both times I have been able to use that after the "bust" to obtain high-priced goods at comparative bargains. Had I held on to the cash value in any instrument other than a very short list of PvPOs, they would have devalued with the goods on the market.
Firstly, the shininess of the Big Numbers has long worn off. As things stand, I've got enough cash to buy whatever I want/need, but I have everything I want or need. Which leads to the second point...
The Black Market is a turd. There's no point having scads and scads of cash to blow on a whim if there's nothing to blow it on. I'd much rather have a stockpile of generally-desireable IOs that I'll almost certainly want/need at some point in the future. Stuff like LotGs, purples, health procs etc.
So as things stand, I've got half my monies in cash, half either in bought IOs sitting in a bin or in bids out for IOs to go sit in bins :3
As for the original question: I'd say 50b or so is filthy rich, 100+b is obscenely rich.
With my 6b on hand, I am a measly pauper. Though I don't have any idea how much all the stuff in my builds is worth. Far too much effort to go count. But like, I've got some stuff. And that is good enough for me -
Kaaaaaay so:
First of all, lol at the character name in the planner.
Looks really solid. The only thing you might want to do is swap the recharge in Dark Oblit for an end rdx. You're basically trading 3 seconds of recharge for about 3 endurance. Given how end heavy SS/FA is, how you've got plenty of recharge in your build and Dark Oblit is largely supplementary to Footstomp, it's a good trade.
I'd also take a slot from FE and put it into Healing Flames for the DW heal/end. Or, drop the recharge for the heal/end and put in a Numina End/Rech. You really want heal and rech in HF to be ED-maxed and as much end rdx as you can get. As a reference, my HF is slotted 5 Panaceas (all minus the lolproc) and a DW end/rech. ED-red heal end and recharge rdx.
Other than those very minor tweaks, looks great.