-
Posts
1021 -
Joined
-
these may have been metioned in 33 pages already but:
- Alternate MM pets. I've always wanted to make a ninja mastermind and never did due to the horrible look of the ONI.
- non-flaming hasten.
- more "giant" weapons... giant swords, giant axes, giant guns...etc.... perhaps put the size of the weapon on a slider. -
For special encounters (AV's, EB's, named bosses who appear at the end of a mission, etc) I don't mind them throwing every and all types of bizzare "cheat" coding at they want to at us. I consider that interesting and challenging and generally fun. Plus typically the reward is to complete the mission or Task Force.
But I do find it rather annoying to have regular 8 man spawns who are found around every single corner of a mission take 2 minutes to kill because of 1 or 2 bosses who have a god-mode. -
Actual answer to the OP's question (instead of flip responses telling the OP they shouldn't take stealth):
Corruptor numbers:
Defense from stealth:
2.13% defense to all (suppresses)
2.13% defense to all (does not suppress)
-.35 run speed
.16 end/sec
Defense from Combat Jumping
2.13% defense to all
-8.3 Mag immob
.07 end/sec
In short, both powers give the same defense when fighting. Combat jumping cost less endurance and gives movement advantages. Stealth makes you hard to detect.
Usually I take combat jumping over stealth, but I have taken stealth to get full invisibility (combined with a stealth IO in sprint). -
I'll ask this question here even though I play a defender because I think I'll find more responses to these types of questions in this forum.
The way I play my traps defender is to use FFG+maneuvers as my buff, and acid mortor as my debuff. Everything else is just a situational toy that can be a huge help, but mostly just waits for the right situation to come along.
My question is this. How do I slot Acid Mortor? Not that I don't know what to slot in it. Quite the opposite, I can see about 37 good ways to slot it. I'm curious both about what good ideas and bad ideas people have used so I make my own informed selection.
Also, i'm looking for end game solutions not leveling up options.
Thanks -
Does it lose it's -def componant? It loses it's knockdown, but I thought the -def component was always part of executioner's shot reguardless of amo choice?
-
I play on Freedom. I was getting map-server issues all weekend also. It wasn't just you. And it wasn't just me. Every team I was on had people saying the same thing. It was even difficult maintaining a full team with so many people quitting after encountering so much lag.
Since it wasn't an individual person with this problem, I suspect it was server related, and can't be fixed on your end. -
A few years ago (before you could buy a jetpack) I took a toon that had no travel power at all out there and just stayed for a month or so... I worked all the mission contacts up to be able to call them for a new mission, and I even made it out to the storm palace using just geysers. I never really figured out how to navigate the cascades with geysers only, but it was fun trying. I'd have to say the cascades are probably the most visually stunning zone in the game, and probably the least played as there's essentually nothing to do there.
-
I use Hurdle and Ninja run on almost all my toons now. The only time I take a travel power anymore is if I want it for IO sets. I can't say it never happens, but it's very very rare that I'm the last person to a mission due to lack of a travel power.
-
Quote:If my information is correct, the added damage from fiery embrace is enhanceable... which means it can be boosted by follow up and power siphon. Not from AAO though since you can't have firey embrace on a shield toon.The original topic was about primary powers. Tho I just realised Fiery Embrace is not a "build up"-like power, it allows you to go beyond the damage cap. Anyone knows how AAO, Follow Up or Power Siphon works in term of buff stacking?
kin/fire has some serious potential, but I don't know of anyone who's managed to come up with a calculation that accounts for all of it's complexities. -
He does both. BF>SS>AS gave me a better pylon time particularly after adding PvP IOs. In general gameplaly it's usually something more like BF>Typhoon>SS>get a new target BF>SS... get a new target BF>Typhoon>SS...
Relating to the OP's questions...
There's another attack chain I calculate as doing more DPS then BF>vitals at lower recharge then BF>AS>SS.... that's: Empower>SS>repeat. That's the chain I run when I exemplar down between level 21 and level 38 (I have hasten at 38, and yes, my IO's are selected carefully to have very good recharge bonuses even at level 21).
However, more generally speaking, the answer to your question is No, there's no advantage to getting hasten on a DB/SR if you're satisfied with BF>Vitals as an attack chain. -
Quote:Stalkers should be squishy.. they need more damage to balance them. More health would just make them less distinct from the other melee sets.No worries, I forgot to put "not" the Scrapper AT.
I've done fine on my Scrappers, I havent seen a reason to buff them yet (that flat critical was just something I said I wouldn't be against, not that I think they need).
As for Stalkers, I only wish I didn't have to take EVERY power in my primary. And with all the set buffs, I'm getting to the point where I'm taking 8-9 powers out of my secondary.
I mean, i find that a good thing, but it's limiting my builds in the concept areas.Thank gawd a lot of my concepts can rely on Ninja Run, or I'd really be hurting.
For Stalker buffs, well, the DPS is lower, and I really can't say I've found Placate + AS to really make up for the lack of DPS, but the DPS still seems pretty decent. I don't think giving Stalkers Scrapper dmg mods would break anything.
But if I was to pick just one thing to improve them, it would be an increase in max health. -
We should add a section for Patron Powers as we now get them. And appearently from this thread:
http://boards.cityofheroes.com/showthread.php?t=235256
There's an issue with sharks and criticals. -
I think some of the forum readers and responders have grown too accustomed to saying fire/shield as the answer to everything.
If I was going to jump into higher difficulty levels early, fire/ would be my last choice. It has absolutely 0 mitigation.
I'd recommend using Katana/ or Broadsword/ and exploit divine avanlance or parry as much as possible to give you the survivability you're looking for. Those will also do well for damage throughout your career. I can speak from expierience that katana/___ can run non-stop missions at +1x3 starting at level 12 with common IOs and ramps up from there. You'll need to stop to rest and regain endurance, but all toons do that early on.
Any secondary can make the case that it'll do what you're wanting with enough investment. I think the front runner at lower levels is Katana/Willpower. -
Level 13... that's a difficult time for about everyone. My recommendation for almost every toon is to take air superiority at level 6, slot it with 2 acc, 2end, and 3 recharge. Try to run a chain where you use that power every time it's up. I don't worry much about +damage enhancements until the 20s on any attacks... especially on a brute who's going to have more +dam from fury then in enhancements anyway.
That'll get you through the teens solo pretty safely. If you can combine air superiority with 1 hard control to stun/hold/fear an enemy while you perma-knockdown another one, then you're golden.
I'll often use that stategy up into the 30s (on almost every AT). -
I have some firewall issues with mids, so I always download the file and reinstall.
-
Adding to the list... arrows need to be customizable... I'm thinking energy arrows where you can pick the color (similar to the whip in demon summoning) could go a long way to flushing out some concepts that regular arrows don't quite work for. It would be good to add some tech/elemental bows also to go with it.
-
I rarely notice what ATs and powersets my teamates have. I just see people who can start fights, and people who can't. The little icon by their name doesn't always have much to do with that.
-
Quote:This may seem drastic, but honestly, maybe when pretoria is done, we just destroy the old paragon city... I don't think there's any question that Pretoria is a better game and storyline anyway. Assuming all future content continues to be like that, nobody will really miss the old content. Most people were skipping the old content long before GR came along.Didn't Babs or Posi, at one point, say something like;
"We can either spend time and resources revamping the old content or building new content, so we choose to add new content instead."
If that still holds, then I wouldn't hold my breath. Personally as much as I'd like the old zones spruced up I'd much rather they flesh out Praetoria. -
-
Don't feel dumb. I heard that question a dozen times last night... I didn't know the answer myself at first either. Appearently the in game help doesn't explain it in an obvious manner.
-
I thought I read somewhere that the recharge timer on soul drain was being increased. Mid's and red tomax still show 120 seconds. I can't log in to check right now. Did I just imagine this change? Or was it a beta change that got changed back?
-
You're calling Power Siphon poor and not metionining that it increases your damage. You do know it increases your damage right?
-
I've 4 slotted with Kintetic combat... I've 5 slotted with absolute amazement for the recharge.... and i've done 6 razzle dazzles for the melee and aoe defense.
-
-
Just coming back to this thread to say, that I personally support the whole concept of balancing /fire's lack of mitigation not by adding more mitigation, but by adding more damage.