Stealth vs Combat Jumping


BenRGamer

 

Posted

I started a Dual Pistols/Kinetics corrupter and also just bought the Martial Arts pack and am finding Ninja Run to pretty much eliminate the need for me to choose a formal travel power for this guy. I am debating skipping Combat Jump/Super Jump and going with Stealth/Invis instead.

It seems that Stealth and CJ give pretty much give the same defense bonus when active (sans the Immob defense on stealth) at 2.67% res all. I find that I am needing some powers to give myself a bit of a defense boost. Would Stealth work as a toggle for this instead of CJ, or will I lose the defense bonus when I start attacking?

I was also thinking of grabbing Acrobatics at 49 to also give another toggle for this. Bad idea or are there other ways to make me less squishy?

I primarily will solo with this guy, but will group every now and then.

I guess Maneuvers may not be a bad idea if just go the Stealth/Invis route. Any feedback would be great thanks!


 

Posted

Yeah the speed decrease, which I am assuming is movement speed and not recharge speed, isn't too much of a concern. I am more worried about what kind of reduction to the actual defense properties of stealth that will happen when I start to attack. Because if the defense drops to below 2% then it really wont serve my purpose at all and I would then be better off just sticking with CJ.


 

Posted

stealth will give little to none of the defense it provides once you start attacking. Its like a stalker coming out of hide.


 

Posted

Take stealth only for concept reasons, or play style IMVHO. If you are looking for a dependable power for in combat situations CJ is the better choice.


 

Posted

If you still want the stealth aspect but at CJ's end cost, you can always plonk a stealth IO into it. Same stealth, low end, Immob protection, no speed penalty.


My Arc: The Power From Out Of Space, ID# 64800
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Posted

Quote:
Originally Posted by DrSpoon View Post
If you still want the stealth aspect but at CJ's end cost, you can always plonk a stealth IO into it. Same stealth, low end, Immob protection, no speed penalty.
/this.

Honestly, for me on most characters, CJ > Stealth primarily for movement (CJ's still cheaper than Ninja Run, end wise) and the immob protection.


 

Posted

I tend to take Stealth on solo builds. With two builds, that's easy to do. It's handy when you really are solo and just want to by-pass a portion of a map.

I haven't looked at the cost of a +Stealth IO but if they're expensive then I guess a Stealth power might be an option if you can't afford the IO.

If +Stealth IOs are cheap, then you just need suitable power to slot it in. That and not knowing about the +Stealth IOs would be the only reasons not to use one.


 

Posted

take hover like a boss


 

Posted

Why not consider Hasten/Super Speed?

With the plethora of Raptor Packs around, Super Speed is no longer a terrible travel power for Villains, and Hasten is ALWAYS useful. Super Speed is a good in mission travel power, and of course, SS+Stealth IO=Invis.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Why not consider Hasten/Super Speed?

With the plethora of Raptor Packs around, Super Speed is no longer a terrible travel power for Villains, and Hasten is ALWAYS useful. Super Speed is a good in mission travel power, and of course, SS+Stealth IO=Invis.

He's a /Kin. Siphon Speed + Ninja Run will easily put him at the runspeed cap.

I'd go Combat Jumping as well. Maybe try and fit Maneuvers in if you have room for another pool.

I wouldn't be at all concerned about endurance usage with Transference being available every 30 seconds or so.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
He's a /Kin. Siphon Speed + Ninja Run will easily put him at the runspeed cap.

I'd go Combat Jumping as well. Maybe try and fit Maneuvers in if you have room for another pool.

I wouldn't be at all concerned about endurance usage with Transference being available every 30 seconds or so.
Ah, missed the Kin part. In that case, I would recommend either Hover or Combat Jumping, but Hasten is still *very* good for Kins, especially since stacking Siphon Speeds makes it much easier to Perma.

Combat Jumping gives you Immb protection, and a Mule for defense IO's. Hover+Siphon Speed=Flight with extreme maneuverability, as well as a Mule for defense IO's.


 

Posted

Take Stealth as a placeholder for LoTG, that's about it.


 

Posted

Actual answer to the OP's question (instead of flip responses telling the OP they shouldn't take stealth):

Corruptor numbers:

Defense from stealth:
2.13% defense to all (suppresses)
2.13% defense to all (does not suppress)
-.35 run speed
.16 end/sec

Defense from Combat Jumping
2.13% defense to all
-8.3 Mag immob
.07 end/sec

In short, both powers give the same defense when fighting. Combat jumping cost less endurance and gives movement advantages. Stealth makes you hard to detect.

Usually I take combat jumping over stealth, but I have taken stealth to get full invisibility (combined with a stealth IO in sprint).


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

thanks for the tips, just to comment on a few things: I do try to stick to concept over pure power playing, for the most part, and then build my characters around their travel power, as weird as that may seem. This guy was going to go the Super Jump route, but I found that I just really liked watching him Ninja Run and flip around the world, so much so, that I felt SJ would detract. I still wanted some of the defense bonuses though and when I found out that Invis and Stealth stacked with Ninja Run I was pretty much sold.

Ultimately I played around a bit and found out that if I just played a little smarter I could do without CJ, and ended up going Stealth Invis.

From Shred Monkeys post it doesn't look like there really is a suppress effect on Stealth (my brother seemed to think they removed that from the game, but not the flavor text too). So, the only think I lose out on in is a little mobility and the Immob effect, which I am cool with.

Thanks again to everyone. Tonight will actually be my first night to try combat with Stealth running. Wish me luck.