With GR basically allowing Brutes to be heroes, are scrappers obsolete?


bAss_ackwards

 

Posted

I guess I'm wondering what does a scrapper offer that a brute doesn't? Once a brute gets rollin its damage is far higher then a scrapper even with the crit bonus. So I'm just wondering what place a scrapper has now. They seem obsolete.


 

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Well, if it is as out-of-balance as you say, i would imagine we'd see some fine tuning of the numbers by the devs. Buff scrapper damage, debuff scrapper damage, increase crit chances or make fury harder to sustain.

The Scrapper-Brute-Tank relationship is very strange in this brave new world. My guess is we'll see some tweaking and "fixes" to make sure all 3 ATs fulfill a unique roll.


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If you look around I think you'll find this has been discussed.

In case it's worth mentioning, there's an "I want my money back!" thread in the Brute forum from someone who's unhappy that Scrappers now outdamage Brutes (in some circumstances, anyway).


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Quote:
Originally Posted by MaHaBone23 View Post
Well, if it is as out-of-balance as you say, i would imagine we'd see some fine tuning of the numbers by the devs. Buff scrapper damage, debuff scrapper damage, increase crit chances or make fury harder to sustain.

The Scrapper-Brute-Tank relationship is very strange in this brave new world. My guess is we'll see some tweaking and "fixes" to make sure all 3 ATs fulfill a unique roll.
I agree with you actually. I think the bigger problem isn't between brutes and scrappers, its between brutes and tanks. A brute does more damage then a scrapper and can reach tank like resistances.

But even with the slight changes, a brute still mops the floor with a scrapper. The damage just isn't there. Instead of lowering the damage of the brutes, I hope they raise the damage of the scrapper.


 

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Originally Posted by Deathstroke33 View Post
I agree with you actually. I think the bigger problem isn't between brutes and scrappers, its between brutes and tanks. A brute does more damage then a scrapper and can reach tank like resistances.

But even with the slight changes, a brute still mops the floor with a scrapper. The damage just isn't there. Instead of lowering the damage of the brutes, I hope they raise the damage of the scrapper.
I don't mean to be rude but you're wrong. Brutes did similar damage to scrappers before and now that their overall output has been lowered its suffice to say that Brutes do not mop the floor with scrappers.

Yes I do agree though that Brutes can encroach on Tanker's survivability.


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Dark/Shield Build Thread

 

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People who like scrappers will play scrappers, people who like brutes will play brutes and people who like tanks will play... you guessed it... tanks.

Some people don't like chasing fury so don't enjoy brutes as much as those who do.


 

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Scrappers aren't obsolete. If I want to play with Spines, Martial Arts, Broad Sword or Katana and I also want to be able to have some survivability without playing hide-n-seek, I'll roll a Scrapper. People will play what they want to play, regardless of how many of these speculative doom threads that pop up.


 

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I think the i18 changes show that the devs are at least aware of the possibility that Brutes may encroach on Scrappers and Tankers, and are willing to do at least something to help put the three AT's in a state of reasonable balance. So no, I wouldn't consider Scrappers to be obsolete. I wouldn't worry much about Tankers either, and Brutes are far more likely to encroach there, since they've been doing Tankers' jobs in villain content for years now, any time there was a call for it. Archetypes far more prone to relative underperformance have survived in this game, I wouldn't book a hearse for Tankers or Scrappers yet.


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Quote:
Originally Posted by Deathstroke33 View Post
I guess I'm wondering what does a scrapper offer that a brute doesn't?
A scrapper has access to different power sets, a different playstyle, and doesn't have to gather aggro to maximize damage.
Quote:
Originally Posted by Deathstroke33 View Post
Once a brute gets rollin its damage is far higher then a scrapper even with the crit bonus.
Not at all true. Brutes don't even catch up to Scrappers until their Fury reaches something like 80%. Scrappers also benefit significantly more from damage buffs including Build Up, Against All Odds, red candy, and team buffs.


 

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Quote:
Originally Posted by MaHaBone23 View Post
Well, if it is as out-of-balance as you say, i would imagine we'd see some fine tuning of the numbers by the devs. Buff scrapper damage, debuff scrapper damage, increase crit chances or make fury harder to sustain.
It's been adressed, Brutes did get castle'd so that they don't make Scrappers obsolete


 

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Quote:
Originally Posted by Diggis View Post
People who like scrappers will play scrappers, people who like brutes will play brutes and people who like tanks will play... you guessed it... tanks.

Some people don't like chasing fury so don't enjoy brutes as much as those who do.
Those fury chases get halted when the team is recovering and the brute runs off to die =).


 

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Quote:
Originally Posted by Silverado View Post
It's been adressed, Brutes did get castle'd so that they don't make Scrappers obsolete
While using "castle" as an alternate to "nerf" might be what the cool kids are doing, he buffs a lot more than he nerfs.


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50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

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I'm sorry, this wasn't meant to be a doom thread at all. In fact I like scrappers more than brutes in many ways, but before reading much of what has been posted here I was under the false impression that brutes were far superior in damage and def. Sorry if it came off that way.


 

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Another convert to the truth!

Question: What's better, the scrapper or the brute?

Answer: That depends: which one am I currently playing?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
The Scrapper-Brute-Tank relationship is very strange in this brave new world.
Scrapper-Brute-Tank.

Where does the stalker fit I wonder.
Oh that is right. It doesn't fit.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

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Maybe the Tankers should be more worried.

Even worst case, Scrapper damage will be similar/close, but now people can play something tougher and tanker like, without the wet noodle.


 

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Quote:
Originally Posted by Test_Rat View Post
Scrapper-Brute-Tank.

Where does the stalker fit I wonder.
Oh that is right. It doesn't fit.
Yeah, I was just thinking about that. Aren't Stalkers the equivalent to Scrappers for Villains? Or has everyone thrown Stalkers out the window?


 

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Quote:
Originally Posted by Marsha_Mallow View Post
Yeah, I was just thinking about that. Aren't Stalkers the equivalent to Scrappers for Villains? Or has everyone thrown Stalkers out the window?
Stalkers are blappers that trade status protection for AoE, good sustained damage, and the ability to do decent ranged damage as well.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Scrappers will never become obsolete as long as I'm paying to play!

While I have thought up rolling 1 more brute, Scrappers will always be what I consider the best AT.

Remember, Brutes only get up to Tanker resistance levels, when Brutes are teamed with the right Corr/Def/MM/Troller. Barring of course, Electric and Fire Armors specific heavy resist type.

As for defense, all ATs have been able to get up to softcap defenses, so I'd say that's a bit of a wash.


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Posted

Quote:
Originally Posted by Test_Rat View Post
Scrapper-Brute-Tank.

Where does the stalker fit I wonder.
Oh that is right. It doesn't fit.
Stalker: Melee blaster with mez protection and decent mitigation. If you don't like that, quit playing them.

Stalkers are balanced with the other melee ATs. They have tools to run away which keeps their squishy butts alive. They get the highest burst melee damage. They do better in PvP. They are working as intended.

So quit with your constant whining. You are rapidly becoming the Johnny Butane of the stalker world.


Be well, people of CoH.

 

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Quote:
Originally Posted by BrokenPrey View Post
fix'ed
LOL, nice.

So when all things are equal, the scrapper has a higher base def then a brute? I didn't realize that, I thought they would at least be equal.


 

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Quote:
Originally Posted by Deathstroke33 View Post
LOL, nice.

So when all things are equal, the scrapper has a higher base def then a brute? I didn't realize that, I thought they would at least be equal.
Scrappers and brutes have the same resist/defense mods. Brutes come with higher HP, higher caps, less damage before fury.

*edit* it's funny that people keep talking about resist/defense caps on brutes compared to tanks. The only way brutes get near their caps alone is with their godmodes. Otherwise they need a good forcefield/cold/thermal/sonic buffer type around, which aren't all the time.


 

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Quote:
Originally Posted by Test_Rat View Post
Scrapper-Brute-Tank.

Where does the stalker fit I wonder.
Oh that is right. It doesn't fit.
OMG I'm seriously about to put you on ignore. Take your Stalker ******** to the stalker section. You are constantly thread crapping on threads that have NOTHING to do with Stalkers. This is a Scrapper/Brute discussion.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Stalker: Melee blaster with mez protection and decent mitigation. If you don't like that, quit playing them.

Stalkers are balanced with the other melee ATs. They have tools to run away which keeps their squishy butts alive. They get the highest burst melee damage. They do better in PvP. They are working as intended.

So quit with your constant whining. You are rapidly becoming the Johnny Butane of the stalker world.
Melee blaster that has little aoe burst damage (I often say spines/Ninjitsu and elec/ninjitsu are the only stalker combos worth playing) and single target burst is limited by Gimmicks (AS interrupt, 30ft leash).

Scrapper burst is nearly as good due to superior self buffing, lets not talk about DPS.

Running away is always something appreciated on Teams, you win on that point

Looking forward to Ninjitsu going to scrappers.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!