With GR basically allowing Brutes to be heroes, are scrappers obsolete?
Me, too. Running away isn't the only option. There's also faceplanting just like blasters do so well. Luckily, the stalker actually has real mitigation on top of those low base HP so he isn't nearly as fragile as his blaster cousin.
As I said, you're turning into the JB of the stalker world. You want your stalkers to have all the benefits of being a stalker but with none of the downsides just as JB wants all the benefits of tanker toughness but without the balance of having lower damage output. If you want a low HP character with the ability to hide, placate and dish out extreme burst damage while terrorizing a spawn while doing so, you play a stalker. And you deal with low HP and low AoE output. If you can't handle playing the niche AT that holds a superior place in a niche area of the game, then don't play that farkin AT. Stalker: Niche burst damage AT specifically built for PvP then reworked to make it slightly more accepted in normal team PvE Brutes and scrappers: generalist damage dealers with enough mitigation to handle off tanking. Off-tanking can be described as "tanking enough for practically everything in the game when playing with competent teams." Tanks: Niche damage soaker aggro magnet. All four are balanced quite well for what they do. Give it up, stop being a JB. |
Try any TF global channel and you will always see TF looking for Brute/Scrapper/Tank or Damage--Cept when you tell them you are a stalker team is full.
At this point the only way I see my Ninja toons getting on TFs is when they become scrappers.
I will be the first in line to reroll.
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Boy, people can be hilarious on these "replacement" issues. Stalkers are too OP'd compared to Scrappers. No, vice versa. Scrappers are better than Brutes, no, it's otherwise. Brutes are too unbalanced compared to tanks, yada, yada, yada.
There's probably room improvement, I guess, but the supposed shortcomings are never as great as people try to make out.
As for Stalkers, Test Rat, we know your line. You hate how Stalkers are and somehow have the worst in game experience with them. Whatever. I think you need to start finding new people to play with, as Stalkers can add to a team's damage just fine and shouldn't be excluded at all... and I don't see them being excluded. Your bad experiences don't make the AT itself bad, however.
Stalkers can stick and scrap just fine... about the only thing they need is an adjustment to their HP cap, as that was not changed when their base HP was nudged upwards. It's a little unfair to some sets or the buffing they can receive.
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I just want my Spines/Ninjitsu and Elec/Ninjitsu toons to actually have a chance to join a S/TF (Not to mention a MoS/TF) without being laughed at.
Try any TF global channel and you will always see TF looking for Brute/Scrapper/Tank or Damage--Cept when you tell them you are a stalker team is full. At this point the only way I see my Ninja toons getting on TFs is when they become scrappers. I will be the first in line to reroll. |
Where is this lack of Stalker love? It's not coming from me!
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Me, too. Running away isn't the only option. There's also faceplanting just like blasters do so well. Luckily, the stalker actually has real mitigation on top of those low base HP so he isn't nearly as fragile as his blaster cousin.
As I said, you're turning into the JB of the stalker world. You want your stalkers to have all the benefits of being a stalker but with none of the downsides just as JB wants all the benefits of tanker toughness but without the balance of having lower damage output. If you want a low HP character with the ability to hide, placate and dish out extreme burst damage while terrorizing a spawn while doing so, you play a stalker. And you deal with low HP and low AoE output. If you can't handle playing the niche AT that holds a superior place in a niche area of the game, then don't play that farkin AT. Stalker: Niche burst damage AT specifically built for PvP then reworked to make it slightly more accepted in normal team PvE Brutes and scrappers: generalist damage dealers with enough mitigation to handle off tanking. Off-tanking can be described as "tanking enough for practically everything in the game when playing with competent teams." Tanks: Niche damage soaker aggro magnet. All four are balanced quite well for what they do. Give it up, stop being a JB. |
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I don't have any problems in PvP with my Scrappar! There are so many inexperienced people playing ranged characters its like shooting fish in a litter box.
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IMHO no , scrappers will still be played .
Just they need a update .
Look its like comparing a old model car to a new model car.
On paper scrapper look and feels fine , just the new model brute is out .
And it feels and drives beter , does both do the job ? yes they do .
But sadly criticals need to be changed into something psychical viewable .
Remember blasters gotten trough 2 changes before settling down on this current system.
And it works well .
Scrappers needs a update in VIEWABLE something , i dont care if its a red bar that builds up then suddenly unleash all your criticals . (ok ok too overpowered)
But something that makes criticals more controlled would be lovely .
Especially since stalkers can control there criticals .
I'm all in favor of something visually cool when a Scrapper critical hits. Not sure what, but something that makes you "wow". As it is, I don't notice it, and it almost might as well not be there. I don't think we need a buff, but visual enhancements? Sure!
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Videos of Other Stupid Scrapper Tricks
IMHO no , scrappers will still be played .
Just they need a update . Look its like comparing a old model car to a new model car. On paper scrapper look and feels fine , just the new model brute is out . And it feels and drives beter , does both do the job ? yes they do . But sadly criticals need to be changed into something psychical viewable . Remember blasters gotten trough 2 changes before settling down on this current system. And it works well . Scrappers needs a update in VIEWABLE something , i dont care if its a red bar that builds up then suddenly unleash all your criticals . (ok ok too overpowered) But something that makes criticals more controlled would be lovely . Especially since stalkers can control there criticals . |
I don't even think Scrappers as a whole need improvement. Maybe some individual set tweaks here and there, but [edit]not[/edit] the Scrapper AT.
Not that I wouldn't mind flat criticals across the board against any enemy...15-20% Crit rate on any enemy type would be yummy!
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Truthfully, just because a Stalker can control one crit every so often, doesn't, imo, mean Scrappers need to control theirs.
I don't even think Scrappers as a whole need improvement. Maybe some individual set tweaks here and there, but the Scrapper AT. Not that I wouldn't mind flat criticals across the board against any enemy...15-20% Crit rate on any enemy type would be yummy! |
Sorry Stalkers are fine , they lost nothing , they gained criticals from scrappers .
More base line hp (means regen is more usefull)
Scrapper DEFENSE !!
Scrapper DAMAGE !! single target .
And kept there own uniek STALKER stealth assasinate and placate . (this part people choose to ignore always)
So wth are you asking about buffs for stalkers >.<
GOD makes sound like stalker prebuff were not playable ... i mean all those poor stalkers playing for 1 year without playable AT .
EDIT= SORRY BRAND X see i missread am too tired so my humble apologies .
For trying to flame you without a reason , thinking you were asking for stalker buffs >.<
See i dont edit the rest , so people can laugh at the mistake

I'm all in favor of something visually cool when a Scrapper critical hits. Not sure what, but something that makes you "wow". As it is, I don't notice it, and it almost might as well not be there. I don't think we need a buff, but visual enhancements? Sure!
|
Scrap some and booom blood or freem something .
Thats what i am asking for , dont even have to be a damage buff .
Something that says we are playing a scrapper .
Everything is obsolete, just read the AT boards.
Thats not balance questioning thats overpowering !!!
Sorry Stalkers are fine , they lost nothing , they gained criticals from scrappers . More base line hp (means regen is more usefull) Scrapper DEFENSE !! Scrapper DAMAGE !! single target . And kept there own uniek STALKER stealth assasinate and placate . (this part people choose to ignore always) So wth are you asking about buffs for stalkers >.< GOD makes sound like stalker prebuff were not playable ... i mean all those poor stalkers playing for 1 year without playable AT . EDIT= SORRY BRAND X see i missread am too tired so my humble apologies . For trying to flame you without a reason , thinking you were asking for stalker buffs >.< See i dont edit the rest , so people can laugh at the mistake ![]() |
I've done fine on my Scrappers, I havent seen a reason to buff them yet (that flat critical was just something I said I wouldn't be against, not that I think they need).
As for Stalkers, I only wish I didn't have to take EVERY power in my primary. And with all the set buffs, I'm getting to the point where I'm taking 8-9 powers out of my secondary.
I mean, i find that a good thing, but it's limiting my builds in the concept areas.

For Stalker buffs, well, the DPS is lower, and I really can't say I've found Placate + AS to really make up for the lack of DPS, but the DPS still seems pretty decent. I don't think giving Stalkers Scrapper dmg mods would break anything.
But if I was to pick just one thing to improve them, it would be an increase in max health.
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I'm all in favor of something visually cool when a Scrapper critical hits. Not sure what, but something that makes you "wow". As it is, I don't notice it, and it almost might as well not be there. I don't think we need a buff, but visual enhancements? Sure!
|
*got the idea from someone on this forum years ago and now it won't leave my mind

OP
Not gonna happen...
the 1st char I rolled when GR hit was a Scrapper.... and I'm pretty sure I'm not the only one
I just want my Spines/Ninjitsu and Elec/Ninjitsu toons to actually have a chance to join a S/TF (Not to mention a MoS/TF) without being laughed at.
Try any TF global channel and you will always see TF looking for Brute/Scrapper/Tank or Damage--Cept when you tell them you are a stalker team is full. |
None of the global channels I have ever been on have ever turned down a stalker for a team for anything, leading me to believe that either A) You hang out on some crappy global channels, or B) You're talking out of your butt.
Since I've seen your rants on how broken stalkers are, I'm inclined to think option B is the case here.
Have a nice day.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That'd be cooooool. I'd love to dump the teen rating and get some persistent gore flyin around.
|

And on topic: Brutes were normalized so now they do slightly less damage than Scrappers while being slightly more survivable. I still prefer Scrappers.
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No worries, I forgot to put "not" the Scrapper AT.
I've done fine on my Scrappers, I havent seen a reason to buff them yet (that flat critical was just something I said I wouldn't be against, not that I think they need). As for Stalkers, I only wish I didn't have to take EVERY power in my primary. And with all the set buffs, I'm getting to the point where I'm taking 8-9 powers out of my secondary. I mean, i find that a good thing, but it's limiting my builds in the concept areas. ![]() For Stalker buffs, well, the DPS is lower, and I really can't say I've found Placate + AS to really make up for the lack of DPS, but the DPS still seems pretty decent. I don't think giving Stalkers Scrapper dmg mods would break anything. But if I was to pick just one thing to improve them, it would be an increase in max health. |
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I'm going to continue the threadjack with a little story.
I love melee ATs. It's what I settled on early in CoH, and while I certainly play other things, I have more melees than anything else. I have a strong preference for Scrappers. I like Brutes and Stalkers, just not as much as Scrappers. I don't dislike Tankers, but I am not often struck with the desire to roll one.
I have a MA/Regen Stalker which I have been playing this week both to bask in the MA changes and to make into a Rogue. I tend to play most of my characters on +2/xD, where D is at least 4, but goes as high as 8, depending on how tough the character is. I play my Stalker on x4. This is heavily driven by the fact that MA for Stalkers has no AoE. With I18 you can dip into proliferated epic pools for AoE attacks, but my build didn't go that route, so I'm stuck with ST attacks. That limits how fast I can kill things, and thus how many foes I can survive at once with a /Regen.
In the alignment change mission for Villain -> Rogue, you get a lot of ambushes at the start. I think having Arachnos poured on your head is a nice stress test, especially as a Regen, who's going to soak a good portion of their debuffs even with a good +defense build.
I had an absolute blast fighting those ambushes. I was running around, placating this, stunning that, constantly trying to prioritize targets based on the benefits of the powers I had recharged, trying to apply tactical planning so I didn't get debuffed or burst damaged into the ground. As much as I love mowing down masses of foes, having to think about what I was doing, because I couldn't AoE everything and I knew I was comparatively fragile, was really enjoyable.
In terms of raw performance, it's likely true that many of my other IO'd level 50 melees could have outperformed my Stalker in kill speed and/or number of foes fought simultaneously*. Fortunately, raw kills/time performance isn't the only design goal game devs can use. I won't claim Cryptic had a good game vision for Stalkers when they created them, but they have been tweaked since then, and I find them both viable and fun to play. They play differently than the other available melees. Should they never be tweaked again? I don't think so - there are a few things I'd like to see changed. (As owner of a /Regen, I'd like their HP cap to be raised.) But I don't think their core playstyle should change much, even though it's maximal performance is often not in line with other melee ATs. If you don't like how they play at that level, then you shouldn't play them.
* I think the Stalker may have outplayed some of other characters with comparable mitigation but better AoE, simply on the strength of high-recharge Placate. Automatically keeping one foe out of the fight nearly full time is really effective if you choose the right target.
Edit: On topic - I wasn't worried about Brutes displacing Scrappers before the Brute Fury changes, and I'm really not worried now.
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Thinking about what I have hear people say like "It will be nice to have a real tank on the LRSF" I would think Brutes are the endangered species. But then again I know better than that.
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As I said, you're turning into the JB of the stalker world. You want your stalkers to have all the benefits of being a stalker but with none of the downsides just as JB wants all the benefits of tanker toughness but without the balance of having lower damage output.
If you want a low HP character with the ability to hide, placate and dish out extreme burst damage while terrorizing a spawn while doing so, you play a stalker. And you deal with low HP and low AoE output. If you can't handle playing the niche AT that holds a superior place in a niche area of the game, then don't play that farkin AT.
Stalker: Niche burst damage AT specifically built for PvP then reworked to make it slightly more accepted in normal team PvE
Brutes and scrappers: generalist damage dealers with enough mitigation to handle off tanking. Off-tanking can be described as "tanking enough for practically everything in the game when playing with competent teams."
Tanks: Niche damage soaker aggro magnet.
All four are balanced quite well for what they do. Give it up, stop being a JB.
Be well, people of CoH.