-
Posts
2910 -
Joined
-
Passes out popcorn for another "this is easy" code thread...
-
You can go back to finish them. It would be like taking a hot knife through melted butter. If you don't feel like runnign them, use the drop mission button.
-
All you have to hold down the control button while you click the power you want to put on auto.
-
Quote:Honestly it doesn't. All it means is that people have to jump from thread to thread to see how the powers would mesh together. This is why you NEED to post everything in one big thread.Is there some kind of unwritten limit as to how many suggestions a player/account can make? I am making suggestions. Each one I have thought of over time, but Seebs ' desire to make a /Devices Guide has encouraged me to finally post my ideas. After five years I have finally found something I want to say. I have suggestions I would like discussion of and perhaps action for. I don't belive that my suggestions or the way I am proposing my suggestions could be offensive nor deleterious to this thread, nor is that my intended affect.
I have always liked /Devices. I would like to see it improved, either individually or as a whole. Breaking down the discussion of /Devices powers into individual components allows for concise judgements on the merits of each suggestion for each power, keeping it simple and readable allows for greater focus. -
Do us all a favor and go read the forum rules. All you have to do is space out each power and what you would like to see done to it. There is absolutely NO reason to make a thread about each power.
-
Please ask a mod to condense these threads before you get smacked for this.
-
Quote:No. Each power does not deserve it's own thread. They are powers from the same set. The last time this was tried, all the threads were condensed.Each power in the /Devices deserves it's own discussion thread. Also, this segmenting prevents the TL;DR wall of text from occurring. I want my suggestions to be discussed, not ignored. It is well beyond time that, improvements, to each power in /Devices, be discussed and hopefully, Devs Willing, be made.
And providing access to additional IO Sets can help the power be more useful for Builds. If the IO Set does not make Caltrops Over-Powered, then, it should not have been removed. The removal of capability is detrimental to creativity and utility. -
See what happens when you complain about the drop rate of purples and PvP io's...
-
So, 3 threads that all have to do with a power in devices. Maybe you can get a mod to move them together. That is how they belong. Also, the damage from putting a targeted aoe set in caltrops wouldn't raise the damage enough to even worry about it.
-
I don't think they can go back that far, but if you can give them the last exact date you played them... maybe?
-
A whole new meaning to "Your mother drives a truck and wears combat boots".
-
Wrong. They did put a number on it. I believe it was 9-10 hrs.
-
Update your video drivers and make sure the fan is spinning on the video card.
-
THERE WAS NO NERF TO ACCURACY! .... or was I to late for that?
-
Quote:But we already have a global storage called email now. As for holding that io you want to use, why is it not of level to use now? Or why can't it be put in an enhancement table to store? And honestly, if it is just 1 enhancement/recipe, why does it bother you that it is taking up one slot in your inventory? If you are worried about selling it as a recipe, make it into an enhancement and you never have to worry about selling it at a store.Well, put it this way then; whats so bad about a Vault system other than making things easier that people do already?
If I get an IO that I want to use on a character, of course I'm going to keep hold of it. Its now my IO, and their my characters. Why, in fact, should I be stopped from keeping IOs I want to use? But, at the moment, I have to have them clogging up my enhancement inventories. Or my recipe invetories. T'be honest, the thing I need storage LEAST for is actually salvage. Which is all we have right now. I'd happily trade the however many salvage slots we have right now for, say, 15-20 enhancement slots that are global. And maybe some recipe slots. That way I can at least store the stuff I want without it clogging up my trays, and then sell of the stuff I don't want. It's a small QoL thing. I really don't see how or why people predict people hoarding anything. If it was hoardable, people would probably be doing it already.
The devs have provided us with more then enough means of storage. I Would like to see an increase in the salvage storage limits though. -
-
/Unsigned to anything other then an increase in salvage storage. If you want to store your recipes, craft them and put them in an enhancement table. And before you come with the whole it doesn't work for respec and temp powers I want for my alts, guess what..... email them to the alt and pick them up so you don't possibaly lose them to an email rollback.
-
I don't have any problem with the idea. I would actually be for it. I hate that double name thing to. So i say yes to this idea.
-
Quote:I have an idea for you. Try the search button. About 5 of these kinds of posts have popped up since last friday. You are not original in this.I am absolutely sickened by the exploitation of the AE system.
Seeing literally dozens of teams exploiting the game in a manner far worse than the most ignorant Winter Lord. Seeing a level 50 character ask where a tailor is in the game - because he has never left the zone before.
How on earth is this using the content and helping the player base?
I am reaching the point I never have in over 6 years where I don't even want to log in knowing I will see the LFMF spam constantly. Got my 78 month badge and I have never been so sad to play this game in all that time as I am right now. -
Quote:Maybe that's because a blaster can not heal himself unless he takes a pool or ancillary power and a defender and controller both have heals in their normal powers? Also, if you look at it from a role perspective, a blaster, tank, scrapper, brute and stalker are the ones doing the damage while everyone else is busy keeping the others alive and the enemies debuffed while adding to the damage being done over all.Reread what I said. Tanks and possibly Brutes could have more health than others, but there's no real reason everyone else can't be on the same footing. Why does a Defender or Controller have less health than a Blaster? There's no real reason for it.
And again, you fail to comperhend what is being talked about. The one shot code applies to everyone that is at full health. If you go below that you can be one shotted. -
Yeah, I was just thinking about the clutter. I don't remember but didn't it used to be like that until the devs added colors to the chat?
-
Won't editing the tabs and making new ones take care of this? Or am I thinking something different?
-
Quote:Trying to tell people what not to say is a waste of your time in itself. If you do not want to out level the content for any given level, which you will if you do not turn off xp, then turn off xp.Right under "No XP" in the Options screen, I would like to see another option that says "No Patrol XP".
The default setting for "No Patrol XP" would be "Disabled" so as not to impact anyone's gameplay without their consent.
The function of "No Patrol XP" being enabled would be to run a command upon a character's login that says, "Set this character's Patrol XP = 0."
The desired impact is that there would be no artificial XP acceleration for my character based on time spent not playing the character.
I have three primary objections to Patrol XP that fuel my desire for this new option:
A) Patrol XP feels like welfare. It's a welfare check the devs give you for doing nothing. As such, it insults my pride that, should I actually ever get a character to level 50, I won't be able to say that I did so entirely under my own power, but rather partly because I got unwanted boosts based on how much I schlepped off. No thanks, I'd really rather do it on my own. (I do not object to Day Jobs because a Day Job is a reward for logging off in a particular location, so you actually have to proactively do something to get the reward. Additionally, Day Jobs do not affect XP except for the one that mitigates XP debt.)
B) I object to the notion that my character is out in the game world fighting crime without me. When it comes to Day Jobs, I'm not interested in reading library books at the univeristy or in the Midnighter Club along with my character, or studying the map at the train station to find the quickest routes, or learning economics at the bank, etc. But I am interesting in fighting/perpetrating crime, and the thought that my character is out there patrolling the streets and stopping/committing crimes without me makes me feel unnecessary -- like my character needs me just so he can gain XP, but other than that, there's no need for me to be around for him to fight/commit crime. I thought the whole idea of CoH/CoV was "YOU are the Hero/Villain"? Apparently not. Apparently your character exists independently of you, and you're just a ride-along so's he can level up now and then. Bummer.
C) XP acceleration can cause my character to level more quickly than I desire. While I understand that the "No XP" option has been provided on this account, I do not generally object to rapid levelling as a result of my own actions in the game. I do, however, object to rapid levelling resulting from a decision by the devs to benevolently bestow upon me a benefit that I simply do not want and have been given no option to reject. (Before anyone asks, no, I don't object to Inherent Fitness -- I presume that the devs' datamining justifies their having made the change. I can imagine that a player theoretically could gripe about the mandatory enhanced speed and jump height, but sometimes, yes, that is just the way it goes. But I don't think that's the case here.)
I got fairly well blasted when I starting positing this option in a Player Questions thread (asking, naturally, "How do I shut off Patrol XP?") so I expect some negative responses here, too. All I ask is that you please don't waste your time or mine saying:
1) "The devs shouldn't do this because they have better things to do." Of course they have better things to do, and I have a laundry list of "better things" I'd like to see them do, but if this new option is something they do decide they can fit in, it's something I'd like to see.
2) "You already have 'No XP'." Thank you, I realize that, but my desire is to shut off accelerated XP earning, not all XP earning. I want to earn XP the way I was intended to earn it -- by fighting for it, not by sitting on my butt watching Netflix and eating starchy foods.
3) "If you don't want Patrol XP, get your character killed a few times and then it's gone." If you can't see the difference between an aggravating workaround and an actual solution, I can't help you.
4) "Use the 'No XP' option every third mission." Please see #3.
So, please, if you have an objection to a "No Patrol XP" option, please try to give a better reason than one of these. But do feel free to state whether or not it's something that you yourself might actually use. I'm curious to know what the overall sentiment is. -
Quote:Look at your first post. That is what I facepalmed. Why the hell should a controller or blaster or defender or scrapper have the same amount of HP as a tank? Now I'm just waiting for you to somehow sneak in something about end in here....
In any case, I don't think any foes should have the power to oneshot any heroes. I really don't know why there's a discrepancy in health totals. Tanks, yes (and maybe Brutes). Their defining attribute is resilience. I don't see why everyone else can't have the same health.
I think the suggestion has merit.