Sharker_Quint

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  1. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    No, you miss-understand me on both ends. The devs apperently did try to make a character swapping teleportation option. This apperently could not reasonably done, which is fine. So the idea of having multiple character slots for the same concept isn't refined. So instead I thought up an option of having one slot act as about 4 different types. So you get around the current impossibility of the character switching a little.
    ok. so what about dual builds? they may have the same powers to pick from, but the choices can make the character feel quite different. and there is no reason to have the same character start at level 1 again. that is why we can make alts. your idea does nothing that you think it does. all it is is starting an alt toon.
  2. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Nether do you or they for that matter, and that is basically what je_saist was implying. Tit for tat. And if my mere text is so offensive why post at all? I can take a no perfectly fine. I knew when this idea was purposed the chances of it happening were close to nill, which is fine. I thought this might be a solution to the super complex character switch teleporting power the devs had contemplated, and hoped it might gain momentum.

    I am most perplexed with this community, as ideas get more, "never going to happen", than an "I like it" or "I don't like it".

    Personally, if they do finally figure out a simple way to switch character locations I would be thrilled. As this would get me, mostly, the same effect I am looking for in my purposed addition to the system.

    But meh, say la vi.
    what the devs are implementing, if i understand what you are proposing, is to be able to switch characters without logging out to the username/password screen. it is no where close to what you are proposing.
  3. besides pointing out that the suggestions and ideas section is down a few sections, it is also not a good thing to start petitions on the forums.
  4. Sharker_Quint

    New Travel Pools

    Quote:
    Originally Posted by Psara View Post
    I can pull chunks out of boat hulls and they don't sink, so I'm willing to let it slide
    lol, thats because you're not ripping up the bottom of the boat. or you aren't making big enough holes.
  5. Sharker_Quint

    New Travel Pools

    Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Just because the Devs are not going to do it, does not mean it isn't a good idea. I don't like getting rough this early on to a new community but, you should be sticking to subject, as this has nothing to do with my thread, or I will report you for harassment and possibly stalking. This online community seems to be rather harsh compared to the others I have been on.
    i seriously think you need to grow up and learn how to post before making any more of them. maybe also, you should do some searching and read other threads, like the ones you are posting in, to find out why there are subjects that the rest of us are kind of sick of seeing and giving the same answers that the dev's have or that we know can't happen.
  6. Sharker_Quint

    New Travel Pools

    Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Repeat statements show good idea and a good point to consider putting in the game. So I don't care if it is "scr".
    no they don't. just like your post about "ultimate" respecs just days after Posi clearly stated that it ISN'T EVER (WILL NEVER) going to happen.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    I FOUND THE THREAD!!!

    http://boards.cityofheroes.com/showt...bscription+fee


    Here's some highlights of that guys argument for lowering the sub fee.




    Someone pointed this out to him about his budget




    Even BaBs chimed in with this to say:

    that brought back some old memories....
  8. Sharker_Quint

    New Travel Pools

    Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Personally I don't think the ideas are that bad. They are not impossible to do with the current system ether.
    SCR. that is all.
  9. check your sound drivers also. they look corrupt.
  10. Sharker_Quint

    New Enhancements

    Quote:
    Originally Posted by Aett_Thorn View Post
    Maybe interrupt reduction? Can they take those?
    nope.
  11. Quote:
    Originally Posted by Fleeting Whisper View Post
    I think the OP means he wants the limit to characters per server expanded beyond our current 36.
    ^^this. and it gets a /signed from me.
  12. Quote:
    Originally Posted by graystar_blaster View Post
    i would like to see the build how u got over 100% rech without hasten for under 248 mill so i can make one as well
    LRN2READ... they said for 248 mil in under 3 days. i didn't see anywhere where they said under 248 mil. and it is quite easy. if you have most of the enhancements in your base or recipes on other toons that you can use it costs a whole lot less. and you also missed where they said thet had PERMA HASTEN also.
  13. thats the thing. it would be a compromise by giving generic pieces instead of the unlockable ones. the only ones i am against giving full access to are the unlockable ones.
  14. Quote:
    Originally Posted by BrandX View Post
    This is one of the reasons I'm less likely to make another sheild toon.

    If I can come up with a concept for Raluu, sure...but my favorite shield to make concepts for is the Talasorian Shield (I consider it the best shield in game). I dont want to work another 35 levels for a concept, and then hope to get the vanguard merits for it.
    well, seeing as how you get vanguard merits for doing some of( if not all of ) the ouro flashbacks now, there should be no problem getting enough merits for it.

    i can agree on the unlocking basic costume pieces similar to the unlocked ones but no toon shoud have the unlocked stuff from conception.
  15. Quote:
    Originally Posted by treboreleets View Post
    This has most likely been suggested before, but I was unable to find a thread about it, so here it is.

    One of the things that annoys me the most about CoX is this: If I want to create a Roman Gladiator, I can. But he has to hit at least level 35 and complete a Task Force before I can make him look like a Roman Galdiator. If I want to make a Nemesis Soldier, I can. But he has to hit at least level 40 (or be SK'ed up to that level) and defeat 100 Fake Nemesis before he can get his Nemesis Rifle. I'd go on, but I think you get the idea.

    What I'm suggesting is make it so when one character on an account unlocks a costume bit, weapon, or shield all other characters on the account get it as well. It sounds simple, but I'm not a programmer so I have no idea how simple or complex this would be.

    There are a few problem areas with this though, so I'll try and solve as many of them as I can now. For starters, this would NOT effect Invention costume pieces. If these were made global unlocks the prices would drop so low you wouldn't be able to give them away and it would make the recipes useless. Also, with the ability to mail items to yourself in I17, it's very easy to get the Recipes and salvage to the right character.

    The second problem is with Vanguard pieces and weapons. They are "bought" with in-game "currency" but since the currency is un-tradable, I don't see a problem with making them global unlocks. The prices may need adjusting, but IMO they are high enough as it is.

    Third problem is the Epaulets. They are Hero-exclusive and I don't know if costume pieces can be flagged as Hero-only. But would giving them to Villains really be a problem?

    I have a feeling that the biggest complaints about this will be from the "I worked hard for my [insert unlockable bit here] on all my characters, so everyone else should too!" crowd, but that is why I'm suggesting it like this. You still have to unlock the bits, but only once. I could have saved a lot of time by suggesting this idea as a Veteran Reward or Booster Pack.

    And here's a list of what this idea would effect:

    Cotumes: Witch's Hat, Stocking Cap, Victory Laurel, Pumpkin Head, Ear Muffs, Toga, Epaulets, Santa Gloves, Santa Boots, Hellenic Sandals, Naughty Halo, Nice Halo, Hearts pattern, Vanguard costume set, and Roman Armor set.

    Weapons and Shields: All unlockable weapons and shields.
    /unsigned. they are specific rewards for the toon that did the leg work to get them.
  16. Sharker_Quint

    Veteran Rewards

    Quote:
    Originally Posted by Scarlet Shocker View Post
    I can see two sides to this argument.

    Long time vets could feel slighted if obtaining rewards were made easy - and recently joining players look at the long list of vet rewards and think "sheesh, I'm never gonna get all them."

    Here's a potential solution: For every 8 vet rewards (ie 2 years paid game time) a player could purchase the next 4 Vet rewards early - for a fee.

    However doing so means they don't get the badges, and they don't get different rewards when they play for the next year.

    Not perfect as a system but it kind of hits a bit of middle ground for those who are impatient.
    even this idea i still will say /unsigned to. it is a can of worms that is just waiting to be opened.
  17. Quote:
    Originally Posted by McBoo View Post
    I disagree. I, for one, can attest to the validity of endurance issues at low levels. I suppose I should not have said 'If endurance at lower levels is an issue ' in my reply. As I pointed out an endurance free attack with some meaningful damage could be a boon at lower levels and, in certain situations, at higher levels.

    My main point was that if the practice of the exercise is to address endurance issues at lower levels then we should be looking somewhere other than the attacks that cost the least amount of endurance.


    >
    well, my response to him fits. as for your thoughts, i would say get rid of TO's and just make DO's go from 1-30 and SO's from 20-50. that would help alot of the end issues early on. or could even just have SO's from 1-50.
  18. Quote:
    Originally Posted by Vitality View Post
    I'm completely basing this suggestion off the "fact" that players continually "complain" about endurance management at the lower levels.
    Whether this is exactly "true" or not...this was the basis of my suggestion.
    i think you should have found out if it were actually true or not first before making any suggestion like this.
  19. Quote:
    Originally Posted by Forbin_Project View Post
    You obviously haven't been playing long nor do you understand the true depth of how salvage bins were limited when I13 went live.

    Salvage bins used to hold 2,500 base salvage items, 99 of any one type. When I13 went live the salvage bin storage capacity was slashed to 30 items period.

    The reason we were told was because the devs wanted to limit hoarding. It's also the same reason we were told why we couldn't store recipes. It doesn't really matter what excuses they have told us because the players have found ways to hoard items despite the artificial limitations placed on us by the devs.
    fixt forb. it was i13 when salvage storage went to 30.
  20. Quote:
    Originally Posted by Rajani Isa View Post
    Is that to refute my point that the second selection denies the bonus damage if you choose either staff? Notice that page also doesn't mention being able to choose again. I have all but the last vet reward, and mine says no bonus damage at the54 month selection.

    To point to the wiki : 54 month badge http://paragonwiki.com/wiki/Veteran_..._Month_Rewards
    well, i understand that, but the question was about if he could repick his melee power. mine was kind of a "for that direct choice" answer.
  21. Quote:
    Originally Posted by Rajani Isa View Post
    That isn't rechoosing the vet power though. It's just choosing out of a different pool (with similar choices). Those ones also differ, in that the ranged attacks have no bonus damage due to origin.
    here from the wiki page on the ranged vet powers:

    http://paragonwiki.com/wiki/Veteran_...#Nemesis_Staff

    and if you actually go to the link in the first post of mine, i gave the 54 month vet reward which gives you the ability to choose one of the last 2 of the vet attack powers.
  22. you may have to wait 24 hrs before being able to get on test. not 100% sure about it, but i'm leaning more towards the wait.
  23. well, there is a way to fix it but it takes playing the game for quite a while. you get to pick one of the previous vet combat powers from either of the 2 that you didn't get before.

    here is the link to it:

    http://www.cityofheroes.com/communit...allegiant.html