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  1. Quote:
    Originally Posted by Golden Girl View Post
    I'm not sure switching will be quite that easy

    They might even make some sort of penalty, to make a second switch harder, as your former friends might not be that willing to welcome you back
    Even if they don't, the "rogue points" or whatever you have to earn to switch sides will probably be an issue. To switch from Villain to Rogue, you need X amount of hero points. Once you switch, counter is reset. To go from Rogue to Hero, you need Y amount of Hero points, and again the counter resets. So to switch sides and back again, you'd need 2(X +Y) total alignment points, and you'd possibly have to switch sides four times. Probably with different contacts and available zones for each stage. I doubt that it would be something you could do in a single afternoon. Of course, given the near impossibility of finding certain critters Redside for the defeat badges, it might still be faster to go blue.

    One thing I'm curious to see is what incentive there will be for characters that don't switch sides. One of the interviews mentions that there will be some kind of reward for characters that pick a side and stick with it.
  2. Quote:
    Originally Posted by ketch View Post
    That could be said of any controller with an immob. Heck, earth trollers have their own knockdown power so they should understand the pain more than anyone. IMO, the biggest offenders for negating knockdown are fire/kins and occasionally plant/kins. Plant, it can be noted, has a pet that will mindlessly spam an AoE immob too.
    Actually, Plant has a Knockdown power that negates *itself* whenever they use it. Carrion Creepers. The vine critters have a knockdown power, which almost never goes off because the actual pseudo pet (the invisible thing that generates all the rest of the effects) has a version of Roots. On the other hand, I know a plant/storm who uses the -knockback ruthlessly. Root a big mob, then drop Tornado and Thunderstorm on their heads.

    I've never tried Ice myself though. I could never think of a decent character to go with the powers - for some reason, all I come up with are lame variations on Mr. Freeze.
  3. Quote:
    Originally Posted by hazey View Post
    If you are using a trial account I am unsure of the restricitions in place, that may have something to do with how quiet you are finding it.
    The restrictions on Trial accounts are just to prevent them from spamming. (The can't send email or tells. They also can't join SGs for some reason.) Even a trial account should be able to hear anyone else that's saying anythng.
  4. Quote:
    Originally Posted by SunGryphon View Post
    Run away. Run away and don't look back.
    Me? Run away from where? Here? Why? I like it here.
  5. Quote:
    Originally Posted by Firewasp View Post

    If a EMP joined your team and no one was getting healed because the emp was too busy blasting away at the target, would you care to have them on your team?

    If a TA/archer joined the team and all attacks were slotted for damage, would you want them?
    If the team is doing well, yes. An EMP should only be spending time to heal IF IT IS NEEDED. If no one is getting seriously hurt (not counting Regen scrappers, who seem to enjoy it) then I would be more annoyed at a heal-bot standing there, and *not* doing anything else. "But I'm a healer, I heal!" No, you're a /something Defender and if you aren't doing whatever that something is, you're a leech.

    As for the TA/Archer, I'm pretty sure *most* of their /Archery attacks only do damage - the nifty secondary effect for that set is that things die. Most of the TA powers don't take damage, aside from Acid Arrow. Granted, trying to slot that one as an AoE blast would be pointless. But again, if the group is doing well, it's their character. And Acid Arrow is fairly decent as-is. (Additionally, if they're not max level, it's quite possible that they're dropped in whatever IO pieces would fit. I don't try to build coherent sets until at least level 25, and I know many don't bother at all until after level 40, if ever.)

    Quote:
    If a tanker joined your team and they were always the first to die, would you believe that was actually a tank?
    Again, depends on the group and the player. If he's not whining about it, and no one else is getting killed (and he's not spending 90% of the time running back from the hospital) then I don't see why I would care. Maybe he's working on the debt or damage badges - I'd probably ask if it keeps happening. Maybe it's been a while since he played a Tanker and it's taking him a while to get back into the groove. Maybe he just did a respec because some Build Nazi told him that he did everything wrong, and now he has no idea what he's doing at all.


    Quote:
    If a controller came aboard and did nothing but let their pets do damage while they stood that watching, would you like that?
    You mean more, or less than a Defender who ignores half their powers?

    Quote:
    This is all I am saying. Every member on a team has their specific role to play. This is what makes up a team. If a team is made up of 8 blasters and they are fighting +4's, that team will constantly fail. It would also fail if it were 8 scrappers.
    Oh, this is so amazingly wrong. I've been on solid teams of just about everything but Tankers and Defenders (I don't play either, so I'd be the odd one by definition.) Against anything but perhaps EBs or AVs, a full team of Scrappers or Blasters simply mauls things to death. Scrappers, Brutes, Controllers, Corruptors, Masterminds - I know people who regularly do full teams of any AT you can name, and they work fine. Even as pickup groups, unless one *player* is a dingbat.

    Quote:
    I was in a team once with 7 Blasters and me - a claws/wp scrapper that had no choice but to play the tank. It worked, because 3 seconds after I jumped into a large group, the npcs were all dead. The Blasters needed someone with some sort of defense to take the alpha.
    And your own example undermines your argument. There's a team without healers, or debuffers or even much of a tank. If they had gotten an eighth Blaster instead, they probably could have found a tactic to absorb the Alpha anyway. (One Blaster couldn't take a full return strike. But if you pick off the stragglers, or attack different targets in the pack at the same time, you can split up the retaliation so that it *doesn't* all hit one person.)

    Quote:
    I have an 18 rad/pain corruptor. Only have 1 offensive power that is unslotted and not even on the power bar. Everything else is in the heals. This way the team does more DPS, then if I were to cast blasts. The TEAM does more DPS because they are alive.
    And I call Bogus. I have a Rad/Rad Corruptor. Most of those amazing buffs/debuffs can run *while* I attack. I can amplify *MY OWN* damage along with everyone elses, thus increasing the effectiveness of the group even further. And again, those "useless" Rad blasts have a fairly nasty and totally automatic secondary effect, in addition to making things dead. And in this case, you really *are* gimping the team, since the damage set is a Corruptor *Primary* set. I suppose if you make a Mastermind, you skip all the pet powers to focus on the Secondary? It would make just as much sense.

    Quote:
    How much DPS can you do if you are dead? How much could you do if you rarely died? There was another pain corruptor on the team today. Her heals are like 100. Mine were over 250. And I could cast them really fast. If I stopped healing and started casting my blast, the DPS of the entire team would drop.
    Only if the team is taking such massive amounts of damage that people are actually dying. And if you're talking about a Pain heal of only 250, you're talking about the AoE, as I know for a fact that the single-target heals are *far* more powerful than that. And again, you could be throwing some extra glowing death on the enemy in between heals. *Edit* Reading over this, I just noticed that you said level 18. In which case your heals are fully slotted. And also generally overkill unless you're fighting an AV.

    Quote:
    Could you imagine doing a raid on WoW without healers? It can't be done. Teams without healers don't last long against purples. These healers must have enough slots in their heals to heal a player that took a hit of several hundred. Like the alpha tank.
    This game isn't WoW. It never was WoW, it never will be WoW. And frankly, comparing the game mechanics of the two is like comparing apples and pantyhose. At the level cap in WoW, tank-type classes can apparently have tens of thousands of HP. And you're going up agains Raid bosses with scripted invulnerability, and *normal* attacks that do thousands of points of damage. WoW was written from the ground up for the fantasy "holy trinity" as established by EverQuest - tank/healer/damage. And even then, people have some flexibility. Yes, many Shamans and Druids and Shadow Priests get to the end game and switch to "pure" healers. Some don't, and as far as I know, raids do just fine if some of the DPS or "other" slots go to such characters. (I'm not counting the psychotic uber-guilds that won't even start a raid unless everyone present is in Tier 5 gear or better. I'm talking about the groups composed of people that don't treat the game like their job, and real life as a hobby they do in between raids.)

    Quote:
    If a Defender lowers the npc's defense by 50%, the teams DPS would go up. Not everyone in the army carries a gun. It has to be this way to do the best job.
    Just to point out the flaw in this example - you've lowered its defense by 50%. So your attack is now *TWICE* as effective, and capable of doing decent damage. And last time I checked, *everyone* in the Army is at least taught how guns work so that if there's an enemy nearby that needs killing, the soldier isn't standing there trying to figure out which end the bullets come out. For unarmed military, I believe you're thinking of the Navy.
  6. For me it's mostly Villains who'll go blue, but that's because I happen to like the Villain ATs or powersets more. And most of those were made after Going Rogue was announced anyway. (In other words, they *started* as heroes in my head, they just happened to need what are currently villain exclusive abilities.) Of course, my villain characters currently outnumber my hero characters about three to one. If you consider it as a percentage of each group, it's about equal for switching sides. (Of my twelve heroes, I have two that I might switch. Of just under forty villains, I have about six.) And in any case, I'll still end up with far more Red than Blue in the character select screen.

    Of course, it'll partly depend on what the story turns out to be for Going Rogue.
  7. Nah, anyone that has one and hasn't used it by now is either a collector or probably doesn't remember they even have it. I got lucky with the CoV Collector's Edition, to the local store owner it was just a box that had been eating up space in his store for years. I really don't want to pay "Ebay Collector!" prices for an in-game item. I did that *once* with one of the trading card critters in WoW, and I still find myself regretting it. And I only spent about $25 the time. (How some people can justify spending hundreds or *thousands* of dollars to buy a digital ghost cat is beyond me.)

    On the other hand, if they wanted to add some of the items as account-wide upgrades in the NCSoft store, I'd be really tempted. I still think this should be an option for some of the costume related items and the mini-pets. For the price, you'd get *just* the costume bits, not the badges or titles or free slots. I'd really like to have access to the mini-pets, and at this point I'm still over three years from getting them. (In other words, it's quite probable that I'll *never* get them.)

    Honestly, collecting the mini-pets is about the only reason I haven't canceled my WoW account. I'm never going to join a guild there, and there's even less chance I'll ever go on a raid. Turning my Warlock into the undead version of a "Crazy Cat Lady" is about the only end-game goal I can realistically shoot for.
  8. Thank you, that's what I needed to know. Now, if there was just a way to get the Arachnos helmets that didn't involve waiting for several years...
  9. There's also Ouroboros. It doesn't actually unlock the contacts (after you finish an arc with a contact you didn't choose on the way up, they still won't know you.) But you can go back and fill in some of the missing story, and some of the arcs have their own badges or temp powers. Billie Heck and Mr. Bocor are both fun, fairly easy for a fully slotted 50, and you get items that will let you summon a limited number of zombie and imp pets. Which also come in handy for doing other low-level Ouroboros missions, or if you're Malefactored down to team with a friend or get something like Mayhem badges. Or just for the "What the heck!" moment when your Brute summons a zombie in the middle of a fight.
  10. Actually, if all your Alts are in a personal Supergroup, it's fairly easy to (sort of) transfer INF and IO recipes. If you think outside the box a little. The key is the storage items in the Workshop.

    Assuming you've got one salvage rack and one enhancement rack, transferring any Recipe IO but costume pieces is easy. Just craft it and drop it into the bin, then switch and pick it up with the target character. Now that people are doing normal content again, the prices for the costume pieces have dropped back to fairly sane levels, so it's probably easier to just buy them with the intended character.

    As far as Inf, a base doesn't allow you to transfer it directly. It *does* allow you to swap items via the salvage racks. So, place a bid for rare salvage that you know will sell quickly, using the amount you want to transer. Bid a bit below the market price. (If you want an item that consistently sells for one million, bidding for 750 or 800 thousand will often still get them eventually, depending on how patient you are.) Once you have enough of the target salvage, take it and drop it in the bin. Switch to the other character, collect it, and post it for slightly less than the market rate. (You might have to include a few pieces of something else, like Luck Charms, to build up enough inf for the target to actually post the items.) The target character gets to make money, and builds up a little progress towards the various market badges if you happen to care about such things.

    There's also the trick where you actually use the market to transfer inf more directly, which I believes works as follows:

    First, basically, find some low-level junk item that no one ever buys. Like a level 12 Taunt Training Enhancement.
    Post the junk item with the target character, at a moderately overpriced level so that no one will purchase it accidentally.
    Switch to the sugar daddy character. Check the listing for the junk item. If there's just one item, it's probably yours. Place a bid for just below your overpriced amount to check. Leave that bid there for a moment, as it will deal with any last minute posting by someone who is just emptying their pockets at the market.
    Place a bid on the item for the amount you want to transfer.
    Cancel the standby bid. Wad the junk enhancement into a ball and throw it at a passing Snake. Yeah, they didn't want it either.
    Switch back to the target character, and collect your money, minus all the market fees.

    The advantage of swapping the inf via the storage racks is that you have a bit more control, and you actually gain money if you're patient. Transferring it via the market is faster, but slightly risky, and you lose a substantial amount of value on all the fees. It *does* work to transfer inf across servers though, assuming I've gotten the steps correct.
  11. I just found an unopened copy of the CoV Collector's Edition at a local store. I'd like to apply this to my account, to unlock the special items. If it also adds another month to my subscription time, that would be nice too but not essential. My questions are:

    A) Is this possible? Is it allowed?
    B) Assuming both answers to A are "Yes," is there anything weird I need to do to apply the code to my account? What are the steps? Is there an FAQ?

    Thanks in advance.
  12. Quote:
    Originally Posted by Firewasp View Post
    ~Jade Dragon


    And I never said anything about using a "bug" to gain an advantage. Again you didn't read the entire article. I said that that I learned the artificial intelligence of a npc and discovered its weakness. This does not work on PvP, because your opponents will all be different and ever changing PvE npc AI's are constant.
    In most online games, you are intended to be fighting NPCs of around your level. If you find a *flaw* in their AI that allows you to dispatch NPCs that are orders of magnitude more powerful than yourself and gain XP from it, with *no* chance of retaliation, that is pretty much the definition of an exploit.
  13. Right, I've seen this a lot hero-side. It doesn't happen as much for villains (we get the narfing unlockable contacts almost no one ever sees, instead.) On my heroes, I'll usually go and talk to all the old contacts when I'm in the zone - they'll either introduce you to someone else, or drop one of the "Please go try PvP zone content! Please? I'm begging, really, you'll like it, it totally isn't a huge waste of space!" missions on you. (Can you guess I do not care for those?)
  14. True, but in every other area where I've actually used a thumbtack, it at least gets the compass to point in the correct direction. (In some zones, I suspect that the thumbtack sticks to the "zero" plane, which should be ground level, and often isn't. In Grandville, the thumbtacks will consistently hover about 200 feet in the air.) Mercy is the only zone where the compass will fail to actually point at the thumback, where ever it may have ended up.

    If you don't use the Vidiot overlays, try this:

    Go to the snake badge marker in Mercy.
    Zoom in the map.
    Place a thumbtack on your position.
    Zoom the map back out.
    Jump out of the pit, turn and face the badge marker.
    Look at the direction indicator in the compass bar.

    I can pretty much guarantee that it will *not* be indicating the point right in front of you, nor a point hundreds of feet too high or low. It'll be pointing at somewhere behind you, or at best some place half a mile away.
  15. I'm not sure if it's a related navigation bug, the but compass seems to break down near the marcer that grants the Snake related badges (the exploration and gladiator badges.) I noticed this because I was using the Vidiot map overlays, and though I'd be clever and just thumbtack the badge marker. Started running towards the yellow compass indicator, and ended up somewhere in the middle of the island. Opened the map, and I was nowhere near the badge. There seems to be a fairly large patch of the zone map surrounding that location where the compass simply does not function properly.

    It will point *anywhere* but at a location inside that area. If you open the map, the map does appear to update correctly. I was able to navigate to it by keeping the map open and making sure my marker stayed pointed towards the correct place, but that has the disagreable side effect of rendering me mostly blind, since at my resolution the map covers most of the center of the screen.
  16. I haven't published an AE story arc yet. I have several thought out and more or less written in my head, and they might even *not* be total junk. I just never seem to get around to it in-game.

    Never seen Hamidon, or fought most of the GMs.

    Never have, and never will engage in PvP. (I've gotten Shivans on one character. Never again.)

    Never have, and never will enter any PvP zone besides Bloody Bay. Seriously, now that they've changed the Villain Accolades to *not* require PvP badges, there is *nothing* in there I want enough to convince me to go in. Nothing.

    Never done most of the TFs. The few I've been on were mostly because I happened to wander through the zone as someone was looking for more for a totally random pickup group.

    Never gotten a Defender to level 10. (I've tried several times. I prefer to solo, and Defenders don't do so well. I'd rather spend the slot on a character who doesn't feel like they're trying to beat their foes to death with a dust mop.)

    Never played a Tanker. I'm already pretty certain it's just not going to work out.

    Never played any form of Kinetics character. (If I did, it would be for the sole purpose of *not* taking Speed Boost.)
  17. The issue, I think is that it doesn't always work out. The things that jump out of the door are scaled to the player. Especially Redside, the zones cover a fairly large level range, and some people have been known to "ding-dong-ditch" an entire street, just because they can. Trust me, it's *way* hard to keep going when a level 14 character runs by your level seven group and knocks on all the doors. (And I've had that happen in Port Oakes. Often.) The new change to costume salvage, where it only drops from actually defeating the monsters, might help with that some. But it won't eliminate it, for the same reason that you have Costume Contests that get flat out canceled due to Buff Griefers - for some people, screwing it up for everyone else *is* the point, no other reward is needed.

    Also, with SuperSideKicking it's not as big an issue, but it used to be a problem in mixed teams. I had a friend who invited my brand new character to join him in Grandville for Trick or Treating. Several of his friends did the same, to have fun, hang out, and show newbie characters/players around a little. After about half an hour, the server slightly glitched, and three of the mentors got disconnected. Their three lackeys were instantly annihilated. It took about half an hour to get everything going again.

    Now that we don't have to play Mentor Tetris anymore, this won't be as big an issue - UNLESS the group only has one player at the effective level range of the leader. I don't even mean level fives in Grandville - Go to Sharkhead, and build a group where the Trick or Treat team has one level 28 player, and everyone else is less than level 25. That's a viable and not uncommon mix for that zone now. Knock on a few doors and gather the spawn, and then have the level 28 player quit and see how it works out. (Just for an experiment.)
  18. What lessons would those be, besides "don't go in there!" My understanding is that part of the reason they decided to totally rebuild it is that almost no one ever used it.
  19. As far as the server load indicators - we know that the devs made a huge upgrade a while ago, because they announced it. We don't know two very important things. First, we don't know what the max load is for each server, or what percentage is required for the "load dot" to switch to the next threshold stage.

    Second, we don't know for certain that the devs haven't made additional upgrades that might have further increased the load capacity. I mean, they're getting ready to release a big expansion, something that they're likely hoping will bring new customers flooding into the game. It seems probable that part of that process would be to make sure that those customers have a smooth experience so they'll want to stay. (I wonder how many Aion fanatics didn't even last through the first day or two of the hours long queues to play that game? I personally know two people who were so upset that they uninstalled it. One microwaved the disk. I don't think they're going back anytime soon.)
  20. Quote:
    Originally Posted by Deceivius View Post
    It makes sense to say that the Drones are pets, and anything attacking them is going to draw the Bots' aggro. But the thing I don't get is... why is it spotty? I mean, 80% of the time, they don't respond. The other 20%, they'll run around the corner, INTO line of sight, when I was out of sight.

    It just doesn't make sense for it to be on again/off again.
    As near as I can tell, it's based on how the Seekers die. If they manage to zoom in and blow themselves up without being attacked, then they register as defeating themselves. If an NPC attacks them, then that NPC gets added to the pet "Avenge me!" queue. Sometimes this will happen even for an attack that hasn't landed by the time the Seekers go boom. (In the same way that pets in Defensive follow will sometimes aggro on an NPC that doesn't appear to have attacked you yet. The NPC has become aware of you, and probably queued up a melee attack or a short-ranged attack like the shotgun burst. Your pets register that it is hostile, and has an attack that is targeting you. Fire at will!)
  21. Quote:
    Originally Posted by Doc_Hornet View Post
    Another resource is Paragon Wiki which, although not a map per se, has in-game screen captures for the locations of individual exploration badges. Sometimes those badges can be tricky to find even with Vidiotmaps (the devs can be diabolical at hiding 'em ). The screen captures help a lot in those cases.

    http://wiki.cohtitan.com/wiki/CoH_Exploration_Badges

    .
    Agreed. A favorite trick seems to be to put them much higher or lower than ground level. There's one in Founder's Falls that is actually in a tunnel that runs *under* the main map, and that you aren't likely to notice. Especially if you're just aiming for the green Vidiot badge. And there's one in Faultling that you'll probably never find without assistance, unless you are *very* observant, extremely patient, and possibly also very lucky.
  22. Quote:
    Originally Posted by TheJazMan View Post
    Fact: the player base is declining and at an all time low during my 22 months.
    According to you. Based on what real evidence, exactly? (Note: "I never see anyone in game" is not evidence, it's an anecdote. I still sometimes play WoW, on a server that is routinely listed as High population. I rarely see any players outside the cities. I *know* they're in there somewhere, just not in the areas I can access. I'll have to assume they're all in instanced dungeons, or in an area where I can't go, or rarely visit. Like Northrend.)

    Fact: By I 16, the AE had resulted in a large number of players being visibly concentrated in a very small number of zones. With the changes made in I 16, those players no longer had any reason to be there. The changes to AE make it counterproductive to run MA missions at all if your only goal is XP per minute, since all but the most challenging enemy groups yield somewhat less XP than their standard game equivalents.
    Assumption: Some of them almost certainly quit once their "Easy" button was revoked.
    Assumption: The remainder (whatever percentage that may be) have split up and gone to other zones, since that is the only way to find content in their level range that yields "excellent" XP per minute.

    Fact: The changes to the difficulty system allow the Fire/Kins and other uber-builds to go quietly run massive farms for hours, with no need for other players at all.
    Assumption: Some of the farm leaders have probably switched to this mode, and have effectively removed themselves from normal gameplay. They're still in the game, but they have no reason to come out unless they need to vendor/market all their loot.
    Assumption: Some of them probably still include friends or other players in their farms for various reasons. (I've been invited along by a farming friend just so they'd have someone to talk to. And since I don't doorsit, they find my attempts to fight level 53 Battlemaiden henchmen with my level 26-but-sidekicked Peacebringer amusing. Especially since when I manage an epic faceplant, I don't whine about it.)

    Fact: During the height of the AE craze, some players that *didn't* want to be constantly bothered by AE farm teams looking for fillers switched themselves to hide from searches.

    Fact: Some players were set to be hidden from searches before this, either because they wanted to hide from spammers or just prefered to solo.

    Fact: Using the Team Search tool to get number of players in-game is *wildly* unreliable, since it *only* returns the number of characters that match the search parameters. Anyone hidden automatically fails to match any search parameters and is excluded. Characters from the opposing faction are also excluded, except possibly in Co-op or PvP zones (I've never checked so I have no idea how it functions in these areas.) If you search by zone, anyone inside missions is excluded. If the list is truncated, it only returns the number of characters that were actually shown, and anyone not on the list is excluded.

    Fact: All the servers have been upgraded substantially. An in-game population that might have locked a server when the game first launched could very likely still register as "green" at this time. (Only the devs know what the approximate population cap is for each server. I'm not aware that they have felt it necessary to share this information with the player base at this time.) In any case, the server load indicators are also not a reliable way to gauge the number of people playing the game.

    Fact: In North America, the school year just recently started for many students that don't attend school year-round.
    Assumption: Some of the people you aren't seeing are indeed, not in the game. But these people would still consider themselves active players if asked. They just consider "not flunking" to be a higher priority than teaming with you at this time.



    Query: Coming to the forums and shouting "The game is dying, the sky is falling, DOOOMMMM!!!" is meant to accomplish what, exactly? If you have a suggestion that you're certain would increase the size of the playerbase, the Suggestions forum is over that way. <--> Otherwise, I'm not certain what you intend to accomplish, other than to mildly annoy some people. (I'm assuming here that mildly annoying people is not actually your primary goal.)
  23. Thank you, the information about setting up the shortcut is very helpful. I'll try it with just the FPS throttled on the inactive instance for now. (I prefer to play in fullscreen, and this would only be to solo in any case.)
  24. So again, would I just add "-maxinactivefps 5" to the end of the target field in the shortcut properties? Does the launcher pass along this value to the program, or do I need to set up something besides the default shortcut? I can't seem to find any info at all along those lines on the wiki.

    Ie, should the Target field be - "D:\Games\MMO\City of Heroes\CohUpdater.exe" -maxinactivefps 5
  25. Quote:
    Originally Posted by UberGuy View Post
    I think the main one you're looking for is going to be -maxinactivefps <number>. I have mine set to -maxinactivefps 5. This limits the FPS rate the game tries to render to when it doesn't have focus, which cuts down on how much horsepower the background instance needs.
    So I would add -maxinactivefps 5 to the shortcut that launches the game? Also, now that I know the command, I checked the wiki - if I set this in-game via /maxinactivefps 5, is the setting "sticky" or will I have to re-enter the command each time I load the game?