Shadow State

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  1. I was having the same issue earlier today but it fixed itself.
  2. Quote:
    Originally Posted by Leese View Post
    1. If I buy the Going Rogue Complete Set, I don't have to buy the other expansions right?

    Right, though you still can if you items/powers that come with that pack and the month of playtime. All you need to play is Going Rogue though.
    This is an important note for any player on a budget, many of the older editions can be found for $5 and under but still come with a Free month ($15 value) and some have a booster pack ($10 value) included.
  3. There's a couple of thread about this over in the Going Rogue forum, but yes the codes Started going out yesterday (got mine at 9:55 EST) in batches, no idea how long it will take everyone to get it.
  4. Shadow State

    Razer Naga

    Quote:
    Originally Posted by Fleeting Whisper View Post
    What does the Razer Naga have to do with Going Rogue? It's just another expensive gaming mouse produced by Razer.
    This thread has some info and a screen shot.
  5. Quote:
    Originally Posted by Derangedpolygot View Post
    Granted, there is also an exploration badge on the station floor in Nova Praetoria that doesn't trigger.
    I believe that related to a badge give for visiting the 3 Stations.
  6. Quote:
    Originally Posted by 20LilDrmr01 View Post
    When I found out that flying has different poses I quickly made a keybind. Well, little did I know I made a key bind so that I can change poses with just 1 key. Well, now I'm stumped as to how can I change to my costumes with the change costume emote so I can just use one key? If there is a way to do it.

    /bind <key> cce # ccemote where # is the costume slote (0-4) and emote is the name of the costume emote you want(spin, lightning, energymorph, etc.).
  7. Quote:
    Originally Posted by uberschveinen View Post
    Syndicate jackets come under Baron jackets and Racer, I think.
    This is basically correct. What you are looking for is the dragon texture on the Baron jacket, and the Syndicate color pattern on the Racer Sleeves and Pants Lower Body option.
  8. There's also the possibility that Marvel went for the claim Time Warner (I think it was) made of Youtube, i.e. that their business model actually relied on users infringing.
  9. Quote:
    Originally Posted by Agonus View Post
    Really?! I'll need to doublecheck for these Syndicate pieces. I don't remember them and I didn't see them last night.
    the Syndicate Patern appears under Jacket with sleeves->sleeve-> Racer and Pants->Pants, or at least it did when i checked this after noon. as well as the Dragon for baron already mentioned.
  10. I've got a bit of an update. For those who prefer the basic set here is a set of textures for the new Gamestop Pre-order enhancements.

    For those that like Corva's pogs, here's an update that includes the Pre-order enhancements plus a change I made to Icons for some of the basic enhancements which have a large circular symbol.


  11. Quote:
    Originally Posted by Scarlet Shocker View Post
    Ah they'd not installed there so I tried again and they are apparently functioning now - but the Rings don't seem to be doing anything? Should I put them somewhere else?
    They should end up in the same place as the enhancements. If you're dropping the whole file chain into the data folder make sure you press yes when it pops up the dialog box warning about the folders already existing. If you're just dropping the files themselves, put them in the enhancement folder at the end of the chain.
  12. Quote:
    Originally Posted by SargentWild View Post
    There is one piece that they forgot to put behind their $ gate. Jackets->Baron.
    Do you mean the syndicate stuff? That's been on live since I17.
  13. Quote:
    Originally Posted by seebs View Post
    On a vaguely related note: Right-click and edit of macros can't seem to handle <> (as in <emote foo>), because it turns them into &lt; so they turn into literal < that are spoken instead of leaving them as < to have their magic effect. Is that a known "feature"?
    From the Wiki:
    Quote:
    ALERT!!

    As of Issue 13, code has been added to prevent players from crashing other players clients through tags that use the greater than and less than signs, <, >.
    • From one of the programmers: The new SMF code converts < and > to &lt; and &gt; (which show as < and > in displayed text but don't get recognised as meaning 'this is a tag' internally in order to stop players from breaking other people's clients with bad tags or whatever. Unfortunately this means the text colouring doesn't work any more. Probably needs a better solution but not a high priority until the start of next year.
    Quote:
    Originally Posted by seebs View Post
    I just realized, I shouldn't be using macros for this, I should be using popmenu.
    As I recall <> function correctly in popmenus (not really sure why). Best sources for custom popmenus I know of are here and here.
  14. Quote:
    Originally Posted by seebs View Post
    Specifically:

    Is there a way in-game to create a macro which itself uses $$, or do I have to do that by editing files?

    The issue is that, if I do:

    /macro foo petsay_name Bob Hello $$ petsay_name Jim Hey there.

    this actually creates a macro "foo" with the first command, then trying to execute the second command.

    Is there an obvious way to "escape" the $$? For that matter, is there an easy way to just put these in a file and load it, so I can use an editor?
    Use quotation marks.

    /macro foo "petsay_name Bob Hello $$ petsay_name Jim Hey there"

    I don't know of anyway to load a macro, but you can creat a .txt file with the commands as binds in and load that using /bindloadfile <path>.
  15. Quote:
    Originally Posted by Scarlet Shocker View Post
    Looks good but I mgiht be missing some vital piece of info... I tried installing but seem to have not actually achieved much
    If you mean ones I've done, you'll have to make sure you're extracting it to the right location, which is the data sub folder in of where ever you installed City of Heroes at least in the general, some of them might not have the files structure right. I know the enhancement pack does, not usre about the others. If you let me know which ones you pack you're having trouble with i can give better advice.
  16. Quote:
    Originally Posted by Thirty-Seven View Post
    I've noticed that some of the Inner Symbols in this pack are off center or too big and look somewhat odd in game. Though, of course, the effort to make them is appreciated, I went back to using Neo's original ones in this thread.
    oddly enough, the Icons are identical to Neo's pack and were created in exactly the same fassion, using in game artwork. I neither resized or repositioned them. I do know that with some of the fuller icons (to hit buff/debuff, end reduction) that the off center nature of the icons is more noticable than the ones I did for Neo (due to the dark line on Corva's pogs) but Neo's are actually just as off centered (as are the unmodified ones as far as i can tell).

    edit: I double checked and as I thought, the TO and generic IO symbols weren't overridden, except for Resistance, Defense anad to Hit Debuff, so the fact that you don't get double icons on those is a clear indication they are in the right spot.
  17. Quote:
    Originally Posted by Kheldarn View Post
    Alpha and Omega Costume Bits (including Alpha & Omega Auras) are GR-Only. The rest are I-18.
    I thought the Alpha and Omega parts were from the $6.99 Alpha and Omega booster pack.
  18. Quote:
    Originally Posted by tanstaafl View Post
    Thank you, these will be great
    You're welcome. also, for those interested I combined Corva's enhancement pack and Neo Shadowdreams Standardized pack. It can be found here.
  19. Quote:
    Originally Posted by Electric-Knight View Post
    GG, what is that?
    Where'd it come from? Who doneses it and all that stuffs, please.
    It's her take on Praetorian Hami done in some CGI program. You Can see her character at bottom center for scale reference.
  20. Quote:
    Originally Posted by Nericus View Post
    In Highlander, the immortals automatically sense one another, in Star Wars the Force user be they Jedi or Sith must actively scan for another Force user. However said user they are locating seems to require:

    1. the target having some Force training to activate their power.
    2. be actively using their powers
    3. have a strong presence in the Force that they can be felt across the galaxy. (Luke on Dagobah and the Emperor alerting Vader)
    4. Not be concealing their presence somehow, (Sidious in prequels, Yoda in Ep 5).

    In the movies, Leia was never trained and not even using her powers on an unconscious level, vs. Luke who was already an accomplished pilot to rival his father (skill + Force) and then gets some quick training by Obi Wan.
    As I recall, in the novel "Splinter of the Mind's Eye," there's a point where Vader senses Leia's force potential and writes it off as some sort of "reflection" of Luke's.
  21. Closest I could find was BaB's response to adding weapons to non weapon sets:

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    Quote:
    Originally Posted by LordSquigie View Post
    The problem with that is new code, not new animations. You are talking about adding a weapon to non-weapon powers, which will also require drawing that weapon. Adding that option may or may not be easily doable.
    I believe it could be done, but it would have ramifications on balance.

    Adding customizeable weapons to power customization is another story.
  22. Quote:
    Originally Posted by je_saist View Post
    Fifth: Truly giant monsters that can only be attacked by Fliers. Yeah. Insert Rularuu here.
    Do the Rikti dropships not count? I mean yeah they have no reward for doing it but killing them does seem to require flight of some form.
  23. Quote:
    Originally Posted by SPiNE View Post
    So it'll be a better idea if I just tell my friend to purchase GR now instead of wasting 20$ on CoH/CoV just to purchase GR later down the line?
    Best bet would be to buy a cheap copy of the GvE edition (Amazon seems to have it for $5-$12) which comes with a free month and an item pack. If your friend enjoys the game, then they can invest the $40 or wait till the price drops a bit. Also remember you can reduce the subscription fee using other older editions of the game's free months (remember to apply the retail version before the collectors edition for best effect).
  24. Quote:
    Originally Posted by Anaku View Post
    I remember hearing that "energy blast " was originally suppose to be a "Water" power, but was changed to energy in beta. I don't really remember why/what but I beleive it had to do with the visual aspect of it..... Or not.... I'm sure someone with a better memory than mine can chime in on it.
    As I understand it, it got changed to energy because the effects we have now for energy blast were the closest they could get to what they wanted for water blast.

    I believe the last thing we were told about water sets was that to do it right would heavily depend on what tricks a players graphics card could do and would require a jump in the minimum requirements to run the game. Many players would thus find themselves unable to play the game, leaving the devs unwilling to do water effects.