Addon software?


Father Xmas

 

Posted

Hi! I'm afraid this question may get me in trouble, but I think it's legit.

I have seen people refer to various hackery which modifies CoH. The ones I've seen include:

* A program which runs alongside CoH and records statistics about your gameplay.
* Some data file upgrades which add additional information to the minimap displays for the city.
* Texture/model mods, such as an "all-nude" model mod.

My basic question: Are ANY of these legit, or permitted by ToS? I'm coming from a background in a game where all three of these would be not only bannable offenses, but bannable defenses that the game software would actively seek out and detect. On the other hand, in that game, there was an actively-maintained API for user-created user interface modifications in game.

From what I've seen of CoH, my guess would be that all of these are allowed, but not necessarily supported or encouraged. I say this because I don't see anyone complaining about references to them, and I see a lot of people recommending them without much hassle. But I'm not sure.

And honestly, I can live without the all-nude mod, because given peoples' taste in costumes, I can't see that ending well.

But the stat-tracking thing sounds really fun to me (I might be a TINY bit obsessive about data collection), and the map addon similarly sounds fun.

I've avoided referring to these by name because it may be that they're considered exploits or hacks; if they're not, I'd be happy to provide actual names that people could look up. And similarly, if stuff like this is allowed, I'd love to know what else is out there.


 

Posted

Quote:
Originally Posted by seebs View Post
Hi! I'm afraid this question may get me in trouble, but I think it's legit.

I have seen people refer to various hackery which modifies CoH. The ones I've seen include:

* A program which runs alongside CoH and records statistics about your gameplay.
* Some data file upgrades which add additional information to the minimap displays for the city.
* Texture/model mods, such as an "all-nude" model mod.

My basic question: Are ANY of these legit, or permitted by ToS? I'm coming from a background in a game where all three of these would be not only bannable offenses, but bannable defenses that the game software would actively seek out and detect. On the other hand, in that game, there was an actively-maintained API for user-created user interface modifications in game.

From what I've seen of CoH, my guess would be that all of these are allowed, but not necessarily supported or encouraged. I say this because I don't see anyone complaining about references to them, and I see a lot of people recommending them without much hassle. But I'm not sure.

And honestly, I can live without the all-nude mod, because given peoples' taste in costumes, I can't see that ending well.

But the stat-tracking thing sounds really fun to me (I might be a TINY bit obsessive about data collection), and the map addon similarly sounds fun.

I've avoided referring to these by name because it may be that they're considered exploits or hacks; if they're not, I'd be happy to provide actual names that people could look up. And similarly, if stuff like this is allowed, I'd love to know what else is out there.
As far as anyone is aware, any of these are legitimate, with the possible exception of the "nude" mod.

Reason: They do not modify the game files in any way. They either read information that the game records using the chat interface (HeroStats for tracking game stats) or add file that replaces the minimap (Vidiotmaps map pack), or changes what is displayed on your screen ONLY (Power icon mods; the most likely means of achieving a "nude" costume).

There is a Data folder in the game directory (or you can create one), and you can put things in it, and if it's got the right filename the game will read it instead of the file in the .pigg files.

Importantly, the "nude" character mod will work the same way, and if someone has found a way to hack the game such that their modification displays to other players, then they have hacked the .pigg files, which is DEFINITELY against the EULA.


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Posted

hehehe, that might be a real can of worms you're opening there.

I'd have no idea on the policy regarding those, other than to say they have
specifically said altering the client software is a no-no...

Then again, there's a guide in the forum describing how to replace game sounds
that, if not condoned, certainly has blind eyes turned towards it, because,
technically speaking, it alters clientside files...

From an historical perspective, it's my feeling that the map add-on and the
stats-keeper had/have their uses, and in the case of the former, actually led
directly to in-game patches that placed most (if not all) of those things on
the game map - clearly the devs decided that function was a useful addition -
eventually.

The game also originally had minimal real numbers, and early versions of the
stat program, along with several other factors have probably had their influence
in the current combat attributes windows we have now.

While it's still not as comprehensive as the add-on, it's at least a more helpful
than before, and arguably a directional prod of sorts to the devs.

Finally, I'd speculate that if the "add-on" is parallel (ie external) to the
game client, rather than integrated with the client, it's got a much better
chance of being "tolerated", provided that it also doesn't give unfair advantage,
or remote (ie botting) capabilities. Mind you, that's pure speculation on my part.


Regards,
4


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Posted

Ah-hah! I'd been wondering how the stats-gathering could possibly be legit enough to have a public page where they post it complete with source code. Monitoring chat logs makes sense. I may grab that, then, since it sounds legit. (And hey, sure the van's a bit rusty, but FREE CANDY. No one mean would give out free candy, amirite?)


 

Posted

I will point out, though, that you are unlikely to get a redname response on this at all. The reason being that they do not wish to set a precedent for "allowed/not-allowed" with their comments.

I'd suggest taking a look at the Vidiotmaps site - there's an FAQ around there somewhere that explains why they believe that the use of the map pack is legitimate, but at the end of the day, it's pretty much what I described above: Modifying the game files themselves? Breaks EULA. Adding a file that layers over the game files and that only affects your game experience? Allowed.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

My expectation would be that the only way I'd see a staff response to this would be if it were definitely not allowed. I just wanted to get some feedback on this before I went downloading stuff that I don't trust. (I do like that the stat-monitor thing looks to be open source. Yes, I can actually read source in a few languages, and I think I will before I run anything. I'd rebuild it myself, but I don't have a compiler on the games machine.)


 

Posted

The Vidiotmaps maps overlay and Herostats have been used by the CoH community for years . . . Vidiotmaps actually won a player's favorite website award. Both of those are certainly safe and highly recommended.


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Posted

Thanks, I feel safer now. I've been using vmaps for ages, but I only heard about herostats today, and my first response was "OMG WANT" followed immediately by "wait, is that even ALLOWED?"


 

Posted

Quote:
Originally Posted by seebs View Post
Thanks, I feel safer now. I've been using vmaps for ages, but I only heard about herostats today, and my first response was "OMG WANT" followed immediately by "wait, is that even ALLOWED?"
Yeah, I'm under the impression that what they went through to create HeroStats is probably pushing the limits of what the EULA allows, but actually using it doesn't violate anything as it doesn't modify or reverse engineer any game files.


 

Posted

Tragically, I lose -- HeroStats can only display stuff in-game in Windowed mode under Windows 7, and the crappy un-updated video drivers on my laptop are such that that knocks about 70% off my frame rate. (And I can't use the card vendor's drivers, they crash badly on this hardware.)


 

Posted

And any costume mod such as the "all nude" mod is for your benefit only. Other players see that character in whatever costume piece that got bumped to add in the nude costume piece (usually one of the bikini parts).


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Posted

Quote:
Originally Posted by seebs View Post
Quote:
Originally Posted by Shadowe View Post
I will point out, though, that you are unlikely to get a redname response on this at all. The reason being that they do not wish to set a precedent for "allowed/not-allowed" with their comments.
My expectation would be that the only way I'd see a staff response to this would be if it were definitely not allowed. I just wanted to get some feedback on this before I went downloading stuff that I don't trust. (I do like that the stat-monitor thing looks to be open source. Yes, I can actually read source in a few languages, and I think I will before I run anything. I'd rebuild it myself, but I don't have a compiler on the games machine.)
The Devs have basically followed a sort of "Don't Ask, Don't Tell" policy with this kind of thing since the beginning of the game.

Back when people first started modding the Devs only real response to it was that they announced they would never provide any customer support in dealing with any problems related to trying to use them. Basically if you somehow "shot yourself in the foot" and broke something you'd be on your own to clean up the mess.

Also the Devs are usually pretty strict here in the forums about silencing any talk related to "how" to mod. They'll let people like us talk about modding in general terms, but if anyone here started detailing exactly how to do it the thread would likely get locked/deleted pretty quickly. In effect they know it's going to happen but they are not going to openly "promote" it in any form or fashion.

If you understand and follow those rules you'll be fine.


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Posted

Technically, the Map Pack does violate the Eula. While it does 't modify any of the games files, it does modify the client. Mind you, from what I've seen/learned over the years, the mod "hole" is probably easy enough for them to fix if they wanted to.

However - the map pack (becausenof how useful it is) as well as the sound mods and a few powers (mainly sonics) mods are ignored/"I can't hear you Lalalala" - especially the sounds that cause migrianes.

It's simpler to forbid any mods and ignore these few QoL ones than risk sanctioning any and havng to defend denying others.


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Posted

It doesn't modify the client. The client was already designed to pull it's resources from the /data folder. All the map pack does it put files there to read.


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Posted

Quote:
Originally Posted by Father Xmas View Post
It doesn't modify the client. The client was already designed to pull it's resources from the /data folder. All the map pack does it put files there to read.
Yes, it works by taking advantage of how the program is designed to run (preferring the unpacked files in the data folder) but the end result is a client that is different when you play (it shows the modded maps vs. the original maps, etc.) then one without the files added in.

But as you said - the client is designed that way. And I'm pretty sure they could change that easy if they wanted to.


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Posted

It's more of a developers short cut, a way for animation, art, models and sound to be tweaked and tested without the need of rebuilding the various pigg files. Now the fact that someone discovered that ability, unless that was the folder structure way back in the original beta of the game, is intriguing.


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Posted

Quote:
Originally Posted by Father Xmas View Post
It's more of a developers short cut, a way for animation, art, models and sound to be tweaked and tested without the need of rebuilding the various pigg files. Now the fact that someone discovered that ability, unless that was the folder structure way back in the original beta of the game, is intriguing.
the pigg files probably use the same file structure.


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