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*puts on Ovaltine Secret Decoder ring*
Ok, if I'm decoding this right and putting periods and questionmarks in the right spots, then carry the 1 and divide by...
Yes, I can see where being able to have 7 other characters from your account, or friends accounts, as AI Pets could be fun.
However, since you're new here and perhaps never met our esteemed colleague Fusionette, or some of our other awesomely aggromagnet stars such as Lady Grey, I would have to politely decline your offer and request that you gain a bit more experience into the workings of our wonderful AI System for pets and NPCs.
For further study, you may want to create a Fire Control / Kinetics Controller and see what happens when you finally get your Fire Imps. Those Imps will give you a good idea as to how your suggestion could go horribad in a heartbeat. -
Quote:Odd. I Lost Connection to Mapserver and got whacked back to the login. I rebooted my machine and got straight back on. Odd because it was 5:20pm EDT, not 4:50pm CST.At 4:50 pm CST, Guardian died, hopefully they can revive the mighty Guardian...
That was my only connection issue in the past 18 hours. -
Quote:First, I started my post in EditPlus 20 minutes before you came in the door. My response was being typed in between several other conversations and things I'm doing right now.Shadow Ravenwolf, you seem to have missed every post that explained why the cap is a good idea.
That said, your examples make one wonder how you ever played the game at all until now. In addition, the biggest complaint comes from a person with two accounts who could, and probably DID before I17, have a character on from each account and PASS stuff that way...
Lastly, it's not a stealth anything as I already explained, there was just never any reason to hit the cap before.
You can't say whether or not the cap existed before Issue 17. Therefore you can't say that it was there before last week. In your post above, you question whether it was or was not there. You insert your opinion that there was no reason for someone to send 150 emails unless they were an RMTer. You then you say it "could" have been there, "thus not making this a stealth anything." You can't refer to an opinion in a previous post and declare it Gospel and then tell me that it's not a stealth cap. I will agree that it is possible that the cap existed and your conclusion holds merit. I will also agree that your explanation was erroneous because the cap may not have been there and we had no reason to surpass it and see. With a cap of 150 members per SG and running many SGs, it is possible that you would be able to send more than 150 emails per day. While the system is severely limited and clunky, I can't rule out that possibility.
The biggest complaint in this thread comes from someone with 2 accounts, as you say. Well I have many accounts as well. However, my examples were from the perspective of a single account holder. The examples given were specifically bloated. How do you guess that? Could it be my tongue firmly in cheek giving it away? Yeah, I sure had a hard time playing this game up until now.
Missing the point of why the cap is "needed" ... sure am. First, Gold Spammers don't use Global Handles. No email I ever recieved ever came to my global handle. Secondly, if I want to limit the spammers, I just go Menu>Option> and click the "RMT stfu" button where it says Email: Friends and Supergroup. -
This is absolute crap. Please remove the stealthed Email Cap. Spammers can already be dealt with in Menu>Options as stated above.
Let's throw out an example of why we need no restrictions on emails sent per day.
Quote:Example 1
I have over 150 characters, spread out across the servers.
Lets say I am crafting Level 50 Common IOs for just 1 of them when they get close to Lvl 47. Including the 4 Autoslots from the Prestige Sprints (just humor me here), there are 99 possible slots. Let's round that to an even 100.
The commons use 2 or 3 pieces of salvage depending on which ones they are. At the least, saying all of the enhancements would require only 2 pieces of salvage, I would need 200 pieces of salvage and 300 at the most.
So I go log in and see that I have everything I need, but it's spread across 5 characters with their on character storage and Vault combined. Email will only accept 1 item per email and it is the only place in the game where salvages and recipes don't stack. It will now take me 300 emails to get all of the salvages to my crafter. YAY, there went the rest of my day.
150 limit What?! So now it's going to take me 2 days?
Screw it!Quote:Example 2
I am a member of several SGs and VGs across many servers. I am also the one who does most of the crafting for our groups. I consolidate all items on one crafter and then crunch through the sloggy grind of crafting. Then I email the enhancements to the members.
Once again, there are days when I craft upwards of 500 enhancements and distribute them. Previous to i17 I had to treat each server as its own station. Global Email was supposed to alleviate that. Now the SG Members will not have that service, or it will be limited to 1 enhancement per day.Quote:Example 3
I only craft here and there. I'm caually purpling out my Warshade. I send stuff here and there, no biggie. In order to get those beautiful purples, I run TFs, earn merits, buy expensive IOs like Miracles and LotG, sell them on the market, and slowly fill in the build. Unfortunately, I always seem to run on teams that die...Alot! We run around 10 TFs per day and have a death rate of about 120 per TF, or 1200 total for the day. At 150 Emails per day, if Bob dies one more time, he'll have to walk back to the mish from the hospital becauase we won't have that wakie for him.Quote:Example 4
I am one of the richest players in the game. I have hundreds of Billions of Influence and Infamy. I want to see people happy, so I randomly pick out global names from the forums and in game. I send gifts to these fine folks like LotGs, Inf packages of 999,999,999, and even the occasional Purple Set. I get all giggly and gooey inside just thinking about how I can make them fall out of their chairs in shock when they open the email. I want to spread the joy until each and every one of the players in this game have had a smile put on their faces. 150 emails per day? Well that's gonna sting when it takes me 14,000 years to send the emails. Won't you think of the players and their happiness?
The point is simple. Anyone who would use the emails already has a 20 mail cap on storage. If you're crafting, you're churning that 20 over and over and the inventory has to go somewhere. It's being circulated and used. Even if a few players are hoarding and sending all of their wealth to storage alts, you can't use such a hamfisted unFix as a cap like this to solve hoarding. Capping the amount of emails per day is downright archaic. It will not hurt the RMT Spammers or those 5 players who are "hoarding" ...(you know who you are. Stop it right this very minute!!1!). It only serves to hinder the potential of yet another feature that seems to be being beat down after release.
Is it that the servers can only handle so much email traffic? We have a limit of 15 seconds between emails. Realistically, you're not going to ever send an email every 15 seconds. Even if you are sending a few hundred emails, the fastest I can see would be 20 seconds. That's 5 seconds from the time you click new, fill in the info, attach the item, and click send and the 15 second cool down. Looking at my example above, 300 emails to get the salvages sent would still take me 100 straight minutes of cranking out emails.
While the average player will not be spending 2 hours sending emails each day, there will be times when the 150 limit is just too clunky. -
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Shows some legs so that GeminiProject and Santorican may get what they're looking for.
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Global Chat's down, so no Email Attachments to send stuff or receive payment.
Good luck with that. -
I'm not so sure about that. Prices may raise a bit for people crafting recipes they got. However, there were so many thousands of stuff like Kinetic Weapons, Mathematic Proofs, and other Commons that it was too bloated to get anything to move outside a sell price of 1 Inf.
While there may be a shortage on some things, I think that this will just trim some of the fat and bloat off once the market is back.
Then perhaps we can see a shortage and a rebound for profits. -
Sounds like everyone had fun. Personally, it was outside the scope of my schedule, but I enjoy hearing when Guardianites are out and about having fun.
Welcome to Guardian Colossal Spoons! -
Quote:I'll have to honestly answer No. I have not met the Devs in person. I have never been to a Con. Unfortunately, I do not have massive reserves of cash on hand like I do in game. I also do not have the liberty of nonchalantly booking a Jet to whisk me away from my meaningless existence and job that I value for it pays my bills and keeps me plugged into this game I love.Any of you show up to a Con where Devs were present and try to talk about these things? HeroCon, PAX? Anything?. Sending PMs and missives and creating reams of threads pointing to other threads doesn't seem to be working. Any of you trying to communicate in person?
So, if you want to pony up the cash to reimburse me for the wages I'll miss (I work rotating 12-18 hour overnight weekend shift as part of my job ... every &^%&^% weekend unless I'm in the hospital or morgue), and willing to pay for lodging, meals, airfare, and any incidentals, then Yes, the next time there's a Convention on the other end of this continent where the Devs will be meeting with players, I will be first in line to personally discuss the concerns we have.
Until then, or the day I hit the Lotto, I will take advantage of the PMs and missives that I can access without great detriment to my meager style of life. -
While we're talking about the new command, here's a question.
If you specify the timout in days, will the system immediately prune all members over the limit, or will the limit need to be reached first?
Example: ChannelBob hasn't been in game for 100 days. The channel mod for TheChannel sets the time out for 90 days.
Will ChannelBob be immediately purged, or will it take 90 days? -
Quote:List after List. Comprehensive discussions ranging from features we as a playerbase of Base Monkeys wanted to what bugs needed to be fixed.What will help then? Another list? A rep who is a player? Cause I am not seeing that as much of a solution either. I'm dead serious. Been looking for the key that will unlock the communications/development barrier we have faced for some time now.
I don't even agree with the OP that the priority is more decorative ability... but I do share OP's sense of frustration. Compare the dedicated resources to bases to say AE (another niche community... the difference being AE is a dev favorite). Something is wrong with how we continue to be treated.
A whole issue? Probably not doable. But some real communications and positive action... that would be nice for a change.
CoX Issue 13: All your base are belong to us?
Enter Sunstorm
Progress and Serious Community Relations begin.
CoX Issue 13: Power and Responsibility
Exit Sunstorm
So I'm thinking Hell will freeze over, or atleast get clogged with a bazillion DS/? MMs before we ever get around to a discussion of our issues, let alone actually seeing progression in development of Bases.
I may have grown cynical over the years, but that hopeless romantic who thinks everything is going to workout without the need of full global genocide ...
... Is really waiting for a cold day in Hell. -
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As I stated in the thread over here, I have yet to get a temp power to drop. Meh... RNG Hates me Blah Blah Blah!! etc.
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Quote:None of my Non-TF missions were normal story arcs outside of Ouroboros except the radios. You say you got a drop in a radio. I also see reports of Temp Powers flowing like water to people on the new Posi TF. I just think the RNG hates me. I'm sure that I will eventually get a few.Shadow, did you by chance run any regular missions? Not flashback based but rather contact based? When I noticed that I was getting a large number of temp power drops it was from contact based missions, I didn't receive any temps from paper missions...for the most part at least, did one yesterday and got one but I think it was pure luck when that came around...
Quote:I get far too many of them. If you give me your global, I'll send you all of mine, I never use them and they just take up space.
@Shadow Ravenwolf
@Shadow Ravenwolf 2 -
*sits in rocking chair ... drools ...*
Gawds... Retirement Sucks!!
*squeezes back into his costume ... sorta*
GET OFF MY LAWN!! -
Thanks again for the fun. I really like what they've done to prune and spruce up 'ol Posi.
If you haven't yet, find a team and run both parts.
Thanks again Ariel' for organizing it.
Thanks again to the team for running it and keeping it fun. -
I've run Positron TF Parts 1&2 once each (10 Missions total)
I've run "Benjamin Decker" in Ouroboros 9 times (27 Doors, 9 Talk To, 36 Total)
I've run the Kelly Nemers "Eternal Battle" in Ouroboros 10 times (2 doors, 3 hunts, 50 missions total)
I've run 4 radios in P.I.
All of this since the servers came up on Wednesday with Issue 17. In total, 100 missions. Not a single Temp Power. No old ones, no new ones. With the markets down, I can even buy one and pretend it dropped.
So... Next week I'll spin the RNG and see if it hates me then too. -
*fuels and fires up Dual Chainsaws*
I'll be hanging around Posi... or what's left of him... by 10pm. -
Uh... Alt? This is a Thought Exercise, so how bout you snap to on the tightie whities and burn off some of that mental muffin top. Right now, you're just gnoshing the high caloric junk thoughts of bridge-dwelling sewer spew.