Serva_Obscura

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  1. Quote:
    Originally Posted by Scootertwo View Post
    git = an idiot or moron
    Git isn't so much about being an idiot or in some way stupid, its more about being nasty or mean its its etymology and usage is almost identical to b*st*rd

    So only use it if you mean it or are friendly enough with someone that they know you're jKbing
  2. Oh how I wish the devs would expand on the travel powers.

    Crimson Suzerain, Scarlett Quarrel: Hoverbike/Motorbike
    Vedanthi/Urdth/Tskalt, Operative Tzaki: Arachnos Shuttle
    Serva Obscura: Hi-tech micro-tank
    Carousel Trance: Clockwork Pony
    Obfuscera, Obfuscera Inferna: White and Gold Lamborghini
    Platinum Skull, Zombie Adjunct: Undead Palanquin

    Union Knight, Near Umbra, Penumbris, Volo Aduro, Ultra Lucis: Normal Travel Powers

    But I'd like to be able to customise the temp transport powers as well.
    E.G. any of the zone teleport powers (Base, BM/WW, mission) could have a shuttle sweep in with it hatch open then fly off (Tech exists to detect if a chartacter is "out in the open" from the Rikti invasion)

    Mmmmm, customised travel powers.
  3. Damnit, you are correct. I have _never_ seen one of those in-game. Apologies for the ignorance


  4. http://massively.joystiq.com/2011/03...server-change/

    Look at the guy getting hit there. He doesn't look like IDF, and that jetpack looks colour-coordinated with his costume and I don't recognise the design.

    Or is this old news that I've missed the discussion of.
  5. Any netbook using the Ion2 nvidia chipset would be notably better for COH
  6. Back when I first subbed (shortly after launch) Guardian was the unofficial EU server.

    I'm still there despite some timezone issues.
  7. For those that missed this:

    Quote:
    Originally Posted by Arcanaville View Post
    But I believe that only account login names are getting the prefix, and globals are being changed to the first character you log in after the change, with letters being dropped from globals to make them unique.
    This is the same thing that happened the last time there were clashing globals. Hence it seems like the most sensible thing to me.

    Also, do we really care that much about global names? I don't (UK player on US servers since launch)
  8. Back in the day I was told that Guardian was the unofficial EU server. When the UK version launched I didn't want to lose my solo base so I stayed. Oh yeah and I liked Guardian as well mind you.

    So, come over to Guardian.

    If.. you want to that is.

    ...no pressure.
  9. I built a Nin/TA as a companion to one of my other characters mostly for concept and I love the character's look and backstory.

    But not I want to make a little more use of her and was looking to pump up def (As any good Ninja should) I'm mostly looking at smash/lethal but there is a lot of def spread around this build. Pleas note this is also a levelling build and I don't expect to get the scorpion shield for a while yet.

    Any thoughts or critiques are welcome

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scarlet Quarrel: Level 50 Natural Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Trick Arrow
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Snap Shot
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Damage/Endurance
    Level 1: Entangling Arrow
    • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (5) Enfeebled Operation - Accuracy/Endurance
    • (5) Enfeebled Operation - Endurance/Immobilize
    • (7) Enfeebled Operation - Accuracy/Recharge
    Level 2: Call Genin
    • (A) Blood Mandate - Accuracy/Damage
    • (9) Blood Mandate - Damage/Endurance
    • (9) Blood Mandate - Accuracy/Endurance
    • (11) Blood Mandate - Accuracy/Damage/Endurance
    • (11) Blood Mandate - Accuracy
    • (13) Blood Mandate - Damage
    Level 4: Aimed Shot
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Endurance
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Damage/Endurance
    Level 6: Combat Jumping
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 8: Glue Arrow
    • (A) Tempered Readiness - Endurance/Recharge/Slow
    Level 10: Train Ninjas
    • (A) Endurance Reduction IO
    Level 12: Fistful of Arrows
    • (A) Detonation - Accuracy/Damage/Endurance
    • (19) Positron's Blast - Chance of Damage(Energy)
    • (46) Detonation - Damage/Endurance/Range
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    Level 14: Call Jounin
    • (A) Blood Mandate - Accuracy/Damage
    • (21) Blood Mandate - Damage/Endurance
    • (23) Blood Mandate - Accuracy/Endurance
    • (23) Blood Mandate - Accuracy/Damage/Endurance
    • (25) Blood Mandate - Accuracy
    • (25) Blood Mandate - Damage
    Level 16: Poison Gas Arrow
    • (A) Lethargic Repose - Accuracy/Sleep
    • (17) Lethargic Repose - Accuracy/Recharge
    • (17) Lethargic Repose - Endurance/Sleep
    • (27) Lethargic Repose - Accuracy/Sleep/Recharge
    • (27) Lethargic Repose - Accuracy/Endurance
    Level 18: Ice Arrow
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Acid Arrow
    • (A) Shield Breaker - Accuracy/Endurance/Recharge
    • (21) Shield Breaker - Accuracy/Recharge
    • (29) Touch of Lady Grey - Chance for Negative Damage
    • (29) Positron's Blast - Chance of Damage(Energy)
    • (31) Shield Breaker - Chance for Lethal Damage
    • (46) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 22: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Reactive Armor - Endurance
    • (31) Steadfast Protection - Resistance/+Def 3%
    • (34) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Endurance/Recharge
    Level 26: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (37) Red Fortune - Defense/Endurance
    • (37) Defense Buff IO
    • (39) Endurance Reduction IO
    • (46) Karma - Knockback Protection
    Level 28: Oni
    • (A) Blood Mandate - Accuracy/Damage
    • (40) Blood Mandate - Damage/Endurance
    • (40) Blood Mandate - Accuracy/Endurance
    • (40) Blood Mandate - Accuracy/Damage/Endurance
    • (43) Blood Mandate - Damage
    • (43) Blood Mandate - Accuracy
    Level 30: Disruption Arrow
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 32: Kuji In Zen
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 35: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Defense Buff IO
    • (36) Endurance Reduction IO
    Level 38: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Endurance Reduction IO
    Level 41: Scorpion Shield
    • (A) Red Fortune - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    Level 44: Aid Other
    • (A) Healing IO
    • (45) Recharge Reduction IO
    Level 47: Aid Self
    • (A) Healing IO
    • (50) Recharge Reduction IO
    Level 49: Oil Slick Arrow
    • (A) Achilles' Heel - Defense Debuff
    • (50) Achilles' Heel - Defense Debuff/Recharge
    • (50) Achilles' Heel - Chance for Res Debuff
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (43) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 1.5% DamageBuff(Smashing)
    • 1.5% DamageBuff(Lethal)
    • 1.5% DamageBuff(Fire)
    • 1.5% DamageBuff(Cold)
    • 1.5% DamageBuff(Energy)
    • 1.5% DamageBuff(Negative)
    • 1.5% DamageBuff(Toxic)
    • 1.5% DamageBuff(Psionic)
    • 12.38% Defense(Smashing)
    • 12.38% Defense(Lethal)
    • 18% Defense(Fire)
    • 18% Defense(Cold)
    • 19.25% Defense(Energy)
    • 19.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.688% Defense(Melee)
    • 19.56% Defense(Ranged)
    • 24.56% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 14% Enhancement(Accuracy)
    • 4% Enhancement(Sleep)
    • 12.05 HP (1.5%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 6.35%
    • MezResist(Sleep) 4.15%
    • MezResist(Stun) 7.45%
    • MezResist(Terrorized) 2.5%
    • 13.5% (0.225 End/sec) Recovery
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.875% Resistance(Negative)
    ------------
    Set Bonuses:
    Thunderstrike
    (Snap Shot)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Enfeebled Operation
    (Entangling Arrow)
    • 3% Enhancement(Immobilize)
    • 1.875% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Blood Mandate
    (Call Genin)
    • 1.5% (0.025 End/sec) Recovery
    • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Thunderstrike
    (Aimed Shot)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Winter's Gift
    (Combat Jumping)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Detonation
    (Fistful of Arrows)
    • MezResist(Sleep) 1.65%
    Positron's Blast
    (Fistful of Arrows)
    • 2.5% (0.042 End/sec) Recovery
    Blood Mandate
    (Call Jounin)
    • 1.5% (0.025 End/sec) Recovery
    • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Lethargic Repose
    (Poison Gas Arrow)
    • 4% Enhancement(Sleep)
    • 1.875% Defense(Energy,Negative), 0.938% Defense(Ranged)
    • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    Basilisk's Gaze
    (Ice Arrow)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Shield Breaker
    (Acid Arrow)
    • 2.5% (0.042 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Kinetic Combat
    (Kick)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Karma
    (Weave)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blood Mandate
    (Oni)
    • 1.5% (0.025 End/sec) Recovery
    • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Achilles' Heel
    (Oil Slick Arrow)
    • 1.5% DamageBuff(All)
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  10. Yes, please delay it.

    I understand the problems of pet customisation but IMHO there should be at least 5 Groups of pets

    Hero side (PPD/Longbow)
    Villain side (Arachnos)
    Generic Tech (Robots/Cyborgs)
    Generic Elemental (Earth/Air/Fire/Water)
    Praetorian

    All of those models exist, powers really shouldn't be that hard.

    If it really is that hard to create config for more pets when they already have the art assets and the powers are already defined then they need better programmers to script their dev tools, preferably something that doesn't involve spreadsheets.
  11. Congrats.

    While many may suggests that soloing like this is not WAI, the funny thing is that this is completely in-genre.

    How many times have Marvel and/or DC used the story "Hero X vs Hero Y The fight you never though would happen" and it turns out that one of the two is Mind controlled/A Duplicate/Robot/Alien/Alternate/Future version.

    I can just see the issue title "Minx pops her claws... and takes down the Vindicators???"
    With the silhouette of Fiery-Enforcer in the far right of the frame.

    Or "No more Ms nice Numina" With a wide eyed crazy look on Numina's face looking at her bloodstained hands and cackling.

    Something like this:
  12. I mostly lurk on #Guardian and rarely talk so most of you won't really know me. Still, its time for me to call it in, at least for now.

    Thanks for being the best server for this UK early-adopter, keep the cape flying.
  13. Thanks all, I was making sure the slider was down at 40 and lower. I /bug'd it a week or so after the last issue, but seeing as it hasn't been fixed yet I was wondering if it was WAI. So if anyone else wants to /bug it go right ahead
  14. Unless I'm going blind I can't see the Reactive Armor IO set in the AMerit list offered by BOTLER. Neither could I find any threads mentioning it using forum search. Does anyone know if this is WAI or an oversight?
  15. No slight toward the devs but I do think this is overpriced for it's content and I'll most likely pass on both accounts.

    IMHO my coolness/importance scale works like this:

    Ninja run>
    Full costume set>
    Good chest armour>
    Good cape/cloak (Magic Pack)>
    Weapon>
    Other booster powers>
    Auras>
    Costume change emotes>
    Other capes>
    Other emotes

    If you assign linear points to those items you get:

    Cyborg: (4x2)+3+9+(8x2)+5 = 38
    Mutant: (9x2)+(3x3)+6+2+5 = 40
    Magic: (3x4)+(7x2)+9+5 = 40
    Martial Arts: 2+(3x2)+(9x2)+10 = 36
    Origin (10x4)+(5x2) = 50
    Party pack: 8x1 = 8

    Hmmm Ok I take it back. I guess my problem is that most of those auras are pretty similar to the existing ones only 5 really stand out to me which cuts it down to ~30 points and thus ~$7.50

    But it does illustrate how awful the party pack was, by my reckoning the party pack was worth $2 (8/40 of $9.99)
  16. 10 For Pool powers
    8 For APP's
    1 For EAT's

    ...and 11 for Hasten/Superspeed/Aid Self, gawd those FX annoy me, they are so frequently completely immersion-breaking and the APP's? How annoying is it for a fire/fire/fire blaster to suddenly have their powers change colour? C'mon I can understand not doing much for the PPs (Maybe the Mu lightning) but the art assets for the APP's should have already been converted.

    Oh just though of a car analogy for those that don't get why it's important:

    You buy yourself a brand new custom sports car, cherry red, custom gull-wing doors, custom engine, custom wheels, the works. But those doors, they only come in green, acid-lime green.

    Sure its wonderful to be able to customise. But see how a top-notch feature can really be ruined by a lack of completeness?
  17. Here's my take:

    Win7 32bit/GTX 460

    The game will eventually sieze without letting me send a crash report. Flickering in either the AO or the dynamic shadows is a precursor to the crashing. Nothing gets rid of the crashing but the less I have turned on/up the less time I have between crashes.

    Things that speed up the time-till-crash
    1. Being in Praetoria
    2. Having AO on
    3. Having dynamic shadows on

    When I was running my Pratorian with everything turned up, I would get about 10 mins before a crash. In Paragon with no Dynamic shadows and no AO It only happens every couple of hours or so.
  18. I'm getting flickering, bad LOD (though that may be unrelated) and lockups as well
    Only seems to happen outside in Praetoria. However once the flickering starts switching to the enhancement screen, power selection screen or taking a screenshot will lock the game

    I made a video and watched frame by frame and it looks like the Ambient Occlusion is going nuts.

    Here is an annotated youtube vid I made:

    http://www.youtube.com/watch?v=YJtkMGqlCuc

    I can provide higher bitrate/rez version if needed

    My system:
    win7 32-bit
    GeForce GTX 460
    Driver 258.96
  19. This thread is relevant to my interests

    I agree with the OP that the game needs more immersiveness. I disagree that this should result in added voice acting as that is _terribly_ expensive and would most likely lead to much smaller content packages (or much higher prices) and as that other superhero MMO showed, making a small amount of better produced encounter really doesn't satisfy most players. Also, superhero voice acting is hard to do without sounding _really_ lame.

    Things I'd like to see that would be expensive to code but cheap in "content time" (because I'm a software developer so I always look for a code solution)
    1. Auto-generated civilians in missions (as needed).
    2. A behaviour matrix for the civilians and critters that is applied globally rather than scripted by content people. (Eg. Scientists in a lab rooms walk slowly occasionally stopping to do the clipboard emote, until aggro'd)
    3. Random, appropriate, destructible objects in missions that civilians use as interaction targets (read magic books, type on computers, read screens)
    4. Real, random map generators that make architecturally sensible layouts for the building you're in. Just think, you could allow AE authors to save the random seed for a given map so they could reuse it.
    5. Re-use player hero/villain models/powers/names as the opponent in things like bank raids (allow the owner-player to make their character not available for this feature) this looks more possible if I17 does use a "mirror version" of your current character.
    6. Harking back to the pre-beta days. I'd like to see effect if I go on an all out rampage against a specific group (One of the most satisfying things about Halo was the NPC getting more and more scared of you). Actual attrition numbers used for rewards, like badges, but giving out something useful, like inspirations (see #5 in content heavy)

    Content-heavy things I'd like to see are:
    1. More buildings in the city zones with actual insides (that fit the bounds of the outside, gods that annoys me) like the Council base in the RWZ or the AE building. Preferably with set-piece action going on in there. Maybe some hunt missions set in specific bits, wandering EB's like the Ballista.
    2. Contacts actually doing things rather than standing on the spot 24/7 (I'd prefer to see most supers inside city-buildings, like a hq) they feel more like vending machines than people, why aren't I interrupting Posi doing research rather than standing on the street.
    3. Set pieces in city zones that start a mission chain.
    4. Good combat music (It'd pay for that expansion) and the resolution of the "music embedded as sound effects" on many maps.
    5. Optional cutscenes for reward ceremonies, maybe at the end of a TF/SF or a mission chain, optional because they take place in the mission and exiting would just take you out of it. These things could be re-used easily
      1. Outside the City hall with <NPC> giving you a medal(badge) using <TEXT> from a random lot of sub-phrases
      2. In a hospital with a doctor and <RESCUED NPC> telling you how grateful they are and how much they hate/fear <NPCGROUP>
      3. In a shop/bank. Thanking you for preventing the theft.
      Hmmm If players produced demorecords/dialogue of such things and submitted them, maybe you could make a competition out of it, crowdsource it.
    I'd give you £20-30 for all that.
  20. In anything like it's current form? No. PVP in this game is (so far, IMHO) a magnet for people I have no time for.

    However PvP is _Player_ vs _Player_ not "Character Avatar" vs "Character Avatar"

    How about PvP where the Avatars almost never fight each other?

    Imagine making your base knowing that you will never have to face players in there, only NPC's? You publish the base to be "Raided".

    Part of the cost of the base is spent in adding minions much like the current defences. Even being able to allocate AE-style "copies" of your SG Avatars as NPC defenders.

    Another SG that has their base set to "raidable" is allowed to raid yours, if you're online when it happens you get to watch a-la the arena.

    The defences _scale_ according to the number/level of the attackers, bigger bases just take longer, they aren't any harder. You can't re-enter if you are killed and not-rezzed (but you can watch) rewards are given to the defending SG if their NPC's repulse the attack (by killing all/some the attacking PC's) rewards are given to the attackers if they succeed in getting to their objective, proportional to the cost of the base's defences/size/number of objectives (power/control/teleporters, this could be set up by the defenders a-la objectives in AE)

    After the attack broken items are repaired by an auto-repair (npc drone that wanders around fixing things, just for show) and it takes X time per prestige point (up to a max of maybe 2 hours total, base upgrades could reduce that time). IMHO just enough to provide an incentive to make good defences.

    It's player created content that is PvP, just not Avatar vs Avatar.

    I'd play that.
  21. Quote:
    Originally Posted by Silver_Lobo View Post
    People arent working on those perks... Have you seen the pics of the costume pieces... talk about a waste of time and energy.
    I am. I'm up to 1500 bureau 17 robots, just because I bought the robot beast set thinking we got the advertised chest piece (semi-skeletal robot chest, something I've been wanting in COX for an age) though I don't know if I'll have the stamina for it, I'm already sick of the sight of them.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    I want to see a remake of the Shard that axes all of those cop-out teleporters and replaces them with mole points hidden in the caves. I want to see the jetpack vendors GONE and replaced with just one in FBZ. I want to see the seller NPCs either gone, moved inside the new Mole Points, or moved AWAY from the zone entrances.
    Indeed, the shadow shard could be _fantastic_ a real high-level treat, like the Negative-zone (pre-civil war) in Marvel. But the half-***** changes have made it more and more tacky.

    Still, I'd like to see force field generators at the corners of missions that seal off a part of the city. And machinery around the base entrances, oh and maybe putting them in a place that makes... oh I don't know... any sense whatsoever.

    Hell, I'd make the models myself if I though they'd get used, it bugs me _that_ much
  23. Quote:
    Originally Posted by Castle View Post
    The KLF cruiser was in the car-park of my local PC-world once, I thought it odd because I live in the UK so an old US police-car is strange enough, but then I saw the Illumaniti-boombox logo and quietly though to myself "Kallisti!"
  24. Quote:
    Originally Posted by Duck_Dim_Sum View Post
    It's because measuring weight in pounds would be confusing for you. And probably expensive.
    Not really, the pound is called the pound due to it being based on the weight of 240 silver pennies. So the weight/money relationship is pretty obvious to us.

    We got that from the Romans, pounds/shillings/pence vs their librae/solidi/denari with the librae being their primary weight measurement (The British symbols for our currency were £/s/d (the £ symbold is based on L for librae).

    This is all before decimalisation that is. Now its just £ and p

    And as far as measurement goes we generally think in imperial but use metric due to it making more sense.

    And its "Colour" and "Armour", as a programmer you have no idea how much I resent having to use "color"

    Oh and lastly, did you know we have a different cadence for our alphabet song? as yours doesn't really work if you end it on "zed"
  25. Without the Dev digest working, or the ability to "show all" for a given thread, I'm afraid the new forums are pretty useless to me. Still, I'm happy that these should require less maintainance for you.