Advice on a Nin/TA Def build
I'd recommend Boxing instead of Kick strictly from a, "Kick is terrible by comparison" standpoint.
Provoke will go a long way in keeping your henchmen alive. I recommend replacing Fistful of Arrows with it.
That's about all I got to offer. If your goal is soft-cap, there's really very little to offer in the way of alterations while still maintaining that goal.
I built a Nin/TA as a companion to one of my other characters mostly for concept and I love the character's look and backstory.
But not I want to make a little more use of her and was looking to pump up def (As any good Ninja should) I'm mostly looking at smash/lethal but there is a lot of def spread around this build. Pleas note this is also a levelling build and I don't expect to get the scorpion shield for a while yet.
Any thoughts or critiques are welcome
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Scarlet Quarrel: Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Snap Shot
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Damage/Endurance
Level 1: Entangling Arrow- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (5) Enfeebled Operation - Accuracy/Endurance
- (5) Enfeebled Operation - Endurance/Immobilize
- (7) Enfeebled Operation - Accuracy/Recharge
Level 2: Call Genin- (A) Blood Mandate - Accuracy/Damage
- (9) Blood Mandate - Damage/Endurance
- (9) Blood Mandate - Accuracy/Endurance
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (11) Blood Mandate - Accuracy
- (13) Blood Mandate - Damage
Level 4: Aimed Shot- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Damage/Endurance
Level 6: Combat Jumping- (A) Winter's Gift - Slow Resistance (20%)
Level 8: Glue Arrow- (A) Tempered Readiness - Endurance/Recharge/Slow
Level 10: Train Ninjas- (A) Endurance Reduction IO
Level 12: Fistful of Arrows- (A) Detonation - Accuracy/Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (46) Detonation - Damage/Endurance/Range
- (48) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Call Jounin- (A) Blood Mandate - Accuracy/Damage
- (21) Blood Mandate - Damage/Endurance
- (23) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
- (25) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
Level 16: Poison Gas Arrow- (A) Lethargic Repose - Accuracy/Sleep
- (17) Lethargic Repose - Accuracy/Recharge
- (17) Lethargic Repose - Endurance/Sleep
- (27) Lethargic Repose - Accuracy/Sleep/Recharge
- (27) Lethargic Repose - Accuracy/Endurance
Level 18: Ice Arrow- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Acid Arrow- (A) Shield Breaker - Accuracy/Endurance/Recharge
- (21) Shield Breaker - Accuracy/Recharge
- (29) Touch of Lady Grey - Chance for Negative Damage
- (29) Positron's Blast - Chance of Damage(Energy)
- (31) Shield Breaker - Chance for Lethal Damage
- (46) Shield Breaker - Defense Debuff/Endurance/Recharge
Level 22: Kick- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough- (A) Reactive Armor - Endurance
- (31) Steadfast Protection - Resistance/+Def 3%
- (34) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Endurance/Recharge
Level 26: Weave- (A) Luck of the Gambler - Defense/Endurance
- (37) Red Fortune - Defense/Endurance
- (37) Defense Buff IO
- (39) Endurance Reduction IO
- (46) Karma - Knockback Protection
Level 28: Oni- (A) Blood Mandate - Accuracy/Damage
- (40) Blood Mandate - Damage/Endurance
- (40) Blood Mandate - Accuracy/Endurance
- (40) Blood Mandate - Accuracy/Damage/Endurance
- (43) Blood Mandate - Damage
- (43) Blood Mandate - Accuracy
Level 30: Disruption Arrow- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 32: Kuji In Zen- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
Level 35: Maneuvers- (A) Red Fortune - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance
- (36) Defense Buff IO
- (36) Endurance Reduction IO
Level 38: Tactics- (A) Adjusted Targeting - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Endurance Reduction IO
Level 41: Scorpion Shield- (A) Red Fortune - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance
- (42) Defense Buff IO
- (42) Endurance Reduction IO
Level 44: Aid Other- (A) Healing IO
- (45) Recharge Reduction IO
Level 47: Aid Self- (A) Healing IO
- (50) Recharge Reduction IO
Level 49: Oil Slick Arrow- (A) Achilles' Heel - Defense Debuff
- (50) Achilles' Heel - Defense Debuff/Recharge
- (50) Achilles' Heel - Chance for Res Debuff
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 2: Swift- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (45) Endurance Modification IO
Level 4: Ninja Run------------
Set Bonus Totals:
- 1.5% DamageBuff(Smashing)
- 1.5% DamageBuff(Lethal)
- 1.5% DamageBuff(Fire)
- 1.5% DamageBuff(Cold)
- 1.5% DamageBuff(Energy)
- 1.5% DamageBuff(Negative)
- 1.5% DamageBuff(Toxic)
- 1.5% DamageBuff(Psionic)
- 12.38% Defense(Smashing)
- 12.38% Defense(Lethal)
- 18% Defense(Fire)
- 18% Defense(Cold)
- 19.25% Defense(Energy)
- 19.25% Defense(Negative)
- 3% Defense(Psionic)
- 7.688% Defense(Melee)
- 19.56% Defense(Ranged)
- 24.56% Defense(AoE)
- 3% Enhancement(Immobilize)
- 14% Enhancement(Accuracy)
- 4% Enhancement(Sleep)
- 12.05 HP (1.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 6.35%
- MezResist(Sleep) 4.15%
- MezResist(Stun) 7.45%
- MezResist(Terrorized) 2.5%
- 13.5% (0.225 End/sec) Recovery
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.875% Resistance(Negative)
------------Set Bonuses:
Thunderstrike
(Snap Shot)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
Enfeebled Operation(Entangling Arrow)
- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Blood Mandate(Call Genin)
- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Thunderstrike(Aimed Shot)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
Winter's Gift(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Detonation(Fistful of Arrows)
- MezResist(Sleep) 1.65%
Positron's Blast(Fistful of Arrows)
- 2.5% (0.042 End/sec) Recovery
Blood Mandate(Call Jounin)
- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Lethargic Repose(Poison Gas Arrow)
- 4% Enhancement(Sleep)
- 1.875% Defense(Energy,Negative), 0.938% Defense(Ranged)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Basilisk's Gaze(Ice Arrow)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Shield Breaker(Acid Arrow)
- 2.5% (0.042 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Kinetic Combat(Kick)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
- 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Steadfast Protection(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Karma(Weave)
- Knockback (Mag -4), Knockup (Mag -4)
Blood Mandate(Oni)
- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Achilles' Heel(Oil Slick Arrow)