Advice on a Nin/TA Def build


Delta_Strider

 

Posted

I built a Nin/TA as a companion to one of my other characters mostly for concept and I love the character's look and backstory.

But not I want to make a little more use of her and was looking to pump up def (As any good Ninja should) I'm mostly looking at smash/lethal but there is a lot of def spread around this build. Pleas note this is also a levelling build and I don't expect to get the scorpion shield for a while yet.

Any thoughts or critiques are welcome

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Scarlet Quarrel: Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Damage/Endurance
Level 1: Entangling Arrow
  • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (5) Enfeebled Operation - Accuracy/Endurance
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (7) Enfeebled Operation - Accuracy/Recharge
Level 2: Call Genin
  • (A) Blood Mandate - Accuracy/Damage
  • (9) Blood Mandate - Damage/Endurance
  • (9) Blood Mandate - Accuracy/Endurance
  • (11) Blood Mandate - Accuracy/Damage/Endurance
  • (11) Blood Mandate - Accuracy
  • (13) Blood Mandate - Damage
Level 4: Aimed Shot
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Damage/Endurance
Level 6: Combat Jumping
  • (A) Winter's Gift - Slow Resistance (20%)
Level 8: Glue Arrow
  • (A) Tempered Readiness - Endurance/Recharge/Slow
Level 10: Train Ninjas
  • (A) Endurance Reduction IO
Level 12: Fistful of Arrows
  • (A) Detonation - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (46) Detonation - Damage/Endurance/Range
  • (48) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Call Jounin
  • (A) Blood Mandate - Accuracy/Damage
  • (21) Blood Mandate - Damage/Endurance
  • (23) Blood Mandate - Accuracy/Endurance
  • (23) Blood Mandate - Accuracy/Damage/Endurance
  • (25) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
Level 16: Poison Gas Arrow
  • (A) Lethargic Repose - Accuracy/Sleep
  • (17) Lethargic Repose - Accuracy/Recharge
  • (17) Lethargic Repose - Endurance/Sleep
  • (27) Lethargic Repose - Accuracy/Sleep/Recharge
  • (27) Lethargic Repose - Accuracy/Endurance
Level 18: Ice Arrow
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Acid Arrow
  • (A) Shield Breaker - Accuracy/Endurance/Recharge
  • (21) Shield Breaker - Accuracy/Recharge
  • (29) Touch of Lady Grey - Chance for Negative Damage
  • (29) Positron's Blast - Chance of Damage(Energy)
  • (31) Shield Breaker - Chance for Lethal Damage
  • (46) Shield Breaker - Defense Debuff/Endurance/Recharge
Level 22: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (34) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Red Fortune - Defense/Endurance
  • (37) Defense Buff IO
  • (39) Endurance Reduction IO
  • (46) Karma - Knockback Protection
Level 28: Oni
  • (A) Blood Mandate - Accuracy/Damage
  • (40) Blood Mandate - Damage/Endurance
  • (40) Blood Mandate - Accuracy/Endurance
  • (40) Blood Mandate - Accuracy/Damage/Endurance
  • (43) Blood Mandate - Damage
  • (43) Blood Mandate - Accuracy
Level 30: Disruption Arrow
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 32: Kuji In Zen
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 35: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Defense Buff IO
  • (36) Endurance Reduction IO
Level 38: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Endurance Reduction IO
Level 41: Scorpion Shield
  • (A) Red Fortune - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Defense Buff IO
  • (42) Endurance Reduction IO
Level 44: Aid Other
  • (A) Healing IO
  • (45) Recharge Reduction IO
Level 47: Aid Self
  • (A) Healing IO
  • (50) Recharge Reduction IO
Level 49: Oil Slick Arrow
  • (A) Achilles' Heel - Defense Debuff
  • (50) Achilles' Heel - Defense Debuff/Recharge
  • (50) Achilles' Heel - Chance for Res Debuff
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (43) Endurance Modification IO
  • (45) Endurance Modification IO
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 1.5% DamageBuff(Smashing)
  • 1.5% DamageBuff(Lethal)
  • 1.5% DamageBuff(Fire)
  • 1.5% DamageBuff(Cold)
  • 1.5% DamageBuff(Energy)
  • 1.5% DamageBuff(Negative)
  • 1.5% DamageBuff(Toxic)
  • 1.5% DamageBuff(Psionic)
  • 12.38% Defense(Smashing)
  • 12.38% Defense(Lethal)
  • 18% Defense(Fire)
  • 18% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.688% Defense(Melee)
  • 19.56% Defense(Ranged)
  • 24.56% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 14% Enhancement(Accuracy)
  • 4% Enhancement(Sleep)
  • 12.05 HP (1.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 6.35%
  • MezResist(Sleep) 4.15%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 2.5%
  • 13.5% (0.225 End/sec) Recovery
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.875% Resistance(Negative)
------------
Set Bonuses:
Thunderstrike
(Snap Shot)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Enfeebled Operation
(Entangling Arrow)
  • 3% Enhancement(Immobilize)
  • 1.875% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Blood Mandate
(Call Genin)
  • 1.5% (0.025 End/sec) Recovery
  • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Thunderstrike
(Aimed Shot)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Winter's Gift
(Combat Jumping)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Detonation
(Fistful of Arrows)
  • MezResist(Sleep) 1.65%
Positron's Blast
(Fistful of Arrows)
  • 2.5% (0.042 End/sec) Recovery
Blood Mandate
(Call Jounin)
  • 1.5% (0.025 End/sec) Recovery
  • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Lethargic Repose
(Poison Gas Arrow)
  • 4% Enhancement(Sleep)
  • 1.875% Defense(Energy,Negative), 0.938% Defense(Ranged)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Basilisk's Gaze
(Ice Arrow)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Shield Breaker
(Acid Arrow)
  • 2.5% (0.042 End/sec) Recovery
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 12.05 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Karma
(Weave)
  • Knockback (Mag -4), Knockup (Mag -4)
Blood Mandate
(Oni)
  • 1.5% (0.025 End/sec) Recovery
  • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Achilles' Heel
(Oil Slick Arrow)
  • 1.5% DamageBuff(All)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)


 

Posted

I'd recommend Boxing instead of Kick strictly from a, "Kick is terrible by comparison" standpoint.

Provoke will go a long way in keeping your henchmen alive. I recommend replacing Fistful of Arrows with it.

That's about all I got to offer. If your goal is soft-cap, there's really very little to offer in the way of alterations while still maintaining that goal.