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Posts
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Joined
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It's not about it being perma, break frees destroy that, and your margin for error is slim. Slot 2/2/2 is FAR more effective, you debuff much better, and you can stand back and laugh. Trust me, it's worth getting.
Shadow punch is a great fast-recharging attack since you seem to lack hasten.
Soul Drain + Invinc = immunity to ganking. -
I'm off on holiday at about 5-6 PM, so if it can be done before then, I'm up for it as Seriphos, level 44 Dark/Dark scrapper.
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For Touch of Fear, slot 2acc/2fear/2recharge, it becomes MUCH more effective.
I personally think energy torrent is pretty naff, and with 4 attacks you might just want to get shadow punch.
If possible try to slot a recharge per attack, especially if you don't have hasten.
Soul Drain? You can't skip the awesomeness! TAKE IT! Seriously, that move puts others build-ups to shame. When you hit enough people anyway. It's like invincibility, only for damage.
Don't know much about /inv, so someone else can do that. -
Dunno about HH and Hammer, but I'm up for another few rounds.
However, not against the PDs. Since otherwise we'll run out of cash. I'm happy to sort of follow you round while you beat the snot out of villains in sirens, though -
Your probably going to want another attack sooner, I recommend air superiority.
Don't slot SJ for endred, slot it for jump. Just don't run it in fights.
Please, as a fellow DM user, do not slot Dark Consumption and Soul Drain for damage. You need accuracy and recharges mainly, 2acc/2rech/2endmod or 2acc/2rech/2tohit are great. Your mileage may very, but just be warned that the damage is absolutely terrible (they aren't attacks, they're self-buffs) and unslotted the recharge is pretty bad.
If you're pure PVE, you don't *really* need the second accuracy in ToF after FA. It's nice and accurate as it is.
Try and get reconstruction earlier, it's a good move that really helps damage mitigation.
Other than that, it looks a good solid build. -
The FIRST challenge is xanthus? Can't we have a dramatic build up, where we as the underdogs gain popularity, and then have the final showdown v you lot?
No? Alright then, you're on -
No, it doesn't. Whether this is a bug or not, I've seen countless fire blasters randomly inferno-ing and keeping all their end (aside from the 21 cost)
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Mass AoE massacring: spines/regen.
Being unable to be killed in a 1v1 thanks to massive debuffs: DM/regen.
For a PVE build, I would say spines is the best bet. -
MA is not highest single target damage, that's an urban myth. The title belongs to either BS for highest burst or Claws/DM consistant damage (they're very close with hasten included, and DM can pretty much claim highest burst damage if soul drain hits 7 mobs, and activates damage god mode for 30 seconds)
DM has few true attacks, with fears, a powerful buff, and endurance recovery, and a self heal to compensate. It's the only primary I really enjoy, since the rest feel so bland. Generic damage attacks, etc etc.
Martial Arts has good secondary effects to help take down bosses, which is (I guess) where the reputation as boss killer comes from.
Spines/regen is, due to toxic damage, slow, ranged attacks, AoEs, damage auras and no downtime, the best PVE and probably PVP scrapper. -
The energy resistance (fully slotted) is 23%, which is worse than a dominator with 1 slotted charged armour. It's nothing to be proud of, anyway. Psi only comes from defenders in PVP, it's a negligible threat.
The fear output is hidebreaking, innacurate, and endurance wasting.
The elemental and S/L resistances are, again, worse than patron pools for the non-melee (although by a lesser margin)
Hold? What hold?
Much as I love /dark on scrappers and brutes, I (personally) think stalkers don't survive as well the low resistances, and the tools are not much use when they break the crit chance. OG would cause HP drain, and while ruling out squishies, would leave tanks + scrappers untouched.
The only 2 powers I can really see being of use are shadow dweller (never having to bother about other stealthed players or immob) and Soul Transfer (mag 36 stun on a big ganking group of heroes would be fun)
Mucking around with the fighting pool and CJ, by 3 slotting everything you can get 17.6% melee and ranged defence, 65% AoE, 53% S/L res, 35% elemental/toxic res, 59% psi/neg res, and 23% energy.
Problem with this is it means powerchoices are VERY hard to come by (In my DM/DA build, which doesn't touch the final 3 powers for DA, I can't get my patron until 47, too many choices)
Much as I hate to say it, for a first PVP stalker EM/Nin would be a much better bet. -
If PB stacks, the mez protection has been proven to double.
The only problem I've found is that sometimes a hold is ignored. The regen in question (who I 2 shot held) DID NOT HAVE MEZ RESIST.
Both holds hit, but one was just shrugged off, which gave me a nasty shock. The second held firm. Then they wore down, and I got beaten senseless.
But I still think dominators can perform in PVP with work, as they outstrip controllers with domination on. And if BFs are reduced, then they might have the chance to shine. -
Golden Dragonfly is a tier nine, and does nearly twice the base damage of whirling sword. When enhanced, GD does a BI of 12.49 compared to 7.1 of whirling sword.
And if they where even cons, the damage would be higher still. But in general, Broadsword has more damaging attacks, when compared to moves of an even tier.
EDIT: forgot to add, golden dragonfly crits a LOT more than whirling sword. -
Didn't know about static shield, but In PVP I've never been caught by a melee flier, I simply jump away, and since I'm so much faster (and can change altitude quicker) the flier simply doesn't have a chance.
Also, for energy that would work, as you have lots of stuns. Elec doesn't, and would be relying on AS alone to take down a flier, and that's all he could take down. AS doesn't help much against TPers, or SSers, or SJers. -
Since I'll actually be able to get on to the main comp then (damn parents) then yes
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Well, all my defiant slots are taken, and I've had a concept for an Archer for a long time, and this sounds like a really good idea... so when's the next meet-up?
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Jump kick causes redraw and is an awful, awful move. Get CJ for combat manouverability. TP costs too much for a /da.
CoD has the same defence (I think) but don't bother slotting it, it's not much. Also has no movement penalty.
Due to the fact that Acro is pretty much a must, you can't go without stamina. -
What? You kidding? Swipe rulez!!1.
No, I badly phrased it. I was talking about why not to get MoG for PVP, but then said "although if swipe isn't needed, he may as well get it (MoG) for PvE God mode" -
If you go SJ, you can take Acro instead of one of the mez powers. Although that causes end drain problems far more than your shields.
Also: When regen gets SOs in integration it ramps up, whereas DA is really a steady curve, I play the way I did when I was level 14.
Surrounded in corpses, smashing the hell out of stuff -
Considering I forgot that TT has that bloody useless -knockback, drop it, grab torrent (1 acc 3 dam) and you know have 2 slots free. The build is still concept ranged attacks.
Dark was chosen over body due to less resist to neg. energy than energy, and not needing CP or FA, also the hold is useful.
MoG was avoided as a PVP death sentence. When you factor in the combination of BU/Aim, yellows, and the loss of healing ability, MoG's defence becomes useless, and the resist doesn't matter due to having so much health lost, and auto-scourge if he runs across a corrupter.
Although if Swipe isn't needed, may as well get it for PVE god-mode. -
Crippling? How do you slot and play? I can go through a battle without losing much end, that's with acro, the 3 shields, cloak of darkness, and combat jumping on. If I need FA it drains end, but not much. Even with cloak of fear, the endurance nightmare, I can still last long enough to wipe out about 10 +1 minions.
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I've honestly seen 2 on defiant. 3 if you count the level 2 I saw, who I think went on to delete him. And frankly, I don't know why, since DM/DA can you things with dark regen that make regens wet themselves, can debuff to the horror of an SR, and psi foes? Pfft. Tanking carnies is no problem.
We get: the best build up (when it hits 7) Stealth, +perception, MASSIVE heal, MASSIVE debuffs (180% is the highest) fear, stun, 2 large burst damage moves, highest DPS with hasten, end recovery, immob, a minor self heal that damages, the second best self rez in the game (RoTP is the best probably, but with the stun it's debatable), psi res, end drain res, fear res, and with a few well picked pools we can tank far better than a fire, and in some cases ice.
Make us FoTM already! -
Even in the twisted parody world where scrappers outdamage blasters, DM shall win. THERE CAN BE ONLY ONE!!1 <<< see.
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You do know that by allowing the use of heavies you ruin the entire event, since you MUST do 10% of damage for a badge, and heavies take do huge amounts of damage?
The last 2 times I was there for a defiant attempt, some selfish buggers with heavies kept anyone else from getting a badge. Until they had untimely "mishaps". -
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MA's one of the best as it is, best single-target out there,
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Claws, DM, BS, and probably Katana all come out ahead of it in terms of DPS, and probably burst damage aswell, as shown in the analasis done in the US forums on scrapper primaries. No way in hell is MA the best single target.